Preserve crouch and prone

Code simplification and possible pose copying fix
Reworked finger tracking
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SDraw 2023-08-05 21:58:29 +03:00
parent 4608f9f7bf
commit 1efcb8aaee
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GPG key ID: BB95B4DAB2BB8BB5
19 changed files with 194 additions and 206 deletions

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@ -454,7 +454,12 @@ namespace ml_prm
if(MovementSystem.Instance.flying)
MovementSystem.Instance.ChangeFlight(false);
bool l_crouch = MovementSystem.Instance.crouching;
bool l_prone = MovementSystem.Instance.prone;
MovementSystem.Instance.SetImmobilized(true);
MovementSystem.Instance.ChangeCrouch(l_crouch);
MovementSystem.Instance.ChangeProne(l_prone);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
m_ragdolledParameter.SetValue(true);
if(!BodySystem.isCalibrating)