No distinction between VR and desktop

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SDraw 2022-10-16 15:18:54 +03:00
parent 593e57e54b
commit 3b33dc0cfb
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GPG key ID: BB95B4DAB2BB8BB5
3 changed files with 17 additions and 19 deletions

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@ -1,10 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("LeapMotionExtension")]
[assembly: AssemblyVersion("1.2.1")]
[assembly: AssemblyFileVersion("1.2.1")]
[assembly: AssemblyVersion("1.2.2")]
[assembly: AssemblyFileVersion("1.2.2")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.2.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.2.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]