mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Scaled locomotion steps
Funny C# properties Minor fixes
This commit is contained in:
parent
fc60219a4e
commit
28aca1bb49
11 changed files with 343 additions and 410 deletions
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@ -37,6 +37,7 @@ namespace ml_lme
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bool m_leftTargetActive = false;
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bool m_rightTargetActive = false;
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// Unity events
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void Start()
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{
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m_inVR = Utils.IsInVR();
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@ -51,51 +52,20 @@ namespace ml_lme
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m_rightHandTarget.localPosition = Vector3.zero;
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m_rightHandTarget.localRotation = Quaternion.identity;
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Settings.EnabledChange += this.SetEnabled;
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Settings.FingersOnlyChange += this.SetFingersOnly;
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Settings.TrackElbowsChange += this.SetTrackElbows;
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Settings.EnabledChange += this.OnEnabledChange;
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Settings.FingersOnlyChange += this.OnFingersOnlyChange;
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Settings.TrackElbowsChange += this.OnTrackElbowsChange;
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SetEnabled(Settings.Enabled);
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SetFingersOnly(Settings.FingersOnly);
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SetTrackElbows(Settings.TrackElbows);
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OnEnabledChange(Settings.Enabled);
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OnFingersOnlyChange(Settings.FingersOnly);
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OnTrackElbowsChange(Settings.TrackElbows);
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}
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void OnDestroy()
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{
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Settings.EnabledChange -= this.SetEnabled;
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Settings.FingersOnlyChange -= this.SetFingersOnly;
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Settings.TrackElbowsChange -= this.SetTrackElbows;
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}
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void SetEnabled(bool p_state)
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{
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m_enabled = p_state;
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RefreshArmIK();
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if(!m_enabled || m_fingersOnly)
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RestoreVRIK();
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}
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void SetFingersOnly(bool p_state)
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{
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m_fingersOnly = p_state;
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RefreshArmIK();
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if(!m_enabled || m_fingersOnly)
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RestoreVRIK();
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}
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void SetTrackElbows(bool p_state)
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{
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m_trackElbows = p_state;
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if((m_leftArmIK != null) && (m_rightArmIK != null))
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{
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m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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}
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RestoreVRIK();
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Settings.EnabledChange -= this.OnEnabledChange;
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Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
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Settings.TrackElbowsChange -= this.OnTrackElbowsChange;
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}
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void Update()
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@ -168,6 +138,7 @@ namespace ml_lme
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}
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}
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// Tracking update
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void UpdateFingers(GestureMatcher.LeapData p_data)
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{
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if(p_data.m_leftHand.m_present)
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@ -227,6 +198,7 @@ namespace ml_lme
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}
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}
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// Game events
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internal void OnAvatarClear()
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{
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m_vrIK = null;
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@ -348,6 +320,7 @@ namespace ml_lme
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}
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}
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// IK updates
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void OnIKPreUpdate()
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{
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m_armsWeights.Set(
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@ -376,6 +349,39 @@ namespace ml_lme
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m_vrIK.solver.rightArm.rotationWeight = m_armsWeights.w;
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}
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// Settings
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void OnEnabledChange(bool p_state)
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{
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m_enabled = p_state;
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RefreshArmIK();
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if(!m_enabled || m_fingersOnly)
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RestoreVRIK();
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}
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void OnFingersOnlyChange(bool p_state)
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{
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m_fingersOnly = p_state;
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RefreshArmIK();
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if(!m_enabled || m_fingersOnly)
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RestoreVRIK();
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}
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void OnTrackElbowsChange(bool p_state)
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{
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m_trackElbows = p_state;
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if((m_leftArmIK != null) && (m_rightArmIK != null))
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{
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m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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}
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RestoreVRIK();
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}
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// Arbitrary
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void RestoreVRIK()
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{
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if(m_vrIK != null)
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@ -37,18 +37,18 @@ namespace ml_lme
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GripThreadhold
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};
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static bool ms_enabled = false;
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static Vector3 ms_desktopOffset = new Vector3(0f, -0.45f, 0.3f);
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static bool ms_fingersOnly = false;
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static bool ms_modelVisibility = false;
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static LeapTrackingMode ms_trackingMode = LeapTrackingMode.Desktop;
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static Vector3 ms_rootAngle = Vector3.zero;
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static bool ms_headAttach = false;
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static Vector3 ms_headOffset = new Vector3(0f, -0.3f, 0.15f);
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static bool ms_trackElbows = true;
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static bool ms_input = true;
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static float ms_interactThreadhold = 0.8f;
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static float ms_gripThreadhold = 0.4f;
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public static bool Enabled { get; private set; } = false;
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public static Vector3 DesktopOffset { get; private set; } = new Vector3(0f, -0.45f, 0.3f);
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public static bool FingersOnly { get; private set; } = false;
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public static bool ModelVisibility { get; private set; } = false;
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public static LeapTrackingMode TrackingMode { get; private set; } = LeapTrackingMode.Desktop;
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public static Vector3 RootAngle { get; private set; } = Vector3.zero;
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public static bool HeadAttach { get; private set; } = false;
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public static Vector3 HeadOffset { get; private set; } = new Vector3(0f, -0.3f, 0.15f);
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public static bool TrackElbows { get; private set; } = true;
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public static bool Input { get; private set; } = true;
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public static float InteractThreadhold { get; private set; } = 0.8f;
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public static float GripThreadhold { get; private set; } = 0.4f;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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@ -72,24 +72,24 @@ namespace ml_lme
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Enabled.ToString(), ms_enabled),
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ms_category.CreateEntry(ModSetting.DesktopX.ToString(), 0),
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ms_category.CreateEntry(ModSetting.DesktopY.ToString(), -45),
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ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), 30),
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ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), ms_modelVisibility),
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ms_category.CreateEntry(ModSetting.Model.ToString(), ms_modelVisibility),
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ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)ms_trackingMode),
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ms_category.CreateEntry(ModSetting.AngleX.ToString(), 0),
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ms_category.CreateEntry(ModSetting.AngleY.ToString(), 0),
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ms_category.CreateEntry(ModSetting.AngleZ.ToString(), 0),
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ms_category.CreateEntry(ModSetting.Head.ToString(), ms_headAttach),
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ms_category.CreateEntry(ModSetting.HeadX.ToString(), 0),
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ms_category.CreateEntry(ModSetting.HeadY.ToString(), -30),
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ms_category.CreateEntry(ModSetting.HeadZ.ToString(), 15),
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ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), true),
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ms_category.CreateEntry(ModSetting.Input.ToString(), true),
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ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), 80),
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ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), 40),
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ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
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ms_category.CreateEntry(ModSetting.DesktopX.ToString(), (int)(DesktopOffset.x * 100f)),
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ms_category.CreateEntry(ModSetting.DesktopY.ToString(), (int)(DesktopOffset.y * 100f)),
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ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), (int)(DesktopOffset.z * 100f)),
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ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), FingersOnly),
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ms_category.CreateEntry(ModSetting.Model.ToString(), ModelVisibility),
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ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)TrackingMode),
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ms_category.CreateEntry(ModSetting.AngleX.ToString(), (int)(RootAngle.x * 100f)),
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ms_category.CreateEntry(ModSetting.AngleY.ToString(), (int)(RootAngle.y * 100f)),
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ms_category.CreateEntry(ModSetting.AngleZ.ToString(), (int)(RootAngle.z * 100f)),
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ms_category.CreateEntry(ModSetting.Head.ToString(), HeadAttach),
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ms_category.CreateEntry(ModSetting.HeadX.ToString(), (int)(HeadOffset.x * 100f)),
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ms_category.CreateEntry(ModSetting.HeadY.ToString(), (int)(HeadOffset.y * 100f)),
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ms_category.CreateEntry(ModSetting.HeadZ.ToString(), (int)(HeadOffset.z * 100f)),
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ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), TrackElbows),
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ms_category.CreateEntry(ModSetting.Input.ToString(), Input),
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ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), (int)(InteractThreadhold * 100f)),
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ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), (int)(GripThreadhold * 100f)),
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};
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Load();
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static void Load()
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{
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ms_enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
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ms_desktopOffset = new Vector3(
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Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
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DesktopOffset = new Vector3(
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(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
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(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
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(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
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) * 0.01f;
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ms_fingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
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ms_modelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
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ms_trackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
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ms_rootAngle = new Vector3(
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FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
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ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
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TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
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RootAngle = new Vector3(
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(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
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(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
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(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
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);
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ms_headAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
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ms_headOffset = new Vector3(
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HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
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HeadOffset = new Vector3(
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(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
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(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
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(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
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) * 0.01f;
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ms_trackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
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ms_input = (bool)ms_entries[(int)ModSetting.Input].BoxedValue;
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ms_interactThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
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ms_gripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
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TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
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Input = (bool)ms_entries[(int)ModSetting.Input].BoxedValue;
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InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
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GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
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}
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static void OnToggleUpdate(string p_name, string p_value)
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@ -156,43 +156,43 @@ namespace ml_lme
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{
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case ModSetting.Enabled:
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{
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ms_enabled = bool.Parse(p_value);
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EnabledChange?.Invoke(ms_enabled);
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Enabled = bool.Parse(p_value);
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EnabledChange?.Invoke(Enabled);
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}
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break;
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case ModSetting.FingersOnly:
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{
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ms_fingersOnly = bool.Parse(p_value);
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FingersOnlyChange?.Invoke(ms_fingersOnly);
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FingersOnly = bool.Parse(p_value);
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FingersOnlyChange?.Invoke(FingersOnly);
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}
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break;
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case ModSetting.Model:
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{
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ms_modelVisibility = bool.Parse(p_value);
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ModelVisibilityChange?.Invoke(ms_modelVisibility);
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ModelVisibility = bool.Parse(p_value);
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ModelVisibilityChange?.Invoke(ModelVisibility);
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}
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break;
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case ModSetting.Head:
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{
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ms_headAttach = bool.Parse(p_value);
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HeadAttachChange?.Invoke(ms_headAttach);
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HeadAttach = bool.Parse(p_value);
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HeadAttachChange?.Invoke(HeadAttach);
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}
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break;
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case ModSetting.TrackElbows:
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{
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ms_trackElbows = bool.Parse(p_value);
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TrackElbowsChange?.Invoke(ms_trackElbows);
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TrackElbows = bool.Parse(p_value);
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TrackElbowsChange?.Invoke(TrackElbows);
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}
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break;
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case ModSetting.Input:
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{
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ms_input = bool.Parse(p_value);
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InputChange?.Invoke(ms_input);
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Input = bool.Parse(p_value);
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InputChange?.Invoke(Input);
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}
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break;
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}
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@ -209,72 +209,72 @@ namespace ml_lme
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{
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case ModSetting.DesktopX:
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{
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ms_desktopOffset.x = int.Parse(p_value) * 0.01f;
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DesktopOffsetChange?.Invoke(ms_desktopOffset);
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DesktopOffset.Set(int.Parse(p_value) * 0.01f, DesktopOffset.y, DesktopOffset.z);
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DesktopOffsetChange?.Invoke(DesktopOffset);
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}
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break;
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case ModSetting.DesktopY:
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{
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ms_desktopOffset.y = int.Parse(p_value) * 0.01f;
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DesktopOffsetChange?.Invoke(ms_desktopOffset);
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DesktopOffset.Set(DesktopOffset.x, int.Parse(p_value) * 0.01f, DesktopOffset.z);
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DesktopOffsetChange?.Invoke(DesktopOffset);
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}
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break;
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case ModSetting.DesktopZ:
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{
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ms_desktopOffset.z = int.Parse(p_value) * 0.01f;
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DesktopOffsetChange?.Invoke(ms_desktopOffset);
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DesktopOffset.Set(DesktopOffset.x, DesktopOffset.y, int.Parse(p_value) * 0.01f);
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DesktopOffsetChange?.Invoke(DesktopOffset);
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}
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break;
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case ModSetting.AngleX:
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{
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ms_rootAngle.x = int.Parse(p_value);
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RootAngleChange?.Invoke(ms_rootAngle);
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RootAngle.Set(int.Parse(p_value), RootAngle.y, RootAngle.z);
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RootAngleChange?.Invoke(RootAngle);
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}
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break;
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case ModSetting.AngleY:
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{
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ms_rootAngle.y = int.Parse(p_value);
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RootAngleChange?.Invoke(ms_rootAngle);
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RootAngle.Set(RootAngle.x, int.Parse(p_value), RootAngle.z);
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RootAngleChange?.Invoke(RootAngle);
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}
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break;
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case ModSetting.AngleZ:
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{
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ms_rootAngle.z = int.Parse(p_value);
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RootAngleChange?.Invoke(ms_rootAngle);
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RootAngle.Set(RootAngle.x, RootAngle.y, int.Parse(p_value));
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RootAngleChange?.Invoke(RootAngle);
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}
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break;
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case ModSetting.HeadX:
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{
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ms_headOffset.x = int.Parse(p_value) * 0.01f;
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HeadOffsetChange?.Invoke(ms_headOffset);
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HeadOffset.Set(int.Parse(p_value) * 0.01f, HeadOffset.y, HeadOffset.z);
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HeadOffsetChange?.Invoke(HeadOffset);
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}
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break;
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case ModSetting.HeadY:
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{
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ms_headOffset.y = int.Parse(p_value) * 0.01f;
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HeadOffsetChange?.Invoke(ms_headOffset);
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HeadOffset.Set(HeadOffset.x, int.Parse(p_value) * 0.01f, HeadOffset.z);
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HeadOffsetChange?.Invoke(HeadOffset);
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}
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break;
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case ModSetting.HeadZ:
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{
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ms_headOffset.z = int.Parse(p_value) * 0.01f;
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HeadOffsetChange?.Invoke(ms_headOffset);
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HeadOffset.Set(HeadOffset.x, HeadOffset.y, int.Parse(p_value) * 0.01f);
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HeadOffsetChange?.Invoke(HeadOffset);
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}
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break;
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case ModSetting.InteractThreadhold:
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{
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ms_interactThreadhold = int.Parse(p_value) * 0.01f;
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InteractThreadholdChange?.Invoke(ms_interactThreadhold);
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InteractThreadhold = int.Parse(p_value) * 0.01f;
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InteractThreadholdChange?.Invoke(InteractThreadhold);
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}
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break;
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case ModSetting.GripThreadhold:
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{
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ms_gripThreadhold = int.Parse(p_value) * 0.01f;
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GripThreadholdChange?.Invoke(ms_gripThreadhold);
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GripThreadhold = int.Parse(p_value) * 0.01f;
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GripThreadholdChange?.Invoke(GripThreadhold);
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}
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break;
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}
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@ -291,8 +291,8 @@ namespace ml_lme
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{
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case ModSetting.Mode:
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{
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ms_trackingMode = (LeapTrackingMode)int.Parse(p_value);
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TrackingModeChange?.Invoke(ms_trackingMode);
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TrackingMode = (LeapTrackingMode)int.Parse(p_value);
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TrackingModeChange?.Invoke(TrackingMode);
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}
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break;
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}
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@ -300,54 +300,5 @@ namespace ml_lme
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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public static bool Enabled
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{
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get => ms_enabled;
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}
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public static Vector3 DesktopOffset
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{
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get => ms_desktopOffset;
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}
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public static bool FingersOnly
|
||||
{
|
||||
get => ms_fingersOnly;
|
||||
}
|
||||
public static bool ModelVisibility
|
||||
{
|
||||
get => ms_modelVisibility;
|
||||
}
|
||||
public static LeapTrackingMode TrackingMode
|
||||
{
|
||||
get => ms_trackingMode;
|
||||
}
|
||||
public static Vector3 RootAngle
|
||||
{
|
||||
get => ms_rootAngle;
|
||||
}
|
||||
public static bool HeadAttach
|
||||
{
|
||||
get => ms_headAttach;
|
||||
}
|
||||
public static Vector3 HeadOffset
|
||||
{
|
||||
get => ms_headOffset;
|
||||
}
|
||||
public static bool TrackElbows
|
||||
{
|
||||
get => ms_trackElbows;
|
||||
}
|
||||
public static bool Input
|
||||
{
|
||||
get => ms_input;
|
||||
}
|
||||
public static float InteractThreadhold
|
||||
{
|
||||
get => ms_interactThreadhold;
|
||||
}
|
||||
public static float GripThreadhold
|
||||
{
|
||||
get => ms_gripThreadhold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue