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https://github.com/hanetzer/sdraw_mods_cvr.git
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New mods for small fixes
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10 changed files with 227 additions and 0 deletions
60
ml_vgm/Main.cs
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60
ml_vgm/Main.cs
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using System;
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using System.Reflection;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement.XR;
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namespace ml_vgm
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{
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public class ViveGesturesMovement : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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HarmonyInstance.Patch(
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typeof(CVRXRModule).GetMethod(nameof(CVRXRModule.Reset), BindingFlags.Public | BindingFlags.Instance),
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new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnCVRXRModuleReset_Prefix), BindingFlags.NonPublic | BindingFlags.Static)),
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new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnCVRXRModuleReset_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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static void OnViveGesturesUpdate_Postfix(ref CVRXRModule __instance)
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{
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try
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{
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float l_mag = ((!__instance.HasEmoteOverride) ? __instance.Primary2DAxis : __instance.EmoteOverride).magnitude;
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if(__instance.ViveDirectionPressed && (l_mag >= CVRInputManager.VrViveGestureDeadZone))
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{
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if(__instance.Grip > 0.5f)
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{
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__instance.GestureRaw = -1f;
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__instance.Gesture = -1f;
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}
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else
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{
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__instance.GestureRaw = __instance.Trigger;
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__instance.Gesture = __instance.Trigger;
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}
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnCVRXRModuleReset_Prefix(ref CVRXRModule __instance, out bool __state)
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{
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__state = __instance.ViveDirectionPressed;
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}
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static void OnCVRXRModuleReset_Postfix(ref CVRXRModule __instance, bool __state)
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{
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if((__instance.Type == EXRControllerType.Vive) && CVRInputManager._moduleXR.ViveAdvancedControls)
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__instance.ViveDirectionPressed = __state;
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}
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}
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}
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4
ml_vgm/Properties/AssemblyInfo.cs
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4
ml_vgm/Properties/AssemblyInfo.cs
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[assembly: MelonLoader.MelonInfo(typeof(ml_vgm.ViveGesturesMovement), "ViveGesturesMovement", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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7
ml_vgm/README.md
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7
ml_vgm/README.md
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# Vive Gestures Movement
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Fixes broken `Vive Advanced Controls` input settings option and disables gestures when moving for Vive controllers.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_vgm.dll` in `Mods` folder of game
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44
ml_vgm/ml_vgm.csproj
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44
ml_vgm/ml_vgm.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>ViveGesturesMovement</PackageId>
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<Version>1.0.0</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>ViveGesturesMovement</Product>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="PlayerRagdollMod.json" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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