Alternative collider scale

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SDraw 2022-12-27 23:18:35 +03:00
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7 changed files with 103 additions and 6 deletions

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@ -22,8 +22,9 @@ Available mod's settings in `Settings - IK - Avatar Motion Tweaker`:
* **Pose transitions:** allows regular avatars animator to transit in crouch/prone states; default value - `true`.
* Note: Avatar is considered as regular if its AAS animator doesn't have `Upright` parameter.
* **Adjusted pose movement speed:** scales movement speed upon crouching/proning; default value - `true`.
* **Detect animations emote tag:** disables avatar's IK entirely if current animator state has `Emote` tag; default value - `true`;
* **Detect animations emote tag:** disables avatar's IK entirely if current animator state has `Emote` tag; default value - `true`.
* Note: Created as example for [propoused game feature](https://feedback.abinteractive.net/p/disabling-vr-ik-for-emotes-via-animator-state-tag-7b80d963-053a-41c0-86ac-e3d53c61c1e2).
* **Alternative avatar collider scale:** applies slightly different approach to avatar collider size change; default value - `true`
Available additional parameters for AAS animator:
* **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].