Setting value from config fix

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SDraw 2025-02-15 20:46:40 +03:00
parent 1e0e6449d6
commit 4e987439d0
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3 changed files with 4 additions and 4 deletions

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -24,8 +24,7 @@ namespace ml_bft
SkeletalInput = 0,
MotionRange,
ShowHands,
MechanimFilter,
FixFingers
MechanimFilter
}
public static bool SkeletalInput { get; private set; } = false;
@ -56,6 +55,7 @@ namespace ml_bft
SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue;
MotionRange = (MotionRangeType)(int)ms_entries[(int)ModSetting.MotionRange].BoxedValue;
ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue;
MechanimFilter = (bool)ms_entries[(int)ModSetting.MechanimFilter].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}

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@ -7,7 +7,7 @@
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>BetterFingersTracking</Product>
<Version>1.1.0</Version>
<Version>1.1.1</Version>
<AssemblyName>BetterFingersTracking</AssemblyName>
</PropertyGroup>