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Fix PickupArmMovement
This commit is contained in:
parent
ee28311d5d
commit
4838b66b6a
3 changed files with 9 additions and 18 deletions
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@ -32,7 +32,7 @@ namespace ml_pam
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VRIK m_vrIK = null;
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VRIK m_vrIK = null;
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Vector4 m_armsLength; // x,y - from upper arm to hand; z,w - from center to upper arm
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Vector4 m_armsLength; // x,y - from upper arm to hand; z,w - from center to upper arm
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Transform m_camera = null;
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Transform m_cameraPivot = null;
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IKInfo m_ikInfo;
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IKInfo m_ikInfo;
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Transform m_root = null;
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Transform m_root = null;
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@ -69,7 +69,7 @@ namespace ml_pam
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void Start()
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void Start()
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{
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{
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m_camera = PlayerSetup.Instance.activeCam.transform;
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m_cameraPivot = PlayerSetup.Instance.desktopCameraPivot;
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m_root = new GameObject("Root").transform;
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m_root = new GameObject("Root").transform;
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m_root.parent = this.transform;
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m_root.parent = this.transform;
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@ -162,11 +162,8 @@ namespace ml_pam
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void Update()
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void Update()
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{
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{
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if((m_root != null) && (m_camera != null))
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m_root.position = m_cameraPivot.position;
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{
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m_root.rotation = m_cameraPivot.rotation;
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m_root.position = m_camera.position;
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m_root.rotation = m_camera.rotation;
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}
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if(!ReferenceEquals(m_pickup, null) && (m_pickup == null))
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if(!ReferenceEquals(m_pickup, null) && (m_pickup == null))
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OnPickupDrop(m_pickup);
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OnPickupDrop(m_pickup);
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@ -245,11 +242,8 @@ namespace ml_pam
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void LateUpdate()
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void LateUpdate()
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{
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{
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if((m_root != null) && (m_camera != null))
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m_root.position = m_cameraPivot.position;
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{
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m_root.rotation = m_cameraPivot.rotation;
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m_root.position = m_camera.position;
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m_root.rotation = m_camera.rotation;
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}
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}
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}
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// VRIK updates
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// VRIK updates
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@ -363,8 +357,6 @@ namespace ml_pam
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{
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{
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try
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try
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{
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{
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m_camera = PlayerSetup.Instance.activeCam.transform;
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if(PlayerSetup.Instance.Animator.isHuman)
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if(PlayerSetup.Instance.Animator.isHuman)
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{
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{
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m_vrIK = PlayerSetup.Instance.Animator.GetComponent<VRIK>();
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m_vrIK = PlayerSetup.Instance.Animator.GetComponent<VRIK>();
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@ -457,7 +449,7 @@ namespace ml_pam
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}
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}
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}
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}
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else
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else
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m_offset = m_pickup.transform.GetMatrix().inverse * Matrix4x4.TRS(p_hit, m_camera.rotation, Vector3.one);
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m_offset = m_pickup.transform.GetMatrix().inverse * Matrix4x4.TRS(p_hit, m_cameraPivot.rotation, Vector3.one);
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if(Settings.Enabled)
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if(Settings.Enabled)
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OnLeadingHandChanged(Settings.LeadingHand);
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OnLeadingHandChanged(Settings.LeadingHand);
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@ -485,7 +477,6 @@ namespace ml_pam
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{
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{
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try
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try
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{
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{
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m_camera = PlayerSetup.Instance.activeCam.transform;
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this.enabled = !Utils.IsInVR();
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this.enabled = !Utils.IsInVR();
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}
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}
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catch(System.Exception e)
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catch(System.Exception e)
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(1)]
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[assembly: MelonLoader.MelonPriority(1)]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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<PackageId>PickupArmMovement</PackageId>
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<PackageId>PickupArmMovement</PackageId>
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<Version>1.2.4</Version>
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<Version>1.2.5</Version>
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<Authors>SDraw</Authors>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Company>SDraw</Company>
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<Product>PickupArmMovement</Product>
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<Product>PickupArmMovement</Product>
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