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archived/ml_vet/README.md
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# Vive Eye Tracking
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This mod complements functionality of in-game SRanipal face tracking module and makes it work additionaly as eye tracking module.
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# Why?
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* Game has unfinished/unused and forcibly disabled eye tracking code that actually uses SRanipal API instead of TobiiXR.
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* Implemented native TobiiXR eye tracking is very unreliable. It freezes main thread with 66% chance at game launch and has limited detection of eyes openness.
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# Benefits?
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* SRanipal API supports ranged eyes openness detection, unlike TobiiXR. You can finally squint now.
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* There is no main thread freeze at game launch.
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* Ready for future game update with separated eyes blinking (currently only nightly).
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ViveEyeTracking.dll` in `Mods` folder of game
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# Usage
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Available mod's settings in `Settings - Implementation - Vive Eye Tracking`:
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* **Enable eye tracking:** eye tracking state; `true` by default.
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* Note: If Vive face tracking is already running, enabling requires Vive face tracking restart.
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* **Gaze smoothing:** smoothing of gaze point; 5 by default.
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* **Debug gizmos:** show debug lines of SRanipal gazes directions and calculated gaze point; `false` by default.
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# Notes
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* Made primarily for Vive Pro Eye and SRanipal tracking.
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