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Preserve crouch and prone
Code simplification and possible pose copying fix Reworked finger tracking
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19 changed files with 194 additions and 206 deletions
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@ -454,7 +454,12 @@ namespace ml_prm
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if(MovementSystem.Instance.flying)
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MovementSystem.Instance.ChangeFlight(false);
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bool l_crouch = MovementSystem.Instance.crouching;
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bool l_prone = MovementSystem.Instance.prone;
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MovementSystem.Instance.SetImmobilized(true);
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MovementSystem.Instance.ChangeCrouch(l_crouch);
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MovementSystem.Instance.ChangeProne(l_prone);
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
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m_ragdolledParameter.SetValue(true);
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if(!BodySystem.isCalibrating)
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