mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Update to game build 2023r171
This commit is contained in:
parent
2e25d098d8
commit
320846f7d4
42 changed files with 724 additions and 1548 deletions
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@ -2,16 +2,14 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.InputManagement;
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using System.Collections;
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using UnityEngine;
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namespace ml_lme
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{
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[DisallowMultipleComponent]
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class LeapInput : CVRInputModule
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{
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CVRInputManager m_inputManager = null;
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InputModuleSteamVR m_steamVrModule = null;
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bool m_inVR = false;
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bool m_gripToGrab = true;
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@ -26,29 +24,37 @@ namespace ml_lme
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bool m_gripLeft = false;
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bool m_gripRight = false;
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public new void Start()
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~LeapInput()
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{
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base.Start();
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Settings.EnabledChange -= this.OnEnableChange;
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Settings.InputChange -= this.OnInputChange;
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MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
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}
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public override void ModuleAdded()
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{
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base.ModuleAdded();
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InputEnabled = Settings.Enabled;
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HapticFeedback = false;
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m_inputManager = CVRInputManager.Instance; // _inputManager is stripped out, cool beans
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m_steamVrModule = m_inputManager.GetComponent<InputModuleSteamVR>();
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m_inVR = Utils.IsInVR();
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m_handRayLeft = LeapTracking.GetInstance().GetLeftHand().gameObject.AddComponent<ControllerRay>();
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m_handRayLeft = LeapTracking.Instance.GetLeftHand().gameObject.AddComponent<ControllerRay>();
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m_handRayLeft.hand = true;
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m_handRayLeft.generalMask = -1485;
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m_handRayLeft.isInteractionRay = true;
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m_handRayLeft.triggerGazeEvents = false;
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m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
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m_handRayLeft.attachmentDistance = 0f;
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m_handRayRight = LeapTracking.GetInstance().GetRightHand().gameObject.AddComponent<ControllerRay>();
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m_handRayRight = LeapTracking.Instance.GetRightHand().gameObject.AddComponent<ControllerRay>();
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m_handRayRight.hand = false;
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m_handRayRight.generalMask = -1485;
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m_handRayRight.isInteractionRay = true;
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m_handRayRight.triggerGazeEvents = false;
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m_handRayRight.holderRoot = m_handRayRight.gameObject;
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m_handRayRight.attachmentDistance = 0f;
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m_handRayLeft.attachmentDistance = 0f;
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m_lineLeft = m_handRayLeft.gameObject.AddComponent<LineRenderer>();
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m_lineLeft.endWidth = 1f;
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@ -61,6 +67,7 @@ namespace ml_lme
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m_lineLeft.enabled = false;
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m_lineLeft.receiveShadows = false;
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m_handRayLeft.lineRenderer = m_lineLeft;
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m_handRayRight.attachmentDistance = 0f;
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m_lineRight = m_handRayRight.gameObject.AddComponent<LineRenderer>();
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m_lineRight.endWidth = 1f;
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@ -112,20 +119,12 @@ namespace ml_lme
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m_lineRight.gameObject.layer = PlayerSetup.Instance.leftRay.gameObject.layer;
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}
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void OnDestroy()
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public override void UpdateInput()
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{
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Settings.EnabledChange -= this.OnEnableChange;
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Settings.InputChange -= this.OnInputChange;
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MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
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}
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void Update()
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{
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GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
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if(Settings.Enabled)
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if(InputEnabled)
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{
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GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
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if(l_data.m_leftHand.m_present)
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{
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SetFingersInput(l_data.m_leftHand, true);
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@ -162,25 +161,24 @@ namespace ml_lme
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{
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if(m_inVR)
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{
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m_inputManager.individualFingerTracking = !m_steamVrModule.GetIndexGestureToggle();
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m_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
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_inputManager.individualFingerTracking = !CVRInputManager._moduleXR.GestureToggleValue;
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_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
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}
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else
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m_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
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IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
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_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
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IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
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}
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}
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m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
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m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
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m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
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m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
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base.UpdateInput();
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}
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}
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public override void UpdateInput()
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public override void Update_Interaction()
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{
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if(!Settings.Enabled)
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return;
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GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
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GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
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if(Settings.Input)
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{
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@ -193,22 +191,22 @@ namespace ml_lme
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l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
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else
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l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
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m_inputManager.interactLeftValue = Mathf.Max(l_interactValue, m_inputManager.interactLeftValue);
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_inputManager.interactLeftValue = Mathf.Max(l_interactValue, _inputManager.interactLeftValue);
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if(m_interactLeft != (l_strength > Settings.InteractThreadhold))
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{
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m_interactLeft = (l_strength > Settings.InteractThreadhold);
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m_inputManager.interactLeftDown |= m_interactLeft;
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m_inputManager.interactLeftUp |= !m_interactLeft;
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_inputManager.interactLeftDown |= m_interactLeft;
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_inputManager.interactLeftUp |= !m_interactLeft;
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}
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float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
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m_inputManager.gripLeftValue = Mathf.Max(l_gripValue, m_inputManager.gripLeftValue);
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_inputManager.gripLeftValue = Mathf.Max(l_gripValue, _inputManager.gripLeftValue);
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if(m_gripLeft != (l_strength > Settings.GripThreadhold))
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{
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m_gripLeft = (l_strength > Settings.GripThreadhold);
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m_inputManager.gripLeftDown |= m_gripLeft;
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m_inputManager.gripLeftUp |= !m_gripLeft;
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_inputManager.gripLeftDown |= m_gripLeft;
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_inputManager.gripLeftUp |= !m_gripLeft;
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}
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}
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@ -221,22 +219,22 @@ namespace ml_lme
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l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
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else
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l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
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m_inputManager.interactRightValue = Mathf.Max(l_interactValue, m_inputManager.interactRightValue);
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_inputManager.interactRightValue = Mathf.Max(l_interactValue, _inputManager.interactRightValue);
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if(m_interactRight != (l_strength > Settings.InteractThreadhold))
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{
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m_interactRight = (l_strength > Settings.InteractThreadhold);
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m_inputManager.interactRightDown |= m_interactRight;
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m_inputManager.interactRightUp |= !m_interactRight;
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_inputManager.interactRightDown |= m_interactRight;
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_inputManager.interactRightUp |= !m_interactRight;
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}
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float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
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m_inputManager.gripRightValue = Mathf.Max(l_gripValue, m_inputManager.gripRightValue);
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_inputManager.gripRightValue = Mathf.Max(l_gripValue, _inputManager.gripRightValue);
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if(m_gripRight != (l_strength > Settings.GripThreadhold))
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{
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m_gripRight = (l_strength > Settings.GripThreadhold);
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m_inputManager.gripRightDown |= m_gripRight;
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m_inputManager.gripRightUp |= !m_gripRight;
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_inputManager.gripRightDown |= m_gripRight;
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_inputManager.gripRightUp |= !m_gripRight;
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}
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}
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}
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@ -246,87 +244,91 @@ namespace ml_lme
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// Left hand gestures
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if(l_data.m_leftHand.m_present)
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{
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m_inputManager.gestureLeftRaw = 0f;
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_inputManager.gestureLeftRaw = 0f;
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// Finger Point & Finger Gun
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if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle > 0.75f) &&
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(m_inputManager.fingerCurlLeftRing > 0.75f) && (m_inputManager.fingerCurlLeftPinky > 0.75f))
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle > 0.75f &&
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_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky > 0.75f)
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{
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m_inputManager.gestureLeftRaw = (m_inputManager.fingerCurlLeftThumb >= 0.5f) ? 4f : 3f;
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_inputManager.gestureLeftRaw = _inputManager.fingerCurlLeftThumb >= 0.5f ? 4f : 3f;
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}
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// Peace Sign
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if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle < 0.2f) &&
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(m_inputManager.fingerCurlLeftRing > 0.75f) && (m_inputManager.fingerCurlLeftPinky > 0.75f))
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle < 0.2f &&
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_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky > 0.75f)
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{
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m_inputManager.gestureLeftRaw = 5f;
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_inputManager.gestureLeftRaw = 5f;
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}
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// Rock and Roll
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if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle > 0.75f) &&
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(m_inputManager.fingerCurlLeftRing > 0.75f) && (m_inputManager.fingerCurlLeftPinky < 0.5f))
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle > 0.75f &&
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_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky < 0.5f)
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{
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m_inputManager.gestureLeftRaw = 6f;
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_inputManager.gestureLeftRaw = 6f;
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}
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// Fist & Thumbs Up
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if((m_inputManager.fingerCurlLeftIndex > 0.5f) && (m_inputManager.fingerCurlLeftMiddle > 0.5f) &&
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(m_inputManager.fingerCurlLeftRing > 0.5f) && (m_inputManager.fingerCurlLeftPinky > 0.5f))
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if(_inputManager.fingerCurlLeftIndex > 0.5f && _inputManager.fingerCurlLeftMiddle > 0.5f &&
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_inputManager.fingerCurlLeftRing > 0.5f && _inputManager.fingerCurlLeftPinky > 0.5f)
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{
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m_inputManager.gestureLeftRaw = (m_inputManager.fingerCurlLeftThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f;
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_inputManager.gestureLeftRaw = _inputManager.fingerCurlLeftThumb >= 0.5f
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? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
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: 2f;
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}
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// Open Hand
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if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle < 0.2f) &&
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(m_inputManager.fingerCurlLeftRing < 0.2f) && (m_inputManager.fingerCurlLeftPinky < 0.2f))
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle < 0.2f &&
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_inputManager.fingerCurlLeftRing < 0.2f && _inputManager.fingerCurlLeftPinky < 0.2f)
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{
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m_inputManager.gestureLeftRaw = -1f;
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_inputManager.gestureLeftRaw = -1f;
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}
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m_inputManager.gestureLeft = m_inputManager.gestureLeftRaw;
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_inputManager.gestureLeft = _inputManager.gestureLeftRaw;
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}
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// Right hand gestures
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if(l_data.m_rightHand.m_present)
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{
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m_inputManager.gestureRightRaw = 0f;
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_inputManager.gestureRightRaw = 0f;
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// Finger Point & Finger Gun
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if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle > 0.75f) &&
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(m_inputManager.fingerCurlRightRing > 0.75f) && (m_inputManager.fingerCurlRightPinky > 0.75f))
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle > 0.75f &&
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_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky > 0.75f)
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{
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m_inputManager.gestureRightRaw = (m_inputManager.fingerCurlRightThumb >= 0.5f) ? 4f : 3f;
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_inputManager.gestureRightRaw = _inputManager.fingerCurlRightThumb >= 0.5f ? 4f : 3f;
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}
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// Peace Sign
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if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle < 0.2f) &&
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(m_inputManager.fingerCurlRightRing > 0.75f) && (m_inputManager.fingerCurlRightPinky > 0.75f))
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle < 0.2f &&
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_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky > 0.75f)
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{
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m_inputManager.gestureRightRaw = 5f;
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_inputManager.gestureRightRaw = 5f;
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}
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// Rock and Roll
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if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle > 0.75f) &&
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(m_inputManager.fingerCurlRightRing > 0.75f) && (m_inputManager.fingerCurlRightPinky < 0.5f))
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle > 0.75f &&
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_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky < 0.5f)
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{
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m_inputManager.gestureRightRaw = 6f;
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_inputManager.gestureRightRaw = 6f;
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}
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// Fist & Thumbs Up
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if((m_inputManager.fingerCurlRightIndex > 0.5f) && (m_inputManager.fingerCurlRightMiddle > 0.5f) &&
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(m_inputManager.fingerCurlRightRing > 0.5f) && (m_inputManager.fingerCurlRightPinky > 0.5f))
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if(_inputManager.fingerCurlRightIndex > 0.5f && _inputManager.fingerCurlRightMiddle > 0.5f &&
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_inputManager.fingerCurlRightRing > 0.5f && _inputManager.fingerCurlRightPinky > 0.5f)
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{
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m_inputManager.gestureRightRaw = (m_inputManager.fingerCurlRightThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f;
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_inputManager.gestureRightRaw = _inputManager.fingerCurlRightThumb >= 0.5f
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? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
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: 2f;
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}
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// Open Hand
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if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle < 0.2f) &&
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(m_inputManager.fingerCurlRightRing < 0.2f) && (m_inputManager.fingerCurlRightPinky < 0.2f))
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle < 0.2f &&
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_inputManager.fingerCurlRightRing < 0.2f && _inputManager.fingerCurlRightPinky < 0.2f)
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{
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m_inputManager.gestureRightRaw = -1f;
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_inputManager.gestureRightRaw = -1f;
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}
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m_inputManager.gestureRight = m_inputManager.gestureRightRaw;
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_inputManager.gestureRight = _inputManager.gestureRightRaw;
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}
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}
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}
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@ -334,6 +336,8 @@ namespace ml_lme
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// Settings changes
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void OnEnableChange(bool p_state)
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{
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InputEnabled = p_state;
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OnInputChange(p_state && Settings.Input);
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UpdateFingerTracking();
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m_handVisibleLeft &= p_state;
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@ -364,10 +368,10 @@ namespace ml_lme
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void OnGesturesChange(bool p_state)
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{
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m_inputManager.gestureLeft = 0f;
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m_inputManager.gestureLeftRaw = 0f;
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m_inputManager.gestureRight = 0f;
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m_inputManager.gestureRightRaw = 0f;
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_inputManager.gestureLeft = 0f;
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_inputManager.gestureLeftRaw = 0f;
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_inputManager.gestureRight = 0f;
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_inputManager.gestureRightRaw = 0f;
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}
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// Game events
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@ -386,8 +390,8 @@ namespace ml_lme
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// Arbitrary
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void UpdateFingerTracking()
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{
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m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && Utils.AreKnucklesInUse() && !m_steamVrModule.GetIndexGestureToggle()));
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IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
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_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue));
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IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
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if(!Settings.Enabled)
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{
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@ -400,29 +404,29 @@ namespace ml_lme
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{
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if(p_left)
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{
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m_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
|
||||
m_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
|
||||
m_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
|
||||
m_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
|
||||
m_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
|
||||
IKSystem.Instance.FingerSystem.leftThumbCurl = p_hand.m_bends[0];
|
||||
IKSystem.Instance.FingerSystem.leftIndexCurl = p_hand.m_bends[1];
|
||||
IKSystem.Instance.FingerSystem.leftMiddleCurl = p_hand.m_bends[2];
|
||||
IKSystem.Instance.FingerSystem.leftRingCurl = p_hand.m_bends[3];
|
||||
IKSystem.Instance.FingerSystem.leftPinkyCurl = p_hand.m_bends[4];
|
||||
_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
|
||||
_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
|
||||
_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
|
||||
_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
|
||||
_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
|
||||
_inputManager.fingerSpreadLeftThumb = p_hand.m_spreads[0];
|
||||
_inputManager.fingerSpreadLeftIndex = p_hand.m_spreads[1];
|
||||
_inputManager.fingerSpreadLeftMiddle = p_hand.m_spreads[2];
|
||||
_inputManager.fingerSpreadLeftRing = p_hand.m_spreads[3];
|
||||
_inputManager.fingerSpreadLeftPinky = p_hand.m_spreads[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
|
||||
m_inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
|
||||
m_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
|
||||
m_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
|
||||
m_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
|
||||
IKSystem.Instance.FingerSystem.rightThumbCurl = p_hand.m_bends[0];
|
||||
IKSystem.Instance.FingerSystem.rightIndexCurl = p_hand.m_bends[1];
|
||||
IKSystem.Instance.FingerSystem.rightMiddleCurl = p_hand.m_bends[2];
|
||||
IKSystem.Instance.FingerSystem.rightRingCurl = p_hand.m_bends[3];
|
||||
IKSystem.Instance.FingerSystem.rightPinkyCurl = p_hand.m_bends[4];
|
||||
_inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
|
||||
_inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
|
||||
_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
|
||||
_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
|
||||
_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
|
||||
_inputManager.fingerSpreadRightThumb = p_hand.m_spreads[0];
|
||||
_inputManager.fingerSpreadRightIndex = p_hand.m_spreads[1];
|
||||
_inputManager.fingerSpreadRightMiddle = p_hand.m_spreads[2];
|
||||
_inputManager.fingerSpreadRightRing = p_hand.m_spreads[3];
|
||||
_inputManager.fingerSpreadRightPinky = p_hand.m_spreads[4];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -430,29 +434,29 @@ namespace ml_lme
|
|||
{
|
||||
if(p_left)
|
||||
{
|
||||
m_inputManager.fingerCurlLeftThumb = 0f;
|
||||
m_inputManager.fingerCurlLeftIndex = 0f;
|
||||
m_inputManager.fingerCurlLeftMiddle = 0f;
|
||||
m_inputManager.fingerCurlLeftRing = 0f;
|
||||
m_inputManager.fingerCurlLeftPinky = 0f;
|
||||
IKSystem.Instance.FingerSystem.leftThumbCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.leftIndexCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.leftMiddleCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.leftRingCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.leftPinkyCurl = 0f;
|
||||
_inputManager.fingerCurlLeftThumb = 0f;
|
||||
_inputManager.fingerCurlLeftIndex = 0f;
|
||||
_inputManager.fingerCurlLeftMiddle = 0f;
|
||||
_inputManager.fingerCurlLeftRing = 0f;
|
||||
_inputManager.fingerCurlLeftPinky = 0f;
|
||||
_inputManager.fingerSpreadLeftThumb = 0f;
|
||||
_inputManager.fingerSpreadLeftIndex = 0f;
|
||||
_inputManager.fingerSpreadLeftMiddle = 0f;
|
||||
_inputManager.fingerSpreadLeftRing = 0f;
|
||||
_inputManager.fingerSpreadLeftPinky = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inputManager.fingerCurlRightThumb = 0f;
|
||||
m_inputManager.fingerCurlRightIndex = 0f;
|
||||
m_inputManager.fingerCurlRightMiddle = 0f;
|
||||
m_inputManager.fingerCurlRightRing = 0f;
|
||||
m_inputManager.fingerCurlRightPinky = 0f;
|
||||
IKSystem.Instance.FingerSystem.rightThumbCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.rightIndexCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.rightMiddleCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.rightRingCurl = 0f;
|
||||
IKSystem.Instance.FingerSystem.rightPinkyCurl = 0f;
|
||||
_inputManager.fingerCurlRightThumb = 0f;
|
||||
_inputManager.fingerCurlRightIndex = 0f;
|
||||
_inputManager.fingerCurlRightMiddle = 0f;
|
||||
_inputManager.fingerCurlRightRing = 0f;
|
||||
_inputManager.fingerCurlRightPinky = 0f;
|
||||
_inputManager.fingerSpreadRightThumb = 0f;
|
||||
_inputManager.fingerSpreadRightIndex = 0f;
|
||||
_inputManager.fingerSpreadRightMiddle = 0f;
|
||||
_inputManager.fingerSpreadRightRing = 0f;
|
||||
_inputManager.fingerSpreadRightPinky = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -460,13 +464,13 @@ namespace ml_lme
|
|||
{
|
||||
if(p_left)
|
||||
{
|
||||
m_inputManager.gestureLeft = 0f;
|
||||
m_inputManager.gestureLeftRaw = 0f;
|
||||
_inputManager.gestureLeft = 0f;
|
||||
_inputManager.gestureLeftRaw = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inputManager.gestureRight = 0f;
|
||||
m_inputManager.gestureRightRaw = 0f;
|
||||
_inputManager.gestureRight = 0f;
|
||||
_inputManager.gestureRightRaw = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue