mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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Ragdolled
avatar's animator boolean parameter
Simplified additional parameters parsing
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parent
912b37c87f
commit
2c7c90c792
7 changed files with 97 additions and 53 deletions
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@ -1,4 +1,6 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace ml_amt
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{
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@ -11,24 +13,30 @@ namespace ml_amt
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Moving
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}
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public enum ParameterSyncType
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{
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Synced,
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Local
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}
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readonly ParameterType m_type;
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readonly string m_name;
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readonly int m_hash = 0;
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readonly bool m_sync;
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readonly AnimatorControllerParameterType m_innerType;
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readonly CVRAnimatorManager m_manager = null;
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public readonly ParameterType m_type;
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public readonly ParameterSyncType m_sync;
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public readonly string m_name;
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public readonly int m_hash; // For local only
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public AvatarParameter(ParameterType p_type, string p_name, ParameterSyncType p_sync = ParameterSyncType.Synced, int p_hash = 0)
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public AvatarParameter(ParameterType p_type, CVRAnimatorManager p_manager)
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{
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m_type = p_type;
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m_sync = p_sync;
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m_name = p_name;
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m_hash = p_hash;
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m_name = p_type.ToString();
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m_manager = p_manager;
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Regex l_regex = new Regex("^#?" + m_name + '$');
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foreach(var l_param in m_manager.animator.parameters)
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{
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if(l_regex.IsMatch(l_param.name))
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{
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m_hash = l_param.nameHash;
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m_sync = (l_param.name[0] != '#');
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m_innerType = l_param.type;
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break;
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}
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}
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}
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public void Update(MotionTweaker p_tweaker)
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@ -49,29 +57,28 @@ namespace ml_amt
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}
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}
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public bool IsValid() => (m_hash != 0);
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public ParameterType GetParameterType() => m_type;
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void SetFloat(float p_value)
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{
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switch(m_sync)
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if(m_innerType == AnimatorControllerParameterType.Float)
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{
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case ParameterSyncType.Local:
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PlayerSetup.Instance._animator.SetFloat(m_hash, p_value);
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break;
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case ParameterSyncType.Synced:
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterFloat(m_name, p_value);
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break;
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if(m_sync)
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m_manager.SetAnimatorParameterFloat(m_name, p_value);
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else
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m_manager.animator.SetFloat(m_hash, p_value);
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}
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}
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void SetBoolean(bool p_value)
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{
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switch(m_sync)
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if(m_innerType == AnimatorControllerParameterType.Bool)
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{
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case ParameterSyncType.Local:
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PlayerSetup.Instance._animator.SetBool(m_hash, p_value);
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break;
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case ParameterSyncType.Synced:
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool(m_name, p_value);
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break;
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if(m_sync)
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m_manager.SetAnimatorParameterBool(m_name, p_value);
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else
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m_manager.animator.SetBool(m_hash, p_value);
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}
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}
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}
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@ -208,28 +208,12 @@ namespace ml_amt
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m_viewPointHeight = PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().viewPosition.y;
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// Parse animator parameters
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AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters;
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foreach(var l_param in l_params)
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{
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foreach(AvatarParameter.ParameterType l_enumParam in System.Enum.GetValues(typeof(AvatarParameter.ParameterType)))
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{
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if(l_param.name.Contains(l_enumParam.ToString()) && (m_parameters.FindIndex(p => p.m_type == l_enumParam) == -1))
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{
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bool l_local = (l_param.name[0] == '#');
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m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Upright, PlayerSetup.Instance.animatorManager));
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m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.GroundedRaw, PlayerSetup.Instance.animatorManager));
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m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Moving, PlayerSetup.Instance.animatorManager));
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m_parameters.RemoveAll(p => !p.IsValid());
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m_parameters.Add(new AvatarParameter(
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l_enumParam,
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l_param.name,
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(l_local ? AvatarParameter.ParameterSyncType.Local : AvatarParameter.ParameterSyncType.Synced),
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(l_local ? l_param.nameHash : 0)
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));
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break;
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}
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}
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}
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m_compatibleAvatar = m_parameters.Exists(p => p.m_type == AvatarParameter.ParameterType.Upright);
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m_compatibleAvatar = m_parameters.Exists(p => (p.GetParameterType() == AvatarParameter.ParameterType.Upright));
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m_avatarScale = Mathf.Abs(PlayerSetup.Instance._avatar.transform.localScale.y);
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Transform l_customTransform = PlayerSetup.Instance._avatar.transform.Find("CrouchLimit");
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@ -38,9 +38,9 @@ Available additional parameters for AAS animator:
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* Note: Can be set as local-only (not synced) if starts with `#` character.
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* Note: Defining this parameter in AAS animator will consider avatar as compatible with mod.
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* Note: Can't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use `CVR Parameter Stream` for detecting desktop/VR modes and change AAS animator transitions accordingly.
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* **`GroundedRaw`:** defines instant grounding state of player instead of delayed default parameter `Grounded`.
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* **`GroundedRaw`:** defines instant grounding state of player instead of delayed default parameter `Grounded`; boolean.
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* Note: Can be set as local-only (not synced) if starts with `#` character.
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* **`Moving`:** defines movement state of player
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* **`Moving`:** defines movement state of player; boolean.
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* Note: Can be set as local-only (not synced) if starts with `#` character.
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Additional mod's behaviour:
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43
ml_prm/AvatarBoolParameter.cs
Normal file
43
ml_prm/AvatarBoolParameter.cs
Normal file
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using ABI_RC.Core;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace ml_prm
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{
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class AvatarBoolParameter
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{
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public readonly string m_name;
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public readonly int m_hash = 0;
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public readonly bool m_sync;
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readonly CVRAnimatorManager m_manager = null;
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public AvatarBoolParameter(string p_name, CVRAnimatorManager p_manager)
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{
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m_name = p_name;
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m_manager = p_manager;
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Regex l_regex = new Regex("^#?" + p_name + '$');
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foreach(var l_param in m_manager.animator.parameters)
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{
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if(l_regex.IsMatch(l_param.name) && (l_param.type == AnimatorControllerParameterType.Bool))
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{
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m_name = l_param.name;
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m_hash = l_param.nameHash;
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m_sync = (l_param.name[0] != '#');
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break;
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}
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}
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}
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public void SetValue(bool p_value)
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{
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if(m_hash != 0)
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{
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if(m_sync)
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m_manager.SetAnimatorParameterBool(m_name, p_value);
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else
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m_manager.animator.SetBool(m_hash, p_value);
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}
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}
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}
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}
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@ -24,6 +24,10 @@ Optional mod's settings with [BTKUILib](https://github.com/BTK-Development/BTKUI
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* **Angular movement drag:** angular movement resistance; `2.0` by default.
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* **Reset settings:** resets mod settings to default.
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Available additional parameters for AAS animator:
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* **`Ragdolled`:** defines current ragdoll state; boolean.
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* Note: Can be set as local-only (not synced) if starts with `#` character.
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# Unity Editor Script
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You can also trigger the ragdoll via animations on your avatar. To do this you need:
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* Download and import the `ml_prm_editor_script.unitypackage` into your unity project
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@ -33,6 +33,7 @@ namespace ml_prm
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RagdollToggle m_avatarRagdollToggle = null;
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RagdollTrigger m_customTrigger = null;
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AvatarBoolParameter m_ragdolledParameter = null;
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bool m_reachedGround = true;
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m_enabled = false;
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m_avatarReady = false;
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m_avatarRagdollToggle = null;
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m_ragdolledParameter = null;
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m_rigidBodies.Clear();
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m_colliders.Clear();
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m_puppetReferences = new BipedRagdollReferences();
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}
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m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren<RagdollToggle>(true);
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m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
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m_avatarReady = true;
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}
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MovementSystem.Instance.SetImmobilized(true);
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
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m_ragdolledParameter.SetValue(true);
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if(BodySystem.isCalibratedAsFullBody)
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BodySystem.TrackingPositionWeight = 0f;
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if(IsSafeToUnragdoll())
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{
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MovementSystem.Instance.SetImmobilized(false);
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m_ragdolledParameter.SetValue(false);
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if(BodySystem.isCalibratedAsFullBody)
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BodySystem.TrackingPositionWeight = 1f;
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@ -86,6 +86,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AvatarBoolParameter.cs" />
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<Compile Include="RagdollTrigger.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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