Merge pull request #2 from hanetzer/formatting-v2

Formatting 2: Electric Boogaloo
This commit is contained in:
SDraw 2025-11-03 00:15:23 +03:00 committed by GitHub
commit 5008e6a6ef
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GPG key ID: B5690EEEBB952194
68 changed files with 197 additions and 161 deletions

16
.editorconfig Normal file
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root = true
[*]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
trim_trailing_whitespace = true
[*.csproj]
indent_size = 2
indent_style = space
[*.props]
indent_size = 2
indent_style = space

1
.gitattributes vendored Normal file
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* text=auto eol=crlf

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*.{cs,csproj,sln} text=auto eol=crlf

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using ABI_RC.Core.EventSystem;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Util;

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@ -1,4 +1,4 @@
using System.Reflection;
using System.Reflection;
[assembly: AssemblyTitle("AvatarChangeInfo")]
[assembly: AssemblyVersion("1.0.3")]

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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>

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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

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namespace ml_dht
namespace ml_dht
{
class DataParser
{

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.IK;

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.FaceTracking;

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@ -1,4 +1,4 @@
using System.IO;
using System.IO;
using System.IO.MemoryMappedFiles;
namespace ml_dht

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

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using System;
using System;
using System.Runtime.InteropServices;
struct TrackingData

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using System.Reflection;

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@ -1,4 +1,4 @@
// Add own menu
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `

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using ABI_RC.Core.UI;
using ABI_RC.Core.UI;
using UnityEngine;
namespace ml_drs

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[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.IO;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Util;

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;

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@ -1,4 +1,4 @@
using ABI.CCK.Scripts;
using ABI.CCK.Scripts;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;

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@ -1,4 +1,4 @@
using System.Reflection;
using System.Reflection;
[assembly: AssemblyTitle("FourPointTracking")]
[assembly: AssemblyVersion("1.0.9")]

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@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

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{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

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@ -1,4 +1,4 @@
using ABI_RC.Core;
using ABI_RC.Core;
using System;
using System.Reflection;

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using System;
using System.Reflection;

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@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using System.Collections;
namespace ml_gmf.Fixes

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@ -1,4 +1,4 @@
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.XR;
using System;
using System.Reflection;

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@ -1,4 +1,4 @@
namespace ml_gmf
namespace ml_gmf
{
public class GameMainFixes : MelonLoader.MelonMod
{

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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using ABI_RC.Core.UI;
using ABI_RC.Core.UI;
using DarkRift.Client;
using System.Reflection;

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using System.Reflection;
using System.Reflection;
[assembly: AssemblyTitle("ServerConnectionInfo")]
[assembly: AssemblyVersion("1.0.2")]

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

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@ -1,4 +1,4 @@
using ABI_RC.Core;
using ABI_RC.Core;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Core.Savior;

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

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@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

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@ -1,4 +1,4 @@
using ABI_RC.Core.Savior;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using System.Reflection;

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{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -92,7 +92,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -69,7 +69,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -94,7 +94,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -28,7 +28,7 @@
<None Remove="resources/leapmotion_hands.asset" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources/leapmotion_controller.asset" />
<EmbeddedResource Include="resources/leapmotion_hands.asset" />
@ -37,7 +37,7 @@
<Link>resources/LeapC.dll</Link>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
@ -100,17 +100,18 @@
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="vendor/LeapCSharp/" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

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@ -1,4 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33214.272
@ -39,15 +39,19 @@ Global
{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}.Debug|x64.ActiveCfg = Debug|x64
{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}.Release|x64.ActiveCfg = Release|x64
{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}.Release|x64.Build.0 = Release|x64
{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}.Debug|x64.Build.0 = Debug|x64
{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}.Debug|x64.ActiveCfg = Debug|x64
{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}.Release|x64.ActiveCfg = Release|x64
{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}.Release|x64.Build.0 = Release|x64
{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}.Debug|x64.Build.0 = Debug|x64
{5B614459-234A-443D-B06D-34FF81ADA67E}.Debug|x64.ActiveCfg = Debug|x64
{5B614459-234A-443D-B06D-34FF81ADA67E}.Release|x64.ActiveCfg = Release|x64
{5B614459-234A-443D-B06D-34FF81ADA67E}.Release|x64.Build.0 = Release|x64
{5B614459-234A-443D-B06D-34FF81ADA67E}.Debug|x64.Build.0 = Debug|x64
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Debug|x64.ActiveCfg = Debug|x64
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.ActiveCfg = Release|x64
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.Build.0 = Release|x64
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Debug|x64.Build.0 = Debug|x64
{608CDBD6-8E29-43B7-BCBF-7E3967430A24}.Debug|x64.ActiveCfg = Debug|x64
{608CDBD6-8E29-43B7-BCBF-7E3967430A24}.Debug|x64.Build.0 = Debug|x64
{608CDBD6-8E29-43B7-BCBF-7E3967430A24}.Release|x64.ActiveCfg = Release|x64
@ -59,12 +63,15 @@ Global
{5B4EC6EF-541A-47D2-B602-915205590553}.Debug|x64.ActiveCfg = Debug|x64
{5B4EC6EF-541A-47D2-B602-915205590553}.Release|x64.ActiveCfg = Release|x64
{5B4EC6EF-541A-47D2-B602-915205590553}.Release|x64.Build.0 = Release|x64
{5B4EC6EF-541A-47D2-B602-915205590553}.Debug|x64.Build.0 = Debug|x64
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Debug|x64.ActiveCfg = Debug|x64
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Release|x64.ActiveCfg = Release|x64
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Release|x64.Build.0 = Release|x64
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Debug|x64.Build.0 = Debug|x64
{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Debug|x64.ActiveCfg = Debug|x64
{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Release|x64.ActiveCfg = Release|x64
{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Release|x64.Build.0 = Release|x64
{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Debug|x64.Build.0 = Debug|x64
{7CF37B93-9341-422D-845C-9AB96DB4D0A1}.Debug|x64.ActiveCfg = Debug|x64
{7CF37B93-9341-422D-845C-9AB96DB4D0A1}.Debug|x64.Build.0 = Debug|x64
{7CF37B93-9341-422D-845C-9AB96DB4D0A1}.Release|x64.ActiveCfg = Release|x64
@ -76,6 +83,7 @@ Global
{C4659F60-3FED-4F43-88E4-969907D4C7A6}.Debug|x64.ActiveCfg = Debug|x64
{C4659F60-3FED-4F43-88E4-969907D4C7A6}.Release|x64.ActiveCfg = Release|x64
{C4659F60-3FED-4F43-88E4-969907D4C7A6}.Release|x64.Build.0 = Release|x64
{C4659F60-3FED-4F43-88E4-969907D4C7A6}.Debug|x64.Build.0 = Debug|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pah.PlayerAvatarHistory), "PlayerAvatarHistory", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pah.PlayerAvatarHistory), "PlayerAvatarHistory", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -54,7 +54,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(1)]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

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@ -83,7 +83,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -86,7 +86,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(3)]
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]

View file

@ -17,7 +17,8 @@
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
<ItemGroup>

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_ppu.PlayerPickUp), "PlayerPickUp", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_ppu.PlayerPickUp), "PlayerPickUp", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonOptionalDependencies("PlayerRagdollMod")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

View file

@ -75,7 +75,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(2)]
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]

View file

@ -1,99 +1,100 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>PlayerRagdollMod</PackageId>
<Version>1.2.4</Version>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>PlayerRagdollMod</Product>
<AssemblyName>PlayerRagdollMod</AssemblyName>
</PropertyGroup>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>PlayerRagdollMod</PackageId>
<Version>1.2.4</Version>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>PlayerRagdollMod</Product>
<AssemblyName>PlayerRagdollMod</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="resources/person.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources/person.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="BTKUILib">
<HintPath>$(CVRPath)/Mods/BTKUILib.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</PropertyGroup>
<ItemGroup>
<None Remove="resources/person.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources/person.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="BTKUILib">
<HintPath>$(CVRPath)/Mods/BTKUILib.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="ECM2">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -78,7 +78,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_vpc.VideoPlayerCookies), "VideoPlayerCookies", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_vpc.VideoPlayerCookies), "VideoPlayerCookies", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -15,7 +15,8 @@
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
<Exec Command="cp -f &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" Condition=" '$(OS)' != 'Windows_NT' " />
</Target>
<ItemGroup>