mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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consolidate dll list in one place
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0d7f442e9a
commit
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16 changed files with 176 additions and 906 deletions
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@ -1,19 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<AssemblyName>PlayersInstanceNotifier</AssemblyName>
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<PackageId>PlayersInstanceNotifier</PackageId>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>PlayersInstanceNotifier</Product>
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<Version>1.1.2</Version>
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<AssemblyName>PlayersInstanceNotifier</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>embedded</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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@ -32,61 +23,4 @@
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<EmbeddedResource Include="resources/mod_menu.js" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
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</Target>
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</Project>
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