Game build 2025r181 update

This commit is contained in:
SDraw 2025-12-20 13:44:10 +03:00
parent bab5346876
commit 569a521be4
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GPG key ID: BB95B4DAB2BB8BB5
35 changed files with 233 additions and 55 deletions

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@ -33,6 +33,8 @@ namespace ml_ppu
Vector3 m_lastPosition = Vector3.zero;
Vector3 m_velocity = Vector3.zero;
AvatarParameter m_avatarParameter = null;
void Awake()
{
if(Instance != null)
@ -122,6 +124,7 @@ namespace ml_ppu
m_held = false;
BetterBetterCharacterController.Instance.SetVelocity(m_velocity * Settings.VelocityMultiplier);
m_avatarParameter?.SetValue(false);
}
}
}
@ -134,6 +137,8 @@ namespace ml_ppu
Animator l_animator = PlayerSetup.Instance.Animator;
if((l_animator != null) && l_animator.isHuman)
{
m_avatarParameter = new AvatarParameter("PickedUp", PlayerSetup.Instance.AnimatorManager);
IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
PlayerSetup.Instance.AvatarTransform.localPosition = Vector3.zero;
PlayerSetup.Instance.AvatarTransform.localRotation = Quaternion.identity;
@ -171,6 +176,8 @@ namespace ml_ppu
{
try
{
m_avatarParameter = null;
m_ready = false;
m_held = false;
@ -264,6 +271,8 @@ namespace ml_ppu
m_lastPosition = l_playerPos;
m_velocity = Vector3.zero;
m_held = true;
m_avatarParameter?.SetValue(true);
}
}
}