Gaze direction fix

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SDraw 2022-11-19 01:22:46 +03:00
parent 39c65774df
commit 5aef3ab83c
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GPG key ID: BB95B4DAB2BB8BB5
3 changed files with 5 additions and 5 deletions

View file

@ -85,7 +85,7 @@ namespace ml_dht
if(m_eyeTracking)
{
p_component.manualViewTarget = true;
p_component.targetViewPosition = m_camera.position + m_camera.rotation * new Vector3((m_gazeDirection.x - 0.5f) * -2f, (m_gazeDirection.y - 0.5f) * 2f, 1f);
p_component.targetViewPosition = m_camera.position + m_camera.rotation * new Vector3((m_gazeDirection.x - 0.5f) * 2f, (m_gazeDirection.y - 0.5f) * 2f, 1f);
}
// Blink

View file

@ -1,10 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("DesktopHeadTracking")]
[assembly: AssemblyVersion("1.0.9")]
[assembly: AssemblyFileVersion("1.0.9")]
[assembly: AssemblyVersion("1.1.0")]
[assembly: AssemblyFileVersion("1.1.0")]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.0.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]