Constant ragdoll following in desktop and VR

Removed `Restore position` option
This commit is contained in:
SDraw 2023-04-18 01:04:04 +03:00
parent 4501e858c7
commit 5e463ec0a9
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
2 changed files with 31 additions and 64 deletions

View file

@ -1,7 +1,7 @@
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.AvatarTracking.Local;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem;
using RootMotion.Dynamics;
@ -18,7 +18,6 @@ namespace ml_prm
VRIK m_vrIK = null;
float m_vrIkWeight = 1f;
LocalHeadPoint m_headPoint = null;
bool m_inVr = false;
bool m_enabled = false;
@ -33,6 +32,7 @@ namespace ml_prm
bool m_avatarReady = false;
Vector3 m_lastPosition = Vector3.zero;
Vector3 m_velocity = Vector3.zero;
Vector3 m_ragdollLastPos = Vector3.zero;
RagdollToggle m_avatarRagdollToggle = null;
RagdollTrigger m_customTrigger = null;
@ -68,7 +68,6 @@ namespace ml_prm
void Start()
{
m_inVr = Utils.IsInVR();
m_headPoint = this.GetComponent<LocalHeadPoint>();
m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
m_puppetRoot.parent = PlayerSetup.Instance.transform;
@ -102,10 +101,21 @@ namespace ml_prm
}
void Update()
{
if(m_enabled && m_avatarReady)
{
Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
PlayerSetup.Instance.transform.position += l_dif;
m_puppetReferences.hips.position -= l_dif;
m_ragdollLastPos = m_puppetReferences.hips.position;
}
if(!m_enabled && m_avatarReady)
{
Vector3 l_pos = PlayerSetup.Instance.transform.position;
m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
m_lastPosition = l_pos;
}
if(m_avatarReady && !m_reachedGround && MovementSystem.Instance.IsGrounded())
m_reachedGround = true;
@ -142,12 +152,6 @@ namespace ml_prm
foreach(var l_link in m_boneLinks)
l_link.Item1.CopyGlobal(l_link.Item2);
if(m_inVr && Settings.VrFollow)
{
Transform l_camera = PlayerSetup.Instance.GetActiveCamera().transform;
l_camera.position = m_headPoint.GetPointPosition();
}
}
}
@ -382,7 +386,16 @@ namespace ml_prm
{
Vector3 l_pos = PlayerSetup.Instance.transform.position;
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
if(MetaPort.Instance.isUsingVr)
{
MetaPort.Instance.isUsingVr = false;
MovementSystem.Instance.lastSeat.ExitSeat();
MetaPort.Instance.isUsingVr = true;
}
else
MovementSystem.Instance.lastSeat.ExitSeat();
PlayerSetup.Instance.transform.position = l_pos;
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
}
@ -419,6 +432,7 @@ namespace ml_prm
foreach(Collider l_collider in m_colliders)
l_collider.enabled = true;
m_ragdollLastPos = m_puppetReferences.hips.position;
m_downTime = 0f;
m_enabled = true;
@ -436,22 +450,8 @@ namespace ml_prm
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = true;
if(m_puppetReferences.hips != null)
{
Vector3 l_hipsPos = m_puppetReferences.hips.position;
if(!Settings.RestorePosition)
{
if(m_inVr)
{
Vector3 l_diff = l_hipsPos - PlayerSetup.Instance._avatar.transform.position;
Vector3 l_playerPos = PlayerSetup.Instance.transform.position;
PlayerSetup.Instance.transform.position = l_playerPos + l_diff;
}
else
PlayerSetup.Instance.transform.position = l_hipsPos;
}
}
PlayerSetup.Instance.transform.position = m_puppetReferences.hips.position;
PlayerSetup.Instance.transform.position -= (PlayerSetup.Instance.transform.rotation * PlayerSetup.Instance._avatar.transform.localPosition);
foreach(Collider l_collider in m_colliders)
l_collider.enabled = false;

View file

@ -11,7 +11,6 @@ namespace ml_prm
{
Hotkey = 0,
VelocityMultiplier,
RestorePosition,
MovementDrag,
AngularDrag,
Gravity,
@ -22,14 +21,12 @@ namespace ml_prm
RecoverDelay,
Slipperiness,
Bounciness,
ViewVelocity,
VrFollow,
ViewVelocity
}
enum UiElementIndex
{
Hotkey = 0,
RestorePosition,
Gravity,
PointersReaction,
IgnoreLocal,
@ -38,7 +35,6 @@ namespace ml_prm
Slipperiness,
Bounciness,
ViewVelocity,
VrFollow,
VelocityMultiplier,
MovementDrag,
AngularDrag,
@ -49,7 +45,6 @@ namespace ml_prm
public static bool Hotkey { get; private set; } = true;
public static float VelocityMultiplier { get; private set; } = 2f;
public static bool RestorePosition { get; private set; } = false;
public static float MovementDrag { get; private set; } = 2f;
public static float AngularDrag { get; private set; } = 2f;
public static bool Gravity { get; private set; } = true;
@ -61,11 +56,9 @@ namespace ml_prm
public static bool Slipperiness { get; private set; } = false;
public static bool Bounciness { get; private set; } = false;
public static bool ViewVelocity { get; private set; } = false;
public static bool VrFollow { get; private set; } = true;
static public event Action SwitchChange;
static public event Action<bool> HotkeyChange;
static public event Action<bool> RestorePositionChange;
static public event Action<float> VelocityMultiplierChange;
static public event Action<float> MovementDragChange;
static public event Action<float> AngularDragChange;
@ -78,7 +71,6 @@ namespace ml_prm
static public event Action<bool> SlipperinessChange;
static public event Action<bool> BouncinessChange;
static public event Action<bool> ViewVelocityChange;
static public event Action<bool> VrFollowChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
@ -92,7 +84,6 @@ namespace ml_prm
{
ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
ms_category.CreateEntry(ModSetting.RestorePosition.ToString(), RestorePosition),
ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
@ -103,13 +94,11 @@ namespace ml_prm
ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay),
ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness),
ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness),
ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity),
ms_category.CreateEntry(ModSetting.VrFollow.ToString(), VrFollow)
ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity)
};
Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
RestorePosition = (bool)ms_entries[(int)ModSetting.RestorePosition].BoxedValue;
MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
@ -121,7 +110,6 @@ namespace ml_prm
Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
VrFollow = (bool)ms_entries[(int)ModSetting.VrFollow].BoxedValue;
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "BTKUILib") != null)
{
@ -141,9 +129,6 @@ namespace ml_prm
ms_uiElements.Add(l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey));
(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Hotkey, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Restore position", "Bring avatar back where ragdoll state was activated", RestorePosition));
(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.RestorePosition, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity));
(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Gravity, state);
@ -168,9 +153,6 @@ namespace ml_prm
ms_uiElements.Add(l_categoryMod.AddToggle("View direction velocity", "Apply velocity to camera view direction", ViewVelocity));
(ms_uiElements[(int)UiElementIndex.ViewVelocity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.ViewVelocity, state);
ms_uiElements.Add(l_categoryMod.AddToggle("VR camera follow", "Forces VR camera to follow ragdoll", VrFollow));
(ms_uiElements[(int)UiElementIndex.VrFollow] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate( ModSetting.VrFollow, state);
ms_uiElements.Add(l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f));
(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(ModSetting.VelocityMultiplier, value);
@ -197,13 +179,6 @@ namespace ml_prm
}
break;
case ModSetting.RestorePosition:
{
RestorePosition = p_state;
RestorePositionChange?.Invoke(p_state);
}
break;
case ModSetting.Gravity:
{
Gravity = p_state;
@ -252,12 +227,6 @@ namespace ml_prm
ViewVelocity = p_state;
ViewVelocityChange?.Invoke(p_state);
} break;
case ModSetting.VrFollow:
{
VrFollow = p_state;
VrFollowChange?.Invoke(p_state);
} break;
}
ms_entries[(int)p_setting].BoxedValue = p_state;
@ -302,7 +271,6 @@ namespace ml_prm
static void Reset()
{
OnToggleUpdate(ModSetting.Hotkey, true, UiElementIndex.Hotkey);
OnToggleUpdate(ModSetting.RestorePosition, false, UiElementIndex.RestorePosition);
OnToggleUpdate(ModSetting.Gravity, true, UiElementIndex.Gravity);
OnToggleUpdate(ModSetting.PointersReaction, true, UiElementIndex.PointersReaction);
OnToggleUpdate(ModSetting.IgnoreLocal, true, UiElementIndex.IgnoreLocal);
@ -311,7 +279,6 @@ namespace ml_prm
OnToggleUpdate(ModSetting.Slipperiness, false, UiElementIndex.Slipperiness);
OnToggleUpdate(ModSetting.Bounciness, false, UiElementIndex.Bounciness);
OnToggleUpdate(ModSetting.ViewVelocity, false, UiElementIndex.ViewVelocity);
OnToggleUpdate(ModSetting.VrFollow, true, UiElementIndex.VrFollow);
OnSliderUpdate(ModSetting.VelocityMultiplier, 2f, UiElementIndex.VelocityMultiplier);
OnSliderUpdate(ModSetting.MovementDrag, 2f, UiElementIndex.MovementDrag);
OnSliderUpdate(ModSetting.AngularDrag, 2f, UiElementIndex.AngularDrag);