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Logic rewrite
Update to LeapCSharp 5.13.1 Not tested in VR
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a41f17af82
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21 changed files with 566 additions and 103 deletions
131
ml_lme/vendor/LeapCSharp/LeapTransform.cs
vendored
131
ml_lme/vendor/LeapCSharp/LeapTransform.cs
vendored
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@ -5,11 +5,12 @@
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using UnityEngine;
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namespace Leap
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{
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using System;
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#pragma warning disable 0618
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/// <summary>
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/// The LeapTransform class represents a transform in three dimensional space.
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///
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@ -22,15 +23,24 @@ namespace Leap
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/// Constructs a new transform from the specified translation and rotation.
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("This signature will be removed in the next major version of the plugin. Use the one with Vector3 and Quaternion instead.")]
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public LeapTransform(Vector translation, LeapQuaternion rotation) :
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this(translation, rotation, Vector.Ones)
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{
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}
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/// <summary>
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/// Constructs a new transform from the specified translation and rotation.
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/// </summary>
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public LeapTransform(Vector3 translation, Quaternion rotation) :
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this(translation, rotation, Vector3.one)
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{
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}
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/// <summary>
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/// Constructs a new transform from the specified translation, rotation and scale.
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("This signature will be removed in the next major version of the plugin. Use the one with Vector3 and Quaternion instead.")]
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public LeapTransform(Vector translation, LeapQuaternion rotation, Vector scale) :
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this()
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{
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@ -39,33 +49,81 @@ namespace Leap
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this.translation = translation;
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this.rotation = rotation; // Calls validateBasis
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}
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/// <summary>
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/// Constructs a new transform from the specified translation, rotation and scale.
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/// </summary>
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public LeapTransform(Vector3 translation, Quaternion rotation, Vector3 scale) :
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this()
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{
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_scale = ToVector(scale);
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// these are non-trival setters.
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this.translation = ToVector(translation);
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this.rotation = ToLeapQuaternion(rotation); // Calls validateBasis
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}
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/// <summary>
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/// Constructs a new Leap transform from a Unity Transform
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/// </summary>
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/// <param name="t">Unity Transform</param>
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public LeapTransform(Transform t) : this()
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{
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float MM_TO_M = 1e-3f;
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_scale = new Vector(t.lossyScale.x * MM_TO_M, t.lossyScale.y * MM_TO_M, t.lossyScale.z * MM_TO_M);
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this.translation = ToVector(t.position);
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this.rotation = ToLeapQuaternion(t.rotation);
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this.MirrorZ(); // Unity is left handed.
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}
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/// <summary>
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/// Transforms the specified position vector, applying translation, rotation and scale.
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("This signature will be removed in the next major version of the plugin. Use the one with Vector3 instead.")]
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public Vector TransformPoint(Vector point)
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{
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return _xBasisScaled * point.x + _yBasisScaled * point.y + _zBasisScaled * point.z + translation;
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}
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/// <summary>
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/// Transforms the specified position vector, applying translation, rotation and scale.
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/// </summary>
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public Vector3 TransformPoint(Vector3 point)
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{
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return ToVector3(_xBasisScaled * point.x + _yBasisScaled * point.y + _zBasisScaled * point.z + translation);
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}
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/// <summary>
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/// Transforms the specified direction vector, applying rotation only.
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("This signature will be removed in the next major version of the plugin. Use the one with Vector3 instead.")]
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public Vector TransformDirection(Vector direction)
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{
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return _xBasis * direction.x + _yBasis * direction.y + _zBasis * direction.z;
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}
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/// <summary>
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/// Transforms the specified direction vector, applying rotation only.
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/// </summary>
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public Vector3 TransformDirection(Vector3 direction)
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{
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return ToVector3(_xBasis * direction.x + _yBasis * direction.y + _zBasis * direction.z);
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}
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/// <summary>
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/// Transforms the specified velocity vector, applying rotation and scale.
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("This signature will be removed in the next major version of the plugin. Use the one with Vector3 instead.")]
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public Vector TransformVelocity(Vector velocity)
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{
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return _xBasisScaled * velocity.x + _yBasisScaled * velocity.y + _zBasisScaled * velocity.z;
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}
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/// <summary>
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/// Transforms the specified velocity vector, applying rotation and scale.
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/// </summary>
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public Vector3 TransformVelocity(Vector3 velocity)
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{
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return ToVector3(_xBasisScaled * velocity.x + _yBasisScaled * velocity.y + _zBasisScaled * velocity.z);
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}
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/// <summary>
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/// Transforms the specified quaternion.
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@ -78,6 +136,7 @@ namespace Leap
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///
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("This signature will be removed in the next major version of the plugin. Use the one with UnityEngine.Quaternion instead.")]
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public LeapQuaternion TransformQuaternion(LeapQuaternion rhs)
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{
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if (_quaternionDirty)
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LeapQuaternion t = _quaternion.Multiply(rhs);
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return t;
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}
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/// <summary>
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/// Transforms the specified quaternion.
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/// Multiplies the quaternion representing the rotational part of this transform by the specified
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/// quaternion.
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///
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/// **Important:** Modifying the basis vectors of this transform directly leaves the underlying quaternion in
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/// an indeterminate state. Neither this function nor the LeapTransform.rotation quaternion can be used after
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/// the basis vectors are set.
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/// </summary>
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public Quaternion TransformQuaternion(Quaternion rhs)
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{
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if (_quaternionDirty)
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throw new InvalidOperationException("Calling TransformQuaternion after Basis vectors have been modified.");
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if (_flip)
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{
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// Mirror the axis of rotation across the flip axis.
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rhs.x *= _flipAxes.x;
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rhs.y *= _flipAxes.y;
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rhs.z *= _flipAxes.z;
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}
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Quaternion t = ToQuaternion(_quaternion) * rhs;
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return t;
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}
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/// <summary>
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/// Mirrors this transform's rotation and scale across the x-axis. Translation is not affected.
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@ -132,6 +216,7 @@ namespace Leap
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///
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector xBasis
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{
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get { return _xBasis; }
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@ -152,6 +237,7 @@ namespace Leap
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///
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector yBasis
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{
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get { return _yBasis; }
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@ -172,6 +258,7 @@ namespace Leap
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///
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector zBasis
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{
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get { return _zBasis; }
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@ -187,6 +274,7 @@ namespace Leap
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/// The translation component of the transform.
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector translation
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{
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get { return _translation; }
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/// Scale is kept separate from translation.
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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public Vector scale
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{
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get { return _scale; }
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///
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/// @since 3.1.2
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/// </summary>
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[System.Obsolete("Its type will be changed from LeapQuaternion to UnityEngine.Quaternion")]
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public LeapQuaternion rotation
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{
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get
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@ -234,7 +324,7 @@ namespace Leap
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{
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_quaternion = value;
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float d = value.MagnitudeSquared;
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float d = value.x * value.x + value.y * value.y + value.z * value.z + value.w * value.w;
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float s = 2.0f / d;
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float xs = value.x * s, ys = value.y * s, zs = value.z * s;
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float wx = value.w * xs, wy = value.w * ys, wz = value.w * zs;
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@ -259,19 +349,54 @@ namespace Leap
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/// The identity transform.
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/// @since 3.1.2
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/// </summary>
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public static readonly LeapTransform Identity = new LeapTransform(Vector.Zero, LeapQuaternion.Identity, Vector.Ones);
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public static readonly LeapTransform Identity = new LeapTransform(Vector3.zero, Quaternion.identity, Vector3.one);
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _translation;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _scale;
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[System.Obsolete("Its type will be changed from LeapQuaternion to UnityEngine.Quaternion")]
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private LeapQuaternion _quaternion;
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private bool _quaternionDirty;
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private bool _flip;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _flipAxes;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _xBasis;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _yBasis;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _zBasis;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _xBasisScaled;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _yBasisScaled;
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[System.Obsolete("Its type will be changed from Vector to Vector3")]
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private Vector _zBasisScaled;
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[Obsolete("This will be removed in the next major version update")]
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private Vector ToVector(Vector3 v)
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{
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return new Vector(v.x, v.y, v.z);
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}
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[Obsolete("This will be removed in the next major version update")]
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private Vector3 ToVector3(Vector v)
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{
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return new Vector3(v.x, v.y, v.z);
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}
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[Obsolete("This will be removed in the next major version update")]
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private LeapQuaternion ToLeapQuaternion(Quaternion q)
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{
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return new LeapQuaternion(q.x, q.y, q.z, q.w);
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}
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[Obsolete("This will be removed in the next major version update")]
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private Quaternion ToQuaternion(LeapQuaternion q)
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{
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return new Quaternion(q.x, q.y, q.z, q.w);
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}
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}
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#pragma warning restore 0618
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}
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