Minor code improvements

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SDraw 2024-09-25 01:52:36 +03:00
parent a2f9c1303e
commit 45557943c4
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35 changed files with 557 additions and 835 deletions

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[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.0.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.0.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -4,7 +4,7 @@ This mod changes input behaviour for Vive controllers.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_vei.dll` in `Mods` folder of game
* Put `ViveExtendedInput.dll` in `Mods` folder of game
# Usage
Available mod's settings in `Settings - Input & Key-Bindings - Vive Extended Input`:

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@ -4,10 +4,11 @@
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>ViveExtendedInput</PackageId>
<Version>1.0.4</Version>
<Version>1.0.5</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Company>SDraw</Company>
<Product>ViveExtendedInput</Product>
<AssemblyName>ViveExtendedInput</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">