Update to game build 2023r171

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SDraw 2023-07-27 09:48:52 +03:00
parent 2e25d098d8
commit 320846f7d4
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
42 changed files with 724 additions and 1548 deletions

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@ -1,57 +0,0 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using System.Reflection;
namespace ml_amt.Fixes
{
static class FBTDetectionFix
{
static readonly MethodInfo[] ms_fbtDetouredMethods =
{
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(CVRParameterStreamEntry).GetMethod(nameof(CVRParameterStreamEntry.CheckUpdate))
};
static bool ms_fbtDetour = false;
internal static void Init(HarmonyLib.Harmony p_instance)
{
// FBT detour
p_instance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
foreach(MethodInfo l_detoured in ms_fbtDetouredMethods)
{
p_instance.Patch(
l_detoured,
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
}
// FBT detection override
static void FBTDetour_Prefix()
{
ms_fbtDetour = true;
}
static void FBTDetour_Postfix()
{
ms_fbtDetour = false;
}
static bool OnFBTAvailable_Prefix(ref bool __result)
{
if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody)
{
__result = false;
return false;
}
return true;
}
}
}

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@ -1,123 +0,0 @@
using ABI_RC.Core.Player;
using ABI_RC.Systems.MovementSystem;
using System;
using System.Reflection;
using UnityEngine;
namespace ml_amt.Fixes
{
static class PlayerColliderFix
{
static FieldInfo ms_initialAvatarHeight = typeof(PlayerSetup).GetField("_initialAvatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
static FieldInfo ms_avatarHeight = typeof(PlayerSetup).GetField("_avatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
internal static void Init(HarmonyLib.Harmony p_instance)
{
// Alternative collider height and radius
p_instance.Patch(
typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
p_instance.Patch(
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
Settings.CollisionScaleChange += OnCollisionScaleChange;
}
// Alternative collider size
static bool OnUpdateCollider_Prefix(
ref MovementSystem __instance,
bool __0, // updateRadius
CharacterController ___controller,
float ____avatarHeight,
float ____avatarHeightFactor,
float ____minimumColliderRadius,
Vector3 ____colliderCenter
)
{
if(!Settings.CollisionScale)
return true;
try
{
if(___controller != null)
{
float l_scaledHeight = ____avatarHeight * ____avatarHeightFactor;
float l_newRadius = (__0 ? Mathf.Max(____minimumColliderRadius, l_scaledHeight / 6f) : ___controller.radius);
float l_newHeight = Mathf.Max(l_scaledHeight, l_newRadius * 2f);
float l_currentHeight = ___controller.height;
Vector3 l_newCenter = ____colliderCenter;
l_newCenter.y = (l_newHeight + 0.075f) * 0.5f; // Idk where 0.075f has come from
Vector3 l_currentCenter = ___controller.center;
if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f)))
{
if(__0)
___controller.radius = l_newRadius;
___controller.height = l_newHeight;
___controller.center = l_newCenter;
__instance.groundDistance = l_newRadius;
if(__instance.proxyCollider != null)
{
if(__0)
__instance.proxyCollider.radius = l_newRadius;
__instance.proxyCollider.height = l_newHeight;
__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
}
if(__instance.forceObject != null)
__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
if(__instance.groundCheck != null)
__instance.groundCheck.localPosition = ____colliderCenter;
}
}
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
return false;
}
static void OnSetupIKScaling_Postfix(
ref PlayerSetup __instance,
float ____avatarHeight
)
{
if(!Settings.CollisionScale)
return;
try
{
__instance._movementSystem.UpdateAvatarHeight(Mathf.Clamp(____avatarHeight, 0.05f, float.MaxValue), true);
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnCollisionScaleChange(bool p_state)
{
try
{
if(p_state)
MovementSystem.Instance.UpdateAvatarHeight((float)ms_avatarHeight.GetValue(PlayerSetup.Instance), true);
else
MovementSystem.Instance.UpdateAvatarHeight((float)ms_initialAvatarHeight.GetValue(PlayerSetup.Instance), true);
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
}
}