mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 02:49:23 +00:00
Animator parameters save and restore
This commit is contained in:
parent
da201e2135
commit
2c67f02f7e
4 changed files with 82 additions and 9 deletions
71
ml_amt/AnimatorAnalyzer.cs
Normal file
71
ml_amt/AnimatorAnalyzer.cs
Normal file
|
@ -0,0 +1,71 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
class AnimatorAnalyzer
|
||||
{
|
||||
bool m_enabled = true;
|
||||
List<AnimatorControllerParameter> m_parameters = null;
|
||||
|
||||
public void AnalyzeFrom(Animator p_animator)
|
||||
{
|
||||
m_enabled = p_animator.enabled;
|
||||
m_parameters = p_animator.parameters?.ToList();
|
||||
|
||||
if(m_parameters != null)
|
||||
{
|
||||
foreach(var l_param in m_parameters)
|
||||
{
|
||||
switch(l_param.type)
|
||||
{
|
||||
case AnimatorControllerParameterType.Bool:
|
||||
case AnimatorControllerParameterType.Trigger:
|
||||
l_param.defaultBool = p_animator.GetBool(l_param.nameHash);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Float:
|
||||
l_param.defaultFloat = p_animator.GetFloat(l_param.nameHash);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Int:
|
||||
l_param.defaultInt = p_animator.GetInteger(l_param.nameHash);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyTo(Animator p_animator)
|
||||
{
|
||||
p_animator.enabled = m_enabled;
|
||||
|
||||
if(m_parameters != null)
|
||||
{
|
||||
foreach(var l_param in m_parameters)
|
||||
{
|
||||
switch(l_param.type)
|
||||
{
|
||||
case AnimatorControllerParameterType.Bool:
|
||||
p_animator.SetBool(l_param.nameHash, l_param.defaultBool);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Float:
|
||||
p_animator.SetFloat(l_param.nameHash, l_param.defaultFloat);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Int:
|
||||
p_animator.SetInteger(l_param.nameHash, l_param.defaultInt);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Trigger:
|
||||
{
|
||||
if(l_param.defaultBool)
|
||||
p_animator.SetTrigger(l_param.nameHash);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsEnabled() => m_enabled;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue