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Better T-posed bind hierarchy
Fingers rotation limits Update README.md
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7 changed files with 36 additions and 7 deletions
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@ -238,7 +238,7 @@ namespace ml_bft
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}
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if(m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root] != null)
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root].rotation = p_base * (m_left ? Quaternion.Euler(0f, -90f, 0f) : Quaternion.Euler(0f, 90f, 0f));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root].rotation = p_base * (m_left ? Quaternion.Euler(0f, -90f, -90f) : Quaternion.Euler(0f, 90f, 90f));
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}
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void OnMotionRangeChange(Settings.MotionRangeType p_mode)
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