Scaled locomotion steps

Funny C# properties
Minor fixes
This commit is contained in:
SDraw 2023-03-03 00:44:17 +03:00
parent fc60219a4e
commit 28aca1bb49
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
11 changed files with 343 additions and 410 deletions

View file

@ -37,6 +37,7 @@ namespace ml_lme
bool m_leftTargetActive = false;
bool m_rightTargetActive = false;
// Unity events
void Start()
{
m_inVR = Utils.IsInVR();
@ -51,51 +52,20 @@ namespace ml_lme
m_rightHandTarget.localPosition = Vector3.zero;
m_rightHandTarget.localRotation = Quaternion.identity;
Settings.EnabledChange += this.SetEnabled;
Settings.FingersOnlyChange += this.SetFingersOnly;
Settings.TrackElbowsChange += this.SetTrackElbows;
Settings.EnabledChange += this.OnEnabledChange;
Settings.FingersOnlyChange += this.OnFingersOnlyChange;
Settings.TrackElbowsChange += this.OnTrackElbowsChange;
SetEnabled(Settings.Enabled);
SetFingersOnly(Settings.FingersOnly);
SetTrackElbows(Settings.TrackElbows);
OnEnabledChange(Settings.Enabled);
OnFingersOnlyChange(Settings.FingersOnly);
OnTrackElbowsChange(Settings.TrackElbows);
}
void OnDestroy()
{
Settings.EnabledChange -= this.SetEnabled;
Settings.FingersOnlyChange -= this.SetFingersOnly;
Settings.TrackElbowsChange -= this.SetTrackElbows;
}
void SetEnabled(bool p_state)
{
m_enabled = p_state;
RefreshArmIK();
if(!m_enabled || m_fingersOnly)
RestoreVRIK();
}
void SetFingersOnly(bool p_state)
{
m_fingersOnly = p_state;
RefreshArmIK();
if(!m_enabled || m_fingersOnly)
RestoreVRIK();
}
void SetTrackElbows(bool p_state)
{
m_trackElbows = p_state;
if((m_leftArmIK != null) && (m_rightArmIK != null))
{
m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
}
RestoreVRIK();
Settings.EnabledChange -= this.OnEnabledChange;
Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
Settings.TrackElbowsChange -= this.OnTrackElbowsChange;
}
void Update()
@ -168,6 +138,7 @@ namespace ml_lme
}
}
// Tracking update
void UpdateFingers(GestureMatcher.LeapData p_data)
{
if(p_data.m_leftHand.m_present)
@ -227,6 +198,7 @@ namespace ml_lme
}
}
// Game events
internal void OnAvatarClear()
{
m_vrIK = null;
@ -348,6 +320,7 @@ namespace ml_lme
}
}
// IK updates
void OnIKPreUpdate()
{
m_armsWeights.Set(
@ -376,6 +349,39 @@ namespace ml_lme
m_vrIK.solver.rightArm.rotationWeight = m_armsWeights.w;
}
// Settings
void OnEnabledChange(bool p_state)
{
m_enabled = p_state;
RefreshArmIK();
if(!m_enabled || m_fingersOnly)
RestoreVRIK();
}
void OnFingersOnlyChange(bool p_state)
{
m_fingersOnly = p_state;
RefreshArmIK();
if(!m_enabled || m_fingersOnly)
RestoreVRIK();
}
void OnTrackElbowsChange(bool p_state)
{
m_trackElbows = p_state;
if((m_leftArmIK != null) && (m_rightArmIK != null))
{
m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
}
RestoreVRIK();
}
// Arbitrary
void RestoreVRIK()
{
if(m_vrIK != null)

View file

@ -37,18 +37,18 @@ namespace ml_lme
GripThreadhold
};
static bool ms_enabled = false;
static Vector3 ms_desktopOffset = new Vector3(0f, -0.45f, 0.3f);
static bool ms_fingersOnly = false;
static bool ms_modelVisibility = false;
static LeapTrackingMode ms_trackingMode = LeapTrackingMode.Desktop;
static Vector3 ms_rootAngle = Vector3.zero;
static bool ms_headAttach = false;
static Vector3 ms_headOffset = new Vector3(0f, -0.3f, 0.15f);
static bool ms_trackElbows = true;
static bool ms_input = true;
static float ms_interactThreadhold = 0.8f;
static float ms_gripThreadhold = 0.4f;
public static bool Enabled { get; private set; } = false;
public static Vector3 DesktopOffset { get; private set; } = new Vector3(0f, -0.45f, 0.3f);
public static bool FingersOnly { get; private set; } = false;
public static bool ModelVisibility { get; private set; } = false;
public static LeapTrackingMode TrackingMode { get; private set; } = LeapTrackingMode.Desktop;
public static Vector3 RootAngle { get; private set; } = Vector3.zero;
public static bool HeadAttach { get; private set; } = false;
public static Vector3 HeadOffset { get; private set; } = new Vector3(0f, -0.3f, 0.15f);
public static bool TrackElbows { get; private set; } = true;
public static bool Input { get; private set; } = true;
public static float InteractThreadhold { get; private set; } = 0.8f;
public static float GripThreadhold { get; private set; } = 0.4f;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
@ -72,24 +72,24 @@ namespace ml_lme
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Enabled.ToString(), ms_enabled),
ms_category.CreateEntry(ModSetting.DesktopX.ToString(), 0),
ms_category.CreateEntry(ModSetting.DesktopY.ToString(), -45),
ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), 30),
ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), ms_modelVisibility),
ms_category.CreateEntry(ModSetting.Model.ToString(), ms_modelVisibility),
ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)ms_trackingMode),
ms_category.CreateEntry(ModSetting.AngleX.ToString(), 0),
ms_category.CreateEntry(ModSetting.AngleY.ToString(), 0),
ms_category.CreateEntry(ModSetting.AngleZ.ToString(), 0),
ms_category.CreateEntry(ModSetting.Head.ToString(), ms_headAttach),
ms_category.CreateEntry(ModSetting.HeadX.ToString(), 0),
ms_category.CreateEntry(ModSetting.HeadY.ToString(), -30),
ms_category.CreateEntry(ModSetting.HeadZ.ToString(), 15),
ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), true),
ms_category.CreateEntry(ModSetting.Input.ToString(), true),
ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), 80),
ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), 40),
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
ms_category.CreateEntry(ModSetting.DesktopX.ToString(), (int)(DesktopOffset.x * 100f)),
ms_category.CreateEntry(ModSetting.DesktopY.ToString(), (int)(DesktopOffset.y * 100f)),
ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), (int)(DesktopOffset.z * 100f)),
ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), FingersOnly),
ms_category.CreateEntry(ModSetting.Model.ToString(), ModelVisibility),
ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)TrackingMode),
ms_category.CreateEntry(ModSetting.AngleX.ToString(), (int)(RootAngle.x * 100f)),
ms_category.CreateEntry(ModSetting.AngleY.ToString(), (int)(RootAngle.y * 100f)),
ms_category.CreateEntry(ModSetting.AngleZ.ToString(), (int)(RootAngle.z * 100f)),
ms_category.CreateEntry(ModSetting.Head.ToString(), HeadAttach),
ms_category.CreateEntry(ModSetting.HeadX.ToString(), (int)(HeadOffset.x * 100f)),
ms_category.CreateEntry(ModSetting.HeadY.ToString(), (int)(HeadOffset.y * 100f)),
ms_category.CreateEntry(ModSetting.HeadZ.ToString(), (int)(HeadOffset.z * 100f)),
ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), TrackElbows),
ms_category.CreateEntry(ModSetting.Input.ToString(), Input),
ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), (int)(InteractThreadhold * 100f)),
ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), (int)(GripThreadhold * 100f)),
};
Load();
@ -122,30 +122,30 @@ namespace ml_lme
static void Load()
{
ms_enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
ms_desktopOffset = new Vector3(
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
DesktopOffset = new Vector3(
(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
) * 0.01f;
ms_fingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
ms_modelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
ms_trackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
ms_rootAngle = new Vector3(
FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
RootAngle = new Vector3(
(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
);
ms_headAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
ms_headOffset = new Vector3(
HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
HeadOffset = new Vector3(
(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
) * 0.01f;
ms_trackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
ms_input = (bool)ms_entries[(int)ModSetting.Input].BoxedValue;
ms_interactThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
ms_gripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
Input = (bool)ms_entries[(int)ModSetting.Input].BoxedValue;
InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
}
static void OnToggleUpdate(string p_name, string p_value)
@ -156,43 +156,43 @@ namespace ml_lme
{
case ModSetting.Enabled:
{
ms_enabled = bool.Parse(p_value);
EnabledChange?.Invoke(ms_enabled);
Enabled = bool.Parse(p_value);
EnabledChange?.Invoke(Enabled);
}
break;
case ModSetting.FingersOnly:
{
ms_fingersOnly = bool.Parse(p_value);
FingersOnlyChange?.Invoke(ms_fingersOnly);
FingersOnly = bool.Parse(p_value);
FingersOnlyChange?.Invoke(FingersOnly);
}
break;
case ModSetting.Model:
{
ms_modelVisibility = bool.Parse(p_value);
ModelVisibilityChange?.Invoke(ms_modelVisibility);
ModelVisibility = bool.Parse(p_value);
ModelVisibilityChange?.Invoke(ModelVisibility);
}
break;
case ModSetting.Head:
{
ms_headAttach = bool.Parse(p_value);
HeadAttachChange?.Invoke(ms_headAttach);
HeadAttach = bool.Parse(p_value);
HeadAttachChange?.Invoke(HeadAttach);
}
break;
case ModSetting.TrackElbows:
{
ms_trackElbows = bool.Parse(p_value);
TrackElbowsChange?.Invoke(ms_trackElbows);
TrackElbows = bool.Parse(p_value);
TrackElbowsChange?.Invoke(TrackElbows);
}
break;
case ModSetting.Input:
{
ms_input = bool.Parse(p_value);
InputChange?.Invoke(ms_input);
Input = bool.Parse(p_value);
InputChange?.Invoke(Input);
}
break;
}
@ -209,72 +209,72 @@ namespace ml_lme
{
case ModSetting.DesktopX:
{
ms_desktopOffset.x = int.Parse(p_value) * 0.01f;
DesktopOffsetChange?.Invoke(ms_desktopOffset);
DesktopOffset.Set(int.Parse(p_value) * 0.01f, DesktopOffset.y, DesktopOffset.z);
DesktopOffsetChange?.Invoke(DesktopOffset);
}
break;
case ModSetting.DesktopY:
{
ms_desktopOffset.y = int.Parse(p_value) * 0.01f;
DesktopOffsetChange?.Invoke(ms_desktopOffset);
DesktopOffset.Set(DesktopOffset.x, int.Parse(p_value) * 0.01f, DesktopOffset.z);
DesktopOffsetChange?.Invoke(DesktopOffset);
}
break;
case ModSetting.DesktopZ:
{
ms_desktopOffset.z = int.Parse(p_value) * 0.01f;
DesktopOffsetChange?.Invoke(ms_desktopOffset);
DesktopOffset.Set(DesktopOffset.x, DesktopOffset.y, int.Parse(p_value) * 0.01f);
DesktopOffsetChange?.Invoke(DesktopOffset);
}
break;
case ModSetting.AngleX:
{
ms_rootAngle.x = int.Parse(p_value);
RootAngleChange?.Invoke(ms_rootAngle);
RootAngle.Set(int.Parse(p_value), RootAngle.y, RootAngle.z);
RootAngleChange?.Invoke(RootAngle);
}
break;
case ModSetting.AngleY:
{
ms_rootAngle.y = int.Parse(p_value);
RootAngleChange?.Invoke(ms_rootAngle);
RootAngle.Set(RootAngle.x, int.Parse(p_value), RootAngle.z);
RootAngleChange?.Invoke(RootAngle);
}
break;
case ModSetting.AngleZ:
{
ms_rootAngle.z = int.Parse(p_value);
RootAngleChange?.Invoke(ms_rootAngle);
RootAngle.Set(RootAngle.x, RootAngle.y, int.Parse(p_value));
RootAngleChange?.Invoke(RootAngle);
}
break;
case ModSetting.HeadX:
{
ms_headOffset.x = int.Parse(p_value) * 0.01f;
HeadOffsetChange?.Invoke(ms_headOffset);
HeadOffset.Set(int.Parse(p_value) * 0.01f, HeadOffset.y, HeadOffset.z);
HeadOffsetChange?.Invoke(HeadOffset);
}
break;
case ModSetting.HeadY:
{
ms_headOffset.y = int.Parse(p_value) * 0.01f;
HeadOffsetChange?.Invoke(ms_headOffset);
HeadOffset.Set(HeadOffset.x, int.Parse(p_value) * 0.01f, HeadOffset.z);
HeadOffsetChange?.Invoke(HeadOffset);
}
break;
case ModSetting.HeadZ:
{
ms_headOffset.z = int.Parse(p_value) * 0.01f;
HeadOffsetChange?.Invoke(ms_headOffset);
HeadOffset.Set(HeadOffset.x, HeadOffset.y, int.Parse(p_value) * 0.01f);
HeadOffsetChange?.Invoke(HeadOffset);
}
break;
case ModSetting.InteractThreadhold:
{
ms_interactThreadhold = int.Parse(p_value) * 0.01f;
InteractThreadholdChange?.Invoke(ms_interactThreadhold);
InteractThreadhold = int.Parse(p_value) * 0.01f;
InteractThreadholdChange?.Invoke(InteractThreadhold);
}
break;
case ModSetting.GripThreadhold:
{
ms_gripThreadhold = int.Parse(p_value) * 0.01f;
GripThreadholdChange?.Invoke(ms_gripThreadhold);
GripThreadhold = int.Parse(p_value) * 0.01f;
GripThreadholdChange?.Invoke(GripThreadhold);
}
break;
}
@ -291,8 +291,8 @@ namespace ml_lme
{
case ModSetting.Mode:
{
ms_trackingMode = (LeapTrackingMode)int.Parse(p_value);
TrackingModeChange?.Invoke(ms_trackingMode);
TrackingMode = (LeapTrackingMode)int.Parse(p_value);
TrackingModeChange?.Invoke(TrackingMode);
}
break;
}
@ -300,54 +300,5 @@ namespace ml_lme
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
public static bool Enabled
{
get => ms_enabled;
}
public static Vector3 DesktopOffset
{
get => ms_desktopOffset;
}
public static bool FingersOnly
{
get => ms_fingersOnly;
}
public static bool ModelVisibility
{
get => ms_modelVisibility;
}
public static LeapTrackingMode TrackingMode
{
get => ms_trackingMode;
}
public static Vector3 RootAngle
{
get => ms_rootAngle;
}
public static bool HeadAttach
{
get => ms_headAttach;
}
public static Vector3 HeadOffset
{
get => ms_headOffset;
}
public static bool TrackElbows
{
get => ms_trackElbows;
}
public static bool Input
{
get => ms_input;
}
public static float InteractThreadhold
{
get => ms_interactThreadhold;
}
public static float GripThreadhold
{
get => ms_gripThreadhold;
}
}
}