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https://github.com/hanetzer/sdraw_mods_cvr.git
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Gaze direction fix
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39c65774df
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3 changed files with 5 additions and 5 deletions
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@ -5,7 +5,7 @@ Merged set of MelonLoader mods for ChilloutVR.
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|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
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| Avatar Change Info | ml_aci | 1.0.3 | Yes | Working |
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| Avatar Motion Tweaker | ml_amt | 1.1.8 | Yes, pending update | Working |
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| Desktop Head Tracking | ml_dht | 1.0.9 | Yes, pending update | Working |
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| Desktop Head Tracking | ml_dht | 1.1.0 | Yes, pending update | Working |
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| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
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| Four Point Tracking | ml_fpt | 1.0.9 | Yes | Working |
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| Leap Motion Extension | ml_lme | 1.2.6 | Yes, pending update | Working |
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@ -85,7 +85,7 @@ namespace ml_dht
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if(m_eyeTracking)
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{
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p_component.manualViewTarget = true;
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p_component.targetViewPosition = m_camera.position + m_camera.rotation * new Vector3((m_gazeDirection.x - 0.5f) * -2f, (m_gazeDirection.y - 0.5f) * 2f, 1f);
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p_component.targetViewPosition = m_camera.position + m_camera.rotation * new Vector3((m_gazeDirection.x - 0.5f) * 2f, (m_gazeDirection.y - 0.5f) * 2f, 1f);
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}
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// Blink
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("DesktopHeadTracking")]
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[assembly: AssemblyVersion("1.0.9")]
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[assembly: AssemblyFileVersion("1.0.9")]
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[assembly: AssemblyVersion("1.1.0")]
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[assembly: AssemblyFileVersion("1.1.0")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.0.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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