mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 19:09:23 +00:00
Minor code improvements
This commit is contained in:
parent
a2f9c1303e
commit
45557943c4
35 changed files with 557 additions and 835 deletions
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@ -20,15 +20,17 @@ namespace ml_prm
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public static RagdollController Instance { get; private set; } = null;
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Transform m_avatarTransform = null;
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Transform m_hips = null;
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VRIK m_vrIK = null;
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bool m_applyHipsPosition = false;
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bool m_applyHipsRotation = false;
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bool m_enabled = false;
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bool m_ragdolled = false;
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bool m_forcedSwitch = false;
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Transform m_puppetRoot = null;
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Transform m_puppet = null;
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Transform m_puppetRoot = null;
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BipedRagdollReferences m_puppetReferences;
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readonly List<RagdollBodypartHandler> m_ragdollBodyHandlers = null;
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readonly List<System.Tuple<Transform, Transform>> m_boneLinks = null;
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@ -36,21 +38,17 @@ namespace ml_prm
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bool m_avatarReady = false;
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Coroutine m_initCoroutine = null;
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Vector3 m_lastPosition = Vector3.zero;
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Vector3 m_velocity = Vector3.zero;
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Vector3 m_ragdollLastPos = Vector3.zero;
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bool m_wasSwimming = false;
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RagdollToggle m_avatarRagdollToggle = null; // Custom component available for editor
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AvatarBoolParameter m_ragdolledParameter = null;
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PhysicMaterial m_physicsMaterial = null;
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bool m_inAir = false;
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bool m_reachedGround = true;
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float m_groundedTime = 0f;
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float m_downTime = float.MinValue;
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bool m_inAir = false;
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internal RagdollController()
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{
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m_ragdollBodyHandlers = new List<RagdollBodypartHandler>();
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@ -69,6 +67,8 @@ namespace ml_prm
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void Start()
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{
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this.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
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m_physicsMaterial = new PhysicMaterial("Ragdoll");
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m_physicsMaterial.dynamicFriction = c_defaultFriction;
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m_physicsMaterial.staticFriction = c_defaultFriction;
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@ -76,10 +76,10 @@ namespace ml_prm
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m_physicsMaterial.bounciness = 0f;
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m_physicsMaterial.bounceCombine = PhysicMaterialCombine.Average;
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m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
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m_puppetRoot.parent = PlayerSetup.Instance.transform;
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m_puppetRoot.localPosition = Vector3.zero;
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m_puppetRoot.localRotation = Quaternion.identity;
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m_puppet = new GameObject("[Puppet]").transform;
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m_puppet.parent = this.transform;
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m_puppet.localPosition = Vector3.zero;
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m_puppet.localRotation = Quaternion.identity;
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Settings.OnMovementDragChanged.AddListener(this.OnMovementDragChanged);
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Settings.OnAngularDragChanged.AddListener(this.OnAngularDragChanged);
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@ -104,7 +104,7 @@ namespace ml_prm
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BetterBetterCharacterController.OnTeleport.AddListener(this.OnPlayerTeleport);
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ModUi.OnSwitchChanged.AddListener(this.SwitchRagdoll);
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RemoteGestureHandler.OnGestureState.AddListener(this.OnRemotePlayerGestureStateChanged);
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RemoteGesturesManager.OnGestureState.AddListener(this.OnRemoteGestureStateChanged);
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}
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void OnDestroy()
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@ -116,11 +116,11 @@ namespace ml_prm
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StopCoroutine(m_initCoroutine);
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m_initCoroutine = null;
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if(m_puppetRoot != null)
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Object.Destroy(m_puppetRoot);
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m_puppetRoot = null;
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if(m_puppet != null)
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Object.Destroy(m_puppet);
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m_puppet = null;
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m_puppetRoot = null;
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m_ragdollBodyHandlers.Clear();
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m_boneLinks.Clear();
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m_jointAnchors.Clear();
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@ -153,70 +153,66 @@ namespace ml_prm
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BetterBetterCharacterController.OnTeleport.RemoveListener(this.OnPlayerTeleport);
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ModUi.OnSwitchChanged.RemoveListener(this.SwitchRagdoll);
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RemoteGestureHandler.OnGestureState.RemoveListener(this.OnRemotePlayerGestureStateChanged);
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RemoteGesturesManager.OnGestureState.RemoveListener(this.OnRemoteGestureStateChanged);
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}
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void Update()
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{
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if(m_avatarReady && !m_enabled && Settings.FallDamage && !BetterBetterCharacterController.Instance.IsFlying())
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if(m_avatarReady)
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{
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bool l_grounded = BetterBetterCharacterController.Instance.IsGrounded();
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bool l_inWater = BetterBetterCharacterController.Instance.IsInWater();
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if(m_inAir && l_grounded && !l_inWater && (m_velocity.magnitude >= Settings.FallLimit))
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SwitchRagdoll();
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m_inAir = !(l_grounded || l_inWater);
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}
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if(m_avatarReady && m_enabled)
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{
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BodySystem.TrackingPositionWeight = 0f;
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BetterBetterCharacterController.Instance.PauseGroundConstraint();
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BetterBetterCharacterController.Instance.ResetAllForces();
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}
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if(m_avatarReady && !m_enabled)
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{
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Vector3 l_pos = PlayerSetup.Instance.transform.position;
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m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
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m_lastPosition = l_pos;
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if(!m_reachedGround && BetterBetterCharacterController.Instance.IsOnGround())
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if(!m_ragdolled && Settings.FallDamage && !BetterBetterCharacterController.Instance.IsFlying())
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{
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m_groundedTime += Time.deltaTime;
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bool l_grounded = BetterBetterCharacterController.Instance.IsGrounded();
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bool l_inWater = BetterBetterCharacterController.Instance.IsInWater();
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if(m_inAir && l_grounded && !l_inWater && (BetterBetterCharacterController.Instance.characterMovement.landedVelocity.magnitude >= Settings.FallLimit))
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Ragdoll();
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m_inAir = !(l_grounded || l_inWater);
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}
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if(m_ragdolled)
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{
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BodySystem.TrackingPositionWeight = 0f;
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BetterBetterCharacterController.Instance.PauseGroundConstraint();
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BetterBetterCharacterController.Instance.ResetAllForces();
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PlayerSetup.Instance.animatorManager.CancelEmote = true;
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}
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if(!m_ragdolled && !m_reachedGround && (BetterBetterCharacterController.Instance.IsOnGround() || BetterBetterCharacterController.Instance.IsInWater()))
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{
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m_groundedTime += Time.unscaledDeltaTime;
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if(m_groundedTime >= 0.25f)
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m_reachedGround = true;
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}
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}
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if(m_avatarReady && m_enabled && Settings.AutoRecover)
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{
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m_downTime += Time.deltaTime;
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if(m_downTime >= Settings.RecoverDelay)
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if(m_ragdolled && Settings.AutoRecover)
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{
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SwitchRagdoll();
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m_downTime = float.MinValue; // One attempt to recover
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m_downTime += Time.unscaledDeltaTime;
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if(m_downTime >= Settings.RecoverDelay)
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{
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Unragdoll();
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m_downTime = float.MinValue; // One attempt to recover
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}
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}
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if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_ragdolled != m_avatarRagdollToggle.isOn))
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SwitchRagdoll();
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if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.IsAnyMenuOpen)
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SwitchRagdoll();
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if(m_ragdolled && CVRInputManager.Instance.jump && Settings.JumpRecover)
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Unragdoll();
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}
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if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn))
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SwitchRagdoll();
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if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.IsAnyMenuOpen)
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SwitchRagdoll();
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if(m_avatarReady && m_enabled && CVRInputManager.Instance.jump && Settings.JumpRecover)
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SwitchRagdoll();
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}
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void FixedUpdate()
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{
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if(m_avatarReady && m_enabled)
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if(m_avatarReady && m_ragdolled)
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{
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Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
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PlayerSetup.Instance.transform.position += l_dif;
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m_puppetReferences.hips.position -= l_dif;
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m_ragdollLastPos = m_puppetReferences.hips.position;
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Vector3 l_currentPos = m_puppetReferences.hips.position;
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PlayerSetup.Instance.transform.position += (l_currentPos - m_ragdollLastPos);
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m_ragdollLastPos = l_currentPos;
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}
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}
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@ -224,15 +220,21 @@ namespace ml_prm
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{
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if(m_avatarReady)
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{
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if(m_enabled)
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if(m_ragdolled)
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{
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foreach(var l_link in m_boneLinks)
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l_link.Item1.CopyGlobal(l_link.Item2);
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}
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else
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{
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foreach(var l_link in m_boneLinks)
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l_link.Item2.CopyGlobal(l_link.Item1);
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if(m_vrIK == null)
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{
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m_puppetRoot.position = m_avatarTransform.position;
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m_puppetRoot.rotation = m_avatarTransform.rotation;
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foreach(var l_link in m_boneLinks)
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l_link.Item2.CopyGlobal(l_link.Item1);
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}
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}
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}
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}
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@ -246,19 +248,21 @@ namespace ml_prm
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m_initCoroutine = null;
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}
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if(m_enabled)
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if(m_ragdolled)
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{
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TryRestoreMovement();
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BodySystem.TrackingPositionWeight = 1f;
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}
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if(m_puppet != null)
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Object.Destroy(m_puppet.gameObject);
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m_puppet = null;
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if(m_puppetRoot != null)
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Object.Destroy(m_puppetRoot.gameObject);
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m_puppetRoot = null;
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m_avatarTransform = null;
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m_hips = null;
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m_vrIK = null;
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m_applyHipsPosition = false;
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m_enabled = false;
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m_ragdolled = false;
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m_avatarReady = false;
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m_avatarRagdollToggle = null;
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m_ragdolledParameter = null;
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@ -269,25 +273,26 @@ namespace ml_prm
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m_reachedGround = true;
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m_groundedTime = 0f;
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m_downTime = float.MinValue;
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m_puppetRoot.localScale = Vector3.one;
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m_puppet.localScale = Vector3.one;
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m_inAir = false;
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m_wasSwimming = false;
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}
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void OnAvatarSetup()
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{
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if(PlayerSetup.Instance._animator.isHuman)
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{
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m_avatarTransform = PlayerSetup.Instance._avatar.transform;
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m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
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Utils.SetAvatarTPose();
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BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator);
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m_puppet = new GameObject("Root").transform;
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m_puppet.parent = m_puppetRoot;
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m_puppet.localPosition = Vector3.zero;
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m_puppet.localRotation = Quaternion.identity;
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m_puppetRoot = new GameObject("Root").transform;
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m_puppetRoot.parent = m_puppet;
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m_puppetRoot.position = m_avatarTransform.position;
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m_puppetRoot.rotation = m_avatarTransform.rotation;
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m_puppetReferences.root = m_puppet;
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m_puppetReferences.root = m_puppetRoot;
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m_puppetReferences.hips = CloneTransform(l_avatarReferences.hips, m_puppetReferences.root, "Hips");
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m_puppetReferences.spine = CloneTransform(l_avatarReferences.spine, m_puppetReferences.hips, "Spine");
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@ -312,7 +317,7 @@ namespace ml_prm
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m_puppetReferences.rightLowerLeg = CloneTransform(l_avatarReferences.rightLowerLeg, m_puppetReferences.rightUpperLeg, "RightLowerLeg");
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m_puppetReferences.rightFoot = CloneTransform(l_avatarReferences.rightFoot, m_puppetReferences.rightLowerLeg, "RightFoot");
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// Move to world origin to overcome possible issues, maybe?
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// Move to world origin to overcome possible issues
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m_puppetRoot.position = Vector3.zero;
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m_puppetRoot.rotation = Quaternion.identity;
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@ -350,8 +355,8 @@ namespace ml_prm
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}
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// And return back
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m_puppetRoot.localPosition = Vector3.zero;
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m_puppetRoot.localRotation = Quaternion.identity;
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m_puppetRoot.position = m_avatarTransform.position;
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m_puppetRoot.rotation = m_avatarTransform.rotation;
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m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
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if(m_vrIK != null)
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@ -386,12 +391,9 @@ namespace ml_prm
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void OnAvatarPreReuse()
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{
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if(m_avatarReady && m_enabled)
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{
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m_forcedSwitch = true;
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SwitchRagdoll();
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m_forcedSwitch = false;
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}
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m_forcedSwitch = true;
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Unragdoll();
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m_forcedSwitch = false;
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}
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void OnAvatarPostReuse()
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{
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@ -412,32 +414,27 @@ namespace ml_prm
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void OnSeatPreSit(CVRSeat p_seat)
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{
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if(m_avatarReady && m_enabled && !p_seat.occupied)
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if(!p_seat.occupied)
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{
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m_forcedSwitch = true;
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SwitchRagdoll();
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Unragdoll();
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m_forcedSwitch = false;
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ResetStates();
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m_inAir = false;
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}
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}
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void OnCalibrationStart()
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{
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if(m_avatarReady && m_enabled)
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{
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m_forcedSwitch = true;
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SwitchRagdoll();
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m_forcedSwitch = false;
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ResetStates();
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}
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m_forcedSwitch = true;
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Unragdoll();
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m_forcedSwitch = false;
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m_inAir = false;
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}
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void OnWorldPreSpawn()
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{
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if(m_avatarReady && m_enabled)
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SwitchRagdoll();
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ResetStates();
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Unragdoll();
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m_inAir = false;
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OnGravityChanged(Settings.Gravity);
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OnPhysicsMaterialChanged(true);
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@ -447,25 +444,24 @@ namespace ml_prm
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void OnCombatPreDown()
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{
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if(m_avatarReady && !m_enabled && CombatSystem.Instance.isDown && Settings.CombatReaction)
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if(CombatSystem.Instance.isDown && Settings.CombatReaction)
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{
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m_reachedGround = true;
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m_forcedSwitch = true;
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SwitchRagdoll();
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Ragdoll();
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m_forcedSwitch = false;
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ResetStates(false);
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m_inAir = false;
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}
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}
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void OnFlightChange()
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{
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if(m_avatarReady && m_enabled && BetterBetterCharacterController.Instance.IsFlying())
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if(BetterBetterCharacterController.Instance.IsFlying())
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{
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m_forcedSwitch = true;
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SwitchRagdoll();
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Unragdoll();
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m_forcedSwitch = false;
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ResetStates(false);
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m_inAir = false;
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}
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}
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@ -473,10 +469,14 @@ namespace ml_prm
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{
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try
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{
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ResetStates();
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m_inAir = false;
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if(m_avatarReady && m_enabled)
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m_ragdollLastPos = m_puppetReferences.hips.position;
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if(m_avatarReady && m_ragdolled)
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{
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Vector3 l_pos = m_hips.position;
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m_puppetReferences.hips.position = l_pos;
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m_ragdollLastPos = l_pos;
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}
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}
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catch(System.Exception e)
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{
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@ -486,26 +486,20 @@ namespace ml_prm
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void OnIKOffsetUpdate(GameEvents.EventResult p_result)
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{
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p_result.m_result |= (m_enabled && (m_vrIK != null));
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p_result.m_result |= (m_ragdolled && (m_vrIK != null));
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}
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// Custom game events
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void OnRemotePlayerGestureStateChanged(ABI_RC.Core.Player.PuppetMaster p_master, bool p_left, bool p_state)
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void OnRemoteGestureStateChanged(ABI_RC.Core.Player.PuppetMaster p_master, RemoteGesturesManager.GestureHand p_hand, bool p_state)
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{
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if(m_avatarReady && m_enabled && Settings.GestureGrab && (p_master.animatorManager.Animator != null))
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if(m_avatarReady && m_ragdolled && Settings.GestureGrab && (p_master.animatorManager.Animator != null))
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{
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Transform l_hand = p_master.animatorManager.Animator.GetBoneTransform(p_left ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
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Transform l_finger = p_master.animatorManager.Animator.GetBoneTransform(p_left ? HumanBodyBones.LeftMiddleProximal : HumanBodyBones.RightMiddleProximal);
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Transform l_hand = p_master.animatorManager.Animator.GetBoneTransform((p_hand == RemoteGesturesManager.GestureHand.Left) ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
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Transform l_finger = p_master.animatorManager.Animator.GetBoneTransform((p_hand == RemoteGesturesManager.GestureHand.Left) ? HumanBodyBones.LeftMiddleProximal : HumanBodyBones.RightMiddleProximal);
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|
||||
if(l_hand != null)
|
||||
{
|
||||
Vector3 l_pos = l_hand.position;
|
||||
if(l_finger != null)
|
||||
{
|
||||
l_pos += l_finger.position;
|
||||
l_pos *= 0.5f;
|
||||
}
|
||||
|
||||
Vector3 l_pos = (l_finger != null) ? ((l_hand.position + l_finger.position) * 0.5f) : l_hand.position;
|
||||
foreach(var l_bodyHandler in m_ragdollBodyHandlers)
|
||||
{
|
||||
if(p_state)
|
||||
|
@ -523,8 +517,11 @@ namespace ml_prm
|
|||
// VRIK updates
|
||||
void OnIKPostSolverUpdate()
|
||||
{
|
||||
if(!m_enabled)
|
||||
if(!m_ragdolled)
|
||||
{
|
||||
m_puppetRoot.position = m_avatarTransform.position;
|
||||
m_puppetRoot.rotation = m_avatarTransform.rotation;
|
||||
|
||||
foreach(var l_link in m_boneLinks)
|
||||
l_link.Item2.CopyGlobal(l_link.Item1);
|
||||
}
|
||||
|
@ -535,7 +532,7 @@ namespace ml_prm
|
|||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
float l_drag = (WorldHandler.IsSafeWorld() ? p_value : 1f);
|
||||
float l_drag = (WorldManager.IsSafeWorld() ? p_value : 1f);
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetDrag(l_drag);
|
||||
}
|
||||
|
@ -554,7 +551,7 @@ namespace ml_prm
|
|||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
bool l_gravity = (!WorldHandler.IsSafeWorld() || p_state);
|
||||
bool l_gravity = (!WorldManager.IsSafeWorld() || p_state);
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetActiveGravity(l_gravity);
|
||||
|
||||
|
@ -570,8 +567,8 @@ namespace ml_prm
|
|||
{
|
||||
if(m_physicsMaterial != null)
|
||||
{
|
||||
bool l_slipperiness = (Settings.Slipperiness && WorldHandler.IsSafeWorld());
|
||||
bool l_bounciness = (Settings.Bounciness && WorldHandler.IsSafeWorld());
|
||||
bool l_slipperiness = (Settings.Slipperiness && WorldManager.IsSafeWorld());
|
||||
bool l_bounciness = (Settings.Bounciness && WorldManager.IsSafeWorld());
|
||||
m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : c_defaultFriction);
|
||||
m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : c_defaultFriction);
|
||||
m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average);
|
||||
|
@ -584,7 +581,7 @@ namespace ml_prm
|
|||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
bool l_buoyancy = (!WorldHandler.IsSafeWorld() || p_state);
|
||||
bool l_buoyancy = (!WorldManager.IsSafeWorld() || p_state);
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetBuoyancy(l_buoyancy);
|
||||
|
||||
|
@ -603,7 +600,7 @@ namespace ml_prm
|
|||
|
||||
void OnGestureGrabChanged(bool p_state)
|
||||
{
|
||||
if(m_avatarReady && m_enabled & !p_state)
|
||||
if(m_avatarReady && m_ragdolled & !p_state)
|
||||
{
|
||||
foreach(var l_hanlder in m_ragdollBodyHandlers)
|
||||
l_hanlder.Detach();
|
||||
|
@ -611,122 +608,106 @@ namespace ml_prm
|
|||
}
|
||||
|
||||
// Arbitrary
|
||||
public bool IsRagdolled() => (m_avatarReady && m_ragdolled);
|
||||
|
||||
public void SwitchRagdoll()
|
||||
{
|
||||
if(m_avatarReady)
|
||||
if(m_ragdolled)
|
||||
Unragdoll();
|
||||
else
|
||||
Ragdoll();
|
||||
}
|
||||
|
||||
public void Ragdoll()
|
||||
{
|
||||
if(m_avatarReady && !m_ragdolled && CanRagdoll())
|
||||
{
|
||||
if(!m_enabled)
|
||||
Vector3 l_velocity = Vector3.ClampMagnitude(BetterBetterCharacterController.Instance.velocity * (WorldManager.IsSafeWorld() ? Settings.VelocityMultiplier : 1f), WorldManager.GetMovementLimit());
|
||||
if(Settings.ViewVelocity && WorldManager.IsSafeWorld())
|
||||
{
|
||||
if(CanRagdoll())
|
||||
{
|
||||
m_wasSwimming = BetterBetterCharacterController.Instance.IsSwimming();
|
||||
|
||||
if(BetterBetterCharacterController.Instance.IsFlying())
|
||||
BetterBetterCharacterController.Instance.ChangeFlight(false, true);
|
||||
BetterBetterCharacterController.Instance.SetImmobilized(true);
|
||||
BetterBetterCharacterController.Instance.ClearFluidVolumes();
|
||||
BetterBetterCharacterController.Instance.ResetAllForces();
|
||||
BetterBetterCharacterController.Instance.PauseGroundConstraint();
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
|
||||
IKSystem.Instance.applyOriginalHipPosition = true;
|
||||
m_applyHipsRotation = IKSystem.Instance.applyOriginalHipRotation;
|
||||
IKSystem.Instance.applyOriginalHipRotation = true;
|
||||
|
||||
PlayerSetup.Instance.animatorManager.CancelEmote = true;
|
||||
m_ragdolledParameter.SetValue(true);
|
||||
|
||||
if(!WorldHandler.IsSafeWorld())
|
||||
{
|
||||
m_reachedGround = false; // Force player to unragdoll and reach ground first
|
||||
m_groundedTime = 0f;
|
||||
}
|
||||
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetAsKinematic(false);
|
||||
|
||||
m_puppetRoot.gameObject.SetActive(false); //
|
||||
m_puppetRoot.gameObject.SetActive(true); // Resets rigidbodies and joints inner physics states
|
||||
|
||||
Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (WorldHandler.IsSafeWorld() ? Settings.VelocityMultiplier : 1f), WorldHandler.GetMovementLimit());
|
||||
if(Settings.ViewVelocity && WorldHandler.IsSafeWorld())
|
||||
{
|
||||
float l_mag = l_velocity.magnitude;
|
||||
l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
|
||||
}
|
||||
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
{
|
||||
l_handler.SetVelocity(l_velocity);
|
||||
l_handler.SetAngularVelocity(Vector3.zero);
|
||||
}
|
||||
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
m_downTime = 0f;
|
||||
|
||||
m_enabled = true;
|
||||
}
|
||||
float l_mag = l_velocity.magnitude;
|
||||
l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
|
||||
}
|
||||
else
|
||||
|
||||
if(BetterBetterCharacterController.Instance.IsFlying())
|
||||
BetterBetterCharacterController.Instance.ChangeFlight(false, true);
|
||||
BetterBetterCharacterController.Instance.SetImmobilized(true);
|
||||
BetterBetterCharacterController.Instance.ClearFluidVolumes();
|
||||
BetterBetterCharacterController.Instance.ResetAllForces();
|
||||
BetterBetterCharacterController.Instance.PauseGroundConstraint();
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
|
||||
IKSystem.Instance.applyOriginalHipPosition = true;
|
||||
m_applyHipsRotation = IKSystem.Instance.applyOriginalHipRotation;
|
||||
IKSystem.Instance.applyOriginalHipRotation = true;
|
||||
|
||||
PlayerSetup.Instance.animatorManager.CancelEmote = true;
|
||||
m_ragdolledParameter.SetValue(true);
|
||||
|
||||
if(!WorldManager.IsSafeWorld())
|
||||
{
|
||||
if(CanUnragdoll())
|
||||
{
|
||||
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false);
|
||||
TryRestoreMovement();
|
||||
if(!WorldHandler.IsSafeWorld())
|
||||
{
|
||||
Vector3 l_vec = BetterBetterCharacterController.Instance.GetVelocity();
|
||||
l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
|
||||
BetterBetterCharacterController.Instance.SetVelocity(l_vec);
|
||||
}
|
||||
BodySystem.TrackingPositionWeight = 1f;
|
||||
IKSystem.Instance.applyOriginalHipPosition = m_applyHipsPosition;
|
||||
IKSystem.Instance.applyOriginalHipRotation = m_applyHipsRotation;
|
||||
|
||||
if(m_vrIK != null)
|
||||
m_vrIK.solver.Reset();
|
||||
|
||||
m_ragdolledParameter.SetValue(false);
|
||||
|
||||
m_puppetRoot.localPosition = Vector3.zero;
|
||||
m_puppetRoot.localRotation = Quaternion.identity;
|
||||
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
{
|
||||
l_handler.Detach();
|
||||
l_handler.ClearFluidVolumes();
|
||||
l_handler.SetAsKinematic(true);
|
||||
}
|
||||
|
||||
m_lastPosition = PlayerSetup.Instance.transform.position;
|
||||
m_velocity = Vector3.zero;
|
||||
m_downTime = float.MinValue;
|
||||
|
||||
// Restore rigidbody properties that could be affected by buoyancy
|
||||
OnMovementDragChanged(Settings.MovementDrag);
|
||||
OnAngularDragChanged(Settings.AngularDrag);
|
||||
|
||||
// Restore movement if was ragdolled in water and left it
|
||||
if(m_wasSwimming)
|
||||
BetterBetterCharacterController.Instance.SetMovementMode(ECM2.Character.MovementMode.Swimming);
|
||||
|
||||
m_enabled = false;
|
||||
}
|
||||
m_reachedGround = false; // Force player to unragdoll and reach ground first
|
||||
m_groundedTime = 0f;
|
||||
}
|
||||
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetAsKinematic(false);
|
||||
|
||||
m_puppet.gameObject.SetActive(false); //
|
||||
m_puppet.gameObject.SetActive(true); // Resets rigidbodies and joints inner physics states
|
||||
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
{
|
||||
l_handler.SetVelocity(l_velocity);
|
||||
l_handler.SetAngularVelocity(Vector3.zero);
|
||||
}
|
||||
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
m_downTime = 0f;
|
||||
|
||||
m_ragdolled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsRagdolled() => (m_avatarReady && m_enabled);
|
||||
|
||||
void ResetStates(bool p_resetVelocity = true)
|
||||
public void Unragdoll()
|
||||
{
|
||||
if(p_resetVelocity)
|
||||
if(m_avatarReady && m_ragdolled && CanUnragdoll())
|
||||
{
|
||||
m_lastPosition = this.transform.position;
|
||||
m_velocity = Vector3.zero;
|
||||
}
|
||||
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false);
|
||||
TryRestoreMovement();
|
||||
if(!WorldManager.IsSafeWorld())
|
||||
{
|
||||
Vector3 l_vec = BetterBetterCharacterController.Instance.GetVelocity();
|
||||
l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
|
||||
BetterBetterCharacterController.Instance.SetVelocity(l_vec);
|
||||
}
|
||||
BodySystem.TrackingPositionWeight = 1f;
|
||||
IKSystem.Instance.applyOriginalHipPosition = m_applyHipsPosition;
|
||||
IKSystem.Instance.applyOriginalHipRotation = m_applyHipsRotation;
|
||||
|
||||
m_inAir = false;
|
||||
if(m_vrIK != null)
|
||||
m_vrIK.solver.Reset();
|
||||
|
||||
m_ragdolledParameter.SetValue(false);
|
||||
|
||||
m_puppet.localPosition = Vector3.zero;
|
||||
m_puppet.localRotation = Quaternion.identity;
|
||||
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
{
|
||||
l_handler.Detach();
|
||||
l_handler.ClearFluidVolumes();
|
||||
l_handler.SetAsKinematic(true);
|
||||
}
|
||||
|
||||
m_downTime = float.MinValue;
|
||||
|
||||
// Restore rigidbody properties that could be affected by buoyancy
|
||||
OnMovementDragChanged(Settings.MovementDrag);
|
||||
OnAngularDragChanged(Settings.AngularDrag);
|
||||
|
||||
m_ragdolled = false;
|
||||
}
|
||||
}
|
||||
|
||||
static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name)
|
||||
|
@ -739,7 +720,7 @@ namespace ml_prm
|
|||
|
||||
bool CanRagdoll()
|
||||
{
|
||||
if(WorldHandler.IsRestrictedWorld())
|
||||
if(WorldManager.IsRestrictedWorld())
|
||||
return false;
|
||||
|
||||
bool l_result = m_reachedGround;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue