mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Merge branch 'experimental'
This commit is contained in:
commit
33c67e9fab
2 changed files with 5 additions and 3 deletions
|
@ -28,9 +28,10 @@ Available mod's settings in `Settings - IK - Avatar Motion Tweaker`:
|
|||
* Note: Created as example for [propoused game feature](https://feedback.abinteractive.net/p/disabling-vr-ik-for-emotes-via-animator-state-tag-7b80d963-053a-41c0-86ac-e3d53c61c1e2).
|
||||
* **Adjusted locomotion mass center:** automatically changes IK locomotion center if avatar has toe bones; default value - `true`.
|
||||
* Note: Compatible with [DesktopVRIK](https://github.com/NotAKidOnSteam/DesktopVRIK) and [FuckToes](https://github.com/NotAKidOnSteam/FuckToes).
|
||||
* **Alternative avatar collider scale:** applies slightly different approach to avatar collider size change; default value - `true`
|
||||
* **Prevent Unity animation override:** disables overriding of animations at runtime for avatars with AAS; default value - `false`.
|
||||
* Note: This options is made for "fix" of [broken animator issues with chairs and combat worlds](https://feedback.abinteractive.net/p/gestures-getting-stuck-locally-upon-entering-vehicles-chairs).
|
||||
* **Scaled locomotion steps:** scales VRIK locomotion steps according to avatar height and scale; default value - `true`.
|
||||
* **Alternative avatar collider scale:** applies slightly different approach to avatar collider size change; default value - `true`.
|
||||
* **Fix animation overrides (chairs, etc.):** fixes animations overriding for avatars with AAS; default value - `true`.
|
||||
* Note: This options is made to address [broken animator in chairs and combat worlds issue](https://feedback.abinteractive.net/p/gestures-getting-stuck-locally-upon-entering-vehicles-chairs).
|
||||
|
||||
Available additional parameters for AAS animator:
|
||||
* **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue