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ml_vet: archive
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10 changed files with 0 additions and 7 deletions
274
archived/ml_vet/Main.cs
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274
archived/ml_vet/Main.cs
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.EyeMovement;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.FaceTracking;
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using ABI_RC.Systems.FaceTracking.Impl;
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using ABI_RC.Systems.RuntimeDebug;
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using System.Reflection;
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using System.Threading;
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using UnityEngine;
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using ViveSR.anipal.Eye;
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namespace ml_vet
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{
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public class ViveEyeTracking : MelonLoader.MelonMod
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{
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const string c_gameSettingName = "ImplementationVRViveFaceTracking";
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static ViveEyeTracking ms_instance = null;
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readonly object m_lock = new object();
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EyeData_v2 m_threadEyeData; // Shared between threads
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SingleEyeData m_combinedEyeData;
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SingleEyeData m_leftEyeData;
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SingleEyeData m_rightEyeData;
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Vector2 m_openness = Vector2.one;
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Vector3 m_leftEyeGaze = new Vector3(1f, 0f, 1f).normalized;
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Vector3 m_rightEyeGaze = new Vector3(-1f, 0f, 1f).normalized;
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Vector3 m_combinedGaze = Vector3.forward;
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Vector3 m_leftEyeOrigin = new Vector3(-0.025f, 0f, 0f);
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Vector3 m_rightEyeOrigin = new Vector3(0.025f, 0f, 0f);
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Vector3 m_cominedGazeOrigin = Vector3.zero;
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bool m_leftEyeGazeValid = false;
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bool m_rightEyeGazeValid = false;
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bool m_combinedGazeValid = false;
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Vector3 m_gazePoint = Vector3.forward;
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Vector3 m_gazeVelocity = Vector3.zero;
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bool m_faceTrackingEnabled = false;
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public override void OnInitializeMelon()
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{
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ms_instance = this;
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Settings.Init();
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HarmonyInstance.Patch(
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typeof(SRanipalTrackingModule).GetMethod(nameof(SRanipalTrackingModule.Initialize), BindingFlags.Public | BindingFlags.Instance),
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new HarmonyLib.HarmonyMethod(typeof(ViveEyeTracking).GetMethod(nameof(SRanipalTrackingModuleUpdate_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(typeof(EyeMovementController).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ViveEyeTracking).GetMethod(nameof(EyeMovementControllerUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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MelonLoader.MelonCoroutines.Start(WaitForRootLogic(HarmonyInstance));
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}
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System.Collections.IEnumerator WaitForRootLogic(HarmonyLib.Harmony p_harmony)
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{
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while(RootLogic.Instance == null)
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yield return null;
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while(MetaPort.Instance == null)
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yield return null;
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p_harmony.Patch(
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typeof(FaceTrackingManager).GetMethod(nameof(FaceTrackingManager.SubmitNewEyeData), BindingFlags.Public | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ViveEyeTracking).GetMethod(nameof(FaceTrackingManagerSubmitNewEyeData_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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m_faceTrackingEnabled = MetaPort.Instance.settings.GetSettingsBool(c_gameSettingName);
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MetaPort.Instance.settings.settingBoolChanged.AddListener(this.OnGameSettingBoolChanged);
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}
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public override void OnDeinitializeMelon()
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{
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ms_instance = null;
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}
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public override void OnUpdate()
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{
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if(Settings.Enabled && m_faceTrackingEnabled && Utils.IsInVR())
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{
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if(Monitor.TryEnter(m_lock))
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{
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m_combinedEyeData = m_threadEyeData.verbose_data.combined.eye_data;
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m_leftEyeData = m_threadEyeData.verbose_data.left;
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m_rightEyeData = m_threadEyeData.verbose_data.right;
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Monitor.Exit(m_lock);
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}
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m_combinedGazeValid = m_combinedEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY);
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if(m_combinedGazeValid)
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{
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m_combinedGaze = m_combinedEyeData.gaze_direction_normalized;
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m_combinedGaze.x *= -1f;
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}
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if(m_combinedEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY))
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{
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m_cominedGazeOrigin = m_combinedEyeData.gaze_origin_mm * 0.001f;
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m_cominedGazeOrigin.x *= -1f;
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}
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m_leftEyeGazeValid = m_leftEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY);
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if(m_leftEyeGazeValid)
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{
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m_leftEyeGaze = m_leftEyeData.gaze_direction_normalized;
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m_leftEyeGaze.x *= -1f;
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}
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if(m_leftEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY))
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{
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m_leftEyeOrigin = m_leftEyeData.gaze_origin_mm * 0.001f;
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m_leftEyeOrigin.x *= -1f;
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}
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if(m_leftEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY))
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m_openness.x = m_leftEyeData.eye_openness;
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m_rightEyeGazeValid = m_rightEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY);
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if(m_rightEyeGazeValid)
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{
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m_rightEyeGaze = m_rightEyeData.gaze_direction_normalized;
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m_rightEyeGaze.x *= -1f;
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}
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if(m_rightEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY))
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{
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m_rightEyeOrigin = m_rightEyeData.gaze_origin_mm * 0.001f;
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m_rightEyeOrigin.x *= -1f;
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}
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if(m_rightEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY))
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m_openness.y = m_rightEyeData.eye_openness;
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}
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}
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void OnGameSettingBoolChanged(string p_name, bool p_state)
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{
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if(p_name == c_gameSettingName)
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m_faceTrackingEnabled = p_state;
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}
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bool IsReadyForUpdate() => (Settings.Enabled && m_faceTrackingEnabled && FaceTrackingManager.Instance.IsEyeDataAvailable());
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// Patches
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static void SRanipalTrackingModuleUpdate_Prefix(ref bool useEye, bool useLip)
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{
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// Hijack face tracking module to be eye tracking module as well, because it is SRanipal too and can initialize without issues
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if(useLip && Settings.Enabled)
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useEye = true;
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}
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static void FaceTrackingManagerSubmitNewEyeData_Postfix(ref EyeData_v2 eyeData) => ms_instance?.OnEyeDataPostSubmit(ref eyeData);
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void OnEyeDataPostSubmit(ref EyeData_v2 p_data)
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{
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// This is called not in main thread
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try
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{
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Monitor.Enter(m_lock);
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m_threadEyeData = p_data;
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Monitor.Exit(m_lock);
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void EyeMovementControllerUpdate_Postfix(ref EyeMovementController __instance) => ms_instance?.OnEyeMovementControllerPostUpdate(__instance);
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void OnEyeMovementControllerPostUpdate(EyeMovementController p_controller)
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{
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try
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{
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if(p_controller.IsLocal && IsReadyForUpdate())
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{
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p_controller.manualBlinking = true;
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#if NIGHTLY_BUILD
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p_controller.blinkProgressLeft = 1f - m_openness.x;
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p_controller.blinkProgressRight = 1f - m_openness.y;
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#else
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p_controller.blinkProgress = 1f - (m_openness.x + m_openness.y) * 0.5f;
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#endif
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p_controller.manualViewTarget = true;
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Vector3 l_gazePoint = m_gazePoint;
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float l_playspaceScale = PlayerSetup.Instance.GetPlaySpaceScale();
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if(m_leftEyeGazeValid && m_rightEyeGazeValid)
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{
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// https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection
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// Projecting on OXZ plane to intersect eyes
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float x1 = m_leftEyeOrigin.x;
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float x2 = m_leftEyeOrigin.x + m_leftEyeGaze.x;
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float y1 = m_leftEyeOrigin.z;
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float y2 = m_leftEyeOrigin.z + m_leftEyeGaze.z;
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float x3 = m_rightEyeOrigin.x;
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float x4 = m_rightEyeOrigin.x + m_rightEyeGaze.x;
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float y3 = m_rightEyeOrigin.z;
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float y4 = m_rightEyeOrigin.z + m_rightEyeGaze.z;
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float l_det = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
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Vector3 l_combineGazeOrigin = Vector3.Lerp(m_leftEyeOrigin, m_rightEyeOrigin, 0.5f); // SRanipal's combined gaze origin is unstable
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if(!Mathf.Approximately(l_det, 0f))
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{
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float l_detZ = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4);
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float l_posZ = l_detZ / l_det;
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float l_thetaLeft = (l_posZ - m_leftEyeOrigin.z) / m_leftEyeGaze.z;
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Vector3 l_leftEyePoint = m_leftEyeOrigin + l_thetaLeft * m_leftEyeGaze;
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float l_thetaRight = (l_posZ - m_rightEyeOrigin.z) / m_rightEyeGaze.z;
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Vector3 l_rightEyePoint = m_rightEyeOrigin + l_thetaRight * m_rightEyeGaze;
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Vector3 l_midPoint = Vector3.Lerp(l_leftEyePoint, l_rightEyePoint, 0.5f);
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if(l_midPoint.z > l_combineGazeOrigin.z)
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{
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Vector3 l_resultDir = l_midPoint - l_combineGazeOrigin;
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l_resultDir = Vector3.ClampMagnitude(l_resultDir, 1f);
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l_gazePoint = (l_combineGazeOrigin + l_resultDir) * l_playspaceScale;
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}
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else
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l_gazePoint = (l_combineGazeOrigin + m_combinedGaze) * l_playspaceScale;
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}
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else
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l_gazePoint = (l_combineGazeOrigin + m_combinedGaze) * l_playspaceScale;
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}
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else
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{
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if(m_leftEyeGazeValid)
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l_gazePoint = (m_leftEyeOrigin + m_leftEyeGaze) * l_playspaceScale;
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if(m_rightEyeGazeValid)
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l_gazePoint = (m_rightEyeGaze + m_rightEyeGaze) * l_playspaceScale;
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}
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l_gazePoint = Vector3.SmoothDamp(m_gazePoint, l_gazePoint, ref m_gazeVelocity, Settings.Smoothing);
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p_controller.targetViewPosition = p_controller.ViewPointTransform.position + p_controller.ViewPointTransform.rotation * l_gazePoint;
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if(m_rightEyeGazeValid || m_leftEyeGazeValid)
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m_gazePoint = l_gazePoint;
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if(Settings.Debug)
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{
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Vector3 l_pos = p_controller.ViewPointTransform.position;
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Quaternion l_rot = p_controller.ViewPointTransform.rotation;
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RuntimeGizmos.DrawArrowFromTo(
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l_pos + l_rot * (m_leftEyeOrigin * l_playspaceScale),
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l_pos + l_rot * ((m_leftEyeOrigin + (m_leftEyeGazeValid ? m_leftEyeGaze : Vector3.forward)) * l_playspaceScale),
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0.01f * l_playspaceScale, Color.blue, CVRLayers.Default, 0.25f
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);
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RuntimeGizmos.DrawArrowFromTo(
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l_pos + l_rot * (m_rightEyeOrigin * l_playspaceScale),
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l_pos + l_rot * ((m_rightEyeOrigin + (m_rightEyeGazeValid ? m_rightEyeGaze : Vector3.forward)) * l_playspaceScale),
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0.01f * l_playspaceScale, Color.blue, CVRLayers.Default, 0.25f
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);
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RuntimeGizmos.DrawArrowFromTo(
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l_pos + l_rot * (m_cominedGazeOrigin * l_playspaceScale),
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l_pos + l_rot * ((m_cominedGazeOrigin + (m_combinedGazeValid ? m_combinedGaze : Vector3.forward)) * l_playspaceScale),
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0.01f * l_playspaceScale, Color.red, CVRLayers.Default, 0.25f
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);
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RuntimeGizmos.DrawSphere(p_controller.targetViewPosition, 0.01f * l_playspaceScale, Color.cyan, CVRLayers.Default, 0.25f);
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}
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}
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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26
archived/ml_vet/Properties/AssemblyInfo.cs
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26
archived/ml_vet/Properties/AssemblyInfo.cs
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using System.Reflection;
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using ml_vet.Properties;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(ml_vet.ViveEyeTracking))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(ml_vet.ViveEyeTracking))]
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[assembly: MelonLoader.MelonInfo(
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typeof(ml_vet.ViveEyeTracking),
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nameof(ml_vet.ViveEyeTracking),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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"https://github.com/SDraw/ml_mods_cvr"
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)]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace ml_vet.Properties;
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internal static class AssemblyInfoParams {
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public const string Version = "1.0.2";
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public const string Author = "SDraw";
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}
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26
archived/ml_vet/README.md
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26
archived/ml_vet/README.md
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# Vive Eye Tracking
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This mod complements functionality of in-game SRanipal face tracking module and makes it work additionaly as eye tracking module.
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# Why?
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* Game has unfinished/unused and forcibly disabled eye tracking code that actually uses SRanipal API instead of TobiiXR.
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* Implemented native TobiiXR eye tracking is very unreliable. It freezes main thread with 66% chance at game launch and has limited detection of eyes openness.
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# Benefits?
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* SRanipal API supports ranged eyes openness detection, unlike TobiiXR. You can finally squint now.
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* There is no main thread freeze at game launch.
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* Ready for future game update with separated eyes blinking (currently only nightly).
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ViveEyeTracking.dll` in `Mods` folder of game
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# Usage
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||||
Available mod's settings in `Settings - Implementation - Vive Eye Tracking`:
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* **Enable eye tracking:** eye tracking state; `true` by default.
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* Note: If Vive face tracking is already running, enabling requires Vive face tracking restart.
|
||||
* **Gaze smoothing:** smoothing of gaze point; 5 by default.
|
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* **Debug gizmos:** show debug lines of SRanipal gazes directions and calculated gaze point; `false` by default.
|
||||
|
||||
# Notes
|
||||
* Made primarily for Vive Pro Eye and SRanipal tracking.
|
30
archived/ml_vet/ResourcesHandler.cs
Normal file
30
archived/ml_vet/ResourcesHandler.cs
Normal file
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using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_vet
|
||||
{
|
||||
static class ResourcesHandler
|
||||
{
|
||||
readonly static string ms_namespace = typeof(ResourcesHandler).Namespace;
|
||||
|
||||
public static string GetEmbeddedResource(string p_name)
|
||||
{
|
||||
string l_result = "";
|
||||
Assembly l_assembly = Assembly.GetExecutingAssembly();
|
||||
|
||||
try
|
||||
{
|
||||
Stream l_libraryStream = l_assembly.GetManifestResourceStream(ms_namespace + ".resources." + p_name);
|
||||
StreamReader l_streadReader = new StreamReader(l_libraryStream);
|
||||
l_result = l_streadReader.ReadToEnd();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Warning(e);
|
||||
}
|
||||
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
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141
archived/ml_vet/Settings.cs
Normal file
141
archived/ml_vet/Settings.cs
Normal file
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using ABI_RC.Core.InteractionSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ml_vet
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
internal class SettingEvent<T>
|
||||
{
|
||||
event Action<T> m_action;
|
||||
public void AddListener(Action<T> p_listener) => m_action += p_listener;
|
||||
public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
|
||||
public void Invoke(T p_value) => m_action?.Invoke(p_value);
|
||||
}
|
||||
|
||||
enum ModSetting
|
||||
{
|
||||
Enabled = 0,
|
||||
Smoothing,
|
||||
Debug
|
||||
}
|
||||
|
||||
public static bool Enabled { get; private set; } = true;
|
||||
public static float Smoothing { get; private set; } = 0f;
|
||||
public static bool Debug { get; private set; } = false;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
public static readonly SettingEvent<bool> OnEnabledChanged = new SettingEvent<bool>();
|
||||
public static readonly SettingEvent<float> OnSmoothingChanged = new SettingEvent<float>();
|
||||
public static readonly SettingEvent<bool> OnDebugChanged = new SettingEvent<bool>();
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("VET", null, true);
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
|
||||
ms_category.CreateEntry(ModSetting.Smoothing.ToString(), (int)(Smoothing * 100f)),
|
||||
ms_category.CreateEntry(ModSetting.Debug.ToString(), Debug),
|
||||
};
|
||||
|
||||
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
|
||||
Smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f;
|
||||
Debug = (bool)ms_entries[(int)ModSetting.Debug].BoxedValue;
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
}
|
||||
|
||||
static System.Collections.IEnumerator WaitMainMenuUi()
|
||||
{
|
||||
while(ViewManager.Instance == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.cohtmlView == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.cohtmlView.Listener == null)
|
||||
yield return null;
|
||||
|
||||
ViewManager.Instance.cohtmlView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.cohtmlView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
|
||||
ViewManager.Instance.cohtmlView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
|
||||
};
|
||||
ViewManager.Instance.cohtmlView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
ViewManager.Instance.cohtmlView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
|
||||
ViewManager.Instance.cohtmlView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
|
||||
MelonLoader.MelonCoroutines.Start(UpdateMenuSettings());
|
||||
};
|
||||
}
|
||||
|
||||
static System.Collections.IEnumerator UpdateMenuSettings()
|
||||
{
|
||||
while(!ViewManager.Instance.IsReady || !ViewManager.Instance.IsViewShown)
|
||||
yield return null;
|
||||
|
||||
foreach(var l_entry in ms_entries)
|
||||
ViewManager.Instance.cohtmlView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(string p_name, string p_value)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value, out bool l_value))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Enabled:
|
||||
{
|
||||
Enabled = l_value;
|
||||
OnEnabledChanged.Invoke(Enabled);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Debug:
|
||||
{
|
||||
Debug = l_value;
|
||||
OnDebugChanged.Invoke(Debug);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = l_value;
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(string p_name, string p_value)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Smoothing:
|
||||
{
|
||||
Smoothing = l_value * 0.01f;
|
||||
OnSmoothingChanged.Invoke(Smoothing);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = l_value;
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
15
archived/ml_vet/Utils.cs
Normal file
15
archived/ml_vet/Utils.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_vet
|
||||
{
|
||||
public static class Utils
|
||||
{
|
||||
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => (ms_view?.GetValue(p_instance) as cohtml.Net.View)?.ExecuteScript(p_script);
|
||||
|
||||
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
|
||||
}
|
||||
}
|
18
archived/ml_vet/ml_vet.csproj
Normal file
18
archived/ml_vet/ml_vet.csproj
Normal file
|
@ -0,0 +1,18 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<AssemblyName>ViveEyeTracking</AssemblyName>
|
||||
<PackageId>ViveEyeTracking</PackageId>
|
||||
<Product>ViveEyeTracking</Product>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="resources/mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
42
archived/ml_vet/resources/mod_menu.js
Normal file
42
archived/ml_vet/resources/mod_menu.js
Normal file
|
@ -0,0 +1,42 @@
|
|||
{
|
||||
let l_block = document.createElement('div');
|
||||
l_block.innerHTML = `
|
||||
<div class ="settings-subcategory">
|
||||
<div class ="subcategory-name">Vive Eye Tracking</div>
|
||||
<div class ="subcategory-description"></div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Enable eye tracking: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Enabled" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row-wrapper">
|
||||
<p>Requires Vive Face tracking restart at first.</p>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Gaze smoothing: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Smoothing" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="5"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Debug gizmos: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Debug" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
document.getElementById('settings-implementation').appendChild(l_block);
|
||||
|
||||
// Toggles
|
||||
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
|
||||
modsExtension.addSetting('VET', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_VET'));
|
||||
|
||||
// Sliders
|
||||
for (let l_slider of l_block.querySelectorAll('.inp_slider'))
|
||||
modsExtension.addSetting('VET', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_VET'));
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue