mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
VRIKRootController behaviour fix
Flight toggle detection fix
This commit is contained in:
parent
499de635ac
commit
3bed6f4201
8 changed files with 15 additions and 15 deletions
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@ -3,14 +3,14 @@ Merged set of MelonLoader mods for ChilloutVR.
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**Table for game build 2022r171p2:**
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**Table for game build 2022r171p2:**
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| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) |
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| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) |
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|:---------:|:----------:|:--------------:| :----------------------------------------------------------------|
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|:---------:|:----------:|:--------------:| :----------------------------------------------------------------|
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| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.0 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| ✔ Yes |
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| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.1 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| ✔ Yes<br>:hourglass_flowing_sand: Update review |
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| [Desktop Head Tracking](/ml_dht/README.md)| ml_dht | - | ✔ Yes<br>:warning:Broken |
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| [Desktop Head Tracking](/ml_dht/README.md)| ml_dht | - | ✔ Yes<br>:warning:Broken |
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| [Desktop Reticle Switch](/ml_drs/README.md)| ml_drs | 1.0.1 [:arrow_down:](../../releases/latest/download/ml_drs.dll)| ✔ Yes |
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| [Desktop Reticle Switch](/ml_drs/README.md)| ml_drs | 1.0.1 [:arrow_down:](../../releases/latest/download/ml_drs.dll)| ✔ Yes |
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| [Extended Game Notifications](/ml_egn/README.md) | ml_egn | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_egn.dll)| ✔ Yes |
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| [Extended Game Notifications](/ml_egn/README.md) | ml_egn | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_egn.dll)| ✔ Yes |
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.1 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes |
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.1 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes |
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes |
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes |
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| [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.7 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes |
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| [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.8 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes<br>:hourglass_flowing_sand: Update review |
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**Archived mods:**
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**Archived mods:**
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| Full name | Short name | Notes |
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| Full name | Short name | Notes |
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@ -262,10 +262,10 @@ namespace ml_amt
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}
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}
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bool l_solverActive = !Mathf.Approximately(m_vrIk.solver.IKPositionWeight, 0f);
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bool l_solverActive = !Mathf.Approximately(m_vrIk.solver.IKPositionWeight, 0f);
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if(l_locomotionOverride && l_solverActive && m_followHips && (!m_moving || (PlayerSetup.Instance.avatarUpright <= PlayerSetup.Instance.avatarCrouchLimit)) && m_inVR && !BodySystem.isCalibratedAsFullBody && !ModSupporter.SkipHipsOverride())
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if(l_locomotionOverride && l_solverActive && (m_followHips && !MovementSystem.Instance.sitting) && (!m_moving || (PlayerSetup.Instance.avatarUpright <= PlayerSetup.Instance.avatarCrouchLimit)) && m_inVR && !BodySystem.isCalibratedAsFullBody && !ModSupporter.SkipHipsOverride())
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{
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{
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m_vrIk.solver.plantFeet = false;
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m_vrIk.solver.plantFeet = false;
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if(IKSystem.VrikRootController != null)
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if((IKSystem.VrikRootController != null) && !MovementSystem.Instance.sitting)
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IKSystem.VrikRootController.enabled = false;
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IKSystem.VrikRootController.enabled = false;
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PlayerSetup.Instance._avatar.transform.localPosition = m_hipsToPlayer;
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PlayerSetup.Instance._avatar.transform.localPosition = m_hipsToPlayer;
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}
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}
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@ -273,7 +273,7 @@ namespace ml_amt
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if(m_locomotionOverride && !l_locomotionOverride)
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if(m_locomotionOverride && !l_locomotionOverride)
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{
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{
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m_vrIk.solver.Reset();
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m_vrIk.solver.Reset();
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if(IKSystem.VrikRootController != null)
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if((IKSystem.VrikRootController != null) && !MovementSystem.Instance.sitting)
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IKSystem.VrikRootController.enabled = true;
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IKSystem.VrikRootController.enabled = true;
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}
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}
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m_locomotionOverride = l_locomotionOverride;
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m_locomotionOverride = l_locomotionOverride;
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.3.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.3.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_prm", "ml_pmc")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_prm", "ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -6,7 +6,7 @@
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<Company>None</Company>
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<Company>None</Company>
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<Product>AvatarMotionTweaker</Product>
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<Product>AvatarMotionTweaker</Product>
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<PackageId>AvatarMotionTweaker</PackageId>
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<PackageId>AvatarMotionTweaker</PackageId>
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<Version>1.3.0</Version>
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<Version>1.3.1</Version>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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<AssemblyName>ml_amt</AssemblyName>
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<AssemblyName>ml_amt</AssemblyName>
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</PropertyGroup>
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</PropertyGroup>
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@ -62,9 +62,9 @@ namespace ml_prm
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null
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null
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);
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);
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HarmonyInstance.Patch(
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HarmonyInstance.Patch(
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typeof(MovementSystem).GetMethod(nameof(MovementSystem.ToggleFlight)),
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typeof(MovementSystem).GetMethod(nameof(MovementSystem.ChangeFlight)),
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null,
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null,
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new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnToggleFlight_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnChangeFlight_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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);
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// Whitelist the toggle script
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// Whitelist the toggle script
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@ -199,13 +199,13 @@ namespace ml_prm
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}
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}
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}
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}
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static void OnToggleFlight_Postfix() => ms_instance?.OnToggleFlight();
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static void OnChangeFlight_Postfix() => ms_instance?.OnChangeFlight();
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void OnToggleFlight()
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void OnChangeFlight()
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{
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{
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try
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try
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{
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{
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if(m_localController != null)
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if(m_localController != null)
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m_localController.OnToggleFlight();
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m_localController.OnChangeFlight();
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}
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}
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catch(Exception e)
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catch(Exception e)
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{
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{
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@ -1,6 +1,6 @@
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using System.Reflection;
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using System.Reflection;
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
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[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
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@ -348,7 +348,7 @@ namespace ml_prm
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}
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}
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}
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}
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internal void OnToggleFlight()
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internal void OnChangeFlight()
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{
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{
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if(m_avatarReady && m_enabled && MovementSystem.Instance.flying)
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if(m_avatarReady && m_enabled && MovementSystem.Instance.flying)
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SwitchRagdoll();
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SwitchRagdoll();
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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<PackageId>PlayerRagdollMod</PackageId>
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<PackageId>PlayerRagdollMod</PackageId>
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<Version>1.0.7</Version>
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<Version>1.0.8</Version>
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<Authors>SDraw</Authors>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Company>None</Company>
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<Product>PlayerRagdollMod</Product>
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<Product>PlayerRagdollMod</Product>
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