Constant ragdoll following in desktop and VR

Removed `Restore position` option
This commit is contained in:
SDraw 2023-04-18 01:04:04 +03:00
parent 4501e858c7
commit 5e463ec0a9
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GPG key ID: BB95B4DAB2BB8BB5
2 changed files with 31 additions and 64 deletions

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@ -1,7 +1,7 @@
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.AvatarTracking.Local;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem;
using RootMotion.Dynamics;
@ -18,7 +18,6 @@ namespace ml_prm
VRIK m_vrIK = null;
float m_vrIkWeight = 1f;
LocalHeadPoint m_headPoint = null;
bool m_inVr = false;
bool m_enabled = false;
@ -33,6 +32,7 @@ namespace ml_prm
bool m_avatarReady = false;
Vector3 m_lastPosition = Vector3.zero;
Vector3 m_velocity = Vector3.zero;
Vector3 m_ragdollLastPos = Vector3.zero;
RagdollToggle m_avatarRagdollToggle = null;
RagdollTrigger m_customTrigger = null;
@ -68,7 +68,6 @@ namespace ml_prm
void Start()
{
m_inVr = Utils.IsInVR();
m_headPoint = this.GetComponent<LocalHeadPoint>();
m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
m_puppetRoot.parent = PlayerSetup.Instance.transform;
@ -103,9 +102,20 @@ namespace ml_prm
void Update()
{
Vector3 l_pos = PlayerSetup.Instance.transform.position;
m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
m_lastPosition = l_pos;
if(m_enabled && m_avatarReady)
{
Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
PlayerSetup.Instance.transform.position += l_dif;
m_puppetReferences.hips.position -= l_dif;
m_ragdollLastPos = m_puppetReferences.hips.position;
}
if(!m_enabled && m_avatarReady)
{
Vector3 l_pos = PlayerSetup.Instance.transform.position;
m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
m_lastPosition = l_pos;
}
if(m_avatarReady && !m_reachedGround && MovementSystem.Instance.IsGrounded())
m_reachedGround = true;
@ -142,12 +152,6 @@ namespace ml_prm
foreach(var l_link in m_boneLinks)
l_link.Item1.CopyGlobal(l_link.Item2);
if(m_inVr && Settings.VrFollow)
{
Transform l_camera = PlayerSetup.Instance.GetActiveCamera().transform;
l_camera.position = m_headPoint.GetPointPosition();
}
}
}
@ -382,7 +386,16 @@ namespace ml_prm
{
Vector3 l_pos = PlayerSetup.Instance.transform.position;
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
MovementSystem.Instance.lastSeat.ExitSeat();
if(MetaPort.Instance.isUsingVr)
{
MetaPort.Instance.isUsingVr = false;
MovementSystem.Instance.lastSeat.ExitSeat();
MetaPort.Instance.isUsingVr = true;
}
else
MovementSystem.Instance.lastSeat.ExitSeat();
PlayerSetup.Instance.transform.position = l_pos;
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
}
@ -419,6 +432,7 @@ namespace ml_prm
foreach(Collider l_collider in m_colliders)
l_collider.enabled = true;
m_ragdollLastPos = m_puppetReferences.hips.position;
m_downTime = 0f;
m_enabled = true;
@ -436,22 +450,8 @@ namespace ml_prm
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = true;
if(m_puppetReferences.hips != null)
{
Vector3 l_hipsPos = m_puppetReferences.hips.position;
if(!Settings.RestorePosition)
{
if(m_inVr)
{
Vector3 l_diff = l_hipsPos - PlayerSetup.Instance._avatar.transform.position;
Vector3 l_playerPos = PlayerSetup.Instance.transform.position;
PlayerSetup.Instance.transform.position = l_playerPos + l_diff;
}
else
PlayerSetup.Instance.transform.position = l_hipsPos;
}
}
PlayerSetup.Instance.transform.position = m_puppetReferences.hips.position;
PlayerSetup.Instance.transform.position -= (PlayerSetup.Instance.transform.rotation * PlayerSetup.Instance._avatar.transform.localPosition);
foreach(Collider l_collider in m_colliders)
l_collider.enabled = false;