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Minor code improvements
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35 changed files with 557 additions and 835 deletions
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[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.0.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.0.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -4,7 +4,7 @@ This mod changes input behaviour for Vive controllers.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_vei.dll` in `Mods` folder of game
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* Put `ViveExtendedInput.dll` in `Mods` folder of game
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# Usage
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Available mod's settings in `Settings - Input & Key-Bindings - Vive Extended Input`:
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>ViveExtendedInput</PackageId>
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<Version>1.0.4</Version>
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<Version>1.0.5</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Company>SDraw</Company>
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<Product>ViveExtendedInput</Product>
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<AssemblyName>ViveExtendedInput</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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