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New mods for small fixes
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31
ml_pvf/Main.cs
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31
ml_pvf/Main.cs
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using System.Collections;
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using ABI_RC.Core.Player;
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namespace ml_pvf
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{
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public class PostprocessVolumeFix : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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MelonLoader.MelonCoroutines.Start(FixVRCameraVolumeTarget());
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}
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IEnumerator FixVRCameraVolumeTarget()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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while(PlayerSetup.Instance.vrCamera == null)
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yield return null;
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UnityEngine.Rendering.PostProcessing.PostProcessLayer l_layer = null;
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while(l_layer == null)
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{
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l_layer = PlayerSetup.Instance.vrCamera.GetComponent<UnityEngine.Rendering.PostProcessing.PostProcessLayer>();
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yield return null;
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}
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l_layer.volumeTrigger = PlayerSetup.Instance.vrCamera.transform;
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}
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}
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}
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4
ml_pvf/Properties/AssemblyInfo.cs
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ml_pvf/Properties/AssemblyInfo.cs
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[assembly: MelonLoader.MelonInfo(typeof(ml_pvf.PostprocessVolumeFix), "PostprocessVolumeFix", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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10
ml_pvf/README.md
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ml_pvf/README.md
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# Post-Process Volume Fix
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Fixes reported [issue with wrong volume trigger for post-processing layer](https://feedback.abinteractive.net/p/2023r171ex1-post-process-volume-effects-are-applied-based-on-playspace-center-instead-of-camera-s-in-vr-mode).
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_pvf.dll` in `Mods` folder of game
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# Notes
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* Will be implemented natively in game after 2023r172ex3.
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48
ml_pvf/ml_pvf.csproj
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48
ml_pvf/ml_pvf.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>PostprocessVolumeFix</PackageId>
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<Version>1.0.0</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>PostprocessVolumeFix</Product>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="PlayerRagdollMod.json" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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