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Update to build 2024r174ex2
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7 changed files with 579 additions and 592 deletions
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@ -381,6 +381,7 @@ namespace ml_prm
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l_physicsInfluencer.fluidAngularDrag = 1f;
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l_physicsInfluencer.enableBuoyancy = true;
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l_physicsInfluencer.enableInfluence = false;
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l_physicsInfluencer.forceAlignUpright = false;
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float mass = l_body.mass;
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l_physicsInfluencer.UpdateDensity();
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l_body.mass = mass;
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@ -715,7 +716,7 @@ namespace ml_prm
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// Restore movement if was ragdolled in water and left it
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if(m_wasSwimming)
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BetterBetterCharacterController.Instance.SetMovementMode(EasyCharacterMovement.MovementMode.Swimming);
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BetterBetterCharacterController.Instance.SetMovementMode(ECM2.Character.MovementMode.Swimming);
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m_enabled = false;
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}
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