Logic rewrite

Update to LeapCSharp 5.13.1
Not tested in VR
This commit is contained in:
SDraw 2022-09-02 13:44:03 +03:00
parent a41f17af82
commit 3609500959
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
21 changed files with 566 additions and 103 deletions

View file

@ -1,20 +1,19 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using RootMotion.FinalIK;
using System.Linq;
using UnityEngine;
namespace ml_lme
{
[RequireComponent(typeof(IndexIK))]
[DisallowMultipleComponent]
class LeapTracked : MonoBehaviour
{
bool m_enabled = true;
bool m_fingersOnly = false;
bool m_calibrated = false;
Animator m_animator = null;
IndexIK m_indexIK = null;
VRIK m_vrIK = null;
LeapIK m_leapIK = null;
Transform m_leftHand = null;
@ -27,58 +26,24 @@ namespace ml_lme
m_indexIK = this.GetComponent<IndexIK>();
m_knucklesInUse = PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
if((m_indexIK != null) && (m_animator != null))
{
if(!PlayerSetup.Instance._inVr)
{
// Seems that VR mode always calibrates IndexIK, so let's force it
m_indexIK.avatarAnimator = m_animator;
m_indexIK.Recalibrate();
}
m_calibrated = true;
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
m_leapIK = m_animator.gameObject.AddComponent<LeapIK>();
m_leapIK.SetEnabled(m_enabled);
m_leapIK.SetFingersOnly(m_fingersOnly);
m_leapIK.SetHands(m_leftHand, m_rightHand);
}
if(PlayerSetup.Instance._inVr)
PlayerSetup.Instance.avatarSetupCompleted.AddListener(this.OnAvatarSetup);
}
public void SetEnabled(bool p_state)
{
m_enabled = p_state;
if(m_enabled)
if(m_indexIK != null)
{
if((m_animator != null) && (m_indexIK != null))
{
m_indexIK.activeControl = true;
if(!m_calibrated && !PlayerSetup.Instance._inVr)
{
m_indexIK.avatarAnimator = m_animator;
m_indexIK.Recalibrate();
m_calibrated = true;
}
CVRInputManager.Instance.individualFingerTracking = true;
}
}
else
{
if((m_indexIK != null) && m_calibrated)
{
m_indexIK.activeControl = m_knucklesInUse;
CVRInputManager.Instance.individualFingerTracking = m_knucklesInUse;
}
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
}
if(m_leapIK != null)
m_leapIK.SetEnabled(m_enabled);
}
public void SetAnimator(Animator p_animator) => m_animator = p_animator;
public void SetFingersOnly(bool p_state)
{
m_fingersOnly = p_state;
@ -137,5 +102,66 @@ namespace ml_lme
}
}
}
public void UpdateTrackingLate(GestureMatcher.GesturesData p_gesturesData)
{
if(m_enabled && !m_fingersOnly && (m_vrIK != null) && m_vrIK.enabled)
{
if(p_gesturesData.m_handsPresenses[0])
{
IKSolverVR.Arm l_arm = m_vrIK.solver?.leftArm;
if(l_arm?.target != null)
{
if(l_arm.positionWeight < 1f)
l_arm.positionWeight = 1f;
l_arm.target.position = p_gesturesData.m_handsPositons[0];
if(l_arm.rotationWeight < 1f)
l_arm.rotationWeight = 1f;
l_arm.target.rotation = p_gesturesData.m_handsRotations[0];
}
}
if(p_gesturesData.m_handsPresenses[1])
{
IKSolverVR.Arm l_arm = m_vrIK.solver?.rightArm;
if(l_arm?.target != null)
{
if(l_arm.positionWeight < 1f)
l_arm.positionWeight = 1f;
l_arm.target.position = p_gesturesData.m_handsPositons[1];
if(l_arm.rotationWeight < 1f)
l_arm.rotationWeight = 1f;
l_arm.target.rotation = p_gesturesData.m_handsRotations[1];
}
}
}
}
public void OnAvatarClear()
{
m_leapIK = null;
m_vrIK = null;
}
public void OnAvatarSetup()
{
m_knucklesInUse = PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
if(m_indexIK != null)
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
if(!PlayerSetup.Instance._inVr)
{
m_leapIK = PlayerSetup.Instance._animator.gameObject.AddComponent<LeapIK>();
m_leapIK.SetEnabled(m_enabled);
m_leapIK.SetFingersOnly(m_fingersOnly);
m_leapIK.SetHands(m_leftHand, m_rightHand);
}
else
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
}
}
}