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Independent movement scale and pose transitions
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@ -20,19 +20,17 @@ Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`:
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* **Pose transitions:** allows regular avatars animator to transit in crouch/prone states; default value - `true`.
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* Note: Avatar is considered as regular if its AAS animator doesn't have `Upright` parameter.
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* **Adjusted pose movement speed:** scales movement speed upon crouching/proning; default value - `true`.
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* Note: Requires enabled `Pose transitions` option.
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Available additional parameters for AAS animator:
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* **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].
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* Note: Can be set as local-only (not synced) if starts with `#` character.
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* Note: Defining this parameter in AAS animator will consider avatar as compatible with mod.
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* Note: Can't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use `CVR Parameter Stream` for detecting desktop/VR modes and change AAS animator transitions accordingly.
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* **`GroundedRaw`:** defines instant grounding state of player instead of delayed default parameter `Grounded`.
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* Note: Can be set as local-only (not synced) if starts with `#` character.
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Additional avatars tweaks:
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* If avatar has child object with name `LocomotionOffset` its local position will be used for offsetting VRIK locomotion center.
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* If avatar has child object with name `LocomotionOffset` its local position will be used for offsetting VRIK locomotion mass center.
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# Notes
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* Usage of `Upright` parameter for transition between poses (standing/crouching/proning) in desktop mode is useless, because in this case your animations are updating value of `Upright` parameter, not the other way around.
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* **Adjusted pose movement speed** option isn't applied to compatible avatars, in progress.
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* Please, keep your avatars' root object at identity scale. Thank you.
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