Merge branch 'master' into experimental

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SDraw 2023-07-27 10:14:53 +03:00
commit 3c33452379
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30 changed files with 271 additions and 547 deletions

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using System.Reflection;
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(2)]
[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]

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<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>PlayerRagdollMod</PackageId>
<Version>1.0.5</Version>
<Version>1.0.6</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>PlayerRagdollMod</Product>

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ml_prm/vendor/RootMotion/ReadMe.md vendored Normal file
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Put `PuppetMaster` and `RagdollMaster` folders from [PuppetMaster asset](https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977) here.