mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
New mods for small fixes
This commit is contained in:
parent
3bed6f4201
commit
3a1c6774e7
10 changed files with 227 additions and 0 deletions
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@ -11,6 +11,8 @@ Merged set of MelonLoader mods for ChilloutVR.
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes |
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| [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.8 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes<br>:hourglass_flowing_sand: Update review |
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| [PostprocessVolumeFix](/ml_pvf/README.md) | ml_pvf | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_pvf.dll)| ❔ No |
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| [ViveGesturesMovement](/ml_vgm/README.md) | ml_vgm | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_vgm.dll)| ❔ No |
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**Archived mods:**
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| Full name | Short name | Notes |
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@ -26,6 +26,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_prm", "ml_prm\ml_prm.csp
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pmc", "ml_pmc\ml_pmc.csproj", "{118675AA-9AC7-4B0C-BFB1-FA1691619502}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_ppf", "ml_ppf\ml_ppf.csproj", "{0FA0B041-8347-4087-BCED-56A4F825F078}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vgm", "ml_vgm\ml_vgm.csproj", "{5183529F-F7B7-439C-8908-1F288CFE6D51}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pvf", "ml_pvf\ml_pvf.csproj", "{476B7470-60DC-41DB-8324-DEA41C80D26A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -56,6 +62,17 @@ Global
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{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Debug|x64.ActiveCfg = Debug|x64
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{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.ActiveCfg = Release|x64
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{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.Build.0 = Release|x64
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{0FA0B041-8347-4087-BCED-56A4F825F078}.Debug|x64.ActiveCfg = Debug|x64
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{0FA0B041-8347-4087-BCED-56A4F825F078}.Release|x64.ActiveCfg = Release|x64
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{0FA0B041-8347-4087-BCED-56A4F825F078}.Release|x64.Build.0 = Release|x64
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{5183529F-F7B7-439C-8908-1F288CFE6D51}.Debug|x64.ActiveCfg = Debug|x64
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{5183529F-F7B7-439C-8908-1F288CFE6D51}.Debug|x64.Build.0 = Debug|x64
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{5183529F-F7B7-439C-8908-1F288CFE6D51}.Release|x64.ActiveCfg = Release|x64
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{5183529F-F7B7-439C-8908-1F288CFE6D51}.Release|x64.Build.0 = Release|x64
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{476B7470-60DC-41DB-8324-DEA41C80D26A}.Debug|x64.ActiveCfg = Debug|x64
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{476B7470-60DC-41DB-8324-DEA41C80D26A}.Debug|x64.Build.0 = Debug|x64
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{476B7470-60DC-41DB-8324-DEA41C80D26A}.Release|x64.ActiveCfg = Release|x64
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{476B7470-60DC-41DB-8324-DEA41C80D26A}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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31
ml_pvf/Main.cs
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31
ml_pvf/Main.cs
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@ -0,0 +1,31 @@
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using System.Collections;
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using ABI_RC.Core.Player;
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namespace ml_pvf
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{
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public class PostprocessVolumeFix : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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MelonLoader.MelonCoroutines.Start(FixVRCameraVolumeTarget());
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}
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IEnumerator FixVRCameraVolumeTarget()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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while(PlayerSetup.Instance.vrCamera == null)
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yield return null;
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UnityEngine.Rendering.PostProcessing.PostProcessLayer l_layer = null;
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while(l_layer == null)
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{
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l_layer = PlayerSetup.Instance.vrCamera.GetComponent<UnityEngine.Rendering.PostProcessing.PostProcessLayer>();
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yield return null;
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}
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l_layer.volumeTrigger = PlayerSetup.Instance.vrCamera.transform;
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}
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}
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}
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4
ml_pvf/Properties/AssemblyInfo.cs
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4
ml_pvf/Properties/AssemblyInfo.cs
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@ -0,0 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_pvf.PostprocessVolumeFix), "PostprocessVolumeFix", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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10
ml_pvf/README.md
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10
ml_pvf/README.md
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@ -0,0 +1,10 @@
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# Post-Process Volume Fix
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Fixes reported [issue with wrong volume trigger for post-processing layer](https://feedback.abinteractive.net/p/2023r171ex1-post-process-volume-effects-are-applied-based-on-playspace-center-instead-of-camera-s-in-vr-mode).
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_pvf.dll` in `Mods` folder of game
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# Notes
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* Will be implemented natively in game after 2023r172ex3.
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48
ml_pvf/ml_pvf.csproj
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48
ml_pvf/ml_pvf.csproj
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@ -0,0 +1,48 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>PostprocessVolumeFix</PackageId>
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<Version>1.0.0</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>PostprocessVolumeFix</Product>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="PlayerRagdollMod.json" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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60
ml_vgm/Main.cs
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60
ml_vgm/Main.cs
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using System;
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using System.Reflection;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement.XR;
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namespace ml_vgm
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{
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public class ViveGesturesMovement : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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HarmonyInstance.Patch(
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typeof(CVRXRModule).GetMethod(nameof(CVRXRModule.Reset), BindingFlags.Public | BindingFlags.Instance),
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new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnCVRXRModuleReset_Prefix), BindingFlags.NonPublic | BindingFlags.Static)),
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new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnCVRXRModuleReset_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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static void OnViveGesturesUpdate_Postfix(ref CVRXRModule __instance)
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{
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try
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{
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float l_mag = ((!__instance.HasEmoteOverride) ? __instance.Primary2DAxis : __instance.EmoteOverride).magnitude;
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if(__instance.ViveDirectionPressed && (l_mag >= CVRInputManager.VrViveGestureDeadZone))
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{
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if(__instance.Grip > 0.5f)
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{
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__instance.GestureRaw = -1f;
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__instance.Gesture = -1f;
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}
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else
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{
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__instance.GestureRaw = __instance.Trigger;
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__instance.Gesture = __instance.Trigger;
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}
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnCVRXRModuleReset_Prefix(ref CVRXRModule __instance, out bool __state)
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{
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__state = __instance.ViveDirectionPressed;
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}
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static void OnCVRXRModuleReset_Postfix(ref CVRXRModule __instance, bool __state)
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{
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if((__instance.Type == EXRControllerType.Vive) && CVRInputManager._moduleXR.ViveAdvancedControls)
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__instance.ViveDirectionPressed = __state;
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}
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}
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}
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4
ml_vgm/Properties/AssemblyInfo.cs
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4
ml_vgm/Properties/AssemblyInfo.cs
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[assembly: MelonLoader.MelonInfo(typeof(ml_vgm.ViveGesturesMovement), "ViveGesturesMovement", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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7
ml_vgm/README.md
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7
ml_vgm/README.md
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# Vive Gestures Movement
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Fixes broken `Vive Advanced Controls` input settings option and disables gestures when moving for Vive controllers.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_vgm.dll` in `Mods` folder of game
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44
ml_vgm/ml_vgm.csproj
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44
ml_vgm/ml_vgm.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>ViveGesturesMovement</PackageId>
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<Version>1.0.0</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>ViveGesturesMovement</Product>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="PlayerRagdollMod.json" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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