mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Removal of AdditionalAvatarParameters
This commit is contained in:
parent
95817db6f2
commit
47298675e0
8 changed files with 0 additions and 420 deletions
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@ -3,7 +3,6 @@ Merged set of MelonLoader mods for ChilloutVR.
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**State table for game build 2022r165:**
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| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
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|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
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| Additional Avatar Parameters | ml_aap | 1.0.1 | Pending approval | Working |
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| Avatar Change Info | ml_aci | 1.0.1 | Pending approval | Working |
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| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
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| Four Point Tracking | ml_fpt | 1.0.0 | Pending approval | Working |
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@ -1,57 +0,0 @@
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using ABI_RC.Core.Player;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ml_aap
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{
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public class AdditionalAvatarParameters : MelonLoader.MelonMod
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{
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static AdditionalAvatarParameters ms_instance = null;
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ParametersHandler m_localHandler = null;
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public override void OnApplicationStart()
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{
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ms_instance = this;
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(AdditionalAvatarParameters).GetMethod(nameof(OnLocalAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(AdditionalAvatarParameters).GetMethod(nameof(OnLocalAvatarSetup_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
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);
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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System.Collections.IEnumerator WaitForLocalPlayer()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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m_localHandler = PlayerSetup.Instance.gameObject.AddComponent<ParametersHandler>();
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}
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static void OnLocalAvatarClear_Postfix() => ms_instance?.OnLocalAvatarClear();
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void OnLocalAvatarClear()
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{
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if(m_localHandler != null)
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m_localHandler.OnAvatarClear();
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}
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static void OnLocalAvatarSetup_Postfix() => ms_instance?.OnLocalAvatarSetup();
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void OnLocalAvatarSetup()
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{
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if((m_localHandler != null) && !PlayerSetup.Instance._inVr)
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m_localHandler.OnAvatarSetup();
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}
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}
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}
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@ -1,235 +0,0 @@
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ml_aap
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{
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class ParametersHandler : MonoBehaviour
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{
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enum AdditionalParameter
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{
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Upright,
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Viseme,
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Voice,
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Muted,
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InVR,
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InHmd,
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InFBT,
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Zoom
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}
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enum AdditionalParameterSync
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{
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Local,
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Synced
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}
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struct AdditionalParameterInfo
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{
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public AdditionalParameter m_type;
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public AdditionalParameterSync m_sync;
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public string m_name;
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public int m_hash; // For local only
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}
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static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
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static readonly System.Reflection.FieldInfo ms_visemeWeights = typeof(CVRVisemeController).GetField("visemeWeights", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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readonly List<AdditionalParameterInfo> m_parameters = null;
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bool m_active = false;
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CVRVisemeController m_visemeController = null;
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public ParametersHandler()
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{
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m_parameters = new List<AdditionalParameterInfo>();
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}
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void Start()
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{
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if(PlayerSetup.Instance._inVr)
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PlayerSetup.Instance.avatarSetupCompleted.AddListener(this.OnAvatarSetup);
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}
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void Update()
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{
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if(m_active)
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{
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foreach(AdditionalParameterInfo l_param in m_parameters)
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{
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switch(l_param.m_type)
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{
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case AdditionalParameter.Upright:
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{
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Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
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float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
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float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * PlayerSetup.Instance.GetAvatarScale().y, 0f, float.MaxValue);
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float l_currentUpright = Mathf.Clamp((((l_currentHeight > 0f) && (l_avatarViewHeight > 0f)) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, l_currentUpright);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, l_currentUpright);
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break;
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}
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}
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break;
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case AdditionalParameter.Viseme:
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{
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float[] l_weights = (float[])ms_visemeWeights?.GetValue(m_visemeController);
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if(l_weights != null)
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{
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int l_index = 0;
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float l_maxWeight = 0f;
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for(int i = 0; i < l_weights.Length; i++)
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{
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if(l_maxWeight < l_weights[i])
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{
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l_maxWeight = l_weights[i];
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l_index = i;
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}
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}
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetInteger(l_param.m_hash, l_index);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, l_index);
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break;
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}
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}
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}
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break;
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case AdditionalParameter.Voice:
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{
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, m_visemeController.visemeLoudness);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, m_visemeController.visemeLoudness);
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break;
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}
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}
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break;
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case AdditionalParameter.InVR:
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{
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetBool(l_param.m_hash, PlayerSetup.Instance._inVr);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, PlayerSetup.Instance._inVr ? 1f : 0f);
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break;
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}
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}
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break;
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case AdditionalParameter.InHmd:
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{
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetBool(l_param.m_hash, PlayerSetup.Instance._trackerManager.headsetOnHead);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, PlayerSetup.Instance._trackerManager.headsetOnHead ? 1f : 0f);
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break;
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}
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} break;
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case AdditionalParameter.InFBT:
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{
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetBool(l_param.m_hash, PlayerSetup.Instance.fullBodyActive);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, PlayerSetup.Instance.fullBodyActive ? 1f : 0f);
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break;
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}
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} break;
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case AdditionalParameter.Muted:
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{
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetBool(l_param.m_hash, RootLogic.Instance.comms.IsMuted);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, RootLogic.Instance.comms.IsMuted ? 1f : 0f);
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break;
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}
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}
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break;
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case AdditionalParameter.Zoom:
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{
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switch(l_param.m_sync)
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{
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case AdditionalParameterSync.Local:
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PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, CVR_DesktopCameraController.currentZoomProgress);
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break;
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case AdditionalParameterSync.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, CVR_DesktopCameraController.currentZoomProgress);
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break;
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}
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} break;
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}
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}
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}
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}
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public void OnAvatarClear()
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{
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m_parameters.Clear();
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m_active = false;
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m_visemeController = null;
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}
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public void OnAvatarSetup()
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{
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m_visemeController = PlayerSetup.Instance._animator.GetComponent<CVRVisemeController>();
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AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters;
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AdditionalParameter[] l_enumParams = (AdditionalParameter[])Enum.GetValues(typeof(AdditionalParameter));
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foreach(var l_param in l_params)
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{
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foreach(var l_enumParam in l_enumParams)
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{
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if(l_param.name.Contains(l_enumParam.ToString()) && (m_parameters.FindIndex(p => p.m_type == l_enumParam) == -1))
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{
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bool l_local = (l_param.name[0] == '#');
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m_parameters.Add(new AdditionalParameterInfo
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{
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m_type = l_enumParam,
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m_sync = (l_local ? AdditionalParameterSync.Local : AdditionalParameterSync.Synced),
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m_name = l_param.name,
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m_hash = (l_local ? l_param.nameHash : 0)
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});
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break;
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}
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}
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}
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m_active = (m_parameters.Count > 0);
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}
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}
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}
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@ -1,10 +0,0 @@
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using System.Reflection;
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[assembly: AssemblyTitle("AdditionalAvatarParameters")]
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[assembly: AssemblyVersion("1.0.1")]
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[assembly: AssemblyFileVersion("1.0.1")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_aap.AdditionalAvatarParameters), "AdditionalAvatarParameters", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -1,24 +0,0 @@
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# Additional Avatar Parameters
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This mod adds additional paramaters for usage in avatar's animator.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_aap.dll` in `Mods` folder of game
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# Usage
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List of new parameters that can be added to your AAS animator:
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| Name | Type | Note |
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|------|------|------|
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| Upright | float | Proportion value between avatar's viewpoint height and floor, ranged in [0,1] |
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| Viseme | int | Most active viseme index, ranged in [0,14], doesn't update in offline rooms |
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| Voice | float | Voice level, ranged in [0,1], doesn't update in offline rooms |
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| Muted | bool | Indicates if microphone is muted or unmuted |
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| InVR | bool | Indicates if player is in VR |
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| InHmd | bool | Indicates if players' headset is on head, can vary between different VR headsets |
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| InFBT | bool | Indicates if player is in full body tracking mode |
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| Zoom | float | Zoom level of camera, ranged in [0,1], desktop only |
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# Notes
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* All new parameters use additional sync data besides listed in avatar's advanced settings.
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* If character `#` is added at start of parameter's name it will be interpreted as local-only, won't be synced over network and won't use additional sync data.
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@ -1,13 +0,0 @@
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using UnityEngine;
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namespace ml_aap
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{
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static class Utils
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{
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// Extensions
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public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
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{
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return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
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}
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}
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}
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@ -1,74 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{96D1D71A-23A4-4A0F-9736-25E711BA48F9}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ml_aap</RootNamespace>
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<AssemblyName>ml_aap</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DissonanceVoip">
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.AnimationModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="ParametersHandler.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Utils.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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</PropertyGroup>
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</Project>
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