mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 11:29:23 +00:00
HMD mode
Head attachment Head offsets Model visibility VR compatibility
This commit is contained in:
parent
eb3f09fffd
commit
4c85c92203
8 changed files with 436 additions and 147 deletions
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@ -1,4 +1,5 @@
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using UnityEngine;
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using ABI_RC.Core.Player;
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using UnityEngine;
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namespace ml_lme_cvr
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{
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@ -14,11 +15,9 @@ namespace ml_lme_cvr
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GameObject m_leapTrackingRoot = null;
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GameObject[] m_leapHands = null;
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GameObject m_leapControllerModel = null;
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LeapTracked m_leapTracked = null;
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Transform m_vrRig = null;
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Transform m_desktopRig = null;
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public override void OnApplicationStart()
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{
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ms_instance = this;
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@ -29,6 +28,11 @@ namespace ml_lme_cvr
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Settings.EnabledChange += this.OnSettingsEnableChange;
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Settings.DesktopOffsetChange += this.OnSettingsDesktopOffsetChange;
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Settings.FingersOnlyChange += this.OnSettingsFingersOptionChange;
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Settings.ModelVisibilityChange += this.OnSettingsModelVisibilityChange;
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Settings.HmdModeChange += this.OnSettingsHmdModeChange;
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Settings.RootAngleChange += this.OnSettingsRootAngleChange;
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Settings.HeadAttachChange += this.OnSettingsHeadAttachChange;
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Settings.HeadOffsetChange += this.OnSettingsHeadOffsetChange;
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m_leapController = new Leap.Controller();
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m_gesturesData = new GestureMatcher.GesturesData();
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@ -37,7 +41,7 @@ namespace ml_lme_cvr
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// Patches
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HarmonyInstance.Patch(
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typeof(ABI_RC.Core.Player.PlayerSetup).GetMethod(nameof(ABI_RC.Core.Player.PlayerSetup.SetupAvatar)),
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarSetup), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
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);
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@ -47,25 +51,20 @@ namespace ml_lme_cvr
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System.Collections.IEnumerator CreateTrackingObjects()
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{
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while(ABI_RC.Core.Player.PlayerSetup.Instance == null)
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yield return null;
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AssetsHandler.Load();
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while(m_vrRig == null)
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{
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m_vrRig = ABI_RC.Core.Player.PlayerSetup.Instance.transform.Find("[CameraRigVR]");
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while(PlayerSetup.Instance == null)
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yield return null;
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}
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while(m_desktopRig == null)
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{
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m_desktopRig = ABI_RC.Core.Player.PlayerSetup.Instance.transform.Find("[CameraRigDesktop]");
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while(PlayerSetup.Instance.desktopCameraRig == null)
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yield return null;
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while(PlayerSetup.Instance.desktopCamera == null)
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yield return null;
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while(PlayerSetup.Instance.vrCameraRig == null)
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yield return null;
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while(PlayerSetup.Instance.vrCamera == null)
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yield return null;
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}
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m_leapTrackingRoot = new GameObject("[LeapRoot]");
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m_leapTrackingRoot.transform.parent = m_desktopRig;
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m_leapTrackingRoot.transform.localPosition = new Vector3(0f, -0.45637f, 0.35f);
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m_leapTrackingRoot.transform.localRotation = Quaternion.identity;
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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{
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@ -75,7 +74,22 @@ namespace ml_lme_cvr
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m_leapHands[i].transform.localRotation = Quaternion.identity;
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}
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m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
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if(m_leapControllerModel != null)
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{
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m_leapControllerModel.name = "LeapModel";
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m_leapControllerModel.transform.parent = m_leapTrackingRoot.transform;
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m_leapControllerModel.transform.localPosition = Vector3.zero;
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m_leapControllerModel.transform.localRotation = Quaternion.identity;
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}
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Settings.Reload();
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OnSettingsEnableChange();
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OnSettingsFingersOptionChange();
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OnSettingsModelVisibilityChange();
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OnSettingsHmdModeChange();
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OnSettingsHeadAttachChange(); // Includes offsets and parenting
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}
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public override void OnUpdate()
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@ -89,28 +103,33 @@ namespace ml_lme_cvr
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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{
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if(m_gesturesData.m_handsPresenses[i] && (m_leapHands[i] != null))
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if((m_leapHands[i] != null) && m_gesturesData.m_handsPresenses[i])
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{
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Vector3 l_pos = m_gesturesData.m_handsPositons[i];
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Quaternion l_rot = m_gesturesData.m_handsRotations[i];
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ReorientateLeapToUnity(ref l_pos, ref l_rot, false);
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ReorientateLeapToUnity(ref l_pos, ref l_rot, Settings.HmdMode);
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m_leapHands[i].transform.localPosition = l_pos;
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m_leapHands[i].transform.localRotation = l_rot;
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}
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}
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if(m_leapTracked != null)
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m_leapTracked.UpdateTracking(m_gesturesData);
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}
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if(m_leapTracked != null)
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m_leapTracked.UpdateTracking(m_gesturesData);
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}
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}
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// Settings changes
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void OnSettingsEnableChange()
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{
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if(Settings.Enabled)
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{
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m_leapController.StartConnection();
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m_leapController.SetAndClearPolicy(Leap.Controller.PolicyFlag.POLICY_DEFAULT, Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP | Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
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m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP);
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if(Settings.HmdMode)
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m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
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else
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m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
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}
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else
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m_leapController.StopConnection();
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@ -121,10 +140,12 @@ namespace ml_lme_cvr
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void OnSettingsDesktopOffsetChange()
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{
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if((m_leapTrackingRoot != null) && (m_vrRig != null))
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if((m_leapTrackingRoot != null) && !Settings.HeadAttach)
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{
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m_leapTrackingRoot.transform.localPosition = new Vector3(Settings.DesktopOffsetX, Settings.DesktopOffsetY, Settings.DesktopOffsetZ) * m_vrRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = m_vrRig.transform.localScale;
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if(!PlayerSetup.Instance._inVr)
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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else
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset;
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}
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}
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@ -134,14 +155,92 @@ namespace ml_lme_cvr
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m_leapTracked.SetFingersOnly(Settings.FingersOnly);
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}
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static void OnAvatarSetup(ref ABI_RC.Core.Player.PlayerSetup __instance)
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void OnSettingsModelVisibilityChange()
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{
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if(__instance != null && __instance == ABI_RC.Core.Player.PlayerSetup.Instance)
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if(m_leapControllerModel != null)
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m_leapControllerModel.SetActive(Settings.ModelVisibility);
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}
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void OnSettingsHmdModeChange()
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{
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if(m_leapController != null)
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{
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ms_instance?.OnLocalPlayerAvatarSetup(__instance._animator, __instance.GetComponent<ABI_RC.Core.Player.IndexIK>());
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m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP);
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if(Settings.HmdMode)
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m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
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else
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m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
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}
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if(m_leapControllerModel != null)
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m_leapControllerModel.transform.localRotation = (Settings.HmdMode ? Quaternion.Euler(270f, 180f, 0f) : Quaternion.identity);
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}
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void OnSettingsRootAngleChange()
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{
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if(m_leapTrackingRoot != null)
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m_leapTrackingRoot.transform.localRotation = Quaternion.Euler(Settings.RootAngle, 0f, 0f);
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}
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void OnSettingsHeadAttachChange()
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{
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if(m_leapTrackingRoot != null)
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{
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if(Settings.HeadAttach)
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{
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if(!PlayerSetup.Instance._inVr)
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCamera.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = PlayerSetup.Instance.vrCameraRig.transform.localScale;
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}
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else
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.vrCamera.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset;
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m_leapTrackingRoot.transform.localScale = Vector3.one;
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}
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}
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else
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{
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if(!PlayerSetup.Instance._inVr)
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCameraRig.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = PlayerSetup.Instance.vrCameraRig.transform.localScale;
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}
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else
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset;
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m_leapTrackingRoot.transform.localScale = Vector3.one;
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}
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}
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m_leapTrackingRoot.transform.localRotation = Quaternion.Euler(Settings.RootAngle, 0f, 0f);
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}
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}
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void OnLocalPlayerAvatarSetup(Animator p_animator, ABI_RC.Core.Player.IndexIK p_indexIK)
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void OnSettingsHeadOffsetChange()
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{
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if((m_leapTrackingRoot != null) && Settings.HeadAttach)
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{
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if(!PlayerSetup.Instance._inVr)
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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else
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset;
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}
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}
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// Patches
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static void OnAvatarSetup(ref PlayerSetup __instance)
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{
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if(__instance != null && __instance == PlayerSetup.Instance)
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{
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ms_instance?.OnLocalPlayerAvatarSetup(__instance._animator, __instance.GetComponent<IndexIK>());
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}
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}
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void OnLocalPlayerAvatarSetup(Animator p_animator, IndexIK p_indexIK)
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{
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if(m_leapTracked != null)
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Object.DestroyImmediate(m_leapTracked);
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@ -152,11 +251,7 @@ namespace ml_lme_cvr
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m_leapTracked.SetHands(m_leapHands[0].transform, m_leapHands[1].transform);
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m_leapTracked.SetFingersOnly(Settings.FingersOnly);
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if((m_leapTrackingRoot != null) && (m_vrRig != null))
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{
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m_leapTrackingRoot.transform.localPosition = new Vector3(Settings.DesktopOffsetX, Settings.DesktopOffsetY, Settings.DesktopOffsetZ) * m_vrRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = m_vrRig.transform.localScale;
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}
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OnSettingsHeadAttachChange();
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}
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static void ReorientateLeapToUnity(ref Vector3 p_pos, ref Quaternion p_rot, bool p_hmd)
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