Ragdolled avatar's animator boolean parameter

Simplified additional parameters parsing
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SDraw 2023-04-13 15:59:40 +03:00
parent 912b37c87f
commit 2c7c90c792
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7 changed files with 97 additions and 53 deletions

View file

@ -1,4 +1,6 @@
using ABI_RC.Core.Player;
using ABI_RC.Core;
using System.Text.RegularExpressions;
using UnityEngine;
namespace ml_amt
{
@ -11,24 +13,30 @@ namespace ml_amt
Moving
}
public enum ParameterSyncType
{
Synced,
Local
}
readonly ParameterType m_type;
readonly string m_name;
readonly int m_hash = 0;
readonly bool m_sync;
readonly AnimatorControllerParameterType m_innerType;
readonly CVRAnimatorManager m_manager = null;
public readonly ParameterType m_type;
public readonly ParameterSyncType m_sync;
public readonly string m_name;
public readonly int m_hash; // For local only
public AvatarParameter(ParameterType p_type, string p_name, ParameterSyncType p_sync = ParameterSyncType.Synced, int p_hash = 0)
public AvatarParameter(ParameterType p_type, CVRAnimatorManager p_manager)
{
m_type = p_type;
m_sync = p_sync;
m_name = p_name;
m_hash = p_hash;
m_name = p_type.ToString();
m_manager = p_manager;
Regex l_regex = new Regex("^#?" + m_name + '$');
foreach(var l_param in m_manager.animator.parameters)
{
if(l_regex.IsMatch(l_param.name))
{
m_hash = l_param.nameHash;
m_sync = (l_param.name[0] != '#');
m_innerType = l_param.type;
break;
}
}
}
public void Update(MotionTweaker p_tweaker)
@ -49,29 +57,28 @@ namespace ml_amt
}
}
public bool IsValid() => (m_hash != 0);
public ParameterType GetParameterType() => m_type;
void SetFloat(float p_value)
{
switch(m_sync)
if(m_innerType == AnimatorControllerParameterType.Float)
{
case ParameterSyncType.Local:
PlayerSetup.Instance._animator.SetFloat(m_hash, p_value);
break;
case ParameterSyncType.Synced:
PlayerSetup.Instance.animatorManager.SetAnimatorParameterFloat(m_name, p_value);
break;
if(m_sync)
m_manager.SetAnimatorParameterFloat(m_name, p_value);
else
m_manager.animator.SetFloat(m_hash, p_value);
}
}
void SetBoolean(bool p_value)
{
switch(m_sync)
if(m_innerType == AnimatorControllerParameterType.Bool)
{
case ParameterSyncType.Local:
PlayerSetup.Instance._animator.SetBool(m_hash, p_value);
break;
case ParameterSyncType.Synced:
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool(m_name, p_value);
break;
if(m_sync)
m_manager.SetAnimatorParameterBool(m_name, p_value);
else
m_manager.animator.SetBool(m_hash, p_value);
}
}
}

View file

@ -208,28 +208,12 @@ namespace ml_amt
m_viewPointHeight = PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().viewPosition.y;
// Parse animator parameters
AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters;
foreach(var l_param in l_params)
{
foreach(AvatarParameter.ParameterType l_enumParam in System.Enum.GetValues(typeof(AvatarParameter.ParameterType)))
{
if(l_param.name.Contains(l_enumParam.ToString()) && (m_parameters.FindIndex(p => p.m_type == l_enumParam) == -1))
{
bool l_local = (l_param.name[0] == '#');
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Upright, PlayerSetup.Instance.animatorManager));
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.GroundedRaw, PlayerSetup.Instance.animatorManager));
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Moving, PlayerSetup.Instance.animatorManager));
m_parameters.RemoveAll(p => !p.IsValid());
m_parameters.Add(new AvatarParameter(
l_enumParam,
l_param.name,
(l_local ? AvatarParameter.ParameterSyncType.Local : AvatarParameter.ParameterSyncType.Synced),
(l_local ? l_param.nameHash : 0)
));
break;
}
}
}
m_compatibleAvatar = m_parameters.Exists(p => p.m_type == AvatarParameter.ParameterType.Upright);
m_compatibleAvatar = m_parameters.Exists(p => (p.GetParameterType() == AvatarParameter.ParameterType.Upright));
m_avatarScale = Mathf.Abs(PlayerSetup.Instance._avatar.transform.localScale.y);
Transform l_customTransform = PlayerSetup.Instance._avatar.transform.Find("CrouchLimit");

View file

@ -38,9 +38,9 @@ Available additional parameters for AAS animator:
* Note: Can be set as local-only (not synced) if starts with `#` character.
* Note: Defining this parameter in AAS animator will consider avatar as compatible with mod.
* Note: Can't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use `CVR Parameter Stream` for detecting desktop/VR modes and change AAS animator transitions accordingly.
* **`GroundedRaw`:** defines instant grounding state of player instead of delayed default parameter `Grounded`.
* **`GroundedRaw`:** defines instant grounding state of player instead of delayed default parameter `Grounded`; boolean.
* Note: Can be set as local-only (not synced) if starts with `#` character.
* **`Moving`:** defines movement state of player
* **`Moving`:** defines movement state of player; boolean.
* Note: Can be set as local-only (not synced) if starts with `#` character.
Additional mod's behaviour:

View file

@ -0,0 +1,43 @@
using ABI_RC.Core;
using System.Text.RegularExpressions;
using UnityEngine;
namespace ml_prm
{
class AvatarBoolParameter
{
public readonly string m_name;
public readonly int m_hash = 0;
public readonly bool m_sync;
readonly CVRAnimatorManager m_manager = null;
public AvatarBoolParameter(string p_name, CVRAnimatorManager p_manager)
{
m_name = p_name;
m_manager = p_manager;
Regex l_regex = new Regex("^#?" + p_name + '$');
foreach(var l_param in m_manager.animator.parameters)
{
if(l_regex.IsMatch(l_param.name) && (l_param.type == AnimatorControllerParameterType.Bool))
{
m_name = l_param.name;
m_hash = l_param.nameHash;
m_sync = (l_param.name[0] != '#');
break;
}
}
}
public void SetValue(bool p_value)
{
if(m_hash != 0)
{
if(m_sync)
m_manager.SetAnimatorParameterBool(m_name, p_value);
else
m_manager.animator.SetBool(m_hash, p_value);
}
}
}
}

View file

@ -24,6 +24,10 @@ Optional mod's settings with [BTKUILib](https://github.com/BTK-Development/BTKUI
* **Angular movement drag:** angular movement resistance; `2.0` by default.
* **Reset settings:** resets mod settings to default.
Available additional parameters for AAS animator:
* **`Ragdolled`:** defines current ragdoll state; boolean.
* Note: Can be set as local-only (not synced) if starts with `#` character.
# Unity Editor Script
You can also trigger the ragdoll via animations on your avatar. To do this you need:
* Download and import the `ml_prm_editor_script.unitypackage` into your unity project

View file

@ -33,6 +33,7 @@ namespace ml_prm
RagdollToggle m_avatarRagdollToggle = null;
RagdollTrigger m_customTrigger = null;
AvatarBoolParameter m_ragdolledParameter = null;
bool m_reachedGround = true;
@ -129,6 +130,7 @@ namespace ml_prm
m_enabled = false;
m_avatarReady = false;
m_avatarRagdollToggle = null;
m_ragdolledParameter = null;
m_rigidBodies.Clear();
m_colliders.Clear();
m_puppetReferences = new BipedRagdollReferences();
@ -231,6 +233,7 @@ namespace ml_prm
}
m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren<RagdollToggle>(true);
m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
m_avatarReady = true;
}
@ -336,6 +339,7 @@ namespace ml_prm
MovementSystem.Instance.SetImmobilized(true);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
m_ragdolledParameter.SetValue(true);
if(BodySystem.isCalibratedAsFullBody)
BodySystem.TrackingPositionWeight = 0f;
@ -368,6 +372,7 @@ namespace ml_prm
if(IsSafeToUnragdoll())
{
MovementSystem.Instance.SetImmobilized(false);
m_ragdolledParameter.SetValue(false);
if(BodySystem.isCalibratedAsFullBody)
BodySystem.TrackingPositionWeight = 1f;

View file

@ -86,6 +86,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AvatarBoolParameter.cs" />
<Compile Include="RagdollTrigger.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />