mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Merge branch 'experimental'
This commit is contained in:
commit
26257ab886
85 changed files with 3029 additions and 2372 deletions
|
@ -8,7 +8,6 @@ namespace ml_amt
|
|||
{
|
||||
public enum ParameterType
|
||||
{
|
||||
GroundedRaw,
|
||||
Moving
|
||||
}
|
||||
|
||||
|
@ -42,10 +41,6 @@ namespace ml_amt
|
|||
{
|
||||
switch(m_type)
|
||||
{
|
||||
case ParameterType.GroundedRaw:
|
||||
SetBoolean(p_tweaker.GetGroundedRaw());
|
||||
break;
|
||||
|
||||
case ParameterType.Moving:
|
||||
SetBoolean(p_tweaker.GetMoving());
|
||||
break;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
@ -30,9 +31,9 @@ namespace ml_amt
|
|||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(BodySystem).GetMethod(nameof(BodySystem.Calibrate)),
|
||||
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod("SetPlaySpaceScale", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
|
@ -89,17 +90,17 @@ namespace ml_amt
|
|||
}
|
||||
}
|
||||
|
||||
static void OnCalibrate_Postfix() => ms_instance?.OnCalibrate();
|
||||
void OnCalibrate()
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnAvatarReinitialize();
|
||||
void OnAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localTweaker != null)
|
||||
m_localTweaker.OnCalibrate();
|
||||
m_localTweaker.OnAvatarReinitialize();
|
||||
}
|
||||
catch(Exception l_exception)
|
||||
catch(System.Exception e)
|
||||
{
|
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MelonLoader.MelonLogger.Error(l_exception);
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MelonLoader.MelonLogger.Error(e);
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}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using ABI_RC.Systems.Movement;
|
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using RootMotion.FinalIK;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -28,11 +28,9 @@ namespace ml_amt
|
|||
int m_locomotionLayer = 0;
|
||||
float m_avatarScale = 1f;
|
||||
Vector3 m_locomotionOffset = Vector3.zero; // Original locomotion offset
|
||||
bool m_inVR = false;
|
||||
|
||||
bool m_avatarReady = false;
|
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bool m_grounded = false;
|
||||
bool m_groundedRaw = false;
|
||||
bool m_moving = false;
|
||||
bool m_locomotionOverride = false;
|
||||
|
||||
|
@ -56,8 +54,6 @@ namespace ml_amt
|
|||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
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|
||||
SetCrouchLimit(Settings.CrouchLimit);
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SetProneLimit(Settings.ProneLimit);
|
||||
SetIKOverrideFly(Settings.IKOverrideFly);
|
||||
|
@ -90,9 +86,8 @@ namespace ml_amt
|
|||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
m_grounded = MovementSystem.Instance.IsGrounded();
|
||||
m_groundedRaw = MovementSystem.Instance.IsGroundedRaw();
|
||||
m_moving = !Mathf.Approximately(MovementSystem.Instance.movementVector.magnitude, 0f);
|
||||
m_grounded = BetterBetterCharacterController.Instance.IsGrounded();
|
||||
m_moving = BetterBetterCharacterController.Instance.IsMoving();
|
||||
|
||||
UpdateIKLimits();
|
||||
|
||||
|
@ -103,11 +98,8 @@ namespace ml_amt
|
|||
m_emoteActive = (l_animState.tagHash == ms_emoteHash);
|
||||
}
|
||||
|
||||
if(m_parameters.Count > 0)
|
||||
{
|
||||
foreach(AvatarParameter l_param in m_parameters)
|
||||
l_param.Update(this);
|
||||
}
|
||||
foreach(AvatarParameter l_param in m_parameters)
|
||||
l_param.Update(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -117,7 +109,6 @@ namespace ml_amt
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|||
m_vrIk = null;
|
||||
m_locomotionLayer = -1;
|
||||
m_grounded = false;
|
||||
m_groundedRaw = false;
|
||||
m_avatarReady = false;
|
||||
m_avatarScale = 1f;
|
||||
m_locomotionOffset = Vector3.zero;
|
||||
|
@ -128,19 +119,17 @@ namespace ml_amt
|
|||
m_ikLimits = null;
|
||||
m_parameters.Clear();
|
||||
|
||||
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(Settings.CrouchLimit);
|
||||
PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit);
|
||||
BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(Settings.CrouchLimit);
|
||||
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit);
|
||||
}
|
||||
|
||||
internal void OnSetupAvatar()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_locomotionLayer = PlayerSetup.Instance._animator.GetLayerIndex("Locomotion/Emotes");
|
||||
m_avatarScale = Mathf.Abs(PlayerSetup.Instance._avatar.transform.localScale.y);
|
||||
|
||||
// Parse animator parameters
|
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m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.GroundedRaw, PlayerSetup.Instance.animatorManager));
|
||||
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Moving, PlayerSetup.Instance.animatorManager));
|
||||
m_parameters.RemoveAll(p => !p.IsValid());
|
||||
|
||||
|
@ -181,34 +170,25 @@ namespace ml_amt
|
|||
m_avatarReady = true;
|
||||
}
|
||||
|
||||
internal void OnCalibrate()
|
||||
{
|
||||
if(m_avatarReady && (m_vrIk != null) && (m_vrIk.solver.spine.pelvisTarget != null) && (m_vrIk.solver.leftLeg.target == null) && (m_vrIk.solver.rightLeg.target == null))
|
||||
{
|
||||
// Do not consider 4PT as FBT (!!!)
|
||||
m_vrIk.solver.spine.bodyPosStiffness = 0.55f;
|
||||
m_vrIk.solver.spine.bodyRotStiffness = 0.1f;
|
||||
m_vrIk.solver.spine.neckStiffness = 0.5f;
|
||||
m_vrIk.solver.spine.chestClampWeight = 0.55f;
|
||||
m_vrIk.solver.spine.moveBodyBackWhenCrouching = 0.5f;
|
||||
m_vrIk.solver.spine.maxRootAngle = 25f;
|
||||
m_vrIk.fixTransforms = false;
|
||||
|
||||
BodySystem.isCalibratedAsFullBody = false;
|
||||
BodySystem.TrackingLeftLegEnabled = false;
|
||||
BodySystem.TrackingRightLegEnabled = false;
|
||||
BodySystem.TrackingLocomotionEnabled = true;
|
||||
|
||||
IKSystem.Instance.applyOriginalHipRotation = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnPlayspaceScale()
|
||||
{
|
||||
if((m_vrIk != null) && Settings.MassCenter)
|
||||
m_vrIk.solver.locomotion.offset = m_massCenter * GetRelativeScale();
|
||||
}
|
||||
|
||||
internal void OnAvatarReinitialize()
|
||||
{
|
||||
// Old VRIK is destroyed by game
|
||||
m_vrIk = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
if(m_vrIk != null)
|
||||
{
|
||||
m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset);
|
||||
|
||||
m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
// IK events
|
||||
void OnIKPreUpdate()
|
||||
{
|
||||
|
@ -225,21 +205,20 @@ namespace ml_amt
|
|||
|
||||
if(!BodySystem.isCalibratedAsFullBody)
|
||||
{
|
||||
if(PlayerSetup.Instance.avatarUpright <= PlayerSetup.Instance.avatarCrouchLimit)
|
||||
if(BetterBetterCharacterController.Instance.AvatarUpright <= BetterBetterCharacterController.Instance.avatarCrouchLimit)
|
||||
{
|
||||
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
|
||||
m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
|
||||
l_locomotionOverride = true;
|
||||
}
|
||||
|
||||
if(m_ikOverrideFly && MovementSystem.Instance.flying)
|
||||
if(m_ikOverrideFly && BetterBetterCharacterController.Instance.IsFlying())
|
||||
{
|
||||
m_vrIk.solver.locomotion.weight = 0f;
|
||||
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
|
||||
m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
|
||||
l_locomotionOverride = true;
|
||||
}
|
||||
if(m_ikOverrideJump && !m_grounded && !MovementSystem.Instance.flying)
|
||||
if(m_ikOverrideJump && !m_grounded && !BetterBetterCharacterController.Instance.IsFlying())
|
||||
{
|
||||
m_vrIk.solver.locomotion.weight = 0f;
|
||||
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
|
||||
|
@ -266,12 +245,12 @@ namespace ml_amt
|
|||
internal void SetCrouchLimit(float p_value)
|
||||
{
|
||||
if(m_ikLimits == null)
|
||||
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value);
|
||||
BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value);
|
||||
}
|
||||
internal void SetProneLimit(float p_value)
|
||||
{
|
||||
if(m_ikLimits == null)
|
||||
PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(p_value);
|
||||
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(p_value);
|
||||
}
|
||||
internal void SetIKOverrideFly(bool p_state)
|
||||
{
|
||||
|
@ -302,14 +281,12 @@ namespace ml_amt
|
|||
if(m_ikLimits != null)
|
||||
{
|
||||
Vector3 l_values = m_ikLimits.localPosition;
|
||||
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(l_values.x);
|
||||
PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(l_values.y);
|
||||
BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(l_values.x);
|
||||
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(l_values.y);
|
||||
}
|
||||
}
|
||||
|
||||
// Parameters access
|
||||
public float GetUpright() => PlayerSetup.Instance.avatarUpright;
|
||||
public bool GetGroundedRaw() => m_groundedRaw;
|
||||
public bool GetMoving() => m_moving;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.3.6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.3.7-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
@ -9,14 +9,10 @@ namespace ml_amt
|
|||
{
|
||||
static class Utils
|
||||
{
|
||||
static readonly FieldInfo ms_grounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_hasToes = typeof(IKSolverVR).GetField("hasToes", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
|
||||
|
||||
public static bool IsGroundedRaw(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(MovementSystem.Instance);
|
||||
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
|
||||
|
||||
public static bool HasToes(this IKSolverVR p_instance) => (bool)ms_hasToes.GetValue(p_instance);
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Company>None</Company>
|
||||
<Product>AvatarMotionTweaker</Product>
|
||||
<PackageId>AvatarMotionTweaker</PackageId>
|
||||
<Version>1.3.6</Version>
|
||||
<Version>1.3.7</Version>
|
||||
<Platforms>x64</Platforms>
|
||||
<AssemblyName>ml_amt</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
@ -63,6 +63,11 @@
|
|||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="ECM2">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\ECM2.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace ml_asl
|
|||
|
||||
static void OnPlayerAvatarMovementDataUpdate_Postfix(ref PlayerSetup __instance, PlayerAvatarMovementData ____playerAvatarMovementData)
|
||||
{
|
||||
if(Settings.Enabled && (__instance.eyeMovement != null))
|
||||
if(Settings.Enabled && (__instance.EyeMovementController != null))
|
||||
____playerAvatarMovementData.EyeTrackingOverride = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.0.1-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>AvatarSyncedLook</Product>
|
||||
<Version>1.0.1</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
29
ml_dht/DataParser.cs
Normal file
29
ml_dht/DataParser.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
namespace ml_dht
|
||||
{
|
||||
class DataParser
|
||||
{
|
||||
MemoryMapReader m_mapReader = null;
|
||||
byte[] m_buffer = null;
|
||||
TrackingData m_trackingData;
|
||||
|
||||
public DataParser()
|
||||
{
|
||||
m_buffer = new byte[1024];
|
||||
m_mapReader = new MemoryMapReader();
|
||||
m_mapReader.Open("head/data");
|
||||
}
|
||||
~DataParser()
|
||||
{
|
||||
m_mapReader.Close();
|
||||
m_mapReader = null;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if(m_mapReader.Read(ref m_buffer))
|
||||
m_trackingData = TrackingData.ToObject(m_buffer);
|
||||
}
|
||||
|
||||
public ref TrackingData GetLatestTrackingData() => ref m_trackingData;
|
||||
}
|
||||
}
|
|
@ -1,6 +1,10 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Player.EyeMovement;
|
||||
using ABI_RC.Systems.FaceTracking;
|
||||
using ABI_RC.Systems.VRModeSwitch;
|
||||
using RootMotion.FinalIK;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using ViveSR.anipal.Lip;
|
||||
|
@ -25,10 +29,22 @@ namespace ml_dht
|
|||
Quaternion m_headRotation;
|
||||
Vector2 m_gazeDirection;
|
||||
float m_blinkProgress = 0f;
|
||||
LipData_v2 m_lipData;
|
||||
bool m_lipDataSent = false;
|
||||
|
||||
Quaternion m_bindRotation;
|
||||
Quaternion m_lastHeadRotation;
|
||||
|
||||
internal HeadTracked()
|
||||
{
|
||||
m_lipData = new LipData_v2();
|
||||
m_lipData.frame = 0;
|
||||
m_lipData.time = 0;
|
||||
m_lipData.image = IntPtr.Zero;
|
||||
m_lipData.prediction_data = new PredictionData_v2();
|
||||
m_lipData.prediction_data.blend_shape_weight = new float[(int)LipShape_v2.Max];
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
|
@ -48,6 +64,12 @@ namespace ml_dht
|
|||
Settings.SmoothingChange -= this.SetSmoothing;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(m_lipDataSent)
|
||||
m_lipDataSent = false;
|
||||
}
|
||||
|
||||
// Tracking updates
|
||||
public void UpdateTrackingData(ref TrackingData p_data)
|
||||
{
|
||||
|
@ -55,6 +77,12 @@ namespace ml_dht
|
|||
m_headRotation.Set(p_data.m_headRotationX, p_data.m_headRotationY * (Settings.Mirrored ? -1f : 1f), p_data.m_headRotationZ * (Settings.Mirrored ? -1f : 1f), p_data.m_headRotationW);
|
||||
m_gazeDirection.Set(Settings.Mirrored ? (1f - p_data.m_gazeX) : p_data.m_gazeX, p_data.m_gazeY);
|
||||
m_blinkProgress = p_data.m_blink;
|
||||
|
||||
float l_weight = Mathf.Clamp01(Mathf.InverseLerp(0.25f, 1f, Mathf.Abs(p_data.m_mouthShape)));
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Jaw_Open] = p_data.m_mouthOpen;
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Pout] = ((p_data.m_mouthShape > 0f) ? l_weight : 0f);
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Smile_Left] = ((p_data.m_mouthShape < 0f) ? l_weight : 0f);
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Smile_Right] = ((p_data.m_mouthShape < 0f) ? l_weight : 0f);
|
||||
}
|
||||
|
||||
void OnLookIKPostUpdate()
|
||||
|
@ -80,7 +108,7 @@ namespace ml_dht
|
|||
m_bindRotation = (m_avatarDescriptor.transform.GetMatrix().inverse * m_headBone.GetMatrix()).rotation;
|
||||
|
||||
if(m_lookIK != null)
|
||||
m_lookIK.solver.OnPostUpdate += this.OnLookIKPostUpdate;
|
||||
m_lookIK.onPostSolverUpdate.AddListener(this.OnLookIKPostUpdate);
|
||||
|
||||
}
|
||||
internal void OnAvatarClear()
|
||||
|
@ -91,8 +119,15 @@ namespace ml_dht
|
|||
m_lastHeadRotation = Quaternion.identity;
|
||||
m_bindRotation = Quaternion.identity;
|
||||
}
|
||||
internal void OnAvatarReinitialize()
|
||||
{
|
||||
m_camera = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_lookIK = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
if(m_lookIK != null)
|
||||
m_lookIK.onPostSolverUpdate.AddListener(this.OnLookIKPostUpdate);
|
||||
}
|
||||
|
||||
internal void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
internal void OnEyeControllerUpdate(EyeMovementController p_component)
|
||||
{
|
||||
if(m_enabled)
|
||||
{
|
||||
|
@ -112,6 +147,24 @@ namespace ml_dht
|
|||
}
|
||||
}
|
||||
|
||||
internal bool UpdateFaceTracking(CVRFaceTracking p_component)
|
||||
{
|
||||
bool l_result = false;
|
||||
if(m_enabled && Settings.FaceTracking)
|
||||
{
|
||||
if(!m_lipDataSent)
|
||||
{
|
||||
FaceTrackingManager.Instance.SubmitNewFacialData(m_lipData);
|
||||
m_lipDataSent = true;
|
||||
}
|
||||
p_component.LipSyncWasUpdated = true;
|
||||
p_component.UpdateShapesLocal_Private();
|
||||
|
||||
l_result = true;
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
|
||||
// Settings
|
||||
void SetEnabled(bool p_state)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Player.EyeMovement;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.FaceTracking;
|
||||
using ABI_RC.Systems.IK;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_dht
|
||||
|
@ -9,7 +11,7 @@ namespace ml_dht
|
|||
{
|
||||
static DesktopHeadTracking ms_instance = null;
|
||||
|
||||
TrackingModule m_trackingModule = null;
|
||||
DataParser m_dataParser = null;
|
||||
HeadTracked m_localTracked = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
|
@ -19,8 +21,6 @@ namespace ml_dht
|
|||
|
||||
Settings.Init();
|
||||
|
||||
m_trackingModule = new TrackingModule();
|
||||
|
||||
// Patches
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
|
@ -32,6 +32,11 @@ namespace ml_dht
|
|||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForInstances());
|
||||
}
|
||||
|
@ -44,15 +49,19 @@ namespace ml_dht
|
|||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_dataParser = new DataParser();
|
||||
m_localTracked = PlayerSetup.Instance.gameObject.AddComponent<HeadTracked>();
|
||||
FaceTrackingManager.Instance.RegisterModule(m_trackingModule);
|
||||
|
||||
// If you think it's a joke to put patch here, go on, try to put it in OnInitializeMelon, you melon :>
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVREyeController).GetMethod("Update", BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
typeof(EyeMovementController).GetMethod("Update", BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnEyeControllerUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRFaceTracking).GetMethod("UpdateLocalData", BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnFaceTrackingLocalUpdate_Prefix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
|
@ -60,17 +69,17 @@ namespace ml_dht
|
|||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
m_trackingModule = null;
|
||||
m_dataParser = null;
|
||||
m_localTracked = null;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
if(Settings.Enabled && (m_trackingModule != null))
|
||||
if(Settings.Enabled && (m_dataParser != null))
|
||||
{
|
||||
m_trackingModule.Update();
|
||||
m_dataParser.Update();
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.UpdateTrackingData(ref m_trackingModule.GetLatestTrackingData());
|
||||
m_localTracked.UpdateTrackingData(ref m_dataParser.GetLatestTrackingData());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -102,12 +111,26 @@ namespace ml_dht
|
|||
}
|
||||
}
|
||||
|
||||
static void OnEyeControllerUpdate_Postfix(ref CVREyeController __instance) => ms_instance?.OnEyeControllerUpdate(__instance);
|
||||
void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnAvatarReinitialize();
|
||||
void OnAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(p_component.isLocal && (m_localTracked != null))
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.OnAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnEyeControllerUpdate_Postfix(ref EyeMovementController __instance) => ms_instance?.OnEyeControllerUpdate(__instance);
|
||||
void OnEyeControllerUpdate(EyeMovementController p_component)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(p_component.IsLocal && (m_localTracked != null))
|
||||
m_localTracked.OnEyeControllerUpdate(p_component);
|
||||
}
|
||||
catch(System.Exception e)
|
||||
|
@ -115,5 +138,18 @@ namespace ml_dht
|
|||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static bool OnFaceTrackingLocalUpdate_Prefix(ref CVRFaceTracking __instance)
|
||||
{
|
||||
bool? l_result = ms_instance?.OnFaceTrackingLocalUpdate(__instance);
|
||||
return l_result.GetValueOrDefault(true);
|
||||
}
|
||||
bool OnFaceTrackingLocalUpdate(CVRFaceTracking p_component)
|
||||
{
|
||||
bool l_result = true;
|
||||
if(p_component.UseFacialTracking && (m_localTracked != null))
|
||||
l_result = !m_localTracked.UpdateFaceTracking(p_component);
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.2.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.2.1-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -21,7 +21,6 @@ Available mod's settings in `Settings - Implementation - Desktop Head Tracking`:
|
|||
* **Use head tracking:** enables head tracking; default value - `true`.
|
||||
* **Use eyes tracking:** enables eyes tracking; default value - `true`.
|
||||
* **Use face tracking:** enables mouth shapes tracking; default value - `true`.
|
||||
* **Note:** You need to enable desktop tracking of `Vive Face tracking` in `Settings - Implementation` menu page.
|
||||
* **Note:** Your avatar should have configured `CVR Face Tracking` component.
|
||||
* **Use blinking:** uses blinking from data; default value - `true`.
|
||||
* **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`.
|
||||
|
|
|
@ -1,70 +0,0 @@
|
|||
using ABI_RC.Systems.FaceTracking;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using ViveSR.anipal.Lip;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
class TrackingModule : ITrackingModule
|
||||
{
|
||||
bool m_registered = false;
|
||||
bool m_activeAsModule = false;
|
||||
MemoryMapReader m_mapReader = null;
|
||||
byte[] m_buffer = null;
|
||||
TrackingData m_trackingData;
|
||||
LipData_v2 m_lipData;
|
||||
|
||||
public TrackingModule()
|
||||
{
|
||||
m_lipData = new LipData_v2();
|
||||
m_lipData.frame = 0;
|
||||
m_lipData.time = 0;
|
||||
m_lipData.image = IntPtr.Zero;
|
||||
m_lipData.prediction_data = new PredictionData_v2();
|
||||
m_lipData.prediction_data.blend_shape_weight = new float[(int)LipShape_v2.Max];
|
||||
|
||||
m_buffer = new byte[1024];
|
||||
m_mapReader = new MemoryMapReader();
|
||||
m_mapReader.Open("head/data");
|
||||
}
|
||||
~TrackingModule()
|
||||
{
|
||||
m_mapReader.Close();
|
||||
m_mapReader = null;
|
||||
}
|
||||
|
||||
public (bool, bool) Initialize(bool useEye, bool useLip)
|
||||
{
|
||||
m_registered = true;
|
||||
m_activeAsModule = true;
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
m_activeAsModule = false;
|
||||
}
|
||||
|
||||
public bool IsEyeDataAvailable() => false;
|
||||
public bool IsLipDataAvailable() => true;
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
if(m_mapReader.Read(ref m_buffer))
|
||||
{
|
||||
m_trackingData = TrackingData.ToObject(m_buffer);
|
||||
|
||||
float l_weight = Mathf.Clamp01(Mathf.InverseLerp(0.25f, 1f, Mathf.Abs(m_trackingData.m_mouthShape)));
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Jaw_Open] = m_trackingData.m_mouthOpen;
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Pout] = ((m_trackingData.m_mouthShape > 0f) ? l_weight : 0f);
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Smile_Left] = ((m_trackingData.m_mouthShape < 0f) ? l_weight : 0f);
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Smile_Right] = ((m_trackingData.m_mouthShape < 0f) ? l_weight : 0f);
|
||||
|
||||
if(m_registered && m_activeAsModule && Settings.FaceTracking)
|
||||
FaceTrackingManager.Instance.SubmitNewFacialData(m_lipData);
|
||||
}
|
||||
}
|
||||
|
||||
internal ref TrackingData GetLatestTrackingData() => ref m_trackingData;
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using ABI_RC.Core.UI;
|
||||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.UI;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -6,10 +7,14 @@ namespace ml_dht
|
|||
{
|
||||
static class Utils
|
||||
{
|
||||
static readonly object[] ms_emptyArray = new object[0];
|
||||
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly MethodInfo ms_updateShapesLocal = typeof(CVRFaceTracking).GetMethod("UpdateShapesLocal", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
|
||||
|
||||
static public void UpdateShapesLocal_Private(this CVRFaceTracking p_instance) => ms_updateShapesLocal?.Invoke(p_instance, ms_emptyArray);
|
||||
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>DesktopHeadTracking</Product>
|
||||
<Version>1.2.0</Version>
|
||||
<Version>1.2.1</Version>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
129
ml_lme/LeapHand.cs
Normal file
129
ml_lme/LeapHand.cs
Normal file
|
@ -0,0 +1,129 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
class LeapHand
|
||||
{
|
||||
public enum FingerBone
|
||||
{
|
||||
ThumbMetacarpal = 0,
|
||||
ThumbProximal,
|
||||
ThumbIntermediate,
|
||||
ThumbDistal,
|
||||
IndexMetacarpal,
|
||||
IndexProximal,
|
||||
IndexIntermediate,
|
||||
IndexDistal,
|
||||
MiddleMetacarpal,
|
||||
MiddleProximal,
|
||||
MiddleIntermediate,
|
||||
MiddleDistal,
|
||||
RingMetacarpal,
|
||||
RingProximal,
|
||||
RingIntermediate,
|
||||
RingDistal,
|
||||
PinkyMetacarpal,
|
||||
PinkyProximal,
|
||||
PinkyIntermediate,
|
||||
PinkyDistal
|
||||
};
|
||||
|
||||
readonly Transform m_root = null;
|
||||
readonly Transform m_wrist = null;
|
||||
readonly GameObject m_mesh = null;
|
||||
readonly Transform[] m_fingersBones = null;
|
||||
readonly Quaternion[] m_initialRotations = null;
|
||||
|
||||
public LeapHand(Transform p_root, bool p_left)
|
||||
{
|
||||
m_fingersBones = new Transform[20];
|
||||
m_initialRotations = new Quaternion[20];
|
||||
|
||||
m_root = p_root;
|
||||
if(m_root != null)
|
||||
{
|
||||
m_mesh = m_root.Find(p_left ? "GenericHandL" : "GenericHandR")?.gameObject;
|
||||
m_wrist = m_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist");
|
||||
if(m_wrist != null)
|
||||
{
|
||||
m_fingersBones[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy, it's zero point
|
||||
m_fingersBones[1] = m_wrist.Find("thumb_meta");
|
||||
m_fingersBones[2] = m_wrist.Find("thumb_meta/thumb_a");
|
||||
m_fingersBones[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b");
|
||||
|
||||
m_fingersBones[4] = m_wrist.Find("index_meta");
|
||||
m_fingersBones[5] = m_wrist.Find("index_meta/index_a");
|
||||
m_fingersBones[6] = m_wrist.Find("index_meta/index_a/index_b");
|
||||
m_fingersBones[7] = m_wrist.Find("index_meta/index_a/index_b/index_c");
|
||||
|
||||
m_fingersBones[8] = m_wrist.Find("middle_meta");
|
||||
m_fingersBones[9] = m_wrist.Find("middle_meta/middle_a");
|
||||
m_fingersBones[10] = m_wrist.Find("middle_meta/middle_a/middle_b");
|
||||
m_fingersBones[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c");
|
||||
|
||||
m_fingersBones[12] = m_wrist.Find("ring_meta");
|
||||
m_fingersBones[13] = m_wrist.Find("ring_meta/ring_a");
|
||||
m_fingersBones[14] = m_wrist.Find("ring_meta/ring_a/ring_b");
|
||||
m_fingersBones[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c");
|
||||
|
||||
m_fingersBones[16] = m_wrist.Find("pinky_meta");
|
||||
m_fingersBones[17] = m_wrist.Find("pinky_meta/pinky_a");
|
||||
m_fingersBones[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b");
|
||||
m_fingersBones[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c");
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < 20; i++)
|
||||
{
|
||||
if(m_fingersBones[i] != null)
|
||||
m_initialRotations[i] = m_fingersBones[i].localRotation;
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(LeapParser.HandData p_data)
|
||||
{
|
||||
if(m_wrist != null)
|
||||
{
|
||||
m_wrist.position = p_data.m_position;
|
||||
m_wrist.rotation = p_data.m_rotation;
|
||||
|
||||
for(int i = 0; i < 20; i++)
|
||||
{
|
||||
if(m_fingersBones[i] != null)
|
||||
{
|
||||
//m_fingers[i].position = p_data.m_fingerPosition[i];
|
||||
m_fingersBones[i].rotation = p_data.m_fingerRotation[i];
|
||||
}
|
||||
}
|
||||
|
||||
m_wrist.localPosition = Vector3.zero;
|
||||
m_wrist.localRotation = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if(m_wrist != null)
|
||||
{
|
||||
m_wrist.localPosition = Vector3.zero;
|
||||
m_wrist.localRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 20; i++)
|
||||
{
|
||||
if(m_fingersBones[i] != null)
|
||||
m_fingersBones[i].localRotation = m_initialRotations[i];
|
||||
}
|
||||
}
|
||||
|
||||
public Transform GetRoot() => m_root;
|
||||
public Transform GetWrist() => m_wrist;
|
||||
public Transform GetFingersBone(FingerBone p_bone) => m_fingersBones[(int)p_bone];
|
||||
|
||||
public void SetMeshActive(bool p_state)
|
||||
{
|
||||
if(m_mesh != null)
|
||||
m_mesh.SetActive(p_state);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,10 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using ABI_RC.Systems.VRModeSwitch;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -32,13 +34,15 @@ namespace ml_lme
|
|||
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
m_handRayLeft = LeapTracking.Instance.GetLeftHand().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayLeft = LeapTracking.Instance.GetLeftHand().GetRoot().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayLeft.hand = true;
|
||||
m_handRayLeft.generalMask = -1485;
|
||||
m_handRayLeft.generalMask = -269;
|
||||
m_handRayLeft.isInteractionRay = true;
|
||||
m_handRayLeft.triggerGazeEvents = false;
|
||||
m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
|
||||
m_handRayLeft.attachmentDistance = 0f;
|
||||
m_handRayLeft.uiMask = 32;
|
||||
m_handRayLeft.isDesktopRay = !m_inVR;
|
||||
|
||||
m_lineLeft = m_handRayLeft.gameObject.AddComponent<LineRenderer>();
|
||||
m_lineLeft.endWidth = 1f;
|
||||
|
@ -52,13 +56,15 @@ namespace ml_lme
|
|||
m_lineLeft.receiveShadows = false;
|
||||
m_handRayLeft.lineRenderer = m_lineLeft;
|
||||
|
||||
m_handRayRight = LeapTracking.Instance.GetRightHand().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayRight = LeapTracking.Instance.GetRightHand().GetRoot().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayRight.hand = false;
|
||||
m_handRayRight.generalMask = -1485;
|
||||
m_handRayRight.generalMask = -269;
|
||||
m_handRayRight.isInteractionRay = true;
|
||||
m_handRayRight.triggerGazeEvents = false;
|
||||
m_handRayRight.holderRoot = m_handRayRight.gameObject;
|
||||
m_handRayRight.attachmentDistance = 0f;
|
||||
m_handRayRight.uiMask = 32;
|
||||
m_handRayRight.isDesktopRay = !m_inVR;
|
||||
|
||||
m_lineRight = m_handRayRight.gameObject.AddComponent<LineRenderer>();
|
||||
m_lineRight.endWidth = 1f;
|
||||
|
@ -72,6 +78,9 @@ namespace ml_lme
|
|||
m_lineRight.receiveShadows = false;
|
||||
m_handRayRight.lineRenderer = m_lineRight;
|
||||
|
||||
m_handRayLeft.otherRay = m_handRayRight;
|
||||
m_handRayRight.otherRay = m_handRayLeft;
|
||||
|
||||
Settings.EnabledChange += this.OnEnableChange;
|
||||
Settings.InteractionChange += this.OnInteractionChange;
|
||||
Settings.GesturesChange += this.OnGesturesChange;
|
||||
|
@ -84,6 +93,9 @@ namespace ml_lme
|
|||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForSettings());
|
||||
MelonLoader.MelonCoroutines.Start(WaitForMaterial());
|
||||
|
||||
VRModeSwitchEvents.OnInitializeXR.AddListener(OnModeSwitch);
|
||||
VRModeSwitchEvents.OnDeinitializeXR.AddListener(OnModeSwitch);
|
||||
}
|
||||
|
||||
IEnumerator WaitForSettings()
|
||||
|
@ -108,8 +120,13 @@ namespace ml_lme
|
|||
|
||||
m_lineLeft.material = PlayerSetup.Instance.vrRayLeft.lineRenderer.material;
|
||||
m_lineLeft.gameObject.layer = PlayerSetup.Instance.vrRayLeft.gameObject.layer;
|
||||
m_handRayLeft.highlightMaterial = PlayerSetup.Instance.vrRayLeft.highlightMaterial;
|
||||
m_handRayLeft.SetVRActive(m_inVR);
|
||||
|
||||
m_lineRight.material = PlayerSetup.Instance.vrRayLeft.lineRenderer.material;
|
||||
m_lineRight.gameObject.layer = PlayerSetup.Instance.vrRayLeft.gameObject.layer;
|
||||
m_handRayRight.highlightMaterial = PlayerSetup.Instance.vrRayLeft.highlightMaterial;
|
||||
m_handRayRight.SetVRActive(m_inVR);
|
||||
}
|
||||
|
||||
public override void ModuleDestroyed()
|
||||
|
@ -138,6 +155,8 @@ namespace ml_lme
|
|||
Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
|
||||
|
||||
MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
|
||||
VRModeSwitchEvents.OnInitializeXR.RemoveListener(OnModeSwitch);
|
||||
VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(OnModeSwitch);
|
||||
}
|
||||
|
||||
public override void UpdateInput()
|
||||
|
@ -157,36 +176,36 @@ namespace ml_lme
|
|||
base._inputManager.gestureLeftRaw = 0f;
|
||||
|
||||
// Finger Point & Finger Gun
|
||||
if((base._inputManager.fingerCurlLeftIndex < 0.2f) && (base._inputManager.fingerCurlLeftMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerCurlLeftRing > 0.75f) && (base._inputManager.fingerCurlLeftPinky > 0.75f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedLeftIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedLeftMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedLeftRing > 0.75f) && (base._inputManager.fingerFullCurlNormalizedLeftPinky > 0.75f))
|
||||
{
|
||||
base._inputManager.gestureLeftRaw = (base._inputManager.fingerCurlLeftThumb >= 0.5f) ? 4f : 3f;
|
||||
base._inputManager.gestureLeftRaw = (base._inputManager.fingerFullCurlNormalizedLeftThumb >= 0.5f) ? 4f : 3f;
|
||||
}
|
||||
|
||||
// Peace Sign
|
||||
if((base._inputManager.fingerCurlLeftIndex < 0.2f) && (base._inputManager.fingerCurlLeftMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerCurlLeftRing > 0.75f) && (base._inputManager.fingerCurlLeftPinky > 0.75f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedLeftIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedLeftMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedLeftRing > 0.75f) && (base._inputManager.fingerFullCurlNormalizedLeftPinky > 0.75f))
|
||||
{
|
||||
base._inputManager.gestureLeftRaw = 5f;
|
||||
}
|
||||
|
||||
// Rock and Roll
|
||||
if((base._inputManager.fingerCurlLeftIndex < 0.2f) && (base._inputManager.fingerCurlLeftMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerCurlLeftRing > 0.75f) && (base._inputManager.fingerCurlLeftPinky < 0.5f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedLeftIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedLeftMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedLeftRing > 0.75f) && (base._inputManager.fingerFullCurlNormalizedLeftPinky < 0.5f))
|
||||
{
|
||||
base._inputManager.gestureLeftRaw = 6f;
|
||||
}
|
||||
|
||||
// Fist & Thumbs Up
|
||||
if((base._inputManager.fingerCurlLeftIndex > 0.5f) && (base._inputManager.fingerCurlLeftMiddle > 0.5f) &&
|
||||
(base._inputManager.fingerCurlLeftRing > 0.5f) && (base._inputManager.fingerCurlLeftPinky > 0.5f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedLeftIndex > 0.5f) && (base._inputManager.fingerFullCurlNormalizedLeftMiddle > 0.5f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedLeftRing > 0.5f) && (base._inputManager.fingerFullCurlNormalizedLeftPinky > 0.5f))
|
||||
{
|
||||
base._inputManager.gestureLeftRaw = (base._inputManager.fingerCurlLeftThumb >= 0.5f) ? ((l_data.m_leftHand.m_grabStrength - 0.5f) * 2f) : 2f;
|
||||
base._inputManager.gestureLeftRaw = (base._inputManager.fingerFullCurlNormalizedLeftThumb >= 0.5f) ? ((l_data.m_leftHand.m_grabStrength - 0.5f) * 2f) : 2f;
|
||||
}
|
||||
|
||||
// Open Hand
|
||||
if((base._inputManager.fingerCurlLeftIndex < 0.2f) && (base._inputManager.fingerCurlLeftMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerCurlLeftRing < 0.2f) && (base._inputManager.fingerCurlLeftPinky < 0.2f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedLeftIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedLeftMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedLeftRing < 0.2f) && (base._inputManager.fingerFullCurlNormalizedLeftPinky < 0.2f))
|
||||
{
|
||||
base._inputManager.gestureLeftRaw = -1f;
|
||||
}
|
||||
|
@ -217,36 +236,36 @@ namespace ml_lme
|
|||
base._inputManager.gestureRightRaw = 0f;
|
||||
|
||||
// Finger Point & Finger Gun
|
||||
if((base._inputManager.fingerCurlRightIndex < 0.2f) && (base._inputManager.fingerCurlRightMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerCurlRightRing > 0.75f) && (base._inputManager.fingerCurlRightPinky > 0.75f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedRightIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedRightMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedRightRing > 0.75f) && (base._inputManager.fingerFullCurlNormalizedRightPinky > 0.75f))
|
||||
{
|
||||
base._inputManager.gestureRightRaw = (base._inputManager.fingerCurlRightThumb >= 0.5f) ? 4f : 3f;
|
||||
base._inputManager.gestureRightRaw = (base._inputManager.fingerFullCurlNormalizedRightThumb >= 0.5f) ? 4f : 3f;
|
||||
}
|
||||
|
||||
// Peace Sign
|
||||
if((base._inputManager.fingerCurlRightIndex < 0.2f) && (base._inputManager.fingerCurlRightMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerCurlRightRing > 0.75f) && (base._inputManager.fingerCurlRightPinky > 0.75f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedRightIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedRightMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedRightRing > 0.75f) && (base._inputManager.fingerFullCurlNormalizedRightPinky > 0.75f))
|
||||
{
|
||||
base._inputManager.gestureRightRaw = 5f;
|
||||
}
|
||||
|
||||
// Rock and Roll
|
||||
if((base._inputManager.fingerCurlRightIndex < 0.2f) && (base._inputManager.fingerCurlRightMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerCurlRightRing > 0.75f) && (base._inputManager.fingerCurlRightPinky < 0.5f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedRightIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedRightMiddle > 0.75f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedRightRing > 0.75f) && (base._inputManager.fingerFullCurlNormalizedRightPinky < 0.5f))
|
||||
{
|
||||
base._inputManager.gestureRightRaw = 6f;
|
||||
}
|
||||
|
||||
// Fist & Thumbs Up
|
||||
if((base._inputManager.fingerCurlRightIndex > 0.5f) && (base._inputManager.fingerCurlRightMiddle > 0.5f) &&
|
||||
(base._inputManager.fingerCurlRightRing > 0.5f) && (base._inputManager.fingerCurlRightPinky > 0.5f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedRightIndex > 0.5f) && (base._inputManager.fingerFullCurlNormalizedRightMiddle > 0.5f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedRightRing > 0.5f) && (base._inputManager.fingerFullCurlNormalizedRightPinky > 0.5f))
|
||||
{
|
||||
base._inputManager.gestureRightRaw = (base._inputManager.fingerCurlRightThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f;
|
||||
base._inputManager.gestureRightRaw = (base._inputManager.fingerFullCurlNormalizedRightThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f;
|
||||
}
|
||||
|
||||
// Open Hand
|
||||
if((base._inputManager.fingerCurlRightIndex < 0.2f) && (base._inputManager.fingerCurlRightMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerCurlRightRing < 0.2f) && (base._inputManager.fingerCurlRightPinky < 0.2f))
|
||||
if((base._inputManager.fingerFullCurlNormalizedRightIndex < 0.2f) && (base._inputManager.fingerFullCurlNormalizedRightMiddle < 0.2f) &&
|
||||
(base._inputManager.fingerFullCurlNormalizedRightRing < 0.2f) && (base._inputManager.fingerFullCurlNormalizedRightPinky < 0.2f))
|
||||
{
|
||||
base._inputManager.gestureRightRaw = -1f;
|
||||
}
|
||||
|
@ -279,7 +298,7 @@ namespace ml_lme
|
|||
{
|
||||
LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
if(m_handVisibleLeft && (!m_inVR || !Utils.IsLeftHandTracked()) && !Settings.FingersOnly)
|
||||
if(m_handVisibleLeft && !Settings.FingersOnly)
|
||||
{
|
||||
float l_strength = l_data.m_leftHand.m_grabStrength;
|
||||
|
||||
|
@ -307,7 +326,7 @@ namespace ml_lme
|
|||
}
|
||||
}
|
||||
|
||||
if(m_handVisibleRight && (!m_inVR || !Utils.IsRightHandTracked()) && !Settings.FingersOnly)
|
||||
if(m_handVisibleRight && !Settings.FingersOnly)
|
||||
{
|
||||
float l_strength = l_data.m_rightHand.m_grabStrength;
|
||||
|
||||
|
@ -335,8 +354,8 @@ namespace ml_lme
|
|||
}
|
||||
}
|
||||
|
||||
ToggleHandRay(m_handVisibleLeft && (!m_inVR || !Utils.IsLeftHandTracked()) && !Settings.FingersOnly, true);
|
||||
ToggleHandRay(m_handVisibleRight && (!m_inVR || !Utils.IsRightHandTracked()) && !Settings.FingersOnly, false);
|
||||
ToggleHandRay(m_handVisibleLeft && !Settings.FingersOnly, true);
|
||||
ToggleHandRay(m_handVisibleRight && !Settings.FingersOnly, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -402,47 +421,116 @@ namespace ml_lme
|
|||
}
|
||||
|
||||
// Game events
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
}
|
||||
|
||||
internal void OnRayScale(float p_scale)
|
||||
{
|
||||
m_handRayLeft.SetRayScale(p_scale);
|
||||
m_handRayRight.SetRayScale(p_scale);
|
||||
}
|
||||
|
||||
internal void OnPickupGrab(CVRPickupObject p_pickup)
|
||||
{
|
||||
if(p_pickup.gripType == CVRPickupObject.GripType.Origin)
|
||||
{
|
||||
if(p_pickup._controllerRay == m_handRayLeft)
|
||||
{
|
||||
m_handRayLeft.attachmentPoint.localPosition = Vector3.zero;
|
||||
m_handRayLeft.attachmentPoint.localRotation = Quaternion.Euler(0f, 0f, 270f);
|
||||
}
|
||||
if(p_pickup._controllerRay == m_handRayRight)
|
||||
{
|
||||
m_handRayRight.attachmentPoint.localPosition = Vector3.zero;
|
||||
m_handRayRight.attachmentPoint.localRotation = Quaternion.Euler(0f, 0f, 90f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnModeSwitch()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
base._inputManager.SetModuleAsLast(this);
|
||||
|
||||
if(m_handRayLeft != null)
|
||||
{
|
||||
m_handRayLeft.isDesktopRay = !m_inVR;
|
||||
m_handRayLeft.SetVRActive(m_inVR);
|
||||
}
|
||||
if(m_handRayRight != null)
|
||||
{
|
||||
m_handRayRight.isDesktopRay = !m_inVR;
|
||||
m_handRayRight.SetVRActive(m_inVR);
|
||||
}
|
||||
|
||||
OnEnableChange(Settings.Enabled);
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
void SetFingersInput(LeapParser.HandData p_hand, bool p_left)
|
||||
{
|
||||
// Game has spreads in range of [0;1], but mod now operates in range of [-1;1]
|
||||
// So spreads will be normalized towards game's range
|
||||
if(p_left)
|
||||
{
|
||||
base._inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
|
||||
base._inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
|
||||
base._inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
|
||||
base._inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
|
||||
base._inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
|
||||
base._inputManager.fingerSpreadLeftThumb = 1f - (p_hand.m_spreads[0] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadLeftIndex = 1f - (p_hand.m_spreads[1] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadLeftMiddle = 1f - (p_hand.m_spreads[2] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadLeftRing = 1f - (p_hand.m_spreads[3] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadLeftPinky = 1f - (p_hand.m_spreads[4] * 0.5f + 0.5f);
|
||||
base._inputManager.finger1StretchedLeftThumb = LeapTracked.ms_lastLeftFingerBones[0];
|
||||
base._inputManager.finger2StretchedLeftThumb = LeapTracked.ms_lastLeftFingerBones[1];
|
||||
base._inputManager.finger3StretchedLeftThumb = LeapTracked.ms_lastLeftFingerBones[2];
|
||||
base._inputManager.fingerSpreadLeftThumb = LeapTracked.ms_lastLeftFingerBones[3];
|
||||
|
||||
base._inputManager.finger1StretchedLeftIndex = LeapTracked.ms_lastLeftFingerBones[4];
|
||||
base._inputManager.finger2StretchedLeftIndex = LeapTracked.ms_lastLeftFingerBones[5];
|
||||
base._inputManager.finger3StretchedLeftIndex = LeapTracked.ms_lastLeftFingerBones[6];
|
||||
base._inputManager.fingerSpreadLeftIndex = LeapTracked.ms_lastLeftFingerBones[7];
|
||||
|
||||
base._inputManager.finger1StretchedLeftMiddle = LeapTracked.ms_lastLeftFingerBones[8];
|
||||
base._inputManager.finger2StretchedLeftMiddle = LeapTracked.ms_lastLeftFingerBones[9];
|
||||
base._inputManager.finger3StretchedLeftMiddle = LeapTracked.ms_lastLeftFingerBones[10];
|
||||
base._inputManager.fingerSpreadLeftMiddle = LeapTracked.ms_lastLeftFingerBones[11];
|
||||
|
||||
base._inputManager.finger1StretchedLeftRing = LeapTracked.ms_lastLeftFingerBones[12];
|
||||
base._inputManager.finger2StretchedLeftRing = LeapTracked.ms_lastLeftFingerBones[13];
|
||||
base._inputManager.finger3StretchedLeftRing = LeapTracked.ms_lastLeftFingerBones[14];
|
||||
base._inputManager.fingerSpreadLeftRing = LeapTracked.ms_lastLeftFingerBones[15];
|
||||
|
||||
base._inputManager.finger1StretchedLeftPinky = LeapTracked.ms_lastLeftFingerBones[16];
|
||||
base._inputManager.finger2StretchedLeftPinky = LeapTracked.ms_lastLeftFingerBones[17];
|
||||
base._inputManager.finger3StretchedLeftPinky = LeapTracked.ms_lastLeftFingerBones[18];
|
||||
base._inputManager.fingerSpreadLeftPinky = LeapTracked.ms_lastLeftFingerBones[19];
|
||||
|
||||
base._inputManager.fingerFullCurlNormalizedLeftThumb = p_hand.m_bends[0];
|
||||
base._inputManager.fingerFullCurlNormalizedLeftIndex = p_hand.m_bends[1];
|
||||
base._inputManager.fingerFullCurlNormalizedLeftMiddle = p_hand.m_bends[2];
|
||||
base._inputManager.fingerFullCurlNormalizedLeftRing = p_hand.m_bends[3];
|
||||
base._inputManager.fingerFullCurlNormalizedLeftPinky = p_hand.m_bends[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
base._inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
|
||||
base._inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
|
||||
base._inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
|
||||
base._inputManager.fingerCurlRightRing = p_hand.m_bends[3];
|
||||
base._inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
|
||||
base._inputManager.fingerSpreadRightThumb = 1f - (p_hand.m_spreads[0] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadRightIndex = 1f - (p_hand.m_spreads[1] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadRightMiddle = 1f - (p_hand.m_spreads[2] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadRightRing = 1f - (p_hand.m_spreads[3] * 0.5f + 0.5f);
|
||||
base._inputManager.fingerSpreadRightPinky = 1f - (p_hand.m_spreads[4] * 0.5f + 0.5f);
|
||||
base._inputManager.finger1StretchedRightThumb = LeapTracked.ms_lastRightFingerBones[0];
|
||||
base._inputManager.finger2StretchedRightThumb = LeapTracked.ms_lastRightFingerBones[1];
|
||||
base._inputManager.finger3StretchedRightThumb = LeapTracked.ms_lastRightFingerBones[2];
|
||||
base._inputManager.fingerSpreadRightThumb = LeapTracked.ms_lastRightFingerBones[3];
|
||||
|
||||
base._inputManager.finger1StretchedRightIndex = LeapTracked.ms_lastRightFingerBones[4];
|
||||
base._inputManager.finger2StretchedRightIndex = LeapTracked.ms_lastRightFingerBones[5];
|
||||
base._inputManager.finger3StretchedRightIndex = LeapTracked.ms_lastRightFingerBones[6];
|
||||
base._inputManager.fingerSpreadRightIndex = LeapTracked.ms_lastRightFingerBones[7];
|
||||
|
||||
base._inputManager.finger1StretchedRightMiddle = LeapTracked.ms_lastRightFingerBones[8];
|
||||
base._inputManager.finger2StretchedRightMiddle = LeapTracked.ms_lastRightFingerBones[9];
|
||||
base._inputManager.finger3StretchedRightMiddle = LeapTracked.ms_lastRightFingerBones[10];
|
||||
base._inputManager.fingerSpreadRightMiddle = LeapTracked.ms_lastRightFingerBones[11];
|
||||
|
||||
base._inputManager.finger1StretchedRightRing = LeapTracked.ms_lastRightFingerBones[12];
|
||||
base._inputManager.finger2StretchedRightRing = LeapTracked.ms_lastRightFingerBones[13];
|
||||
base._inputManager.finger3StretchedRightRing = LeapTracked.ms_lastRightFingerBones[14];
|
||||
base._inputManager.fingerSpreadRightRing = LeapTracked.ms_lastRightFingerBones[15];
|
||||
|
||||
base._inputManager.finger1StretchedRightPinky = LeapTracked.ms_lastRightFingerBones[16];
|
||||
base._inputManager.finger2StretchedRightPinky = LeapTracked.ms_lastRightFingerBones[17];
|
||||
base._inputManager.finger3StretchedRightPinky = LeapTracked.ms_lastRightFingerBones[18];
|
||||
base._inputManager.fingerSpreadRightPinky = LeapTracked.ms_lastRightFingerBones[19];
|
||||
|
||||
base._inputManager.fingerFullCurlNormalizedRightThumb = p_hand.m_bends[0];
|
||||
base._inputManager.fingerFullCurlNormalizedRightIndex = p_hand.m_bends[1];
|
||||
base._inputManager.fingerFullCurlNormalizedRightMiddle = p_hand.m_bends[2];
|
||||
base._inputManager.fingerFullCurlNormalizedRightRing = p_hand.m_bends[3];
|
||||
base._inputManager.fingerFullCurlNormalizedRightPinky = p_hand.m_bends[4];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -450,29 +538,69 @@ namespace ml_lme
|
|||
{
|
||||
if(p_left)
|
||||
{
|
||||
base._inputManager.fingerCurlLeftThumb = 0f;
|
||||
base._inputManager.fingerCurlLeftIndex = 0f;
|
||||
base._inputManager.fingerCurlLeftMiddle = 0f;
|
||||
base._inputManager.fingerCurlLeftRing = 0f;
|
||||
base._inputManager.fingerCurlLeftPinky = 0f;
|
||||
base._inputManager.fingerSpreadLeftThumb = 0.5f;
|
||||
base._inputManager.fingerSpreadLeftIndex = 0.5f;
|
||||
base._inputManager.fingerSpreadLeftMiddle = 0.5f;
|
||||
base._inputManager.fingerSpreadLeftRing = 0.5f;
|
||||
base._inputManager.fingerSpreadLeftPinky = 0.5f;
|
||||
base._inputManager.finger1StretchedLeftThumb = -0.5f;
|
||||
base._inputManager.finger2StretchedLeftThumb = 0.7f;
|
||||
base._inputManager.finger3StretchedLeftThumb = 0.7f;
|
||||
base._inputManager.fingerSpreadLeftThumb = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedLeftIndex = 0.5f;
|
||||
base._inputManager.finger2StretchedLeftIndex = 0.7f;
|
||||
base._inputManager.finger3StretchedLeftIndex = 0.7f;
|
||||
base._inputManager.fingerSpreadLeftIndex = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedLeftMiddle = 0.5f;
|
||||
base._inputManager.finger2StretchedLeftMiddle = 0.7f;
|
||||
base._inputManager.finger3StretchedLeftMiddle = 0.7f;
|
||||
base._inputManager.fingerSpreadLeftMiddle = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedLeftRing = 0.5f;
|
||||
base._inputManager.finger2StretchedLeftRing = 0.7f;
|
||||
base._inputManager.finger3StretchedLeftRing = 0.7f;
|
||||
base._inputManager.fingerSpreadLeftRing = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedLeftPinky = 0.5f;
|
||||
base._inputManager.finger2StretchedLeftPinky = 0.7f;
|
||||
base._inputManager.finger3StretchedLeftPinky = 0.7f;
|
||||
base._inputManager.fingerSpreadLeftPinky = 0f;
|
||||
|
||||
base._inputManager.fingerFullCurlNormalizedLeftThumb = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedLeftIndex = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedLeftMiddle = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedLeftRing = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedLeftPinky = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
base._inputManager.fingerCurlRightThumb = 0f;
|
||||
base._inputManager.fingerCurlRightIndex = 0f;
|
||||
base._inputManager.fingerCurlRightMiddle = 0f;
|
||||
base._inputManager.fingerCurlRightRing = 0f;
|
||||
base._inputManager.fingerCurlRightPinky = 0f;
|
||||
base._inputManager.fingerSpreadRightThumb = 0.5f;
|
||||
base._inputManager.fingerSpreadRightIndex = 0.5f;
|
||||
base._inputManager.fingerSpreadRightMiddle = 0.5f;
|
||||
base._inputManager.fingerSpreadRightRing = 0.5f;
|
||||
base._inputManager.fingerSpreadRightPinky = 0.5f;
|
||||
base._inputManager.finger1StretchedRightThumb = -0.5f;
|
||||
base._inputManager.finger2StretchedRightThumb = 0.7f;
|
||||
base._inputManager.finger3StretchedRightThumb = 0.7f;
|
||||
base._inputManager.fingerSpreadRightThumb = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedRightIndex = 0.5f;
|
||||
base._inputManager.finger2StretchedRightIndex = 0.7f;
|
||||
base._inputManager.finger3StretchedRightIndex = 0.7f;
|
||||
base._inputManager.fingerSpreadRightIndex = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedRightMiddle = 0.5f;
|
||||
base._inputManager.finger2StretchedRightMiddle = 0.7f;
|
||||
base._inputManager.finger3StretchedRightMiddle = 0.7f;
|
||||
base._inputManager.fingerSpreadRightMiddle = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedRightRing = 0.5f;
|
||||
base._inputManager.finger2StretchedRightRing = 0.7f;
|
||||
base._inputManager.finger3StretchedRightRing = 0.7f;
|
||||
base._inputManager.fingerSpreadRightRing = 0f;
|
||||
|
||||
base._inputManager.finger1StretchedRightPinky = 0.5f;
|
||||
base._inputManager.finger2StretchedRightPinky = 0.7f;
|
||||
base._inputManager.finger3StretchedRightPinky = 0.7f;
|
||||
base._inputManager.fingerSpreadRightPinky = 0f;
|
||||
|
||||
base._inputManager.fingerFullCurlNormalizedRightThumb = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedRightIndex = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedRightMiddle = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedRightRing = 0f;
|
||||
base._inputManager.fingerFullCurlNormalizedRightPinky = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,216 +1,226 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class LeapManager : MonoBehaviour
|
||||
{
|
||||
public static LeapManager Instance { get; private set; } = null;
|
||||
|
||||
Leap.Controller m_leapController = null;
|
||||
LeapParser.LeapData m_leapData = null;
|
||||
|
||||
LeapTracking m_leapTracking = null;
|
||||
LeapTracked m_leapTracked = null;
|
||||
LeapInput m_leapInput = null;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_leapController = new Leap.Controller();
|
||||
m_leapData = new LeapParser.LeapData();
|
||||
|
||||
DontDestroyOnLoad(this);
|
||||
|
||||
m_leapController.Device += this.OnLeapDeviceInitialized;
|
||||
m_leapController.DeviceFailure += this.OnLeapDeviceFailure;
|
||||
m_leapController.DeviceLost += this.OnLeapDeviceLost;
|
||||
m_leapController.Connect += this.OnLeapServiceConnect;
|
||||
m_leapController.Disconnect += this.OnLeapServiceDisconnect;
|
||||
|
||||
Settings.EnabledChange += this.OnEnableChange;
|
||||
Settings.TrackingModeChange += this.OnTrackingModeChange;
|
||||
|
||||
m_leapTracking = new GameObject("[LeapTrackingRoot]").AddComponent<LeapTracking>();
|
||||
m_leapTracking.transform.parent = this.transform;
|
||||
|
||||
OnEnableChange(Settings.Enabled);
|
||||
OnTrackingModeChange(Settings.TrackingMode);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForObjects());
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
m_leapController.StopConnection();
|
||||
m_leapController.Device -= this.OnLeapDeviceInitialized;
|
||||
m_leapController.DeviceFailure -= this.OnLeapDeviceFailure;
|
||||
m_leapController.DeviceLost -= this.OnLeapDeviceLost;
|
||||
m_leapController.Connect -= this.OnLeapServiceConnect;
|
||||
m_leapController.Disconnect -= this.OnLeapServiceDisconnect;
|
||||
m_leapController.Dispose();
|
||||
m_leapController = null;
|
||||
|
||||
if(m_leapTracking != null)
|
||||
Object.Destroy(m_leapTracking);
|
||||
m_leapTracking = null;
|
||||
|
||||
if(m_leapTracked != null)
|
||||
Object.Destroy(m_leapTracked);
|
||||
m_leapTracked = null;
|
||||
|
||||
if(m_leapInput != null)
|
||||
{
|
||||
if(CVRInputManager.Instance != null)
|
||||
CVRInputManager.Instance.DestroyInputModule(m_leapInput);
|
||||
else
|
||||
m_leapInput.ModuleDestroyed();
|
||||
}
|
||||
m_leapInput = null;
|
||||
|
||||
Settings.EnabledChange -= this.OnEnableChange;
|
||||
Settings.TrackingModeChange -= this.OnTrackingModeChange;
|
||||
}
|
||||
|
||||
IEnumerator WaitForObjects()
|
||||
{
|
||||
while(CVRInputManager.Instance == null)
|
||||
yield return null;
|
||||
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
while(LeapTracking.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_leapInput = new LeapInput();
|
||||
CVRInputManager.Instance.AddInputModule(m_leapInput);
|
||||
|
||||
m_leapTracked = PlayerSetup.Instance.gameObject.AddComponent<LeapTracked>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
m_leapData.Reset();
|
||||
|
||||
if(m_leapController.IsConnected)
|
||||
{
|
||||
Leap.Frame l_frame = m_leapController.Frame();
|
||||
LeapParser.ParseFrame(l_frame, m_leapData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LeapParser.LeapData GetLatestData() => m_leapData;
|
||||
|
||||
// Device events
|
||||
void OnLeapDeviceInitialized(object p_sender, Leap.DeviceEventArgs p_args)
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
m_leapController.SubscribeToDeviceEvents(p_args.Device);
|
||||
UpdateDeviceTrackingMode();
|
||||
}
|
||||
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Device initialized");
|
||||
}
|
||||
|
||||
void OnLeapDeviceFailure(object p_sender, Leap.DeviceFailureEventArgs p_args)
|
||||
{
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Device failure", "Code " + p_args.ErrorCode + ": " + p_args.ErrorMessage);
|
||||
}
|
||||
|
||||
void OnLeapDeviceLost(object p_sender, Leap.DeviceEventArgs p_args)
|
||||
{
|
||||
m_leapController.UnsubscribeFromDeviceEvents(p_args.Device);
|
||||
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Device lost");
|
||||
}
|
||||
|
||||
void OnLeapServiceConnect(object p_sender, Leap.ConnectionEventArgs p_args)
|
||||
{
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Service connected");
|
||||
}
|
||||
|
||||
void OnLeapServiceDisconnect(object p_sender, Leap.ConnectionLostEventArgs p_args)
|
||||
{
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Service disconnected");
|
||||
}
|
||||
|
||||
// Settings
|
||||
void OnEnableChange(bool p_state)
|
||||
{
|
||||
if(p_state)
|
||||
{
|
||||
m_leapController.StartConnection();
|
||||
UpdateDeviceTrackingMode();
|
||||
}
|
||||
else
|
||||
m_leapController.StopConnection();
|
||||
}
|
||||
|
||||
void OnTrackingModeChange(Settings.LeapTrackingMode p_mode)
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
UpdateDeviceTrackingMode();
|
||||
}
|
||||
|
||||
// Game events
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
if(m_leapTracking != null)
|
||||
m_leapTracking.OnAvatarClear();
|
||||
if(m_leapTracked != null)
|
||||
m_leapTracked.OnAvatarClear();
|
||||
}
|
||||
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
if(m_leapTracking != null)
|
||||
m_leapTracking.OnAvatarSetup();
|
||||
|
||||
m_leapInput?.OnAvatarSetup();
|
||||
|
||||
if(m_leapTracked != null)
|
||||
m_leapTracked.OnAvatarSetup();
|
||||
}
|
||||
|
||||
internal void OnRayScale(float p_scale)
|
||||
{
|
||||
m_leapInput?.OnRayScale(p_scale);
|
||||
}
|
||||
|
||||
internal void OnPlayspaceScale(float p_relation)
|
||||
{
|
||||
if(m_leapTracking != null)
|
||||
m_leapTracking.OnPlayspaceScale(p_relation);
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
void UpdateDeviceTrackingMode()
|
||||
{
|
||||
m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP, null);
|
||||
m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD, null);
|
||||
|
||||
switch(Settings.TrackingMode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP, null);
|
||||
break;
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class LeapManager : MonoBehaviour
|
||||
{
|
||||
public static LeapManager Instance { get; private set; } = null;
|
||||
|
||||
Leap.Controller m_leapController = null;
|
||||
LeapParser.LeapData m_leapData = null;
|
||||
|
||||
LeapTracking m_leapTracking = null;
|
||||
LeapTracked m_leapTracked = null;
|
||||
LeapInput m_leapInput = null;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_leapController = new Leap.Controller();
|
||||
m_leapData = new LeapParser.LeapData();
|
||||
|
||||
DontDestroyOnLoad(this);
|
||||
|
||||
m_leapController.Device += this.OnLeapDeviceInitialized;
|
||||
m_leapController.DeviceFailure += this.OnLeapDeviceFailure;
|
||||
m_leapController.DeviceLost += this.OnLeapDeviceLost;
|
||||
m_leapController.Connect += this.OnLeapServiceConnect;
|
||||
m_leapController.Disconnect += this.OnLeapServiceDisconnect;
|
||||
|
||||
Settings.EnabledChange += this.OnEnableChange;
|
||||
Settings.TrackingModeChange += this.OnTrackingModeChange;
|
||||
|
||||
m_leapTracking = new GameObject("[LeapTrackingRoot]").AddComponent<LeapTracking>();
|
||||
m_leapTracking.transform.parent = this.transform;
|
||||
|
||||
OnEnableChange(Settings.Enabled);
|
||||
OnTrackingModeChange(Settings.TrackingMode);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForObjects());
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
m_leapController.StopConnection();
|
||||
m_leapController.Device -= this.OnLeapDeviceInitialized;
|
||||
m_leapController.DeviceFailure -= this.OnLeapDeviceFailure;
|
||||
m_leapController.DeviceLost -= this.OnLeapDeviceLost;
|
||||
m_leapController.Connect -= this.OnLeapServiceConnect;
|
||||
m_leapController.Disconnect -= this.OnLeapServiceDisconnect;
|
||||
m_leapController.Dispose();
|
||||
m_leapController = null;
|
||||
|
||||
if(m_leapTracking != null)
|
||||
Object.Destroy(m_leapTracking);
|
||||
m_leapTracking = null;
|
||||
|
||||
if(m_leapTracked != null)
|
||||
Object.Destroy(m_leapTracked);
|
||||
m_leapTracked = null;
|
||||
|
||||
if(m_leapInput != null)
|
||||
{
|
||||
if(CVRInputManager.Instance != null)
|
||||
CVRInputManager.Instance.DestroyInputModule(m_leapInput);
|
||||
else
|
||||
m_leapInput.ModuleDestroyed();
|
||||
}
|
||||
m_leapInput = null;
|
||||
|
||||
Settings.EnabledChange -= this.OnEnableChange;
|
||||
Settings.TrackingModeChange -= this.OnTrackingModeChange;
|
||||
}
|
||||
|
||||
IEnumerator WaitForObjects()
|
||||
{
|
||||
while(CVRInputManager.Instance == null)
|
||||
yield return null;
|
||||
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
while(LeapTracking.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_leapInput = new LeapInput();
|
||||
CVRInputManager.Instance.AddInputModule(m_leapInput);
|
||||
|
||||
m_leapTracked = PlayerSetup.Instance.gameObject.AddComponent<LeapTracked>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
m_leapData.Reset();
|
||||
|
||||
if(m_leapController.IsConnected)
|
||||
{
|
||||
Leap.Frame l_frame = m_leapController.Frame();
|
||||
LeapParser.ParseFrame(l_frame, m_leapData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LeapParser.LeapData GetLatestData() => m_leapData;
|
||||
|
||||
// Device events
|
||||
void OnLeapDeviceInitialized(object p_sender, Leap.DeviceEventArgs p_args)
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
m_leapController.SubscribeToDeviceEvents(p_args.Device);
|
||||
UpdateDeviceTrackingMode();
|
||||
}
|
||||
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Device initialized");
|
||||
}
|
||||
|
||||
void OnLeapDeviceFailure(object p_sender, Leap.DeviceFailureEventArgs p_args)
|
||||
{
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Device failure", "Code " + p_args.ErrorCode + ": " + p_args.ErrorMessage);
|
||||
}
|
||||
|
||||
void OnLeapDeviceLost(object p_sender, Leap.DeviceEventArgs p_args)
|
||||
{
|
||||
m_leapController.UnsubscribeFromDeviceEvents(p_args.Device);
|
||||
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Device lost");
|
||||
}
|
||||
|
||||
void OnLeapServiceConnect(object p_sender, Leap.ConnectionEventArgs p_args)
|
||||
{
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Service connected");
|
||||
}
|
||||
|
||||
void OnLeapServiceDisconnect(object p_sender, Leap.ConnectionLostEventArgs p_args)
|
||||
{
|
||||
Utils.ShowHUDNotification("Leap Motion Extension", "Service disconnected");
|
||||
}
|
||||
|
||||
// Settings
|
||||
void OnEnableChange(bool p_state)
|
||||
{
|
||||
if(p_state)
|
||||
{
|
||||
m_leapController.StartConnection();
|
||||
UpdateDeviceTrackingMode();
|
||||
}
|
||||
else
|
||||
m_leapController.StopConnection();
|
||||
}
|
||||
|
||||
void OnTrackingModeChange(Settings.LeapTrackingMode p_mode)
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
UpdateDeviceTrackingMode();
|
||||
}
|
||||
|
||||
// Game events
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
if(m_leapTracking != null)
|
||||
m_leapTracking.OnAvatarClear();
|
||||
if(m_leapTracked != null)
|
||||
m_leapTracked.OnAvatarClear();
|
||||
}
|
||||
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
if(m_leapTracking != null)
|
||||
m_leapTracking.OnAvatarSetup();
|
||||
|
||||
if(m_leapTracked != null)
|
||||
m_leapTracked.OnAvatarSetup();
|
||||
}
|
||||
|
||||
internal void OnAvatarReinitialize()
|
||||
{
|
||||
if(m_leapTracked != null)
|
||||
m_leapTracked.OnAvatarReinitialize();
|
||||
}
|
||||
|
||||
internal void OnRayScale(float p_scale)
|
||||
{
|
||||
m_leapInput?.OnRayScale(p_scale);
|
||||
}
|
||||
|
||||
internal void OnPlayspaceScale(float p_relation)
|
||||
{
|
||||
if(m_leapTracking != null)
|
||||
m_leapTracking.OnPlayspaceScale(p_relation);
|
||||
}
|
||||
|
||||
internal void OnPickupGrab(CVRPickupObject p_pickup)
|
||||
{
|
||||
m_leapInput?.OnPickupGrab(p_pickup);
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
void UpdateDeviceTrackingMode()
|
||||
{
|
||||
m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP, null);
|
||||
m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD, null);
|
||||
|
||||
switch(Settings.TrackingMode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP, null);
|
||||
break;
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
[DefaultExecutionOrder(999999)]
|
||||
class LeapTracked : MonoBehaviour
|
||||
{
|
||||
struct IKInfo
|
||||
|
@ -19,18 +21,64 @@ namespace ml_lme
|
|||
public Transform m_rightElbowTarget;
|
||||
}
|
||||
|
||||
static readonly float[] ms_tposeMuscles = typeof(ABI_RC.Systems.IK.SubSystems.BodySystem).GetField("TPoseMuscles", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as float[];
|
||||
struct FingerBoneInfo
|
||||
{
|
||||
public LeapHand.FingerBone m_bone;
|
||||
public Transform m_targetBone;
|
||||
public Transform m_sourceBone;
|
||||
public Quaternion m_offset;
|
||||
}
|
||||
|
||||
static readonly Quaternion ms_offsetLeft = Quaternion.Euler(0f, 90f, 0f);
|
||||
static readonly Quaternion ms_offsetRight = Quaternion.Euler(0f, 270f, 0f);
|
||||
|
||||
static readonly (HumanBodyBones, LeapHand.FingerBone, bool)[] ms_fingerBonesLinks =
|
||||
{
|
||||
(HumanBodyBones.LeftThumbProximal, LeapHand.FingerBone.ThumbProximal, true),
|
||||
(HumanBodyBones.LeftThumbIntermediate, LeapHand.FingerBone.ThumbIntermediate, true),
|
||||
(HumanBodyBones.LeftThumbDistal, LeapHand.FingerBone.ThumbDistal, true),
|
||||
(HumanBodyBones.LeftIndexProximal, LeapHand.FingerBone.IndexProximal, true),
|
||||
(HumanBodyBones.LeftIndexIntermediate, LeapHand.FingerBone.IndexIntermediate, true),
|
||||
(HumanBodyBones.LeftIndexDistal, LeapHand.FingerBone.IndexDistal, true),
|
||||
(HumanBodyBones.LeftMiddleProximal, LeapHand.FingerBone.MiddleProximal, true),
|
||||
(HumanBodyBones.LeftMiddleIntermediate, LeapHand.FingerBone.MiddleIntermediate, true),
|
||||
(HumanBodyBones.LeftMiddleDistal, LeapHand.FingerBone.MiddleDistal, true),
|
||||
(HumanBodyBones.LeftRingProximal, LeapHand.FingerBone.RingProximal, true),
|
||||
(HumanBodyBones.LeftRingIntermediate, LeapHand.FingerBone.RingIntermediate, true),
|
||||
(HumanBodyBones.LeftRingDistal, LeapHand.FingerBone.RingDistal, true),
|
||||
(HumanBodyBones.LeftLittleProximal, LeapHand.FingerBone.PinkyProximal, true),
|
||||
(HumanBodyBones.LeftLittleIntermediate, LeapHand.FingerBone.PinkyIntermediate, true),
|
||||
(HumanBodyBones.LeftLittleDistal, LeapHand.FingerBone.PinkyDistal, true),
|
||||
|
||||
(HumanBodyBones.RightThumbProximal, LeapHand.FingerBone.ThumbProximal, false),
|
||||
(HumanBodyBones.RightThumbIntermediate, LeapHand.FingerBone.ThumbIntermediate, false),
|
||||
(HumanBodyBones.RightThumbDistal, LeapHand.FingerBone.ThumbDistal, false),
|
||||
(HumanBodyBones.RightIndexProximal, LeapHand.FingerBone.IndexProximal, false),
|
||||
(HumanBodyBones.RightIndexIntermediate, LeapHand.FingerBone.IndexIntermediate, false),
|
||||
(HumanBodyBones.RightIndexDistal, LeapHand.FingerBone.IndexDistal, false),
|
||||
(HumanBodyBones.RightMiddleProximal, LeapHand.FingerBone.MiddleProximal, false),
|
||||
(HumanBodyBones.RightMiddleIntermediate, LeapHand.FingerBone.MiddleIntermediate, false),
|
||||
(HumanBodyBones.RightMiddleDistal, LeapHand.FingerBone.MiddleDistal, false),
|
||||
(HumanBodyBones.RightRingProximal, LeapHand.FingerBone.RingProximal, false),
|
||||
(HumanBodyBones.RightRingIntermediate, LeapHand.FingerBone.RingIntermediate, false),
|
||||
(HumanBodyBones.RightRingDistal, LeapHand.FingerBone.RingDistal, false),
|
||||
(HumanBodyBones.RightLittleProximal, LeapHand.FingerBone.PinkyProximal, false),
|
||||
(HumanBodyBones.RightLittleIntermediate, LeapHand.FingerBone.PinkyIntermediate, false),
|
||||
(HumanBodyBones.RightLittleDistal, LeapHand.FingerBone.PinkyDistal, false),
|
||||
};
|
||||
|
||||
public static readonly float[] ms_lastLeftFingerBones = new float[20];
|
||||
public static readonly float[] ms_lastRightFingerBones = new float[20];
|
||||
|
||||
bool m_inVR = false;
|
||||
VRIK m_vrIK = null;
|
||||
Transform m_hips = null;
|
||||
|
||||
bool m_enabled = true;
|
||||
bool m_fingersOnly = false;
|
||||
bool m_trackElbows = true;
|
||||
|
||||
Transform m_leftHand = null;
|
||||
Transform m_rightHand = null;
|
||||
IKInfo m_vrIKInfo;
|
||||
ArmIK m_leftArmIK = null;
|
||||
ArmIK m_rightArmIK = null;
|
||||
|
@ -41,18 +89,30 @@ namespace ml_lme
|
|||
bool m_leftTargetActive = false; // VRIK only
|
||||
bool m_rightTargetActive = false; // VRIK only
|
||||
|
||||
readonly List<FingerBoneInfo> m_leftFingerBones = null;
|
||||
readonly List<FingerBoneInfo> m_rightFingerBones = null;
|
||||
|
||||
Quaternion m_leftWristOffset;
|
||||
Quaternion m_rightWristOffset;
|
||||
|
||||
internal LeapTracked()
|
||||
{
|
||||
m_leftFingerBones = new List<FingerBoneInfo>();
|
||||
m_rightFingerBones = new List<FingerBoneInfo>();
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
m_leftHandTarget = new GameObject("RotationTarget").transform;
|
||||
m_leftHandTarget.parent = LeapTracking.Instance.GetLeftHand();
|
||||
m_leftHandTarget.parent = LeapTracking.Instance.GetLeftHand().GetRoot();
|
||||
m_leftHandTarget.localPosition = Vector3.zero;
|
||||
m_leftHandTarget.localRotation = Quaternion.identity;
|
||||
|
||||
m_rightHandTarget = new GameObject("RotationTarget").transform;
|
||||
m_rightHandTarget.parent = LeapTracking.Instance.GetRightHand();
|
||||
m_rightHandTarget.parent = LeapTracking.Instance.GetRightHand().GetRoot();
|
||||
m_rightHandTarget.localPosition = Vector3.zero;
|
||||
m_rightHandTarget.localRotation = Quaternion.identity;
|
||||
|
||||
|
@ -67,13 +127,7 @@ namespace ml_lme
|
|||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(m_leftArmIK != null)
|
||||
Destroy(m_leftArmIK);
|
||||
m_leftArmIK = null;
|
||||
|
||||
if(m_rightArmIK != null)
|
||||
Destroy(m_rightArmIK);
|
||||
m_rightArmIK = null;
|
||||
RemoveArmIK();
|
||||
|
||||
if(m_leftHandTarget != null)
|
||||
Destroy(m_leftHandTarget);
|
||||
|
@ -122,19 +176,47 @@ namespace ml_lme
|
|||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(m_enabled && !m_inVR && (m_poseHandler != null))
|
||||
if(m_enabled && (m_poseHandler != null))
|
||||
{
|
||||
LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
Vector3 l_hipsLocalPos = m_hips.localPosition;
|
||||
Quaternion l_hipsLocalRot = m_hips.localRotation;
|
||||
if(l_data.m_leftHand.m_present)
|
||||
{
|
||||
Transform l_leapWrist = LeapTracking.Instance.GetLeftHand().GetWrist();
|
||||
Quaternion l_turnBack = (m_leftHand.rotation * m_leftWristOffset) * Quaternion.Inverse(l_leapWrist.rotation);
|
||||
foreach(var l_info in m_leftFingerBones)
|
||||
l_info.m_targetBone.rotation = l_turnBack * (l_info.m_sourceBone.rotation * l_info.m_offset);
|
||||
}
|
||||
if(l_data.m_rightHand.m_present)
|
||||
{
|
||||
Transform l_leapWrist = LeapTracking.Instance.GetRightHand().GetWrist();
|
||||
Quaternion l_turnBack = (m_rightHand.rotation * m_rightWristOffset) * Quaternion.Inverse(l_leapWrist.rotation);
|
||||
foreach(var l_info in m_rightFingerBones)
|
||||
l_info.m_targetBone.rotation = l_turnBack * (l_info.m_sourceBone.rotation * l_info.m_offset);
|
||||
}
|
||||
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
UpdateFingers(l_data);
|
||||
m_poseHandler.SetHumanPose(ref m_pose);
|
||||
|
||||
m_hips.localPosition = l_hipsLocalPos;
|
||||
m_hips.localRotation = l_hipsLocalRot;
|
||||
if(l_data.m_leftHand.m_present)
|
||||
{
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
int l_offset = i * 4;
|
||||
ms_lastLeftFingerBones[l_offset] = m_pose.muscles[(int)MuscleIndex.LeftThumb1Stretched + l_offset];
|
||||
ms_lastLeftFingerBones[l_offset + 1] = m_pose.muscles[(int)MuscleIndex.LeftThumb2Stretched + l_offset];
|
||||
ms_lastLeftFingerBones[l_offset + 2] = m_pose.muscles[(int)MuscleIndex.LeftThumb3Stretched + l_offset];
|
||||
ms_lastLeftFingerBones[l_offset + 3] = m_pose.muscles[(int)MuscleIndex.LeftThumbSpread + l_offset];
|
||||
}
|
||||
}
|
||||
if(l_data.m_rightHand.m_present)
|
||||
{
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
int l_offset = i * 4;
|
||||
ms_lastRightFingerBones[l_offset] = m_pose.muscles[(int)MuscleIndex.RightThumb1Stretched + l_offset];
|
||||
ms_lastRightFingerBones[l_offset + 1] = m_pose.muscles[(int)MuscleIndex.RightThumb2Stretched + l_offset];
|
||||
ms_lastRightFingerBones[l_offset + 2] = m_pose.muscles[(int)MuscleIndex.RightThumb3Stretched + l_offset];
|
||||
ms_lastRightFingerBones[l_offset + 3] = m_pose.muscles[(int)MuscleIndex.RightThumbSpread + l_offset];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -142,20 +224,26 @@ namespace ml_lme
|
|||
internal void OnAvatarClear()
|
||||
{
|
||||
m_vrIK = null;
|
||||
m_hips = null;
|
||||
m_leftArmIK = null;
|
||||
m_rightArmIK = null;
|
||||
m_leftTargetActive = false;
|
||||
m_rightTargetActive = false;
|
||||
|
||||
if(!m_inVR)
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
|
||||
m_leftHandTarget.localPosition = Vector3.zero;
|
||||
m_leftHandTarget.localRotation = Quaternion.identity;
|
||||
m_rightHandTarget.localPosition = Vector3.zero;
|
||||
m_rightHandTarget.localRotation = Quaternion.identity;
|
||||
|
||||
m_leftFingerBones.Clear();
|
||||
m_rightFingerBones.Clear();
|
||||
|
||||
m_leftHand = null;
|
||||
m_rightHand = null;
|
||||
m_leftWristOffset = Quaternion.identity;
|
||||
m_rightWristOffset = Quaternion.identity;
|
||||
}
|
||||
|
||||
internal void OnAvatarSetup()
|
||||
|
@ -165,84 +253,53 @@ namespace ml_lme
|
|||
|
||||
if(PlayerSetup.Instance._animator.isHuman)
|
||||
{
|
||||
Vector3 l_hipsPos = Vector3.zero;
|
||||
m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
if(m_hips != null)
|
||||
l_hipsPos = m_hips.localPosition;
|
||||
m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._animator.transform);
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
|
||||
if(!m_inVR)
|
||||
if(m_inVR)
|
||||
{
|
||||
// Force desktop avatar into T-Pose
|
||||
m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
|
||||
HumanPose l_tPose = new HumanPose
|
||||
{
|
||||
bodyPosition = m_pose.bodyPosition,
|
||||
bodyRotation = m_pose.bodyRotation,
|
||||
muscles = new float[m_pose.muscles.Length]
|
||||
};
|
||||
for(int i = 0; i < l_tPose.muscles.Length; i++)
|
||||
l_tPose.muscles[i] = ms_tposeMuscles[i];
|
||||
m_poseHandler.SetHumanPose(ref l_tPose);
|
||||
}
|
||||
|
||||
Transform l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
|
||||
if(l_hand != null)
|
||||
m_leftHandTarget.localRotation = ms_offsetLeft * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
|
||||
|
||||
l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand);
|
||||
if(l_hand != null)
|
||||
m_rightHandTarget.localRotation = ms_offsetRight * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
|
||||
|
||||
if(m_vrIK == null)
|
||||
{
|
||||
Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
|
||||
|
||||
m_leftArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_leftArmIK.solver.isLeft = true;
|
||||
m_leftArmIK.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_leftArmIK.solver.arm.target = m_leftHandTarget;
|
||||
m_leftArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetLeftElbow();
|
||||
m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_leftArmIK.enabled = (m_enabled && !m_fingersOnly);
|
||||
|
||||
m_rightArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_rightArmIK.solver.isLeft = false;
|
||||
m_rightArmIK.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_rightArmIK.solver.arm.target = m_rightHandTarget;
|
||||
m_rightArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetRightElbow();
|
||||
m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_rightArmIK.enabled = (m_enabled && !m_fingersOnly);
|
||||
|
||||
m_poseHandler?.SetHumanPose(ref m_pose);
|
||||
PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
|
||||
PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
|
||||
m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
|
||||
}
|
||||
PoseHelper.ForceTPose(PlayerSetup.Instance._animator);
|
||||
|
||||
if(m_hips != null)
|
||||
m_hips.localPosition = l_hipsPos;
|
||||
m_leftHand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
|
||||
m_leftHandTarget.localRotation = ms_offsetLeft * (Quaternion.Inverse(PlayerSetup.Instance._avatar.transform.rotation) * m_leftHand.rotation);
|
||||
|
||||
m_rightHand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand);
|
||||
m_rightHandTarget.localRotation = ms_offsetRight * (Quaternion.Inverse(PlayerSetup.Instance._avatar.transform.rotation) * m_rightHand.rotation);
|
||||
|
||||
ParseFingersBones();
|
||||
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
else
|
||||
SetupArmIK();
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnAvatarReinitialize()
|
||||
{
|
||||
// Old VRIK is destroyed by game
|
||||
m_inVR = Utils.IsInVR();
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
|
||||
if(m_inVR)
|
||||
RemoveArmIK();
|
||||
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
else
|
||||
{
|
||||
PoseHelper.ForceTPose(PlayerSetup.Instance._animator);
|
||||
SetupArmIK();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -335,6 +392,56 @@ namespace ml_lme
|
|||
m_rightTargetActive = false;
|
||||
}
|
||||
|
||||
void SetupArmIK()
|
||||
{
|
||||
Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
|
||||
|
||||
m_leftArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_leftArmIK.solver.isLeft = true;
|
||||
m_leftArmIK.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_leftArmIK.solver.arm.target = m_leftHandTarget;
|
||||
m_leftArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetLeftElbow();
|
||||
m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_leftArmIK.enabled = (m_enabled && !m_fingersOnly);
|
||||
|
||||
m_rightArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_rightArmIK.solver.isLeft = false;
|
||||
m_rightArmIK.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_rightArmIK.solver.arm.target = m_rightHandTarget;
|
||||
m_rightArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetRightElbow();
|
||||
m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_rightArmIK.enabled = (m_enabled && !m_fingersOnly);
|
||||
}
|
||||
|
||||
void RemoveArmIK()
|
||||
{
|
||||
if(m_leftArmIK != null)
|
||||
Object.Destroy(m_leftArmIK);
|
||||
m_leftArmIK = null;
|
||||
|
||||
if(m_rightArmIK != null)
|
||||
Object.Destroy(m_rightArmIK);
|
||||
m_rightArmIK = null;
|
||||
}
|
||||
|
||||
void RefreshArmIK()
|
||||
{
|
||||
if((m_leftArmIK != null) && (m_rightArmIK != null))
|
||||
|
@ -344,69 +451,33 @@ namespace ml_lme
|
|||
}
|
||||
}
|
||||
|
||||
void UpdateFingers(LeapParser.LeapData p_data)
|
||||
void ParseFingersBones()
|
||||
{
|
||||
if(p_data.m_leftHand.m_present)
|
||||
LeapTracking.Instance.GetLeftHand().Reset();
|
||||
LeapTracking.Instance.GetLeftHand().GetWrist().rotation = PlayerSetup.Instance.transform.rotation * ms_offsetRight; // Weird, but that's how it works
|
||||
m_leftWristOffset = Quaternion.Inverse(m_leftHand.rotation) * LeapTracking.Instance.GetLeftHand().GetWrist().rotation;
|
||||
|
||||
LeapTracking.Instance.GetRightHand().Reset();
|
||||
LeapTracking.Instance.GetRightHand().GetWrist().rotation = PlayerSetup.Instance.transform.rotation * ms_offsetLeft; // Weird, but that's how it works
|
||||
m_rightWristOffset = Quaternion.Inverse(m_rightHand.rotation) * LeapTracking.Instance.GetRightHand().GetWrist().rotation;
|
||||
|
||||
foreach(var l_link in ms_fingerBonesLinks)
|
||||
{
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb1Stretched, -0.5f - p_data.m_leftHand.m_bends[0]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb2Stretched, 0.7f - p_data.m_leftHand.m_bends[0] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb3Stretched, 0.7f - p_data.m_leftHand.m_bends[0] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumbSpread, -p_data.m_leftHand.m_spreads[0]);
|
||||
Transform l_transform = PlayerSetup.Instance._animator.GetBoneTransform(l_link.Item1);
|
||||
if(l_transform != null)
|
||||
{
|
||||
FingerBoneInfo l_info = new FingerBoneInfo();
|
||||
l_info.m_bone = l_link.Item2;
|
||||
l_info.m_targetBone = l_transform;
|
||||
l_info.m_sourceBone = (l_link.Item3 ? LeapTracking.Instance.GetLeftHand().GetFingersBone(l_link.Item2) : LeapTracking.Instance.GetRightHand().GetFingersBone(l_link.Item2));
|
||||
l_info.m_offset = Quaternion.Inverse(l_info.m_sourceBone.rotation) * l_info.m_targetBone.rotation;
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex1Stretched, 0.5f - p_data.m_leftHand.m_bends[1]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex2Stretched, 0.7f - p_data.m_leftHand.m_bends[1] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex3Stretched, 0.7f - p_data.m_leftHand.m_bends[1] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndexSpread, p_data.m_leftHand.m_spreads[1]);
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle1Stretched, 0.5f - p_data.m_leftHand.m_bends[2]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle2Stretched, 0.7f - p_data.m_leftHand.m_bends[2] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle3Stretched, 0.7f - p_data.m_leftHand.m_bends[2] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddleSpread, p_data.m_leftHand.m_spreads[2]);
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing1Stretched, 0.5f - p_data.m_leftHand.m_bends[3]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing2Stretched, 0.7f - p_data.m_leftHand.m_bends[3] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing3Stretched, 0.7f - p_data.m_leftHand.m_bends[3] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRingSpread, -p_data.m_leftHand.m_spreads[3]);
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle1Stretched, 0.5f - p_data.m_leftHand.m_bends[4]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle2Stretched, 0.7f - p_data.m_leftHand.m_bends[4] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle3Stretched, 0.7f - p_data.m_leftHand.m_bends[4] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittleSpread, -p_data.m_leftHand.m_spreads[4]);
|
||||
if(l_link.Item3)
|
||||
m_leftFingerBones.Add(l_info);
|
||||
else
|
||||
m_rightFingerBones.Add(l_info);
|
||||
}
|
||||
}
|
||||
|
||||
if(p_data.m_rightHand.m_present)
|
||||
{
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb1Stretched, -0.5f - p_data.m_rightHand.m_bends[0]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb2Stretched, 0.7f - p_data.m_rightHand.m_bends[0] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb3Stretched, 0.7f - p_data.m_rightHand.m_bends[0] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumbSpread, -p_data.m_rightHand.m_spreads[0]);
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex1Stretched, 0.5f - p_data.m_rightHand.m_bends[1]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex2Stretched, 0.7f - p_data.m_rightHand.m_bends[1] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex3Stretched, 0.7f - p_data.m_rightHand.m_bends[1] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndexSpread, p_data.m_rightHand.m_spreads[1]);
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle1Stretched, 0.5f - p_data.m_rightHand.m_bends[2]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle2Stretched, 0.7f - p_data.m_rightHand.m_bends[2] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle3Stretched, 0.7f - p_data.m_rightHand.m_bends[2] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddleSpread, p_data.m_rightHand.m_spreads[2]);
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing1Stretched, 0.5f - p_data.m_rightHand.m_bends[3]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing2Stretched, 0.7f - p_data.m_rightHand.m_bends[3] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing3Stretched, 0.7f - p_data.m_rightHand.m_bends[3] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRingSpread, -p_data.m_rightHand.m_spreads[3]);
|
||||
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle1Stretched, 0.5f - p_data.m_rightHand.m_bends[4]);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle2Stretched, 0.7f - p_data.m_rightHand.m_bends[4] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle3Stretched, 0.7f - p_data.m_rightHand.m_bends[4] * 2f);
|
||||
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittleSpread, -p_data.m_rightHand.m_spreads[4]);
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdatePoseMuscle(ref HumanPose p_pose, int p_index, float p_value)
|
||||
{
|
||||
if(p_pose.muscles.Length > p_index)
|
||||
p_pose.muscles[p_index] = p_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,288 +1,280 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class LeapTracking : MonoBehaviour
|
||||
{
|
||||
public static LeapTracking Instance { get; private set; } = null;
|
||||
static Quaternion ms_dummyRotation = Quaternion.identity;
|
||||
static readonly Quaternion ms_hmdRotation = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
|
||||
static readonly Quaternion ms_screentopRotation = new Quaternion(0f, 0f, -1f, 0f);
|
||||
|
||||
bool m_inVR = false;
|
||||
|
||||
GameObject m_leapHandLeft = null;
|
||||
GameObject m_leapHandRight = null;
|
||||
GameObject m_leapElbowLeft = null;
|
||||
GameObject m_leapElbowRight = null;
|
||||
GameObject m_leapControllerModel = null;
|
||||
GameObject m_visualHands = null;
|
||||
VisualHand m_visualHandLeft = null;
|
||||
VisualHand m_visualHandRight = null;
|
||||
|
||||
float m_scaleRelation = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
m_leapHandLeft = new GameObject("LeapHandLeft");
|
||||
m_leapHandLeft.transform.parent = this.transform;
|
||||
m_leapHandLeft.transform.localPosition = Vector3.zero;
|
||||
m_leapHandLeft.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_leapHandRight = new GameObject("LeapHandRight");
|
||||
m_leapHandRight.transform.parent = this.transform;
|
||||
m_leapHandRight.transform.localPosition = Vector3.zero;
|
||||
m_leapHandRight.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_leapElbowLeft = new GameObject("LeapElbowLeft");
|
||||
m_leapElbowLeft.transform.parent = this.transform;
|
||||
m_leapElbowLeft.transform.localPosition = Vector3.zero;
|
||||
m_leapElbowLeft.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_leapElbowRight = new GameObject("LeapElbowRight");
|
||||
m_leapElbowRight.transform.parent = this.transform;
|
||||
m_leapElbowRight.transform.localPosition = Vector3.zero;
|
||||
m_leapElbowRight.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
|
||||
if(m_leapControllerModel != null)
|
||||
{
|
||||
m_leapControllerModel.name = "LeapModel";
|
||||
m_leapControllerModel.transform.parent = this.transform;
|
||||
m_leapControllerModel.transform.localPosition = Vector3.zero;
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
m_visualHands = AssetsHandler.GetAsset("assets/models/hands/leaphands.prefab");
|
||||
if(m_visualHands != null)
|
||||
{
|
||||
m_visualHands.name = "VisualHands";
|
||||
m_visualHands.transform.parent = this.transform;
|
||||
m_visualHands.transform.localPosition = Vector3.zero;
|
||||
m_visualHands.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_visualHandLeft = new VisualHand(m_visualHands.transform.Find("HandL"), true);
|
||||
m_visualHandRight = new VisualHand(m_visualHands.transform.Find("HandR"), false);
|
||||
}
|
||||
|
||||
Settings.DesktopOffsetChange += this.OnDesktopOffsetChange;
|
||||
Settings.ModelVisibilityChange += this.OnModelVisibilityChange;
|
||||
Settings.VisualHandsChange += this.OnVisualHandsChange;
|
||||
Settings.TrackingModeChange += this.OnTrackingModeChange;
|
||||
Settings.RootAngleChange += this.OnRootAngleChange;
|
||||
Settings.HeadAttachChange += this.OnHeadAttachChange;
|
||||
Settings.HeadOffsetChange += this.OnHeadOffsetChange;
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
|
||||
OnModelVisibilityChange(Settings.ModelVisibility);
|
||||
OnVisualHandsChange(Settings.VisualHands);
|
||||
OnTrackingModeChange(Settings.TrackingMode);
|
||||
OnRootAngleChange(Settings.RootAngle);
|
||||
}
|
||||
|
||||
IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
if(m_leapHandLeft != null)
|
||||
Object.Destroy(m_leapHandLeft);
|
||||
m_leapHandLeft = null;
|
||||
|
||||
if(m_leapHandRight != null)
|
||||
Object.Destroy(m_leapHandRight);
|
||||
m_leapHandRight = null;
|
||||
|
||||
if(m_leapElbowLeft != null)
|
||||
Object.Destroy(m_leapElbowLeft);
|
||||
m_leapElbowLeft = null;
|
||||
|
||||
if(m_leapElbowRight != null)
|
||||
Object.Destroy(m_leapElbowRight);
|
||||
m_leapElbowRight = null;
|
||||
|
||||
if(m_leapControllerModel != null)
|
||||
Object.Destroy(m_leapControllerModel);
|
||||
m_leapControllerModel = null;
|
||||
|
||||
if(m_visualHands != null)
|
||||
Object.Destroy(m_visualHands);
|
||||
m_visualHands = null;
|
||||
|
||||
m_visualHandLeft = null;
|
||||
m_visualHandRight = null;
|
||||
|
||||
Settings.DesktopOffsetChange -= this.OnDesktopOffsetChange;
|
||||
Settings.ModelVisibilityChange -= this.OnModelVisibilityChange;
|
||||
Settings.VisualHandsChange -= this.OnVisualHandsChange;
|
||||
Settings.TrackingModeChange -= this.OnTrackingModeChange;
|
||||
Settings.RootAngleChange -= this.OnRootAngleChange;
|
||||
Settings.HeadAttachChange -= this.OnHeadAttachChange;
|
||||
Settings.HeadOffsetChange -= this.OnHeadOffsetChange;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
if(l_data.m_leftHand.m_present)
|
||||
{
|
||||
OrientationAdjustment(ref l_data.m_leftHand.m_position, ref l_data.m_leftHand.m_rotation, Settings.TrackingMode);
|
||||
for(int i = 0; i < 20; i++)
|
||||
OrientationAdjustment(ref l_data.m_leftHand.m_fingerPosition[i], ref l_data.m_leftHand.m_fingerRotation[i], Settings.TrackingMode);
|
||||
|
||||
m_leapHandLeft.transform.localPosition = l_data.m_leftHand.m_position;
|
||||
m_leapHandLeft.transform.localRotation = l_data.m_leftHand.m_rotation;
|
||||
|
||||
OrientationAdjustment(ref l_data.m_leftHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
|
||||
m_leapElbowLeft.transform.localPosition = l_data.m_leftHand.m_elbowPosition;
|
||||
|
||||
if(Settings.VisualHands)
|
||||
m_visualHandLeft?.Update(l_data.m_leftHand);
|
||||
}
|
||||
|
||||
if(l_data.m_rightHand.m_present)
|
||||
{
|
||||
OrientationAdjustment(ref l_data.m_rightHand.m_position, ref l_data.m_rightHand.m_rotation, Settings.TrackingMode);
|
||||
for(int i = 0; i < 20; i++)
|
||||
OrientationAdjustment(ref l_data.m_rightHand.m_fingerPosition[i], ref l_data.m_rightHand.m_fingerRotation[i], Settings.TrackingMode);
|
||||
|
||||
m_leapHandRight.transform.localPosition = l_data.m_rightHand.m_position;
|
||||
m_leapHandRight.transform.localRotation = l_data.m_rightHand.m_rotation;
|
||||
|
||||
OrientationAdjustment(ref l_data.m_rightHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
|
||||
m_leapElbowRight.transform.localPosition = l_data.m_rightHand.m_elbowPosition;
|
||||
|
||||
if(Settings.VisualHands)
|
||||
m_visualHandRight?.Update(l_data.m_rightHand);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Transform GetLeftHand() => m_leapHandLeft.transform;
|
||||
public Transform GetRightHand() => m_leapHandRight.transform;
|
||||
public Transform GetLeftElbow() => m_leapElbowLeft.transform;
|
||||
public Transform GetRightElbow() => m_leapElbowRight.transform;
|
||||
|
||||
// Settings
|
||||
void OnDesktopOffsetChange(Vector3 p_offset)
|
||||
{
|
||||
if(!Settings.HeadAttach)
|
||||
this.transform.localPosition = p_offset * (!m_inVR ? m_scaleRelation : 1f);
|
||||
}
|
||||
|
||||
void OnModelVisibilityChange(bool p_state)
|
||||
{
|
||||
m_leapControllerModel.SetActive(p_state);
|
||||
}
|
||||
|
||||
void OnVisualHandsChange(bool p_state)
|
||||
{
|
||||
m_visualHands.SetActive(p_state);
|
||||
}
|
||||
|
||||
void OnTrackingModeChange(Settings.LeapTrackingMode p_mode)
|
||||
{
|
||||
switch(p_mode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
|
||||
break;
|
||||
case Settings.LeapTrackingMode.Desktop:
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.identity;
|
||||
break;
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnRootAngleChange(Vector3 p_angle)
|
||||
{
|
||||
this.transform.localRotation = Quaternion.Euler(p_angle);
|
||||
}
|
||||
|
||||
void OnHeadAttachChange(bool p_state)
|
||||
{
|
||||
if(!m_inVR)
|
||||
{
|
||||
this.transform.parent = (p_state ? PlayerSetup.Instance.desktopCamera.transform : PlayerSetup.Instance.desktopCameraRig.transform);
|
||||
this.transform.localPosition = (p_state ? Settings.HeadOffset : Settings.DesktopOffset) * m_scaleRelation;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.transform.parent = (p_state ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.vrCameraRig.transform);
|
||||
this.transform.localPosition = (p_state ? Settings.HeadOffset : Settings.DesktopOffset);
|
||||
}
|
||||
|
||||
this.transform.localScale = Vector3.one * (!m_inVR ? m_scaleRelation : 1f);
|
||||
this.transform.localRotation = Quaternion.Euler(Settings.RootAngle);
|
||||
}
|
||||
|
||||
void OnHeadOffsetChange(Vector3 p_offset)
|
||||
{
|
||||
if(Settings.HeadAttach)
|
||||
this.transform.localPosition = p_offset * (!m_inVR ? m_scaleRelation : 1f);
|
||||
}
|
||||
|
||||
// Game events
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_scaleRelation = 1f;
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
internal void OnPlayspaceScale(float p_relation)
|
||||
{
|
||||
m_scaleRelation = p_relation;
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
static void OrientationAdjustment(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
|
||||
{
|
||||
switch(p_mode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
p_pos.y *= -1f;
|
||||
p_rot = (ms_screentopRotation * p_rot);
|
||||
}
|
||||
break;
|
||||
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
Utils.Swap(ref p_pos.y, ref p_pos.z);
|
||||
p_rot = (ms_hmdRotation * p_rot);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.VRModeSwitch;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class LeapTracking : MonoBehaviour
|
||||
{
|
||||
public static LeapTracking Instance { get; private set; } = null;
|
||||
static Quaternion ms_dummyRotation = Quaternion.identity;
|
||||
static readonly Quaternion ms_hmdRotation = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
|
||||
static readonly Quaternion ms_screentopRotation = new Quaternion(0f, 0f, -1f, 0f);
|
||||
|
||||
bool m_inVR = false;
|
||||
|
||||
GameObject m_leapHands = null;
|
||||
LeapHand m_leapHandLeft = null;
|
||||
LeapHand m_leapHandRight = null;
|
||||
GameObject m_leapElbowLeft = null;
|
||||
GameObject m_leapElbowRight = null;
|
||||
GameObject m_leapControllerModel = null;
|
||||
|
||||
float m_scaleRelation = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
m_leapElbowLeft = new GameObject("LeapElbowLeft");
|
||||
m_leapElbowLeft.transform.parent = this.transform;
|
||||
m_leapElbowLeft.transform.localPosition = Vector3.zero;
|
||||
m_leapElbowLeft.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_leapElbowRight = new GameObject("LeapElbowRight");
|
||||
m_leapElbowRight.transform.parent = this.transform;
|
||||
m_leapElbowRight.transform.localPosition = Vector3.zero;
|
||||
m_leapElbowRight.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
|
||||
if(m_leapControllerModel != null)
|
||||
{
|
||||
m_leapControllerModel.name = "LeapModel";
|
||||
m_leapControllerModel.transform.parent = this.transform;
|
||||
m_leapControllerModel.transform.localPosition = Vector3.zero;
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
m_leapHands = AssetsHandler.GetAsset("assets/models/leaphands/leaphands.prefab");
|
||||
if(m_leapHands != null)
|
||||
{
|
||||
m_leapHands.name = "LeapHands";
|
||||
m_leapHands.transform.parent = this.transform;
|
||||
m_leapHands.transform.localPosition = Vector3.zero;
|
||||
m_leapHands.transform.localRotation = Quaternion.identity;
|
||||
|
||||
m_leapHandLeft = new LeapHand(m_leapHands.transform.Find("HandL"), true);
|
||||
m_leapHandRight = new LeapHand(m_leapHands.transform.Find("HandR"), false);
|
||||
}
|
||||
|
||||
Settings.DesktopOffsetChange += this.OnDesktopOffsetChange;
|
||||
Settings.ModelVisibilityChange += this.OnModelVisibilityChange;
|
||||
Settings.VisualHandsChange += this.OnVisualHandsChange;
|
||||
Settings.TrackingModeChange += this.OnTrackingModeChange;
|
||||
Settings.RootAngleChange += this.OnRootAngleChange;
|
||||
Settings.HeadAttachChange += this.OnHeadAttachChange;
|
||||
Settings.HeadOffsetChange += this.OnHeadOffsetChange;
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
|
||||
OnModelVisibilityChange(Settings.ModelVisibility);
|
||||
OnVisualHandsChange(Settings.VisualHands);
|
||||
OnTrackingModeChange(Settings.TrackingMode);
|
||||
OnRootAngleChange(Settings.RootAngle);
|
||||
|
||||
VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnModeSwitch);
|
||||
VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnModeSwitch);
|
||||
}
|
||||
|
||||
IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
if(m_leapHands != null)
|
||||
Object.Destroy(m_leapHands);
|
||||
m_leapHands = null;
|
||||
m_leapHandLeft = null;
|
||||
m_leapHandRight = null;
|
||||
|
||||
if(m_leapElbowLeft != null)
|
||||
Object.Destroy(m_leapElbowLeft);
|
||||
m_leapElbowLeft = null;
|
||||
|
||||
if(m_leapElbowRight != null)
|
||||
Object.Destroy(m_leapElbowRight);
|
||||
m_leapElbowRight = null;
|
||||
|
||||
if(m_leapControllerModel != null)
|
||||
Object.Destroy(m_leapControllerModel);
|
||||
m_leapControllerModel = null;
|
||||
|
||||
Settings.DesktopOffsetChange -= this.OnDesktopOffsetChange;
|
||||
Settings.ModelVisibilityChange -= this.OnModelVisibilityChange;
|
||||
Settings.VisualHandsChange -= this.OnVisualHandsChange;
|
||||
Settings.TrackingModeChange -= this.OnTrackingModeChange;
|
||||
Settings.RootAngleChange -= this.OnRootAngleChange;
|
||||
Settings.HeadAttachChange -= this.OnHeadAttachChange;
|
||||
Settings.HeadOffsetChange -= this.OnHeadOffsetChange;
|
||||
|
||||
VRModeSwitchEvents.OnInitializeXR.RemoveListener(this.OnModeSwitch);
|
||||
VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(this.OnModeSwitch);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
if(l_data.m_leftHand.m_present)
|
||||
{
|
||||
OrientationAdjustment(ref l_data.m_leftHand.m_position, ref l_data.m_leftHand.m_rotation, Settings.TrackingMode);
|
||||
for(int i = 0; i < 20; i++)
|
||||
OrientationAdjustment(ref l_data.m_leftHand.m_fingerPosition[i], ref l_data.m_leftHand.m_fingerRotation[i], Settings.TrackingMode);
|
||||
|
||||
m_leapHandLeft.GetRoot().localPosition = l_data.m_leftHand.m_position;
|
||||
m_leapHandLeft.GetRoot().localRotation = l_data.m_leftHand.m_rotation;
|
||||
|
||||
OrientationAdjustment(ref l_data.m_leftHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
|
||||
m_leapElbowLeft.transform.localPosition = l_data.m_leftHand.m_elbowPosition;
|
||||
|
||||
m_leapHandLeft?.Update(l_data.m_leftHand);
|
||||
}
|
||||
|
||||
if(l_data.m_rightHand.m_present)
|
||||
{
|
||||
OrientationAdjustment(ref l_data.m_rightHand.m_position, ref l_data.m_rightHand.m_rotation, Settings.TrackingMode);
|
||||
for(int i = 0; i < 20; i++)
|
||||
OrientationAdjustment(ref l_data.m_rightHand.m_fingerPosition[i], ref l_data.m_rightHand.m_fingerRotation[i], Settings.TrackingMode);
|
||||
|
||||
m_leapHandRight.GetRoot().localPosition = l_data.m_rightHand.m_position;
|
||||
m_leapHandRight.GetRoot().localRotation = l_data.m_rightHand.m_rotation;
|
||||
|
||||
OrientationAdjustment(ref l_data.m_rightHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
|
||||
m_leapElbowRight.transform.localPosition = l_data.m_rightHand.m_elbowPosition;
|
||||
|
||||
m_leapHandRight?.Update(l_data.m_rightHand);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LeapHand GetLeftHand() => m_leapHandLeft;
|
||||
public LeapHand GetRightHand() => m_leapHandRight;
|
||||
public Transform GetLeftElbow() => m_leapElbowLeft.transform;
|
||||
public Transform GetRightElbow() => m_leapElbowRight.transform;
|
||||
|
||||
// Settings
|
||||
void OnDesktopOffsetChange(Vector3 p_offset)
|
||||
{
|
||||
if(!Settings.HeadAttach)
|
||||
this.transform.localPosition = p_offset * (!m_inVR ? m_scaleRelation : 1f);
|
||||
}
|
||||
|
||||
void OnModelVisibilityChange(bool p_state)
|
||||
{
|
||||
m_leapControllerModel.SetActive(p_state);
|
||||
}
|
||||
|
||||
void OnVisualHandsChange(bool p_state)
|
||||
{
|
||||
m_leapHandLeft?.SetMeshActive(p_state);
|
||||
m_leapHandRight?.SetMeshActive(p_state);
|
||||
}
|
||||
|
||||
void OnTrackingModeChange(Settings.LeapTrackingMode p_mode)
|
||||
{
|
||||
switch(p_mode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
|
||||
break;
|
||||
case Settings.LeapTrackingMode.Desktop:
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.identity;
|
||||
break;
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
m_leapControllerModel.transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnRootAngleChange(Vector3 p_angle)
|
||||
{
|
||||
this.transform.localRotation = Quaternion.Euler(p_angle);
|
||||
}
|
||||
|
||||
void OnHeadAttachChange(bool p_state)
|
||||
{
|
||||
if(!m_inVR)
|
||||
{
|
||||
this.transform.parent = (p_state ? PlayerSetup.Instance.desktopCamera.transform : PlayerSetup.Instance.desktopCameraRig.transform);
|
||||
this.transform.localPosition = (p_state ? Settings.HeadOffset : Settings.DesktopOffset) * m_scaleRelation;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.transform.parent = (p_state ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.vrCameraRig.transform);
|
||||
this.transform.localPosition = (p_state ? Settings.HeadOffset : Settings.DesktopOffset);
|
||||
}
|
||||
|
||||
this.transform.localScale = Vector3.one * (!m_inVR ? m_scaleRelation : 1f);
|
||||
this.transform.localRotation = Quaternion.Euler(Settings.RootAngle);
|
||||
}
|
||||
|
||||
void OnHeadOffsetChange(Vector3 p_offset)
|
||||
{
|
||||
if(Settings.HeadAttach)
|
||||
this.transform.localPosition = p_offset * (!m_inVR ? m_scaleRelation : 1f);
|
||||
}
|
||||
|
||||
// Game events
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_scaleRelation = 1f;
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
internal void OnPlayspaceScale(float p_relation)
|
||||
{
|
||||
m_scaleRelation = p_relation;
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
void OnModeSwitch()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
OnHeadAttachChange(Settings.HeadAttach);
|
||||
}
|
||||
|
||||
// Utils
|
||||
static void OrientationAdjustment(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
|
||||
{
|
||||
switch(p_mode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
p_pos.y *= -1f;
|
||||
p_rot = (ms_screentopRotation * p_rot);
|
||||
}
|
||||
break;
|
||||
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
Utils.Swap(ref p_pos.y, ref p_pos.z);
|
||||
p_rot = (ms_hmdRotation * p_rot);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
@ -32,6 +34,11 @@ namespace ml_lme
|
|||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetControllerRayScale)),
|
||||
null,
|
||||
|
@ -42,6 +49,12 @@ namespace ml_lme
|
|||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnPlayspaceScale_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
|
||||
typeof(CVRPickupObject).GetMethod(nameof(CVRPickupObject.Grab), BindingFlags.Public | BindingFlags.Instance),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnPickupGrab_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
ModSupporter.Init();
|
||||
MelonLoader.MelonCoroutines.Start(WaitForRootLogic());
|
||||
|
@ -94,6 +107,20 @@ namespace ml_lme
|
|||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnAvatarReinitialize();
|
||||
void OnAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_leapManager != null)
|
||||
m_leapManager.OnAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnRayScale_Postfix(float __0) => ms_instance?.OnRayScale(__0);
|
||||
void OnRayScale(float p_scale)
|
||||
{
|
||||
|
@ -121,5 +148,19 @@ namespace ml_lme
|
|||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnPickupGrab_Postfix(ref CVRPickupObject __instance) => ms_instance?.OnPickupGrab(__instance);
|
||||
void OnPickupGrab(CVRPickupObject p_pickup)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_leapManager != null)
|
||||
m_leapManager.OnPickupGrab(p_pickup);
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
26
ml_lme/PoseHelper.cs
Normal file
26
ml_lme/PoseHelper.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
using ABI_RC.Systems.IK;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
static class PoseHelper
|
||||
{
|
||||
public static void ForceTPose(Animator p_animator)
|
||||
{
|
||||
if(p_animator.isHuman)
|
||||
{
|
||||
HumanPoseHandler l_handler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
|
||||
HumanPose l_pose = new HumanPose();
|
||||
l_handler.GetHumanPose(ref l_pose);
|
||||
|
||||
for(int i=0, j = Mathf.Min(l_pose.muscles.Length,MusclePoses.TPoseMuscles.Length); i < j; i++)
|
||||
l_pose.muscles[i] = MusclePoses.TPoseMuscles[i];
|
||||
|
||||
l_pose.bodyPosition = Vector3.up;
|
||||
l_pose.bodyRotation = Quaternion.identity;
|
||||
l_handler.SetHumanPose(ref l_pose);
|
||||
l_handler.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.6-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
|
|
|
@ -1,346 +1,346 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
public enum LeapTrackingMode
|
||||
{
|
||||
Screentop = 0,
|
||||
Desktop,
|
||||
HMD
|
||||
}
|
||||
|
||||
enum ModSetting
|
||||
{
|
||||
Enabled,
|
||||
DesktopX,
|
||||
DesktopY,
|
||||
DesktopZ,
|
||||
FingersOnly,
|
||||
Model,
|
||||
Mode,
|
||||
AngleX,
|
||||
AngleY,
|
||||
AngleZ,
|
||||
Head,
|
||||
HeadX,
|
||||
HeadY,
|
||||
HeadZ,
|
||||
TrackElbows,
|
||||
Interaction,
|
||||
Gestures,
|
||||
InteractThreadhold,
|
||||
GripThreadhold,
|
||||
VisualHands
|
||||
};
|
||||
|
||||
public static bool Enabled { get; private set; } = false;
|
||||
public static Vector3 DesktopOffset { get; private set; } = new Vector3(0f, -0.45f, 0.3f);
|
||||
public static bool FingersOnly { get; private set; } = false;
|
||||
public static bool ModelVisibility { get; private set; } = false;
|
||||
public static LeapTrackingMode TrackingMode { get; private set; } = LeapTrackingMode.Desktop;
|
||||
public static Vector3 RootAngle { get; private set; } = Vector3.zero;
|
||||
public static bool HeadAttach { get; private set; } = false;
|
||||
public static Vector3 HeadOffset { get; private set; } = new Vector3(0f, -0.3f, 0.15f);
|
||||
public static bool TrackElbows { get; private set; } = true;
|
||||
public static bool Interaction { get; private set; } = true;
|
||||
public static bool Gestures { get; private set; } = false;
|
||||
public static float InteractThreadhold { get; private set; } = 0.8f;
|
||||
public static float GripThreadhold { get; private set; } = 0.4f;
|
||||
public static bool VisualHands { get; private set; } = false;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
static public event Action<bool> EnabledChange;
|
||||
static public event Action<Vector3> DesktopOffsetChange;
|
||||
static public event Action<bool> FingersOnlyChange;
|
||||
static public event Action<bool> ModelVisibilityChange;
|
||||
static public event Action<LeapTrackingMode> TrackingModeChange;
|
||||
static public event Action<Vector3> RootAngleChange;
|
||||
static public event Action<bool> HeadAttachChange;
|
||||
static public event Action<Vector3> HeadOffsetChange;
|
||||
static public event Action<bool> TrackElbowsChange;
|
||||
static public event Action<bool> InteractionChange;
|
||||
static public event Action<bool> GesturesChange;
|
||||
static public event Action<float> InteractThreadholdChange;
|
||||
static public event Action<float> GripThreadholdChange;
|
||||
static public event Action<bool> VisualHandsChange;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("LME", null, true);
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
|
||||
ms_category.CreateEntry(ModSetting.DesktopX.ToString(), (int)(DesktopOffset.x * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.DesktopY.ToString(), (int)(DesktopOffset.y * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), (int)(DesktopOffset.z * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), FingersOnly),
|
||||
ms_category.CreateEntry(ModSetting.Model.ToString(), ModelVisibility),
|
||||
ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)TrackingMode),
|
||||
ms_category.CreateEntry(ModSetting.AngleX.ToString(), (int)(RootAngle.x * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.AngleY.ToString(), (int)(RootAngle.y * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.AngleZ.ToString(), (int)(RootAngle.z * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.Head.ToString(), HeadAttach),
|
||||
ms_category.CreateEntry(ModSetting.HeadX.ToString(), (int)(HeadOffset.x * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.HeadY.ToString(), (int)(HeadOffset.y * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.HeadZ.ToString(), (int)(HeadOffset.z * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), TrackElbows),
|
||||
ms_category.CreateEntry(ModSetting.Interaction.ToString(), Interaction),
|
||||
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
|
||||
ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), (int)(InteractThreadhold * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), (int)(GripThreadhold * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.VisualHands.ToString(), VisualHands)
|
||||
};
|
||||
|
||||
Load();
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
}
|
||||
|
||||
static System.Collections.IEnumerator WaitMainMenuUi()
|
||||
{
|
||||
while(ViewManager.Instance == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView.Listener == null)
|
||||
yield return null;
|
||||
|
||||
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
|
||||
};
|
||||
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
|
||||
foreach(var l_entry in ms_entries)
|
||||
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
};
|
||||
}
|
||||
|
||||
static void Load()
|
||||
{
|
||||
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
|
||||
DesktopOffset = new Vector3(
|
||||
(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
|
||||
) * 0.01f;
|
||||
FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
|
||||
ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
|
||||
TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
|
||||
RootAngle = new Vector3(
|
||||
(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
|
||||
);
|
||||
HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
|
||||
HeadOffset = new Vector3(
|
||||
(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
|
||||
) * 0.01f;
|
||||
TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
|
||||
Interaction = (bool)ms_entries[(int)ModSetting.Interaction].BoxedValue;
|
||||
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
|
||||
InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
|
||||
GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
|
||||
VisualHands = (bool)ms_entries[(int)ModSetting.VisualHands].BoxedValue;
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Enabled:
|
||||
{
|
||||
Enabled = bool.Parse(p_value);
|
||||
EnabledChange?.Invoke(Enabled);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.FingersOnly:
|
||||
{
|
||||
FingersOnly = bool.Parse(p_value);
|
||||
FingersOnlyChange?.Invoke(FingersOnly);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Model:
|
||||
{
|
||||
ModelVisibility = bool.Parse(p_value);
|
||||
ModelVisibilityChange?.Invoke(ModelVisibility);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Head:
|
||||
{
|
||||
HeadAttach = bool.Parse(p_value);
|
||||
HeadAttachChange?.Invoke(HeadAttach);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.TrackElbows:
|
||||
{
|
||||
TrackElbows = bool.Parse(p_value);
|
||||
TrackElbowsChange?.Invoke(TrackElbows);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Interaction:
|
||||
{
|
||||
Interaction = bool.Parse(p_value);
|
||||
InteractionChange?.Invoke(Interaction);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Gestures:
|
||||
{
|
||||
Gestures = bool.Parse(p_value);
|
||||
GesturesChange?.Invoke(Gestures);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.VisualHands:
|
||||
{
|
||||
VisualHands = bool.Parse(p_value);
|
||||
VisualHandsChange?.Invoke(VisualHands);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.DesktopX:
|
||||
{
|
||||
Vector3 l_current = DesktopOffset;
|
||||
l_current.x = int.Parse(p_value) * 0.01f;
|
||||
DesktopOffset = l_current;
|
||||
DesktopOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.DesktopY:
|
||||
{
|
||||
Vector3 l_current = DesktopOffset;
|
||||
l_current.y = int.Parse(p_value) * 0.01f;
|
||||
DesktopOffset = l_current;
|
||||
DesktopOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.DesktopZ:
|
||||
{
|
||||
Vector3 l_current = DesktopOffset;
|
||||
l_current.z = int.Parse(p_value) * 0.01f;
|
||||
DesktopOffset = l_current;
|
||||
DesktopOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AngleX:
|
||||
{
|
||||
Vector3 l_current = RootAngle;
|
||||
l_current.x = int.Parse(p_value);
|
||||
RootAngle = l_current;
|
||||
RootAngleChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AngleY:
|
||||
{
|
||||
Vector3 l_current = RootAngle;
|
||||
l_current.y = int.Parse(p_value);
|
||||
RootAngle = l_current;
|
||||
RootAngleChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AngleZ:
|
||||
{
|
||||
Vector3 l_current = RootAngle;
|
||||
l_current.z = int.Parse(p_value);
|
||||
RootAngle = l_current;
|
||||
RootAngleChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.HeadX:
|
||||
{
|
||||
Vector3 l_current = HeadOffset;
|
||||
l_current.x = int.Parse(p_value) * 0.01f;
|
||||
HeadOffset = l_current;
|
||||
HeadOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.HeadY:
|
||||
{
|
||||
Vector3 l_current = HeadOffset;
|
||||
l_current.y = int.Parse(p_value) * 0.01f;
|
||||
HeadOffset = l_current;
|
||||
HeadOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.HeadZ:
|
||||
{
|
||||
Vector3 l_current = HeadOffset;
|
||||
l_current.z = int.Parse(p_value) * 0.01f;
|
||||
HeadOffset = l_current;
|
||||
HeadOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.InteractThreadhold:
|
||||
{
|
||||
InteractThreadhold = int.Parse(p_value) * 0.01f;
|
||||
InteractThreadholdChange?.Invoke(InteractThreadhold);
|
||||
}
|
||||
break;
|
||||
case ModSetting.GripThreadhold:
|
||||
{
|
||||
GripThreadhold = int.Parse(p_value) * 0.01f;
|
||||
GripThreadholdChange?.Invoke(GripThreadhold);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnDropdownUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Mode:
|
||||
{
|
||||
TrackingMode = (LeapTrackingMode)int.Parse(p_value);
|
||||
TrackingModeChange?.Invoke(TrackingMode);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
public enum LeapTrackingMode
|
||||
{
|
||||
Screentop = 0,
|
||||
Desktop,
|
||||
HMD
|
||||
}
|
||||
|
||||
enum ModSetting
|
||||
{
|
||||
Enabled,
|
||||
DesktopX,
|
||||
DesktopY,
|
||||
DesktopZ,
|
||||
FingersOnly,
|
||||
Model,
|
||||
Mode,
|
||||
AngleX,
|
||||
AngleY,
|
||||
AngleZ,
|
||||
Head,
|
||||
HeadX,
|
||||
HeadY,
|
||||
HeadZ,
|
||||
TrackElbows,
|
||||
Interaction,
|
||||
Gestures,
|
||||
InteractThreadhold,
|
||||
GripThreadhold,
|
||||
VisualHands
|
||||
};
|
||||
|
||||
public static bool Enabled { get; private set; } = false;
|
||||
public static Vector3 DesktopOffset { get; private set; } = new Vector3(0f, -0.45f, 0.3f);
|
||||
public static bool FingersOnly { get; private set; } = false;
|
||||
public static bool ModelVisibility { get; private set; } = false;
|
||||
public static LeapTrackingMode TrackingMode { get; private set; } = LeapTrackingMode.Desktop;
|
||||
public static Vector3 RootAngle { get; private set; } = Vector3.zero;
|
||||
public static bool HeadAttach { get; private set; } = false;
|
||||
public static Vector3 HeadOffset { get; private set; } = new Vector3(0f, -0.3f, 0.15f);
|
||||
public static bool TrackElbows { get; private set; } = true;
|
||||
public static bool Interaction { get; private set; } = true;
|
||||
public static bool Gestures { get; private set; } = false;
|
||||
public static float InteractThreadhold { get; private set; } = 0.8f;
|
||||
public static float GripThreadhold { get; private set; } = 0.4f;
|
||||
public static bool VisualHands { get; private set; } = false;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
static public event Action<bool> EnabledChange;
|
||||
static public event Action<Vector3> DesktopOffsetChange;
|
||||
static public event Action<bool> FingersOnlyChange;
|
||||
static public event Action<bool> ModelVisibilityChange;
|
||||
static public event Action<LeapTrackingMode> TrackingModeChange;
|
||||
static public event Action<Vector3> RootAngleChange;
|
||||
static public event Action<bool> HeadAttachChange;
|
||||
static public event Action<Vector3> HeadOffsetChange;
|
||||
static public event Action<bool> TrackElbowsChange;
|
||||
static public event Action<bool> InteractionChange;
|
||||
static public event Action<bool> GesturesChange;
|
||||
static public event Action<float> InteractThreadholdChange;
|
||||
static public event Action<float> GripThreadholdChange;
|
||||
static public event Action<bool> VisualHandsChange;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("LME", null, true);
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
|
||||
ms_category.CreateEntry(ModSetting.DesktopX.ToString(), (int)(DesktopOffset.x * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.DesktopY.ToString(), (int)(DesktopOffset.y * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), (int)(DesktopOffset.z * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), FingersOnly),
|
||||
ms_category.CreateEntry(ModSetting.Model.ToString(), ModelVisibility),
|
||||
ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)TrackingMode),
|
||||
ms_category.CreateEntry(ModSetting.AngleX.ToString(), (int)(RootAngle.x * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.AngleY.ToString(), (int)(RootAngle.y * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.AngleZ.ToString(), (int)(RootAngle.z * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.Head.ToString(), HeadAttach),
|
||||
ms_category.CreateEntry(ModSetting.HeadX.ToString(), (int)(HeadOffset.x * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.HeadY.ToString(), (int)(HeadOffset.y * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.HeadZ.ToString(), (int)(HeadOffset.z * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), TrackElbows),
|
||||
ms_category.CreateEntry(ModSetting.Interaction.ToString(), Interaction),
|
||||
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
|
||||
ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), (int)(InteractThreadhold * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), (int)(GripThreadhold * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.VisualHands.ToString(), VisualHands)
|
||||
};
|
||||
|
||||
Load();
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
}
|
||||
|
||||
static System.Collections.IEnumerator WaitMainMenuUi()
|
||||
{
|
||||
while(ViewManager.Instance == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView.Listener == null)
|
||||
yield return null;
|
||||
|
||||
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
|
||||
};
|
||||
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
|
||||
foreach(var l_entry in ms_entries)
|
||||
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
};
|
||||
}
|
||||
|
||||
static void Load()
|
||||
{
|
||||
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
|
||||
DesktopOffset = new Vector3(
|
||||
(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
|
||||
) * 0.01f;
|
||||
FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
|
||||
ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
|
||||
TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
|
||||
RootAngle = new Vector3(
|
||||
(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
|
||||
);
|
||||
HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
|
||||
HeadOffset = new Vector3(
|
||||
(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
|
||||
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
|
||||
) * 0.01f;
|
||||
TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
|
||||
Interaction = (bool)ms_entries[(int)ModSetting.Interaction].BoxedValue;
|
||||
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
|
||||
InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
|
||||
GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
|
||||
VisualHands = (bool)ms_entries[(int)ModSetting.VisualHands].BoxedValue;
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Enabled:
|
||||
{
|
||||
Enabled = bool.Parse(p_value);
|
||||
EnabledChange?.Invoke(Enabled);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.FingersOnly:
|
||||
{
|
||||
FingersOnly = bool.Parse(p_value);
|
||||
FingersOnlyChange?.Invoke(FingersOnly);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Model:
|
||||
{
|
||||
ModelVisibility = bool.Parse(p_value);
|
||||
ModelVisibilityChange?.Invoke(ModelVisibility);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Head:
|
||||
{
|
||||
HeadAttach = bool.Parse(p_value);
|
||||
HeadAttachChange?.Invoke(HeadAttach);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.TrackElbows:
|
||||
{
|
||||
TrackElbows = bool.Parse(p_value);
|
||||
TrackElbowsChange?.Invoke(TrackElbows);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Interaction:
|
||||
{
|
||||
Interaction = bool.Parse(p_value);
|
||||
InteractionChange?.Invoke(Interaction);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Gestures:
|
||||
{
|
||||
Gestures = bool.Parse(p_value);
|
||||
GesturesChange?.Invoke(Gestures);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.VisualHands:
|
||||
{
|
||||
VisualHands = bool.Parse(p_value);
|
||||
VisualHandsChange?.Invoke(VisualHands);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.DesktopX:
|
||||
{
|
||||
Vector3 l_current = DesktopOffset;
|
||||
l_current.x = int.Parse(p_value) * 0.01f;
|
||||
DesktopOffset = l_current;
|
||||
DesktopOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.DesktopY:
|
||||
{
|
||||
Vector3 l_current = DesktopOffset;
|
||||
l_current.y = int.Parse(p_value) * 0.01f;
|
||||
DesktopOffset = l_current;
|
||||
DesktopOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.DesktopZ:
|
||||
{
|
||||
Vector3 l_current = DesktopOffset;
|
||||
l_current.z = int.Parse(p_value) * 0.01f;
|
||||
DesktopOffset = l_current;
|
||||
DesktopOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AngleX:
|
||||
{
|
||||
Vector3 l_current = RootAngle;
|
||||
l_current.x = int.Parse(p_value);
|
||||
RootAngle = l_current;
|
||||
RootAngleChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AngleY:
|
||||
{
|
||||
Vector3 l_current = RootAngle;
|
||||
l_current.y = int.Parse(p_value);
|
||||
RootAngle = l_current;
|
||||
RootAngleChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AngleZ:
|
||||
{
|
||||
Vector3 l_current = RootAngle;
|
||||
l_current.z = int.Parse(p_value);
|
||||
RootAngle = l_current;
|
||||
RootAngleChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.HeadX:
|
||||
{
|
||||
Vector3 l_current = HeadOffset;
|
||||
l_current.x = int.Parse(p_value) * 0.01f;
|
||||
HeadOffset = l_current;
|
||||
HeadOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.HeadY:
|
||||
{
|
||||
Vector3 l_current = HeadOffset;
|
||||
l_current.y = int.Parse(p_value) * 0.01f;
|
||||
HeadOffset = l_current;
|
||||
HeadOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.HeadZ:
|
||||
{
|
||||
Vector3 l_current = HeadOffset;
|
||||
l_current.z = int.Parse(p_value) * 0.01f;
|
||||
HeadOffset = l_current;
|
||||
HeadOffsetChange?.Invoke(l_current);
|
||||
}
|
||||
break;
|
||||
case ModSetting.InteractThreadhold:
|
||||
{
|
||||
InteractThreadhold = int.Parse(p_value) * 0.01f;
|
||||
InteractThreadholdChange?.Invoke(InteractThreadhold);
|
||||
}
|
||||
break;
|
||||
case ModSetting.GripThreadhold:
|
||||
{
|
||||
GripThreadhold = int.Parse(p_value) * 0.01f;
|
||||
GripThreadholdChange?.Invoke(GripThreadhold);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnDropdownUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Mode:
|
||||
{
|
||||
TrackingMode = (LeapTrackingMode)int.Parse(p_value);
|
||||
TrackingModeChange?.Invoke(TrackingMode);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -9,8 +11,10 @@ namespace ml_lme
|
|||
static class Utils
|
||||
{
|
||||
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_vrActive = typeof(ControllerRay).GetField("vrActive", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_inputModules = typeof(CVRInputManager).GetField("_inputModules", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
|
||||
public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index));
|
||||
public static bool IsLeftHandTracked() => (CVRInputManager.Instance._leftController != ABI_RC.Systems.InputManagement.XR.eXRControllerType.None);
|
||||
public static bool IsRightHandTracked() => (CVRInputManager.Instance._rightController != ABI_RC.Systems.InputManagement.XR.eXRControllerType.None);
|
||||
|
@ -31,6 +35,20 @@ namespace ml_lme
|
|||
}
|
||||
}
|
||||
|
||||
public static void SetVRActive(this ControllerRay p_instance, bool p_state) => ms_vrActive?.SetValue(p_instance, p_state);
|
||||
|
||||
public static void SetModuleAsLast(this CVRInputManager p_instance, CVRInputModule p_module)
|
||||
{
|
||||
List<CVRInputModule> l_modules = ms_inputModules.GetValue(p_instance) as List<CVRInputModule>;
|
||||
int l_lastIndex = l_modules.Count - 1;
|
||||
int l_index = l_modules.FindIndex(p => p == p_module);
|
||||
if((l_index != -1) && (l_index != l_lastIndex))
|
||||
{
|
||||
l_modules[l_index] = l_modules[l_lastIndex];
|
||||
l_modules[l_lastIndex] = p_module;
|
||||
}
|
||||
}
|
||||
|
||||
static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
|
||||
|
||||
public static void Swap<T>(ref T lhs, ref T rhs)
|
||||
|
|
|
@ -1,68 +0,0 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
class VisualHand
|
||||
{
|
||||
readonly Transform m_wrist = null;
|
||||
readonly Transform[] m_fingers = null;
|
||||
|
||||
public VisualHand(Transform p_root, bool p_left)
|
||||
{
|
||||
if(p_root != null)
|
||||
{
|
||||
m_wrist = p_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist");
|
||||
if(m_wrist != null)
|
||||
{
|
||||
m_fingers = new Transform[20];
|
||||
|
||||
m_fingers[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy
|
||||
m_fingers[1] = m_wrist.Find("thumb_meta");
|
||||
m_fingers[2] = m_wrist.Find("thumb_meta/thumb_a");
|
||||
m_fingers[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b");
|
||||
|
||||
m_fingers[4] = m_wrist.Find("index_meta");
|
||||
m_fingers[5] = m_wrist.Find("index_meta/index_a");
|
||||
m_fingers[6] = m_wrist.Find("index_meta/index_a/index_b");
|
||||
m_fingers[7] = m_wrist.Find("index_meta/index_a/index_b/index_c");
|
||||
|
||||
m_fingers[8] = m_wrist.Find("middle_meta");
|
||||
m_fingers[9] = m_wrist.Find("middle_meta/middle_a");
|
||||
m_fingers[10] = m_wrist.Find("middle_meta/middle_a/middle_b");
|
||||
m_fingers[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c");
|
||||
|
||||
m_fingers[12] = m_wrist.Find("ring_meta");
|
||||
m_fingers[13] = m_wrist.Find("ring_meta/ring_a");
|
||||
m_fingers[14] = m_wrist.Find("ring_meta/ring_a/ring_b");
|
||||
m_fingers[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c");
|
||||
|
||||
m_fingers[16] = m_wrist.Find("pinky_meta");
|
||||
m_fingers[17] = m_wrist.Find("pinky_meta/pinky_a");
|
||||
m_fingers[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b");
|
||||
m_fingers[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(LeapParser.HandData p_data)
|
||||
{
|
||||
if(m_wrist != null)
|
||||
{
|
||||
m_wrist.position = p_data.m_position;
|
||||
m_wrist.rotation = p_data.m_rotation;
|
||||
|
||||
for(int i = 0; i < 20; i++)
|
||||
{
|
||||
if(m_fingers[i] != null)
|
||||
{
|
||||
//m_fingers[i].position = p_data.m_fingerPosition[i];
|
||||
m_fingers[i].rotation = p_data.m_fingerRotation[i];
|
||||
}
|
||||
}
|
||||
|
||||
m_wrist.localPosition = p_data.m_position;
|
||||
m_wrist.localRotation = p_data.m_rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,15 +4,15 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>LeapMotionExtension</PackageId>
|
||||
<Version>1.4.5</Version>
|
||||
<Version>1.4.6</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>LeapMotionExtension</Product>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<DebugType>embedded</DebugType>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
Binary file not shown.
|
@ -1,162 +1,162 @@
|
|||
{
|
||||
let l_block = document.createElement('div');
|
||||
l_block.innerHTML = `
|
||||
<div class ="settings-subcategory">
|
||||
<div class ="subcategory-name">Leap Motion tracking</div>
|
||||
<div class ="subcategory-description"></div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Enable tracking: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Enabled" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Tracking mode: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Mode" class ="inp_dropdown no-scroll" data-options="0:Screentop,1:Desktop,2:HMD" data-current="1"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Desktop offset X: </div>
|
||||
<div class ="option-input">
|
||||
<div id="DesktopX" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Desktop offset Y: </div>
|
||||
<div class ="option-input">
|
||||
<div id="DesktopY" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="-45"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Desktop offset Z: </div>
|
||||
<div class ="option-input">
|
||||
<div id="DesktopZ" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="30"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Attach to head: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Head" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Head offset X: </div>
|
||||
<div class ="option-input">
|
||||
<div id="HeadX" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Head offset Y: </div>
|
||||
<div class ="option-input">
|
||||
<div id="HeadY" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="-30"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Head offset Z: </div>
|
||||
<div class ="option-input">
|
||||
<div id="HeadZ" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="15"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Offset angle X: </div>
|
||||
<div class ="option-input">
|
||||
<div id="AngleX" class ="inp_slider no-scroll" data-min="-180" data-max="180" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Offset angle Y: </div>
|
||||
<div class ="option-input">
|
||||
<div id="AngleY" class ="inp_slider no-scroll" data-min="-180" data-max="180" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Offset angle Z: </div>
|
||||
<div class ="option-input">
|
||||
<div id="AngleZ" class ="inp_slider no-scroll" data-min="-180" data-max="180" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Track elbows: </div>
|
||||
<div class ="option-input">
|
||||
<div id="TrackElbows" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Fingers tracking only: </div>
|
||||
<div class ="option-input">
|
||||
<div id="FingersOnly" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Model visibility: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Model" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Visualize hands: </div>
|
||||
<div class ="option-input">
|
||||
<div id="VisualHands" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Interaction input: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Interaction" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Recognize gestures: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Gestures" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Interact gesture threadhold: </div>
|
||||
<div class ="option-input">
|
||||
<div id="InteractThreadhold" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="80"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Grip gesture threadhold: </div>
|
||||
<div class ="option-input">
|
||||
<div id="GripThreadhold" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="40"></div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
document.getElementById('settings-implementation').appendChild(l_block);
|
||||
|
||||
// Toggles
|
||||
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
|
||||
modsExtension.addSetting('LME', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_LME'));
|
||||
|
||||
// Sliders
|
||||
for (let l_slider of l_block.querySelectorAll('.inp_slider'))
|
||||
modsExtension.addSetting('LME', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_LME'));
|
||||
|
||||
// Dropdowns
|
||||
for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
|
||||
modsExtension.addSetting('LME', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_LME'));
|
||||
}
|
||||
{
|
||||
let l_block = document.createElement('div');
|
||||
l_block.innerHTML = `
|
||||
<div class ="settings-subcategory">
|
||||
<div class ="subcategory-name">Leap Motion tracking</div>
|
||||
<div class ="subcategory-description"></div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Enable tracking: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Enabled" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Tracking mode: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Mode" class ="inp_dropdown no-scroll" data-options="0:Screentop,1:Desktop,2:HMD" data-current="1"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Desktop offset X: </div>
|
||||
<div class ="option-input">
|
||||
<div id="DesktopX" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Desktop offset Y: </div>
|
||||
<div class ="option-input">
|
||||
<div id="DesktopY" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="-45"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Desktop offset Z: </div>
|
||||
<div class ="option-input">
|
||||
<div id="DesktopZ" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="30"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Attach to head: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Head" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Head offset X: </div>
|
||||
<div class ="option-input">
|
||||
<div id="HeadX" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Head offset Y: </div>
|
||||
<div class ="option-input">
|
||||
<div id="HeadY" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="-30"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Head offset Z: </div>
|
||||
<div class ="option-input">
|
||||
<div id="HeadZ" class ="inp_slider no-scroll" data-min="-100" data-max="100" data-current="15"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Offset angle X: </div>
|
||||
<div class ="option-input">
|
||||
<div id="AngleX" class ="inp_slider no-scroll" data-min="-180" data-max="180" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Offset angle Y: </div>
|
||||
<div class ="option-input">
|
||||
<div id="AngleY" class ="inp_slider no-scroll" data-min="-180" data-max="180" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Offset angle Z: </div>
|
||||
<div class ="option-input">
|
||||
<div id="AngleZ" class ="inp_slider no-scroll" data-min="-180" data-max="180" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Track elbows: </div>
|
||||
<div class ="option-input">
|
||||
<div id="TrackElbows" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Fingers tracking only: </div>
|
||||
<div class ="option-input">
|
||||
<div id="FingersOnly" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Model visibility: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Model" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Visualize hands: </div>
|
||||
<div class ="option-input">
|
||||
<div id="VisualHands" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Interaction input: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Interaction" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Recognize gestures: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Gestures" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Interact gesture threadhold: </div>
|
||||
<div class ="option-input">
|
||||
<div id="InteractThreadhold" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="80"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Grip gesture threadhold: </div>
|
||||
<div class ="option-input">
|
||||
<div id="GripThreadhold" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="40"></div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
document.getElementById('settings-implementation').appendChild(l_block);
|
||||
|
||||
// Toggles
|
||||
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
|
||||
modsExtension.addSetting('LME', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_LME'));
|
||||
|
||||
// Sliders
|
||||
for (let l_slider of l_block.querySelectorAll('.inp_slider'))
|
||||
modsExtension.addSetting('LME', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_LME'));
|
||||
|
||||
// Dropdowns
|
||||
for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
|
||||
modsExtension.addSetting('LME', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_LME'));
|
||||
}
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Arm.cs
vendored
2
ml_lme/vendor/LeapCSharp/Arm.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Bone.cs
vendored
2
ml_lme/vendor/LeapCSharp/Bone.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/CSharpExtensions.cs
vendored
2
ml_lme/vendor/LeapCSharp/CSharpExtensions.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Config.cs
vendored
2
ml_lme/vendor/LeapCSharp/Config.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Connection.cs
vendored
2
ml_lme/vendor/LeapCSharp/Connection.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Controller.cs
vendored
2
ml_lme/vendor/LeapCSharp/Controller.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Device.cs
vendored
2
ml_lme/vendor/LeapCSharp/Device.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/DeviceList.cs
vendored
2
ml_lme/vendor/LeapCSharp/DeviceList.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/DistortionData.cs
vendored
2
ml_lme/vendor/LeapCSharp/DistortionData.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Events.cs
vendored
2
ml_lme/vendor/LeapCSharp/Events.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/FailedDevice.cs
vendored
2
ml_lme/vendor/LeapCSharp/FailedDevice.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/FailedDeviceList.cs
vendored
2
ml_lme/vendor/LeapCSharp/FailedDeviceList.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Finger.cs
vendored
2
ml_lme/vendor/LeapCSharp/Finger.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Frame.cs
vendored
2
ml_lme/vendor/LeapCSharp/Frame.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Hand.cs
vendored
2
ml_lme/vendor/LeapCSharp/Hand.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/IController.cs
vendored
2
ml_lme/vendor/LeapCSharp/IController.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Image.cs
vendored
2
ml_lme/vendor/LeapCSharp/Image.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/ImageData.cs
vendored
2
ml_lme/vendor/LeapCSharp/ImageData.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/LeapC.cs
vendored
2
ml_lme/vendor/LeapCSharp/LeapC.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/LeapTransform.cs
vendored
2
ml_lme/vendor/LeapCSharp/LeapTransform.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/Logger.cs
vendored
2
ml_lme/vendor/LeapCSharp/Logger.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/MemoryManager.cs
vendored
2
ml_lme/vendor/LeapCSharp/MemoryManager.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/MessageSeverity.cs
vendored
2
ml_lme/vendor/LeapCSharp/MessageSeverity.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/PointMapping.cs
vendored
2
ml_lme/vendor/LeapCSharp/PointMapping.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
2
ml_lme/vendor/LeapCSharp/StructMarshal.cs
vendored
2
ml_lme/vendor/LeapCSharp/StructMarshal.cs
vendored
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/******************************************************************************
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2023. *
|
||||
* Copyright (C) Ultraleap, Inc. 2011-2024. *
|
||||
* *
|
||||
* Use subject to the terms of the Apache License 2.0 available at *
|
||||
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
|
||||
|
|
|
@ -83,13 +83,7 @@ namespace ml_pam
|
|||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(m_armIKLeft != null)
|
||||
Destroy(m_armIKLeft);
|
||||
m_armIKLeft = null;
|
||||
|
||||
if(m_armIKRight != null)
|
||||
Destroy(m_armIKRight);
|
||||
m_armIKRight = null;
|
||||
RemoveArmIK();
|
||||
|
||||
if(m_rootLeft != null)
|
||||
Destroy(m_rootLeft);
|
||||
|
@ -331,26 +325,15 @@ namespace ml_pam
|
|||
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
// Recheck if user could switch to VR
|
||||
if(m_inVR != Utils.IsInVR())
|
||||
{
|
||||
m_rootLeft.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootLeft.localPosition = Vector3.zero;
|
||||
m_rootLeft.localRotation = Quaternion.identity;
|
||||
|
||||
m_rootRight.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootRight.localPosition = Vector3.zero;
|
||||
m_rootRight.localRotation = Quaternion.identity;
|
||||
}
|
||||
m_inVR = Utils.IsInVR();
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
|
||||
if(!m_inVR && PlayerSetup.Instance._animator.isHuman)
|
||||
ReparentRoots();
|
||||
|
||||
if(PlayerSetup.Instance._animator.isHuman)
|
||||
{
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
|
||||
TPoseHelper l_tpHelper = new TPoseHelper();
|
||||
l_tpHelper.Assign(PlayerSetup.Instance._animator);
|
||||
l_tpHelper.Apply();
|
||||
if(!m_inVR)
|
||||
PoseHelper.ForceTPose(PlayerSetup.Instance._animator);
|
||||
|
||||
Transform l_leftHand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
|
||||
if(l_leftHand != null)
|
||||
|
@ -359,64 +342,41 @@ namespace ml_pam
|
|||
if(l_rightHand != null)
|
||||
m_rightTarget.localRotation = ms_offsetRight * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_rightHand.GetMatrix()).rotation;
|
||||
|
||||
if(m_vrIK == null)
|
||||
{
|
||||
Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
|
||||
|
||||
m_armIKLeft = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKLeft.solver.isLeft = true;
|
||||
m_armIKLeft.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
|
||||
l_leftHand,
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKLeft.solver.arm.target = m_leftTarget;
|
||||
m_armIKLeft.solver.arm.positionWeight = 1f;
|
||||
m_armIKLeft.solver.arm.rotationWeight = 1f;
|
||||
m_armIKLeft.solver.IKPositionWeight = 0f;
|
||||
m_armIKLeft.solver.IKRotationWeight = 0f;
|
||||
m_armIKLeft.enabled = false;
|
||||
|
||||
m_armLength = m_armIKLeft.solver.arm.mag * 1.25f;
|
||||
|
||||
m_armIKRight = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKRight.solver.isLeft = false;
|
||||
m_armIKRight.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
|
||||
l_rightHand,
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKRight.solver.arm.target = m_rightTarget;
|
||||
m_armIKRight.solver.arm.positionWeight = 1f;
|
||||
m_armIKRight.solver.arm.rotationWeight = 1f;
|
||||
m_armIKRight.solver.IKPositionWeight = 0f;
|
||||
m_armIKRight.solver.IKRotationWeight = 0f;
|
||||
m_armIKRight.enabled = false;
|
||||
}
|
||||
else
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_armLength = m_vrIK.solver.leftArm.mag * 1.25f;
|
||||
m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
|
||||
m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
|
||||
m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
|
||||
l_tpHelper.Restore();
|
||||
l_tpHelper.Unassign();
|
||||
else if(!m_inVR)
|
||||
SetupArmIK();
|
||||
}
|
||||
|
||||
SetEnabled(m_enabled);
|
||||
}
|
||||
|
||||
internal void OnAvatarReinitialize()
|
||||
{
|
||||
// Old VRIK is destroyed by game
|
||||
m_inVR = Utils.IsInVR();
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
|
||||
ReparentRoots();
|
||||
|
||||
if(m_inVR)
|
||||
RemoveArmIK();
|
||||
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
else if(!m_inVR)
|
||||
SetupArmIK();
|
||||
|
||||
SetEnabled(m_enabled);
|
||||
}
|
||||
|
||||
internal void OnPickupGrab(CVRPickupObject p_pickup, ControllerRay p_ray, Vector3 p_hit)
|
||||
{
|
||||
if(p_ray == ViewManager.Instance.desktopControllerRay)
|
||||
|
@ -488,6 +448,62 @@ namespace ml_pam
|
|||
}
|
||||
|
||||
// Arbitrary
|
||||
void SetupArmIK()
|
||||
{
|
||||
Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
|
||||
|
||||
m_armIKLeft = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKLeft.solver.isLeft = true;
|
||||
m_armIKLeft.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKLeft.solver.arm.target = m_leftTarget;
|
||||
m_armIKLeft.solver.arm.positionWeight = 1f;
|
||||
m_armIKLeft.solver.arm.rotationWeight = 1f;
|
||||
m_armIKLeft.solver.IKPositionWeight = 0f;
|
||||
m_armIKLeft.solver.IKRotationWeight = 0f;
|
||||
m_armIKLeft.enabled = false;
|
||||
|
||||
m_armLength = m_armIKLeft.solver.arm.mag * 1.25f;
|
||||
|
||||
m_armIKRight = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKRight.solver.isLeft = false;
|
||||
m_armIKRight.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKRight.solver.arm.target = m_rightTarget;
|
||||
m_armIKRight.solver.arm.positionWeight = 1f;
|
||||
m_armIKRight.solver.arm.rotationWeight = 1f;
|
||||
m_armIKRight.solver.IKPositionWeight = 0f;
|
||||
m_armIKRight.solver.IKRotationWeight = 0f;
|
||||
m_armIKRight.enabled = false;
|
||||
}
|
||||
|
||||
void RemoveArmIK()
|
||||
{
|
||||
if(m_armIKLeft != null)
|
||||
Object.Destroy(m_armIKLeft);
|
||||
m_armIKLeft = null;
|
||||
|
||||
if(m_armIKRight != null)
|
||||
Object.Destroy(m_armIKRight);
|
||||
m_armIKRight = null;
|
||||
}
|
||||
|
||||
void SetArmActive(Settings.LeadHand p_hand, bool p_state, bool p_forced = false)
|
||||
{
|
||||
if(m_enabled || p_forced)
|
||||
|
@ -506,5 +522,16 @@ namespace ml_pam
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ReparentRoots()
|
||||
{
|
||||
m_rootLeft.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootLeft.localPosition = Vector3.zero;
|
||||
m_rootLeft.localRotation = Quaternion.identity;
|
||||
|
||||
m_rootRight.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootRight.localPosition = Vector3.zero;
|
||||
m_rootRight.localRotation = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
@ -30,6 +31,11 @@ namespace ml_pam
|
|||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PickupArmMovement).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PickupArmMovement).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRPickupObject).GetMethod(nameof(CVRPickupObject.Grab)),
|
||||
null,
|
||||
|
@ -95,6 +101,20 @@ namespace ml_pam
|
|||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnAvatarReinitialize();
|
||||
void OnAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localMover != null)
|
||||
m_localMover.OnAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCVRPickupObjectGrab_Postfix(ref CVRPickupObject __instance, ControllerRay __1, Vector3 __2) => ms_instance?.OnCVRPickupObjectGrab(__instance, __1, __2);
|
||||
void OnCVRPickupObjectGrab(CVRPickupObject p_pickup, ControllerRay p_ray, Vector3 p_hit)
|
||||
{
|
||||
|
|
26
ml_pam/PoseHelper.cs
Normal file
26
ml_pam/PoseHelper.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
using ABI_RC.Systems.IK;
|
||||
|
||||
namespace ml_pam
|
||||
{
|
||||
static class PoseHelper
|
||||
{
|
||||
public static void ForceTPose(Animator p_animator)
|
||||
{
|
||||
if(p_animator.isHuman)
|
||||
{
|
||||
HumanPoseHandler l_handler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
|
||||
HumanPose l_pose = new HumanPose();
|
||||
l_handler.GetHumanPose(ref l_pose);
|
||||
|
||||
for(int i = 0, j = Mathf.Min(l_pose.muscles.Length, MusclePoses.TPoseMuscles.Length); i < j; i++)
|
||||
l_pose.muscles[i] = MusclePoses.TPoseMuscles[i];
|
||||
|
||||
l_pose.bodyPosition = Vector3.up;
|
||||
l_pose.bodyRotation = Quaternion.identity;
|
||||
l_handler.SetHumanPose(ref l_pose);
|
||||
l_handler.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.0.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.1.0-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(1)]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
|
|
|
@ -1,63 +0,0 @@
|
|||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
|
||||
namespace ml_pam
|
||||
{
|
||||
class TPoseHelper
|
||||
{
|
||||
static readonly float[] ms_tposeMuscles = typeof(BodySystem).GetField("TPoseMuscles", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as float[];
|
||||
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_oldPose;
|
||||
HumanPose m_newPose;
|
||||
Vector3 m_hipsLocalPos = Vector3.zero;
|
||||
Transform m_hips = null;
|
||||
|
||||
public void Assign(Animator p_animator)
|
||||
{
|
||||
if(m_poseHandler != null)
|
||||
{
|
||||
m_poseHandler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
|
||||
m_hips = p_animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
}
|
||||
}
|
||||
|
||||
public void Unassign()
|
||||
{
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
m_oldPose = new HumanPose();
|
||||
m_newPose = new HumanPose();
|
||||
m_hips = null;
|
||||
m_hipsLocalPos = Vector3.zero;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
if(m_hips != null)
|
||||
m_hipsLocalPos = m_hips.localPosition;
|
||||
|
||||
if(m_poseHandler != null)
|
||||
{
|
||||
m_poseHandler.GetHumanPose(ref m_oldPose);
|
||||
m_newPose.bodyPosition = m_oldPose.bodyPosition;
|
||||
m_newPose.bodyRotation = m_oldPose.bodyRotation;
|
||||
m_newPose.muscles = new float[m_oldPose.muscles.Length];
|
||||
for(int i = 0, j = m_newPose.muscles.Length; i < j; i++)
|
||||
m_newPose.muscles[i] = ms_tposeMuscles[i];
|
||||
|
||||
m_poseHandler.SetHumanPose(ref m_newPose);
|
||||
}
|
||||
}
|
||||
|
||||
public void Restore()
|
||||
{
|
||||
if(m_poseHandler != null)
|
||||
m_poseHandler.SetHumanPose(ref m_oldPose);
|
||||
|
||||
if(m_hips != null)
|
||||
m_hips.localPosition = m_hipsLocalPos;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -8,7 +9,7 @@ namespace ml_pam
|
|||
{
|
||||
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
|
||||
|
||||
static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PickupArmMovement</PackageId>
|
||||
<Version>1.0.9</Version>
|
||||
<Version>1.1.0</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PickupArmMovement</Product>
|
||||
|
|
|
@ -41,25 +41,28 @@ namespace ml_pin
|
|||
{
|
||||
try
|
||||
{
|
||||
bool l_isFriend = Friends.FriendsWith(p_player.ownerId);
|
||||
bool l_notify = false;
|
||||
|
||||
switch(Settings.NotifyType)
|
||||
if(p_player != null) // This happens sometimes, no idea why
|
||||
{
|
||||
case Settings.NotificationType.None:
|
||||
l_notify = false;
|
||||
break;
|
||||
case Settings.NotificationType.Friends:
|
||||
l_notify = (l_isFriend && ShouldNotifyInCurrentInstance());
|
||||
break;
|
||||
case Settings.NotificationType.All:
|
||||
l_notify = ShouldNotifyInCurrentInstance();
|
||||
break;
|
||||
}
|
||||
l_notify |= (l_isFriend && Settings.FriendsAlways);
|
||||
bool l_isFriend = Friends.FriendsWith(p_player.ownerId);
|
||||
bool l_notify = false;
|
||||
|
||||
if(l_notify)
|
||||
m_soundManager?.PlaySound(l_isFriend ? SoundManager.SoundType.FriendJoin : SoundManager.SoundType.PlayerJoin);
|
||||
switch(Settings.NotifyType)
|
||||
{
|
||||
case Settings.NotificationType.None:
|
||||
l_notify = false;
|
||||
break;
|
||||
case Settings.NotificationType.Friends:
|
||||
l_notify = (l_isFriend && ShouldNotifyInCurrentInstance());
|
||||
break;
|
||||
case Settings.NotificationType.All:
|
||||
l_notify = ShouldNotifyInCurrentInstance();
|
||||
break;
|
||||
}
|
||||
l_notify |= (l_isFriend && Settings.FriendsAlways);
|
||||
|
||||
if(l_notify)
|
||||
m_soundManager?.PlaySound(l_isFriend ? SoundManager.SoundType.FriendJoin : SoundManager.SoundType.PlayerJoin);
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
@ -70,25 +73,28 @@ namespace ml_pin
|
|||
{
|
||||
try
|
||||
{
|
||||
bool l_isFriend = Friends.FriendsWith(p_player.ownerId);
|
||||
bool l_notify = false;
|
||||
|
||||
switch(Settings.NotifyType)
|
||||
if(p_player != null) // This happens sometimes, no idea why
|
||||
{
|
||||
case Settings.NotificationType.None:
|
||||
l_notify = false;
|
||||
break;
|
||||
case Settings.NotificationType.Friends:
|
||||
l_notify = (l_isFriend && ShouldNotifyInCurrentInstance());
|
||||
break;
|
||||
case Settings.NotificationType.All:
|
||||
l_notify = ShouldNotifyInCurrentInstance();
|
||||
break;
|
||||
}
|
||||
l_notify |= (l_isFriend && Settings.FriendsAlways);
|
||||
bool l_isFriend = Friends.FriendsWith(p_player.ownerId);
|
||||
bool l_notify = false;
|
||||
|
||||
if(l_notify)
|
||||
m_soundManager?.PlaySound(l_isFriend ? SoundManager.SoundType.FriendLeave : SoundManager.SoundType.PlayerLeave);
|
||||
switch(Settings.NotifyType)
|
||||
{
|
||||
case Settings.NotificationType.None:
|
||||
l_notify = false;
|
||||
break;
|
||||
case Settings.NotificationType.Friends:
|
||||
l_notify = (l_isFriend && ShouldNotifyInCurrentInstance());
|
||||
break;
|
||||
case Settings.NotificationType.All:
|
||||
l_notify = ShouldNotifyInCurrentInstance();
|
||||
break;
|
||||
}
|
||||
l_notify |= (l_isFriend && Settings.FriendsAlways);
|
||||
|
||||
if(l_notify)
|
||||
m_soundManager?.PlaySound(l_isFriend ? SoundManager.SoundType.FriendLeave : SoundManager.SoundType.PlayerLeave);
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.0.2-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PlayersInstanceNotifier</Product>
|
||||
<Version>1.0.1</Version>
|
||||
<Version>1.0.2</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
308
ml_pmc/Main.cs
308
ml_pmc/Main.cs
|
@ -1,137 +1,171 @@
|
|||
using ABI_RC.Core.Networking.IO.Social;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
public class PlayerMovementCopycat : MelonLoader.MelonMod
|
||||
{
|
||||
static PlayerMovementCopycat ms_instance = null;
|
||||
|
||||
PoseCopycat m_localCopycat = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
Settings.Init();
|
||||
ModUi.Init();
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
ModUi.CopySwitch -= this.OnTargetSelect;
|
||||
|
||||
if(m_localCopycat != null)
|
||||
UnityEngine.Object.Destroy(m_localCopycat);
|
||||
m_localCopycat = null;
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_localCopycat = PlayerSetup.Instance.gameObject.AddComponent<PoseCopycat>();
|
||||
ModUi.CopySwitch += this.OnTargetSelect;
|
||||
}
|
||||
|
||||
void OnTargetSelect(string p_id)
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
{
|
||||
if(m_localCopycat.IsActive())
|
||||
m_localCopycat.SetTarget(null);
|
||||
else
|
||||
{
|
||||
if(Friends.FriendsWith(p_id))
|
||||
{
|
||||
if(CVRPlayerManager.Instance.GetPlayerPuppetMaster(p_id, out PuppetMaster l_puppetMaster))
|
||||
{
|
||||
if(IsInSight(MovementSystem.Instance.proxyCollider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
|
||||
m_localCopycat.SetTarget(l_puppetMaster);
|
||||
else
|
||||
ModUi.ShowAlert("Selected player is too far away or obstructed");
|
||||
}
|
||||
else
|
||||
ModUi.ShowAlert("Selected player isn't connected or ready yet");
|
||||
}
|
||||
else
|
||||
ModUi.ShowAlert("Selected player isn't your friend");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsInSight(CapsuleCollider p_source, CapsuleCollider p_target, float p_limit)
|
||||
{
|
||||
bool l_result = false;
|
||||
if((p_source != null) && (p_target != null))
|
||||
{
|
||||
Ray l_ray = new Ray();
|
||||
l_ray.origin = p_source.bounds.center;
|
||||
l_ray.direction = p_target.bounds.center - l_ray.origin;
|
||||
List<RaycastHit> l_hits = Physics.RaycastAll(l_ray, p_limit).ToList();
|
||||
if(l_hits.Count > 0)
|
||||
{
|
||||
l_hits.RemoveAll(hit => hit.collider.gameObject.layer == LayerMask.NameToLayer("UI Internal")); // Somehow layer mask in RaycastAll just ignores players entirely
|
||||
l_hits.RemoveAll(hit => hit.collider.gameObject.layer == LayerMask.NameToLayer("PlayerLocal"));
|
||||
l_hits.RemoveAll(hit => hit.collider.gameObject.layer == LayerMask.NameToLayer("PlayerClone"));
|
||||
l_hits.Sort((a, b) => ((a.distance < b.distance) ? -1 : 1));
|
||||
l_result = (l_hits.First().collider.gameObject.transform.root == p_target.transform.root);
|
||||
}
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
|
||||
// Patches
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnAvatarClear();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
|
||||
void OnSetupAvatar()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnAvatarSetup();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.Networking.IO.Social;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
public class PlayerMovementCopycat : MelonLoader.MelonMod
|
||||
{
|
||||
static PlayerMovementCopycat ms_instance = null;
|
||||
|
||||
PoseCopycat m_localCopycat = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
Settings.Init();
|
||||
ModUi.Init();
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarReinitialize_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
ModUi.CopySwitch -= this.OnTargetSelect;
|
||||
|
||||
if(m_localCopycat != null)
|
||||
UnityEngine.Object.Destroy(m_localCopycat);
|
||||
m_localCopycat = null;
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_localCopycat = PlayerSetup.Instance.gameObject.AddComponent<PoseCopycat>();
|
||||
ModUi.CopySwitch += this.OnTargetSelect;
|
||||
}
|
||||
|
||||
void OnTargetSelect(string p_id)
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
{
|
||||
if(m_localCopycat.IsActive())
|
||||
m_localCopycat.SetTarget(null);
|
||||
else
|
||||
{
|
||||
if(Friends.FriendsWith(p_id))
|
||||
{
|
||||
if(CVRPlayerManager.Instance.GetPlayerPuppetMaster(p_id, out PuppetMaster l_puppetMaster))
|
||||
{
|
||||
if(IsInSight(BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
|
||||
m_localCopycat.SetTarget(l_puppetMaster);
|
||||
else
|
||||
ModUi.ShowAlert("Selected player is too far away or obstructed");
|
||||
}
|
||||
else
|
||||
ModUi.ShowAlert("Selected player isn't connected or ready yet");
|
||||
}
|
||||
else
|
||||
ModUi.ShowAlert("Selected player isn't your friend");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsInSight(CapsuleCollider p_source, CapsuleCollider p_target, float p_limit)
|
||||
{
|
||||
bool l_result = false;
|
||||
if((p_source != null) && (p_target != null))
|
||||
{
|
||||
Ray l_ray = new Ray();
|
||||
l_ray.origin = p_source.bounds.center;
|
||||
l_ray.direction = p_target.bounds.center - l_ray.origin;
|
||||
List<RaycastHit> l_hits = Physics.RaycastAll(l_ray, p_limit).ToList();
|
||||
if(l_hits.Count > 0)
|
||||
{
|
||||
l_hits.RemoveAll(hit => hit.collider.gameObject.layer == LayerMask.NameToLayer("UI Internal")); // Somehow layer mask in RaycastAll just ignores players entirely
|
||||
l_hits.RemoveAll(hit => hit.collider.gameObject.layer == LayerMask.NameToLayer("PlayerLocal"));
|
||||
l_hits.RemoveAll(hit => hit.collider.gameObject.layer == LayerMask.NameToLayer("PlayerClone"));
|
||||
l_hits.Sort((a, b) => ((a.distance < b.distance) ? -1 : 1));
|
||||
l_result = (l_hits.First().collider.gameObject.transform.root == p_target.transform.root);
|
||||
}
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
|
||||
// Patches
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnAvatarClear();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
|
||||
void OnSetupAvatar()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnAvatarSetup();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Prefix() => ms_instance?.OnPreAvatarReinitialize();
|
||||
void OnPreAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnPreAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnPostAvatarReinitialize();
|
||||
void OnPostAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnPostAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,342 +1,440 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using RootMotion.FinalIK;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class PoseCopycat : MonoBehaviour
|
||||
{
|
||||
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
|
||||
|
||||
static public PoseCopycat Instance { get; private set; } = null;
|
||||
static internal System.Action<bool> OnActivityChange;
|
||||
|
||||
Animator m_animator = null;
|
||||
VRIK m_vrIk = null;
|
||||
float m_ikWeight = 1f;
|
||||
LookAtIK m_lookAtIk = null;
|
||||
float m_lookIkWeight = 1f;
|
||||
bool m_sitting = false;
|
||||
bool m_inVr = false;
|
||||
|
||||
bool m_active = false;
|
||||
float m_distanceLimit = float.MaxValue;
|
||||
bool m_fingerTracking = false;
|
||||
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_pose;
|
||||
PuppetParser m_puppetParser = null;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
m_animator = null;
|
||||
m_vrIk = null;
|
||||
m_lookAtIk = null;
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Update()
|
||||
{
|
||||
m_sitting = (MovementSystem.Instance.lastSeat != null);
|
||||
|
||||
if(m_active)
|
||||
{
|
||||
if(m_puppetParser != null)
|
||||
{
|
||||
OverrideIK();
|
||||
|
||||
bool l_mirror = Settings.MirrorPose;
|
||||
|
||||
if(Settings.Gestures)
|
||||
{
|
||||
CVRInputManager.Instance.gestureLeft = (l_mirror ? m_puppetParser.GetRightGesture() : m_puppetParser.GetLeftGesture());
|
||||
CVRInputManager.Instance.gestureRight = (l_mirror ? m_puppetParser.GetLeftGesture() : m_puppetParser.GetRightGesture());
|
||||
}
|
||||
|
||||
if(m_puppetParser.HasFingerTracking())
|
||||
{
|
||||
m_fingerTracking = true;
|
||||
|
||||
CVRInputManager.Instance.individualFingerTracking = true;
|
||||
IKSystem.Instance.FingerSystem.controlActive = true;
|
||||
|
||||
ref readonly float[] l_curls = ref m_puppetParser.GetFingerCurls();
|
||||
ref readonly float[] l_spreads = ref m_puppetParser.GetFingerSpreads();
|
||||
|
||||
CVRInputManager.Instance.fingerCurlLeftThumb = l_curls[l_mirror ? 5 : 0];
|
||||
CVRInputManager.Instance.fingerCurlLeftIndex = l_curls[l_mirror ? 6 : 1];
|
||||
CVRInputManager.Instance.fingerCurlLeftMiddle = l_curls[l_mirror ? 7 : 2];
|
||||
CVRInputManager.Instance.fingerCurlLeftRing = l_curls[l_mirror ? 8 : 3];
|
||||
CVRInputManager.Instance.fingerCurlLeftPinky = l_curls[l_mirror ? 9 : 4];
|
||||
CVRInputManager.Instance.fingerCurlRightThumb = l_curls[l_mirror ? 0 : 5];
|
||||
CVRInputManager.Instance.fingerCurlRightIndex = l_curls[l_mirror ? 1 : 6];
|
||||
CVRInputManager.Instance.fingerCurlRightMiddle = l_curls[l_mirror ? 2 : 7];
|
||||
CVRInputManager.Instance.fingerCurlRightRing = l_curls[l_mirror ? 3 : 8];
|
||||
CVRInputManager.Instance.fingerCurlRightPinky = l_curls[l_mirror ? 4 : 9];
|
||||
|
||||
CVRInputManager.Instance.fingerSpreadLeftThumb = l_spreads[l_mirror ? 5 : 0];
|
||||
CVRInputManager.Instance.fingerSpreadLeftIndex = l_spreads[l_mirror ? 6 : 1];
|
||||
CVRInputManager.Instance.fingerSpreadLeftMiddle = l_spreads[l_mirror ? 7 : 2];
|
||||
CVRInputManager.Instance.fingerSpreadLeftRing = l_spreads[l_mirror ? 8 : 3];
|
||||
CVRInputManager.Instance.fingerSpreadLeftPinky = l_spreads[l_mirror ? 9 : 4];
|
||||
CVRInputManager.Instance.fingerSpreadRightThumb = l_spreads[l_mirror ? 0 : 5];
|
||||
CVRInputManager.Instance.fingerSpreadRightIndex = l_spreads[l_mirror ? 1 : 6];
|
||||
CVRInputManager.Instance.fingerSpreadRightMiddle = l_spreads[l_mirror ? 2 : 7];
|
||||
CVRInputManager.Instance.fingerSpreadRightRing = l_spreads[l_mirror ? 3 : 8];
|
||||
CVRInputManager.Instance.fingerSpreadRightPinky = l_spreads[l_mirror ? 4 : 9];
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_fingerTracking)
|
||||
{
|
||||
RestoreFingerTracking();
|
||||
m_fingerTracking = false;
|
||||
}
|
||||
}
|
||||
|
||||
Matrix4x4 l_offset = m_puppetParser.GetLastOffset();
|
||||
Vector3 l_pos = l_offset * ms_pointVector;
|
||||
Quaternion l_rot = l_offset.rotation;
|
||||
|
||||
l_pos.y = 0f;
|
||||
if(Settings.MirrorPosition)
|
||||
l_pos.x *= -1f;
|
||||
l_pos = Vector3.ClampMagnitude(l_pos, m_distanceLimit);
|
||||
|
||||
l_rot = Quaternion.Euler(0f, l_rot.eulerAngles.y * (Settings.MirrorRotation ? -1f : 1f), 0f);
|
||||
|
||||
Matrix4x4 l_result = PlayerSetup.Instance.transform.GetMatrix() * Matrix4x4.TRS(l_pos, l_rot, Vector3.one);
|
||||
|
||||
if(Settings.Position && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsWorldSafe() && Utils.IsCombatSafe())
|
||||
PlayerSetup.Instance.transform.position = l_result * ms_pointVector;
|
||||
|
||||
if(Settings.Rotation && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsCombatSafe())
|
||||
{
|
||||
if(m_inVr)
|
||||
{
|
||||
Vector3 l_avatarPos = PlayerSetup.Instance._avatar.transform.position;
|
||||
PlayerSetup.Instance.transform.rotation = l_result.rotation;
|
||||
Vector3 l_dif = l_avatarPos - PlayerSetup.Instance._avatar.transform.position;
|
||||
PlayerSetup.Instance.transform.position += l_dif;
|
||||
}
|
||||
else
|
||||
PlayerSetup.Instance.transform.rotation = l_result.rotation;
|
||||
}
|
||||
|
||||
if(Vector3.Distance(this.transform.position, m_puppetParser.transform.position) > m_distanceLimit)
|
||||
SetTarget(null);
|
||||
}
|
||||
else
|
||||
SetTarget(null);
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(m_active && (m_animator != null) && (m_puppetParser != null))
|
||||
{
|
||||
OverrideIK();
|
||||
|
||||
m_puppetParser.GetPose().CopyTo(ref m_pose);
|
||||
|
||||
if(Settings.MirrorPose)
|
||||
Utils.MirrorPose(ref m_pose);
|
||||
|
||||
m_poseHandler.SetHumanPose(ref m_pose);
|
||||
}
|
||||
}
|
||||
|
||||
// Patches
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
if(m_active)
|
||||
{
|
||||
RestoreIK();
|
||||
RestoreFingerTracking();
|
||||
OnActivityChange?.Invoke(false);
|
||||
}
|
||||
m_active = false;
|
||||
|
||||
m_inVr = Utils.IsInVR();
|
||||
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
m_animator = null;
|
||||
m_vrIk = null;
|
||||
m_lookAtIk = null;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
|
||||
m_distanceLimit = float.MaxValue;
|
||||
m_fingerTracking = false;
|
||||
m_pose = new HumanPose();
|
||||
}
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_animator = PlayerSetup.Instance._animator;
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
||||
if((m_animator != null) && m_animator.isHuman)
|
||||
{
|
||||
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
|
||||
if(m_vrIk != null)
|
||||
{
|
||||
m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate);
|
||||
m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate);
|
||||
}
|
||||
|
||||
if(m_lookAtIk != null)
|
||||
{
|
||||
m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate);
|
||||
m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_animator = null;
|
||||
}
|
||||
|
||||
// IK updates
|
||||
void OnVRIKPreUpdate()
|
||||
{
|
||||
if(m_active)
|
||||
{
|
||||
m_ikWeight = m_vrIk.solver.IKPositionWeight;
|
||||
m_vrIk.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
void OnVRIKPostUpdate()
|
||||
{
|
||||
if(m_active)
|
||||
m_vrIk.solver.IKPositionWeight = m_ikWeight;
|
||||
}
|
||||
|
||||
void OnLookAtIKPreUpdate()
|
||||
{
|
||||
if(m_active && !Settings.LookAtMix)
|
||||
{
|
||||
m_lookIkWeight = m_lookAtIk.solver.IKPositionWeight;
|
||||
m_lookAtIk.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
void OnLookAtIKPostUpdate()
|
||||
{
|
||||
if(m_active && !Settings.LookAtMix)
|
||||
m_lookAtIk.solver.IKPositionWeight = m_lookIkWeight;
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
public void SetTarget(PuppetMaster p_target)
|
||||
{
|
||||
if(m_animator != null)
|
||||
{
|
||||
if(!m_active)
|
||||
{
|
||||
if((p_target != null) && (p_target.animatorManager != null) && (p_target.animatorManager.animator != null) && p_target.animatorManager.animator.isHuman)
|
||||
{
|
||||
m_puppetParser = p_target.animatorManager.animator.gameObject.AddComponent<PuppetParser>();
|
||||
m_puppetParser.m_puppetMaster = p_target;
|
||||
m_distanceLimit = Utils.GetWorldMovementLimit();
|
||||
|
||||
m_active = true;
|
||||
OnActivityChange?.Invoke(m_active);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(p_target == null)
|
||||
{
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
if(!m_sitting)
|
||||
{
|
||||
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
|
||||
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
|
||||
}
|
||||
|
||||
RestoreIK();
|
||||
RestoreFingerTracking();
|
||||
m_fingerTracking = false;
|
||||
|
||||
m_active = false;
|
||||
OnActivityChange?.Invoke(m_active);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsActive() => m_active;
|
||||
public bool IsFingerTrackingActive() => m_fingerTracking;
|
||||
|
||||
void OverrideIK()
|
||||
{
|
||||
if(!BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
}
|
||||
void RestoreIK()
|
||||
{
|
||||
if(!BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 1f;
|
||||
|
||||
if(m_vrIk != null)
|
||||
m_vrIk.solver.Reset();
|
||||
}
|
||||
void RestoreFingerTracking()
|
||||
{
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue);
|
||||
IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
|
||||
|
||||
if(!CVRInputManager.Instance.individualFingerTracking)
|
||||
{
|
||||
CVRInputManager.Instance.fingerCurlLeftThumb = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftIndex = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftMiddle = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftRing = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftPinky = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightThumb = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightIndex = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightMiddle = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightRing = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightPinky = 0f;
|
||||
|
||||
CVRInputManager.Instance.fingerSpreadLeftThumb = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftIndex = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftMiddle = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftRing = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftPinky = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadRightThumb = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadRightIndex = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadRightMiddle = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadRightRing = 0.5f;
|
||||
CVRInputManager.Instance.fingerSpreadRightPinky = 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using ABI_RC.Systems.VRModeSwitch;
|
||||
using RootMotion.FinalIK;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class PoseCopycat : MonoBehaviour
|
||||
{
|
||||
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
|
||||
|
||||
static public PoseCopycat Instance { get; private set; } = null;
|
||||
static internal System.Action<bool> OnActivityChange;
|
||||
|
||||
Animator m_animator = null;
|
||||
VRIK m_vrIk = null;
|
||||
float m_ikWeight = 1f;
|
||||
LookAtIK m_lookAtIk = null;
|
||||
float m_lookIkWeight = 1f;
|
||||
bool m_sitting = false;
|
||||
bool m_inVr = false;
|
||||
|
||||
bool m_active = false;
|
||||
float m_distanceLimit = float.MaxValue;
|
||||
bool m_fingerTracking = false;
|
||||
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_pose;
|
||||
PuppetParser m_puppetParser = null;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
m_animator = null;
|
||||
m_vrIk = null;
|
||||
m_lookAtIk = null;
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Update()
|
||||
{
|
||||
m_sitting = BetterBetterCharacterController.Instance.IsSitting();
|
||||
|
||||
if(m_active)
|
||||
{
|
||||
if(m_puppetParser != null)
|
||||
{
|
||||
OverrideIK();
|
||||
|
||||
bool l_mirror = Settings.MirrorPose;
|
||||
|
||||
if(Settings.Gestures)
|
||||
{
|
||||
CVRInputManager.Instance.gestureLeft = (l_mirror ? m_puppetParser.GetRightGesture() : m_puppetParser.GetLeftGesture());
|
||||
CVRInputManager.Instance.gestureRight = (l_mirror ? m_puppetParser.GetLeftGesture() : m_puppetParser.GetRightGesture());
|
||||
}
|
||||
|
||||
if(m_puppetParser.HasFingerTracking())
|
||||
{
|
||||
m_fingerTracking = true;
|
||||
|
||||
CVRInputManager.Instance.individualFingerTracking = true;
|
||||
IKSystem.Instance.FingerSystem.controlActive = true;
|
||||
|
||||
ref readonly float[] l_curls = ref m_puppetParser.GetFingerCurls();
|
||||
ref readonly float[] l_spreads = ref m_puppetParser.GetFingerSpreads();
|
||||
|
||||
// Left hand
|
||||
CVRInputManager.Instance.finger1StretchedLeftThumb = l_curls[l_mirror ? 15 : 0];
|
||||
CVRInputManager.Instance.finger2StretchedLeftThumb = l_curls[l_mirror ? 16 : 1];
|
||||
CVRInputManager.Instance.finger3StretchedLeftThumb = l_curls[l_mirror ? 17 : 2];
|
||||
CVRInputManager.Instance.fingerSpreadLeftThumb = l_spreads[l_mirror ? 5 : 0];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftIndex = l_curls[l_mirror ? 18 : 3];
|
||||
CVRInputManager.Instance.finger2StretchedLeftIndex = l_curls[l_mirror ? 19 : 4];
|
||||
CVRInputManager.Instance.finger3StretchedLeftIndex = l_curls[l_mirror ? 20 : 5];
|
||||
CVRInputManager.Instance.fingerSpreadLeftIndex = l_spreads[l_mirror ? 6 : 1];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftMiddle = l_curls[l_mirror ? 21 : 6];
|
||||
CVRInputManager.Instance.finger2StretchedLeftMiddle = l_curls[l_mirror ? 22 : 7];
|
||||
CVRInputManager.Instance.finger3StretchedLeftMiddle = l_curls[l_mirror ? 23 : 8];
|
||||
CVRInputManager.Instance.fingerSpreadLeftMiddle = l_spreads[l_mirror ? 7 : 2];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftRing = l_curls[l_mirror ? 24 : 9];
|
||||
CVRInputManager.Instance.finger2StretchedLeftRing = l_curls[l_mirror ? 25 : 10];
|
||||
CVRInputManager.Instance.finger3StretchedLeftRing = l_curls[l_mirror ? 26 : 11];
|
||||
CVRInputManager.Instance.fingerSpreadLeftRing = l_spreads[l_mirror ? 8 : 3];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftPinky = l_curls[l_mirror ? 27 : 12];
|
||||
CVRInputManager.Instance.finger2StretchedLeftPinky = l_curls[l_mirror ? 28 : 13];
|
||||
CVRInputManager.Instance.finger3StretchedLeftPinky = l_curls[l_mirror ? 29 : 14];
|
||||
CVRInputManager.Instance.fingerSpreadLeftPinky = l_spreads[l_mirror ? 9 : 4];
|
||||
|
||||
// Right hand
|
||||
CVRInputManager.Instance.finger1StretchedRightThumb = l_curls[l_mirror ? 0 : 15];
|
||||
CVRInputManager.Instance.finger2StretchedRightThumb = l_curls[l_mirror ? 1 : 16];
|
||||
CVRInputManager.Instance.finger3StretchedRightThumb = l_curls[l_mirror ? 2 : 17];
|
||||
CVRInputManager.Instance.fingerSpreadRightThumb = l_spreads[l_mirror ? 0 : 5];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightIndex = l_curls[l_mirror ? 3 : 18];
|
||||
CVRInputManager.Instance.finger2StretchedRightIndex = l_curls[l_mirror ? 4 : 19];
|
||||
CVRInputManager.Instance.finger3StretchedRightIndex = l_curls[l_mirror ? 5 : 20];
|
||||
CVRInputManager.Instance.fingerSpreadRightIndex = l_spreads[l_mirror ? 1 : 6];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightMiddle = l_curls[l_mirror ? 6 : 21];
|
||||
CVRInputManager.Instance.finger2StretchedRightMiddle = l_curls[l_mirror ? 7 : 22];
|
||||
CVRInputManager.Instance.finger3StretchedRightMiddle = l_curls[l_mirror ? 8 : 23];
|
||||
CVRInputManager.Instance.fingerSpreadRightMiddle = l_spreads[l_mirror ? 2 : 7];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightRing = l_curls[l_mirror ? 9 : 24];
|
||||
CVRInputManager.Instance.finger2StretchedRightRing = l_curls[l_mirror ? 10 : 25];
|
||||
CVRInputManager.Instance.finger3StretchedRightRing = l_curls[l_mirror ? 11 : 26];
|
||||
CVRInputManager.Instance.fingerSpreadRightRing = l_spreads[l_mirror ? 3 : 8];
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightPinky = l_curls[l_mirror ? 12 : 27];
|
||||
CVRInputManager.Instance.finger2StretchedRightPinky = l_curls[l_mirror ? 13 : 28];
|
||||
CVRInputManager.Instance.finger3StretchedRightPinky = l_curls[l_mirror ? 14 : 29];
|
||||
CVRInputManager.Instance.fingerSpreadRightPinky = l_spreads[l_mirror ? 4 : 9];
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_fingerTracking)
|
||||
{
|
||||
RestoreFingerTracking();
|
||||
m_fingerTracking = false;
|
||||
}
|
||||
}
|
||||
|
||||
Matrix4x4 l_offset = m_puppetParser.GetLastOffset();
|
||||
Vector3 l_pos = l_offset * ms_pointVector;
|
||||
Quaternion l_rot = l_offset.rotation;
|
||||
|
||||
l_pos.y = 0f;
|
||||
if(Settings.MirrorPosition)
|
||||
l_pos.x *= -1f;
|
||||
l_pos = Vector3.ClampMagnitude(l_pos, m_distanceLimit);
|
||||
|
||||
l_rot = Quaternion.Euler(0f, l_rot.eulerAngles.y * (Settings.MirrorRotation ? -1f : 1f), 0f);
|
||||
|
||||
Matrix4x4 l_result = PlayerSetup.Instance.transform.GetMatrix() * Matrix4x4.TRS(l_pos, l_rot, Vector3.one);
|
||||
|
||||
if(Settings.Position && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsWorldSafe() && Utils.IsCombatSafe())
|
||||
PlayerSetup.Instance.transform.position = l_result * ms_pointVector;
|
||||
|
||||
if(Settings.Rotation && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsCombatSafe())
|
||||
{
|
||||
if(m_inVr)
|
||||
{
|
||||
Vector3 l_avatarPos = PlayerSetup.Instance._avatar.transform.position;
|
||||
PlayerSetup.Instance.transform.rotation = l_result.rotation;
|
||||
Vector3 l_dif = l_avatarPos - PlayerSetup.Instance._avatar.transform.position;
|
||||
PlayerSetup.Instance.transform.position += l_dif;
|
||||
}
|
||||
else
|
||||
PlayerSetup.Instance.transform.rotation = l_result.rotation;
|
||||
}
|
||||
|
||||
if(Vector3.Distance(this.transform.position, m_puppetParser.transform.position) > m_distanceLimit)
|
||||
SetTarget(null);
|
||||
}
|
||||
else
|
||||
SetTarget(null);
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(m_active && (m_animator != null) && (m_puppetParser != null))
|
||||
{
|
||||
OverrideIK();
|
||||
|
||||
m_puppetParser.GetPose().CopyTo(ref m_pose);
|
||||
|
||||
if(Settings.MirrorPose)
|
||||
Utils.MirrorPose(ref m_pose);
|
||||
|
||||
m_poseHandler.SetHumanPose(ref m_pose);
|
||||
}
|
||||
}
|
||||
|
||||
// Patches
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
if(m_active)
|
||||
{
|
||||
RestoreIK();
|
||||
RestoreFingerTracking();
|
||||
OnActivityChange?.Invoke(false);
|
||||
}
|
||||
m_active = false;
|
||||
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
m_animator = null;
|
||||
m_vrIk = null;
|
||||
m_lookAtIk = null;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
|
||||
m_distanceLimit = float.MaxValue;
|
||||
m_fingerTracking = false;
|
||||
m_pose = new HumanPose();
|
||||
}
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_inVr = Utils.IsInVR();
|
||||
m_animator = PlayerSetup.Instance._animator;
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
||||
if((m_animator != null) && m_animator.isHuman)
|
||||
{
|
||||
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
|
||||
if(m_vrIk != null)
|
||||
{
|
||||
m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate);
|
||||
m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate);
|
||||
}
|
||||
|
||||
if(m_lookAtIk != null)
|
||||
{
|
||||
m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate);
|
||||
m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_animator = null;
|
||||
}
|
||||
|
||||
internal void OnPreAvatarReinitialize()
|
||||
{
|
||||
if(m_active)
|
||||
SetTarget(null);
|
||||
}
|
||||
internal void OnPostAvatarReinitialize()
|
||||
{
|
||||
m_inVr = Utils.IsInVR();
|
||||
|
||||
// Old VRIK and LookAtIK are destroyed by game
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
||||
if(m_vrIk != null)
|
||||
{
|
||||
m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate);
|
||||
m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate);
|
||||
}
|
||||
|
||||
if(m_lookAtIk != null)
|
||||
{
|
||||
m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate);
|
||||
m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
// IK updates
|
||||
void OnVRIKPreUpdate()
|
||||
{
|
||||
if(m_active)
|
||||
{
|
||||
m_ikWeight = m_vrIk.solver.IKPositionWeight;
|
||||
m_vrIk.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
void OnVRIKPostUpdate()
|
||||
{
|
||||
if(m_active)
|
||||
m_vrIk.solver.IKPositionWeight = m_ikWeight;
|
||||
}
|
||||
|
||||
void OnLookAtIKPreUpdate()
|
||||
{
|
||||
if(m_active && !Settings.LookAtMix)
|
||||
{
|
||||
m_lookIkWeight = m_lookAtIk.solver.IKPositionWeight;
|
||||
m_lookAtIk.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
void OnLookAtIKPostUpdate()
|
||||
{
|
||||
if(m_active && !Settings.LookAtMix)
|
||||
m_lookAtIk.solver.IKPositionWeight = m_lookIkWeight;
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
public void SetTarget(PuppetMaster p_target)
|
||||
{
|
||||
if(m_animator != null)
|
||||
{
|
||||
if(!m_active)
|
||||
{
|
||||
if((p_target != null) && (p_target.animatorManager != null) && (p_target.animatorManager.animator != null) && p_target.animatorManager.animator.isHuman)
|
||||
{
|
||||
m_puppetParser = p_target.animatorManager.animator.gameObject.AddComponent<PuppetParser>();
|
||||
m_puppetParser.m_puppetMaster = p_target;
|
||||
m_distanceLimit = Utils.GetWorldMovementLimit();
|
||||
|
||||
m_active = true;
|
||||
OnActivityChange?.Invoke(m_active);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(p_target == null)
|
||||
{
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
if(!m_sitting)
|
||||
{
|
||||
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
|
||||
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
|
||||
}
|
||||
|
||||
RestoreIK();
|
||||
RestoreFingerTracking();
|
||||
m_fingerTracking = false;
|
||||
|
||||
m_active = false;
|
||||
OnActivityChange?.Invoke(m_active);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsActive() => m_active;
|
||||
public bool IsFingerTrackingActive() => m_fingerTracking;
|
||||
|
||||
void OverrideIK()
|
||||
{
|
||||
if(!BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
}
|
||||
void RestoreIK()
|
||||
{
|
||||
if(!BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 1f;
|
||||
|
||||
if(m_vrIk != null)
|
||||
m_vrIk.solver.Reset();
|
||||
}
|
||||
void RestoreFingerTracking()
|
||||
{
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue);
|
||||
IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
|
||||
|
||||
if(!CVRInputManager.Instance.individualFingerTracking)
|
||||
{
|
||||
// Left hand
|
||||
CVRInputManager.Instance.finger1StretchedLeftThumb = -0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedLeftThumb = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedLeftThumb = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftThumb = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftIndex = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedLeftIndex = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedLeftIndex = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftIndex = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftMiddle = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedLeftMiddle = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedLeftMiddle = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftMiddle = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftRing = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedLeftRing = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedLeftRing = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftRing = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedLeftPinky = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedLeftPinky = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedLeftPinky = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadLeftPinky = 0f;
|
||||
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedLeftThumb = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedLeftIndex = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedLeftMiddle = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedLeftRing = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedLeftPinky = 0f;
|
||||
|
||||
// Right hand
|
||||
CVRInputManager.Instance.finger1StretchedRightThumb = -0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedRightThumb = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedRightThumb = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadRightThumb = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightIndex = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedRightIndex = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedRightIndex = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadRightIndex = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightMiddle = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedRightMiddle = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedRightMiddle = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadRightMiddle = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightRing = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedRightRing = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedRightRing = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadRightRing = 0f;
|
||||
|
||||
CVRInputManager.Instance.finger1StretchedRightPinky = 0.5f;
|
||||
CVRInputManager.Instance.finger2StretchedRightPinky = 0.7f;
|
||||
CVRInputManager.Instance.finger3StretchedRightPinky = 0.7f;
|
||||
CVRInputManager.Instance.fingerSpreadRightPinky = 0f;
|
||||
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedRightThumb = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedRightIndex = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedRightMiddle = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedRightRing = 0f;
|
||||
CVRInputManager.Instance.fingerFullCurlNormalizedRightPinky = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.0.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.0.5-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(3)]
|
||||
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
|
||||
|
|
|
@ -1,108 +1,136 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class PuppetParser : MonoBehaviour
|
||||
{
|
||||
internal PuppetMaster m_puppetMaster = null;
|
||||
Animator m_animator = null;
|
||||
AnimatorCullingMode m_cullMode;
|
||||
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_pose;
|
||||
|
||||
Matrix4x4 m_matrix = Matrix4x4.identity;
|
||||
Matrix4x4 m_offset = Matrix4x4.identity;
|
||||
|
||||
bool m_sitting = false;
|
||||
float m_leftGesture = 0f;
|
||||
float m_rightGesture = 0f;
|
||||
bool m_fingerTracking = false;
|
||||
readonly float[] m_fingerCurls = null;
|
||||
readonly float[] m_fingerSpreads = null;
|
||||
|
||||
internal PuppetParser()
|
||||
{
|
||||
m_fingerCurls = new float[10];
|
||||
m_fingerSpreads = new float[10];
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
m_animator = this.GetComponent<Animator>();
|
||||
m_cullMode = m_animator.cullingMode;
|
||||
m_animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
|
||||
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
m_matrix = this.transform.GetMatrix();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
m_puppetMaster = null;
|
||||
if(m_animator != null)
|
||||
m_animator.cullingMode = m_cullMode;
|
||||
m_animator = null;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(m_puppetMaster != null)
|
||||
{
|
||||
m_sitting = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorSitting;
|
||||
m_leftGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureLeft;
|
||||
m_rightGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureRight;
|
||||
m_fingerTracking = m_puppetMaster.PlayerAvatarMovementDataInput.IndexUseIndividualFingers;
|
||||
if(m_fingerTracking)
|
||||
{
|
||||
m_fingerCurls[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumbCurl;
|
||||
m_fingerCurls[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndexCurl;
|
||||
m_fingerCurls[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddleCurl;
|
||||
m_fingerCurls[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRingCurl;
|
||||
m_fingerCurls[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinkyCurl;
|
||||
m_fingerCurls[5] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumbCurl;
|
||||
m_fingerCurls[6] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndexCurl;
|
||||
m_fingerCurls[7] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddleCurl;
|
||||
m_fingerCurls[8] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRingCurl;
|
||||
m_fingerCurls[9] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinkyCurl;
|
||||
|
||||
m_fingerSpreads[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumbSpread;
|
||||
m_fingerSpreads[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndexSpread;
|
||||
m_fingerSpreads[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddleSpread;
|
||||
m_fingerSpreads[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRingSpread;
|
||||
m_fingerSpreads[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinkySpread;
|
||||
m_fingerSpreads[5] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumbSpread;
|
||||
m_fingerSpreads[6] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndexSpread;
|
||||
m_fingerSpreads[7] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddleSpread;
|
||||
m_fingerSpreads[8] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRingSpread;
|
||||
m_fingerSpreads[9] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinkySpread;
|
||||
}
|
||||
|
||||
Matrix4x4 l_current = this.transform.GetMatrix();
|
||||
m_offset = m_matrix.inverse * l_current;
|
||||
m_matrix = l_current;
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if((m_animator != null) && (m_poseHandler != null))
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
}
|
||||
|
||||
public ref HumanPose GetPose() => ref m_pose;
|
||||
public ref Matrix4x4 GetLastOffset() => ref m_offset;
|
||||
public bool IsSitting() => m_sitting;
|
||||
public float GetLeftGesture() => m_leftGesture;
|
||||
public float GetRightGesture() => m_rightGesture;
|
||||
public bool HasFingerTracking() => m_fingerTracking;
|
||||
public ref readonly float[] GetFingerCurls() => ref m_fingerCurls;
|
||||
public ref readonly float[] GetFingerSpreads() => ref m_fingerSpreads;
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.Player;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class PuppetParser : MonoBehaviour
|
||||
{
|
||||
internal PuppetMaster m_puppetMaster = null;
|
||||
Animator m_animator = null;
|
||||
AnimatorCullingMode m_cullMode;
|
||||
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_pose;
|
||||
|
||||
Matrix4x4 m_matrix = Matrix4x4.identity;
|
||||
Matrix4x4 m_offset = Matrix4x4.identity;
|
||||
|
||||
bool m_sitting = false;
|
||||
float m_leftGesture = 0f;
|
||||
float m_rightGesture = 0f;
|
||||
bool m_fingerTracking = false;
|
||||
readonly float[] m_fingerCurls = null;
|
||||
readonly float[] m_fingerSpreads = null;
|
||||
|
||||
internal PuppetParser()
|
||||
{
|
||||
m_fingerCurls = new float[30];
|
||||
m_fingerSpreads = new float[10];
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
m_animator = this.GetComponent<Animator>();
|
||||
m_cullMode = m_animator.cullingMode;
|
||||
m_animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
|
||||
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
m_matrix = this.transform.GetMatrix();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
m_puppetMaster = null;
|
||||
if(m_animator != null)
|
||||
m_animator.cullingMode = m_cullMode;
|
||||
m_animator = null;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(m_puppetMaster != null)
|
||||
{
|
||||
m_sitting = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorSitting;
|
||||
m_leftGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureLeft;
|
||||
m_rightGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureRight;
|
||||
m_fingerTracking = m_puppetMaster.PlayerAvatarMovementDataInput.UseIndividualFingers;
|
||||
if(m_fingerTracking)
|
||||
{
|
||||
m_fingerCurls[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb1Stretched;
|
||||
m_fingerCurls[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb2Stretched;
|
||||
m_fingerCurls[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb3Stretched;
|
||||
m_fingerSpreads[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumbSpread;
|
||||
|
||||
m_fingerCurls[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex1Stretched;
|
||||
m_fingerCurls[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex2Stretched;
|
||||
m_fingerCurls[5] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex3Stretched;
|
||||
m_fingerSpreads[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndexSpread;
|
||||
|
||||
m_fingerCurls[6] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle1Stretched;
|
||||
m_fingerCurls[7] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle2Stretched;
|
||||
m_fingerCurls[8] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle3Stretched;
|
||||
m_fingerSpreads[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddleSpread;
|
||||
|
||||
m_fingerCurls[9] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing1Stretched;
|
||||
m_fingerCurls[10] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing2Stretched;
|
||||
m_fingerCurls[11] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing3Stretched;
|
||||
m_fingerSpreads[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRingSpread;
|
||||
|
||||
m_fingerCurls[12] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky1Stretched;
|
||||
m_fingerCurls[13] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky2Stretched;
|
||||
m_fingerCurls[14] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky3Stretched;
|
||||
m_fingerSpreads[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinkySpread;
|
||||
|
||||
m_fingerCurls[15] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb1Stretched;
|
||||
m_fingerCurls[16] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb2Stretched;
|
||||
m_fingerCurls[17] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb3Stretched;
|
||||
m_fingerSpreads[5] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumbSpread;
|
||||
|
||||
m_fingerCurls[18] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex1Stretched;
|
||||
m_fingerCurls[19] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex2Stretched;
|
||||
m_fingerCurls[20] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex3Stretched;
|
||||
m_fingerSpreads[6] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndexSpread;
|
||||
|
||||
m_fingerCurls[21] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle1Stretched;
|
||||
m_fingerCurls[22] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle2Stretched;
|
||||
m_fingerCurls[23] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle3Stretched;
|
||||
m_fingerSpreads[7] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddleSpread;
|
||||
|
||||
m_fingerCurls[24] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing1Stretched;
|
||||
m_fingerCurls[25] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing2Stretched;
|
||||
m_fingerCurls[26] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing3Stretched;
|
||||
m_fingerSpreads[8] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRingSpread;
|
||||
|
||||
m_fingerCurls[27] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky1Stretched;
|
||||
m_fingerCurls[28] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky2Stretched;
|
||||
m_fingerCurls[29] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky3Stretched;
|
||||
m_fingerSpreads[9] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinkySpread;
|
||||
}
|
||||
|
||||
Matrix4x4 l_current = this.transform.GetMatrix();
|
||||
m_offset = m_matrix.inverse * l_current;
|
||||
m_matrix = l_current;
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if((m_animator != null) && (m_poseHandler != null))
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
}
|
||||
|
||||
public ref HumanPose GetPose() => ref m_pose;
|
||||
public ref Matrix4x4 GetLastOffset() => ref m_offset;
|
||||
public bool IsSitting() => m_sitting;
|
||||
public float GetLeftGesture() => m_leftGesture;
|
||||
public float GetRightGesture() => m_rightGesture;
|
||||
public bool HasFingerTracking() => m_fingerTracking;
|
||||
public ref readonly float[] GetFingerCurls() => ref m_fingerCurls;
|
||||
public ref readonly float[] GetFingerSpreads() => ref m_fingerSpreads;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace ml_pmc
|
|||
};
|
||||
static readonly int[] ms_centralMuscles = new int[] { 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 18, 20 };
|
||||
|
||||
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
|
||||
public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index));
|
||||
|
||||
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PlayerMovementCopycat</Product>
|
||||
<Version>1.0.4</Version>
|
||||
<Version>1.0.5</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
|
@ -45,6 +45,11 @@
|
|||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="ECM2">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\ECM2.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
|
|
30
ml_prm/GravityInfluencer.cs
Normal file
30
ml_prm/GravityInfluencer.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Systems.Gravity;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class GravityInfluencer : MonoBehaviour
|
||||
{
|
||||
Rigidbody m_rigidBody = null;
|
||||
PhysicsInfluencer m_physicsInfluencer = null;
|
||||
bool m_activeGravity = true;
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_rigidBody = this.GetComponent<Rigidbody>();
|
||||
m_physicsInfluencer = this.GetComponent<PhysicsInfluencer>();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
m_rigidBody.useGravity = false;
|
||||
if(m_activeGravity && ((m_physicsInfluencer == null) || !m_physicsInfluencer.enableInfluence || !m_physicsInfluencer.GetSubmerged()))
|
||||
m_rigidBody.AddForce(BetterBetterCharacterController.Instance.GravityResult.AppliedGravity * m_rigidBody.mass);
|
||||
}
|
||||
|
||||
public void SetActiveGravity(bool p_state) => m_activeGravity = p_state;
|
||||
}
|
||||
}
|
|
@ -4,8 +4,9 @@ using ABI_RC.Core.InteractionSystem;
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Util.AssetFiltering;
|
||||
using ABI_RC.Systems.Camera.VisualMods;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -15,6 +16,8 @@ namespace ml_prm
|
|||
{
|
||||
public class PlayerRagdollMod : MelonLoader.MelonMod
|
||||
{
|
||||
static readonly Type[] ms_teleportTypes = { typeof(UnityEngine.Vector3), typeof(bool), typeof(bool), typeof(UnityEngine.Quaternion?) };
|
||||
|
||||
static PlayerRagdollMod ms_instance = null;
|
||||
|
||||
RagdollController m_localController = null;
|
||||
|
@ -37,6 +40,11 @@ namespace ml_prm
|
|||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnAvatarReinitialize_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
null,
|
||||
|
@ -63,19 +71,13 @@ namespace ml_prm
|
|||
null
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(MovementSystem).GetMethod(nameof(MovementSystem.ChangeFlight)),
|
||||
typeof(BetterBetterCharacterController).GetMethod(nameof(BetterBetterCharacterController.ChangeFlight)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnChangeFlight_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(MovementSystem).GetMethod(nameof(MovementSystem.TeleportToPosRot)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnPlayerTeleport_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(DroneMode).GetMethod(nameof(DroneMode.Disable)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnDroneModeDisable_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
typeof(IKSystem).GetMethod("OnPreSolverUpdateActiveOffset", BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnOffsetUpdate_Prefix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
// Whitelist the toggle script
|
||||
|
@ -140,6 +142,34 @@ namespace ml_prm
|
|||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Prefix() => ms_instance?.OnPreAvatarReinitialize();
|
||||
void OnPreAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnPreAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnPostAvatarReinitialize();
|
||||
void OnPostAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnPostAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupIKScaling_Postfix(ref UnityEngine.Vector3 ___scaleDifference) => ms_instance?.OnSetupIKScaling(___scaleDifference.y);
|
||||
void OnSetupIKScaling(float p_scaleDifference)
|
||||
{
|
||||
|
@ -228,32 +258,20 @@ namespace ml_prm
|
|||
}
|
||||
}
|
||||
|
||||
static void OnPlayerTeleport_Postfix() => ms_instance?.OnPlayerTeleport();
|
||||
void OnPlayerTeleport()
|
||||
static bool OnOffsetUpdate_Prefix(ref IKSystem __instance) => ms_instance.OnOffsetUpdate(__instance);
|
||||
bool OnOffsetUpdate(IKSystem p_instance)
|
||||
{
|
||||
bool l_result = true;
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnPlayerTeleport();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnDroneModeDisable_Postfix() => ms_instance?.OnDroneModeDisable();
|
||||
void OnDroneModeDisable()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnDroneModeDisable();
|
||||
l_result = !m_localController.ShoudlDisableHeadOffset();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,19 +90,19 @@ namespace ml_prm
|
|||
ms_uiElements.Add(l_modCategory.AddToggle("Fall damage", "Enable ragdoll when falling from height", Settings.FallDamage));
|
||||
(ms_uiElements[(int)UiIndex.FallDamage] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.FallDamage, state);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Settings.VelocityMultiplier, 1f, 50f));
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Settings.VelocityMultiplier, 1f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.VelocityMultiplier, value);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Movement drag", "Movement resistance", Settings.MovementDrag, 0f, 50f));
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Movement drag", "Movement resistance", Settings.MovementDrag, 0f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.MovementDrag, value);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Angular movement drag", "Rotation movement resistance", Settings.AngularDrag, 0f, 50f));
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Angular movement drag", "Rotation movement resistance", Settings.AngularDrag, 0f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.AngularDrag, value);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", Settings.RecoverDelay, 1f, 10f));
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", Settings.RecoverDelay, 1f, 10f));
|
||||
(ms_uiElements[(int)UiIndex.RecoverDelay] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.RecoverDelay, value);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Fall limit", "Height limit for fall damage", Settings.FallLimit, 0f, 100f));
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Fall limit", "Height limit for fall damage", Settings.FallLimit, 0f, 100f));
|
||||
(ms_uiElements[(int)UiIndex.FallLimit] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.FallLimit, value);
|
||||
|
||||
l_modCategory.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += Reset;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.1.3-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(2)]
|
||||
[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.Camera;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using RootMotion.Dynamics;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Collections;
|
||||
|
@ -21,6 +20,7 @@ namespace ml_prm
|
|||
|
||||
public static RagdollController Instance { get; private set; } = null;
|
||||
|
||||
bool m_inVR = false;
|
||||
VRIK m_vrIK = null;
|
||||
bool m_applyHipsPosition = false;
|
||||
bool m_applyHipsRotation = false;
|
||||
|
@ -36,12 +36,14 @@ namespace ml_prm
|
|||
readonly List<System.Tuple<Transform, Transform>> m_boneLinks = null;
|
||||
readonly List<System.Tuple<CharacterJoint, Vector3>> m_jointAnchors = null;
|
||||
readonly List<PhysicsInfluencer> m_physicsInfluencers = null;
|
||||
readonly List<GravityInfluencer> m_gravityInfluencers = null;
|
||||
|
||||
bool m_avatarReady = false;
|
||||
Coroutine m_initCoroutine = null;
|
||||
Vector3 m_lastPosition = Vector3.zero;
|
||||
Vector3 m_velocity = Vector3.zero;
|
||||
Vector3 m_ragdollLastPos = Vector3.zero;
|
||||
bool m_wasSwimming = false;
|
||||
|
||||
RagdollToggle m_avatarRagdollToggle = null;
|
||||
RagdollTrigger m_ragdollTrigger = null;
|
||||
|
@ -62,6 +64,7 @@ namespace ml_prm
|
|||
m_boneLinks = new List<System.Tuple<Transform, Transform>>();
|
||||
m_jointAnchors = new List<System.Tuple<CharacterJoint, Vector3>>();
|
||||
m_physicsInfluencers = new List<PhysicsInfluencer>();
|
||||
m_gravityInfluencers = new List<GravityInfluencer>();
|
||||
}
|
||||
|
||||
// Unity events
|
||||
|
@ -82,7 +85,7 @@ namespace ml_prm
|
|||
m_puppetRoot.localPosition = Vector3.zero;
|
||||
m_puppetRoot.localRotation = Quaternion.identity;
|
||||
|
||||
m_ragdollTrigger = MovementSystem.Instance.proxyCollider.gameObject.AddComponent<RagdollTrigger>();
|
||||
m_ragdollTrigger = BetterBetterCharacterController.Instance.NonKinematicProxy.gameObject.AddComponent<RagdollTrigger>();
|
||||
m_ragdollTrigger.enabled = false;
|
||||
|
||||
Settings.MovementDragChange += this.OnMovementDragChange;
|
||||
|
@ -92,6 +95,8 @@ namespace ml_prm
|
|||
Settings.BouncinessChange += this.OnPhysicsMaterialChange;
|
||||
Settings.BuoyancyChange += this.OnBuoyancyChange;
|
||||
Settings.FallDamageChange += this.OnFallDamageChange;
|
||||
|
||||
BetterBetterCharacterController.OnTeleport.AddListener(this.OnPlayerTeleport);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
|
@ -106,6 +111,7 @@ namespace ml_prm
|
|||
if(m_puppetRoot != null)
|
||||
Object.Destroy(m_puppetRoot);
|
||||
m_puppetRoot = null;
|
||||
|
||||
m_puppet = null;
|
||||
m_rigidBodies.Clear();
|
||||
m_colliders.Clear();
|
||||
|
@ -129,14 +135,16 @@ namespace ml_prm
|
|||
Settings.BouncinessChange -= this.OnPhysicsMaterialChange;
|
||||
Settings.BuoyancyChange -= this.OnBuoyancyChange;
|
||||
Settings.FallDamageChange -= this.OnFallDamageChange;
|
||||
|
||||
BetterBetterCharacterController.OnTeleport.RemoveListener(this.OnPlayerTeleport);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(m_avatarReady && !m_enabled && Settings.FallDamage && !MovementSystem.Instance.flying)
|
||||
if(m_avatarReady && !m_enabled && Settings.FallDamage && !BetterBetterCharacterController.Instance.IsFlying())
|
||||
{
|
||||
bool l_grounded = MovementSystem.Instance.IsGroundedRaw();
|
||||
bool l_inWater = MovementSystem.Instance.GetSubmerged();
|
||||
bool l_grounded = BetterBetterCharacterController.Instance.IsGrounded();
|
||||
bool l_inWater = BetterBetterCharacterController.Instance.IsInWater();
|
||||
if(m_inAir && l_grounded && !l_inWater && (m_inAirDistance > Settings.FallLimit))
|
||||
{
|
||||
m_inAirDistance = 0f;
|
||||
|
@ -151,12 +159,6 @@ namespace ml_prm
|
|||
if(m_avatarReady && m_enabled)
|
||||
{
|
||||
m_inAirDistance = 0f;
|
||||
|
||||
Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
|
||||
PlayerSetup.Instance.transform.position += l_dif;
|
||||
m_puppetReferences.hips.position -= l_dif;
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
}
|
||||
|
||||
|
@ -166,13 +168,13 @@ namespace ml_prm
|
|||
m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
|
||||
if(m_inAir)
|
||||
{
|
||||
m_inAirDistance += (m_lastPosition - l_pos).y;
|
||||
m_inAirDistance += (Quaternion.Inverse(PlayerSetup.Instance.transform.rotation) * (m_lastPosition - l_pos)).y;
|
||||
m_inAirDistance = Mathf.Clamp(m_inAirDistance, 0f, float.MaxValue);
|
||||
}
|
||||
|
||||
m_lastPosition = l_pos;
|
||||
|
||||
if(!m_reachedGround && MovementSystem.Instance.IsGrounded())
|
||||
if(!m_reachedGround && BetterBetterCharacterController.Instance.IsOnGround())
|
||||
{
|
||||
m_groundedTime += Time.deltaTime;
|
||||
if(m_groundedTime >= 0.25f)
|
||||
|
@ -196,13 +198,24 @@ namespace ml_prm
|
|||
if((m_ragdollTrigger != null) && m_ragdollTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction)
|
||||
SwitchRagdoll();
|
||||
|
||||
if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.isGameMenuOpen())
|
||||
if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.IsAnyMenuOpen)
|
||||
SwitchRagdoll();
|
||||
|
||||
if(m_avatarReady && m_enabled && CVRInputManager.Instance.jump && Settings.JumpRecover)
|
||||
SwitchRagdoll();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(m_avatarReady && m_enabled)
|
||||
{
|
||||
Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
|
||||
PlayerSetup.Instance.transform.position += l_dif;
|
||||
m_puppetReferences.hips.position -= l_dif;
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(m_avatarReady)
|
||||
|
@ -223,6 +236,8 @@ namespace ml_prm
|
|||
// Game events
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
if(m_initCoroutine != null)
|
||||
{
|
||||
StopCoroutine(m_initCoroutine);
|
||||
|
@ -257,16 +272,20 @@ namespace ml_prm
|
|||
m_boneLinks.Clear();
|
||||
m_jointAnchors.Clear();
|
||||
m_physicsInfluencers.Clear();
|
||||
m_gravityInfluencers.Clear();
|
||||
m_reachedGround = true;
|
||||
m_groundedTime = 0f;
|
||||
m_downTime = float.MinValue;
|
||||
m_puppetRoot.localScale = Vector3.one;
|
||||
m_inAir = false;
|
||||
m_inAirDistance = 0f;
|
||||
m_wasSwimming = false;
|
||||
}
|
||||
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
if(PlayerSetup.Instance._animator.isHuman)
|
||||
{
|
||||
BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator);
|
||||
|
@ -322,9 +341,13 @@ namespace ml_prm
|
|||
l_body.isKinematic = true;
|
||||
l_body.angularDrag = Settings.AngularDrag;
|
||||
l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
|
||||
l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity);
|
||||
l_body.useGravity = false;
|
||||
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
||||
l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
|
||||
|
||||
GravityInfluencer l_gravInfluencer = l_body.gameObject.AddComponent<GravityInfluencer>();
|
||||
l_gravInfluencer.SetActiveGravity((!Utils.IsWorldSafe() || Settings.Gravity));
|
||||
m_gravityInfluencers.Add(l_gravInfluencer);
|
||||
}
|
||||
|
||||
CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();
|
||||
|
@ -338,9 +361,12 @@ namespace ml_prm
|
|||
Collider l_collider = l_puppetTransforms[i].GetComponent<Collider>();
|
||||
if(l_collider != null)
|
||||
{
|
||||
Physics.IgnoreCollision(l_collider, MovementSystem.Instance.controller, true);
|
||||
Physics.IgnoreCollision(l_collider, MovementSystem.Instance.proxyCollider, true);
|
||||
Physics.IgnoreCollision(l_collider, MovementSystem.Instance.forceCollider, true);
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.Collider, true);
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, true);
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.NonKinematicProxy.Collider, true);
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.SphereProxy.Collider, true);
|
||||
BetterBetterCharacterController.Instance.IgnoreCollision(l_collider, true);
|
||||
|
||||
l_collider.sharedMaterial = m_physicsMaterial;
|
||||
l_collider.material = m_physicsMaterial;
|
||||
m_colliders.Add(l_collider);
|
||||
|
@ -355,6 +381,7 @@ namespace ml_prm
|
|||
l_physicsInfluencer.fluidAngularDrag = 1f;
|
||||
l_physicsInfluencer.enableBuoyancy = true;
|
||||
l_physicsInfluencer.enableInfluence = false;
|
||||
l_physicsInfluencer.forceAlignUpright = false;
|
||||
float mass = l_body.mass;
|
||||
l_physicsInfluencer.UpdateDensity();
|
||||
l_body.mass = mass;
|
||||
|
@ -402,6 +429,24 @@ namespace ml_prm
|
|||
OnAngularDragChange(Settings.AngularDrag);
|
||||
}
|
||||
|
||||
internal void OnPreAvatarReinitialize()
|
||||
{
|
||||
if(m_avatarReady && m_enabled)
|
||||
{
|
||||
m_forcedSwitch = true;
|
||||
SwitchRagdoll();
|
||||
m_forcedSwitch = false;
|
||||
}
|
||||
}
|
||||
internal void OnPostAvatarReinitialize()
|
||||
{
|
||||
m_inVR = Utils.IsInVR();
|
||||
m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
|
||||
if(m_vrIK != null)
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
|
||||
internal void OnAvatarScaling(float p_scaleDifference)
|
||||
{
|
||||
if(m_puppetRoot != null)
|
||||
|
@ -460,7 +505,7 @@ namespace ml_prm
|
|||
|
||||
internal void OnChangeFlight()
|
||||
{
|
||||
if(m_avatarReady && m_enabled && MovementSystem.Instance.flying)
|
||||
if(m_avatarReady && m_enabled && BetterBetterCharacterController.Instance.IsFlying())
|
||||
{
|
||||
m_forcedSwitch = true;
|
||||
SwitchRagdoll();
|
||||
|
@ -470,21 +515,22 @@ namespace ml_prm
|
|||
}
|
||||
}
|
||||
|
||||
internal void OnPlayerTeleport()
|
||||
void OnPlayerTeleport(BetterBetterCharacterController.PlayerMoveOffset p_offset)
|
||||
{
|
||||
ResetStates();
|
||||
try
|
||||
{
|
||||
ResetStates();
|
||||
|
||||
if(m_avatarReady && m_enabled)
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
if(m_avatarReady && m_enabled)
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnDroneModeDisable()
|
||||
{
|
||||
if(m_avatarReady && m_enabled)
|
||||
MovementSystem.Instance.canRot = false;
|
||||
}
|
||||
|
||||
// IK updates
|
||||
// VRIK updates
|
||||
void OnIKPostUpdate()
|
||||
{
|
||||
if(!m_enabled)
|
||||
|
@ -529,10 +575,10 @@ namespace ml_prm
|
|||
if(m_avatarReady)
|
||||
{
|
||||
bool l_gravity = (!Utils.IsWorldSafe() || p_state);
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
l_body.useGravity = l_gravity;
|
||||
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
||||
l_influencer.enabled = l_gravity;
|
||||
foreach(GravityInfluencer l_influencer in m_gravityInfluencers)
|
||||
l_influencer.SetActiveGravity(l_gravity);
|
||||
|
||||
if(!l_gravity)
|
||||
{
|
||||
|
@ -584,10 +630,12 @@ namespace ml_prm
|
|||
{
|
||||
if(CanRagdoll())
|
||||
{
|
||||
if(MovementSystem.Instance.flying)
|
||||
MovementSystem.Instance.ChangeFlight(false);
|
||||
MovementSystem.Instance.SetImmobilized(true);
|
||||
MovementSystem.Instance.ClearFluidVolumes();
|
||||
m_wasSwimming = BetterBetterCharacterController.Instance.IsSwimming();
|
||||
|
||||
if(BetterBetterCharacterController.Instance.IsFlying())
|
||||
BetterBetterCharacterController.Instance.ChangeFlight(false,true);
|
||||
BetterBetterCharacterController.Instance.SetImmobilized(true);
|
||||
BetterBetterCharacterController.Instance.ClearFluidVolumes();
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
|
||||
IKSystem.Instance.applyOriginalHipPosition = true;
|
||||
|
@ -631,13 +679,13 @@ namespace ml_prm
|
|||
{
|
||||
if(CanUnragdoll())
|
||||
{
|
||||
MovementSystem.Instance.TeleportTo(m_puppetReferences.hips.position, new Vector3(0f, PlayerSetup.Instance.GetActiveCamera().transform.rotation.eulerAngles.y, 0f));
|
||||
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false);
|
||||
TryRestoreMovement();
|
||||
if(!Utils.IsWorldSafe())
|
||||
{
|
||||
Vector3 l_vec = MovementSystem.Instance.GetAppliedGravity();
|
||||
Vector3 l_vec = BetterBetterCharacterController.Instance.GetVelocity();
|
||||
l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
|
||||
MovementSystem.Instance.SetAppliedGravity(l_vec);
|
||||
BetterBetterCharacterController.Instance.SetVelocity(l_vec);
|
||||
}
|
||||
BodySystem.TrackingPositionWeight = 1f;
|
||||
IKSystem.Instance.applyOriginalHipPosition = m_applyHipsPosition;
|
||||
|
@ -666,6 +714,10 @@ namespace ml_prm
|
|||
OnMovementDragChange(Settings.MovementDrag);
|
||||
OnAngularDragChange(Settings.AngularDrag);
|
||||
|
||||
// Restore movement if was ragdolled in water and left it
|
||||
if(m_wasSwimming)
|
||||
BetterBetterCharacterController.Instance.SetMovementMode(ECM2.Character.MovementMode.Swimming);
|
||||
|
||||
m_enabled = false;
|
||||
}
|
||||
}
|
||||
|
@ -698,7 +750,7 @@ namespace ml_prm
|
|||
{
|
||||
bool l_result = m_reachedGround;
|
||||
l_result &= !BodySystem.isCalibrating;
|
||||
l_result &= (MovementSystem.Instance.lastSeat == null);
|
||||
l_result &= !BetterBetterCharacterController.Instance.IsSitting();
|
||||
l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
|
||||
return (l_result || m_forcedSwitch);
|
||||
}
|
||||
|
@ -710,18 +762,19 @@ namespace ml_prm
|
|||
return (l_result || m_forcedSwitch);
|
||||
}
|
||||
|
||||
internal bool ShoudlDisableHeadOffset()
|
||||
{
|
||||
return (m_enabled && (m_vrIK != null));
|
||||
}
|
||||
|
||||
static void TryRestoreMovement()
|
||||
{
|
||||
bool l_state = true;
|
||||
l_state &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
|
||||
l_state &= (MovementSystem.Instance.lastSeat == null);
|
||||
l_state &= !BetterBetterCharacterController.Instance.IsSitting();
|
||||
|
||||
if(l_state)
|
||||
{
|
||||
MovementSystem.Instance.SetImmobilized(false);
|
||||
if(PortableCamera.Instance.CheckModActive(typeof(ABI_RC.Systems.Camera.VisualMods.DroneMode)))
|
||||
MovementSystem.Instance.canRot = false;
|
||||
}
|
||||
BetterBetterCharacterController.Instance.SetImmobilized(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
@ -9,14 +9,12 @@ namespace ml_prm
|
|||
{
|
||||
static class Utils
|
||||
{
|
||||
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_appliedGravity = typeof(MovementSystem).GetField("_appliedGravity", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_touchingVolumes = typeof(MovementSystem).GetField("_touchingVolumes", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_touchingVolumes = typeof(BetterBetterCharacterController).GetField("_currentlyTouchingFluidVolumes", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_referencePoints = typeof(PhysicsInfluencer).GetField("_referencePoints", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_influencerTouchingVolumes = typeof(PhysicsInfluencer).GetField("_touchingVolumes", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_influencerSubmergedColliders = typeof(PhysicsInfluencer).GetField("_submergedColliders", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
|
||||
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
|
||||
public static float GetWorldMovementLimit()
|
||||
{
|
||||
|
@ -31,10 +29,7 @@ namespace ml_prm
|
|||
return l_result;
|
||||
}
|
||||
|
||||
public static bool IsGroundedRaw(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(p_instance);
|
||||
public static Vector3 GetAppliedGravity(this MovementSystem p_instance) => (Vector3)ms_appliedGravity.GetValue(p_instance);
|
||||
public static void SetAppliedGravity(this MovementSystem p_instance, Vector3 p_vec) => ms_appliedGravity.SetValue(p_instance, p_vec);
|
||||
public static void ClearFluidVolumes(this MovementSystem p_instance) => (ms_touchingVolumes.GetValue(p_instance) as List<FluidVolume>)?.Clear();
|
||||
public static void ClearFluidVolumes(this BetterBetterCharacterController p_instance) => (ms_touchingVolumes.GetValue(p_instance) as List<FluidVolume>)?.Clear();
|
||||
|
||||
public static void CopyGlobal(this Transform p_source, Transform p_target)
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PlayerRagdollMod</PackageId>
|
||||
<Version>1.1.2</Version>
|
||||
<Version>1.1.3</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PlayerRagdollMod</Product>
|
||||
|
@ -41,6 +41,11 @@
|
|||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="ECM2">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\ECM2.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.0.1-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>ViveExtendedInput</PackageId>
|
||||
<Version>1.0.0</Version>
|
||||
<Version>1.0.1</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>ViveExtendedInput</Product>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue