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Logic rewrite
Update to LeapCSharp 5.13.1 Not tested in VR
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a41f17af82
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3609500959
21 changed files with 566 additions and 103 deletions
77
ml_lme/vendor/LeapCSharp/Hand.cs
vendored
77
ml_lme/vendor/LeapCSharp/Hand.cs
vendored
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@ -5,12 +5,13 @@
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using UnityEngine;
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namespace Leap
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{
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using System;
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using System.Collections.Generic;
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#pragma warning disable 0618
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/// <summary>
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/// The Hand class reports the physical characteristics of a detected hand.
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///
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@ -46,6 +47,7 @@ namespace Leap
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Fingers.Add(new Finger());
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}
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/// <summary>
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/// Constructs a hand.
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///
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@ -54,6 +56,7 @@ namespace Leap
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/// received from the service.
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/// @since 3.0
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/// </summary>
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[System.Obsolete("This signature will be removed in the next major version of the plugin. Use the one with Vector3 and Quaternion instead.")]
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public Hand(long frameID,
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int id,
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float confidence,
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@ -94,6 +97,53 @@ namespace Leap
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Direction = direction;
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WristPosition = wristPosition;
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}
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/// <summary>
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/// Constructs a hand.
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///
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/// Generally, you should not create your own Hand objects. Such objects will not
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/// have valid tracking data. Get valid Hand objects from a frame
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/// received from the service.
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/// </summary>
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public Hand(long frameID,
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int id,
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float confidence,
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float grabStrength,
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float grabAngle,
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float pinchStrength,
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float pinchDistance,
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float palmWidth,
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bool isLeft,
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float timeVisible,
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Arm arm,
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List<Finger> fingers,
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Vector3 palmPosition,
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Vector3 stabilizedPalmPosition,
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Vector3 palmVelocity,
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Vector3 palmNormal,
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Quaternion palmOrientation,
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Vector3 direction,
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Vector3 wristPosition)
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{
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FrameId = frameID;
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Id = id;
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Confidence = confidence;
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GrabStrength = grabStrength;
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GrabAngle = grabAngle;
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PinchStrength = pinchStrength;
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PinchDistance = pinchDistance;
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PalmWidth = palmWidth;
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IsLeft = isLeft;
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TimeVisible = timeVisible;
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Arm = arm;
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Fingers = fingers;
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PalmPosition = ToVector(palmPosition);
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StabilizedPalmPosition = ToVector(stabilizedPalmPosition);
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PalmVelocity = ToVector(palmVelocity);
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PalmNormal = ToVector(palmNormal);
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Rotation = ToLeapQuaternion(palmOrientation);
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Direction = ToVector(direction);
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WristPosition = ToVector(wristPosition);
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}
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/// <summary>
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/// The Finger object with the specified ID attached to this hand.
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@ -171,12 +221,14 @@ namespace Leap
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/// The center position of the palm.
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/// @since 1.0
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector PalmPosition;
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/// <summary>
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/// The rate of change of the palm position.
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/// @since 1.0
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector PalmVelocity;
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/// <summary>
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@ -190,6 +242,7 @@ namespace Leap
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/// respect to the horizontal plane.
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/// @since 1.0
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector PalmNormal;
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/// <summary>
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@ -202,6 +255,7 @@ namespace Leap
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/// respect to the horizontal plane.
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/// @since 1.0
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector Direction;
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/// <summary>
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@ -217,6 +271,7 @@ namespace Leap
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///
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/// @since 3.1
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/// </summary>
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[System.Obsolete("Its type will be changed from LeapQuaternion to UnityEngine.Quaternion")]
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public LeapQuaternion Rotation;
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/// <summary>
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@ -239,6 +294,7 @@ namespace Leap
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///
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/// @since 3.0
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/// </summary>
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[System.Obsolete("This code will be removed in the next major version of the plugin. If you believe that it needs to be kept, please open a discussion on the GitHub forum (https://github.com/ultraleap/UnityPlugin/discussions)")]
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public float GrabAngle;
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/// <summary>
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@ -276,16 +332,18 @@ namespace Leap
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/// primarily on the speed of movement.
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/// @since 1.0
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector StabilizedPalmPosition;
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/// <summary>
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/// The position of the wrist of this hand.
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/// @since 2.0.3
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector WristPosition;
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/// <summary>
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/// The duration of time this Hand has been visible to the Leap Motion Controller.
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/// The duration of time this Hand has been visible to the Leap Motion Controller, in seconds
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/// @since 1.0
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/// </summary>
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public float TimeVisible;
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@ -318,5 +376,20 @@ namespace Leap
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/// @since 2.0.3
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/// </summary>
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public Arm Arm;
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[Obsolete("This will be removed in the next major version update")]
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private Vector ToVector(Vector3 v)
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{
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return new Vector(v.x, v.y, v.z);
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}
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[Obsolete("This will be removed in the next major version update")]
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private LeapQuaternion ToLeapQuaternion(Quaternion q)
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{
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return new LeapQuaternion(q.x, q.y, q.z, q.w);
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}
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}
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#pragma warning restore 0618
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}
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