Better T-posed bind hierarchy

Fingers rotation limits
Update README.md
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SDraw 2024-03-30 16:12:32 +00:00 committed by SDraw
parent 55d7aa465a
commit 5bec2fcdb1
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7 changed files with 36 additions and 7 deletions

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@ -238,7 +238,7 @@ namespace ml_bft
}
if(m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root] != null)
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root].rotation = p_base * (m_left ? Quaternion.Euler(0f, -90f, 0f) : Quaternion.Euler(0f, 90f, 0f));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root].rotation = p_base * (m_left ? Quaternion.Euler(0f, -90f, -90f) : Quaternion.Euler(0f, 90f, 90f));
}
void OnMotionRangeChange(Settings.MotionRangeType p_mode)