mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Constant ragdoll following in desktop and VR
Removed `Restore position` option
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parent
4501e858c7
commit
5e463ec0a9
2 changed files with 31 additions and 64 deletions
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@ -1,7 +1,7 @@
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using ABI.CCK.Components;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.AvatarTracking.Local;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.MovementSystem;
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using RootMotion.Dynamics;
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@ -18,7 +18,6 @@ namespace ml_prm
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VRIK m_vrIK = null;
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float m_vrIkWeight = 1f;
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LocalHeadPoint m_headPoint = null;
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bool m_inVr = false;
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bool m_enabled = false;
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@ -33,6 +32,7 @@ namespace ml_prm
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bool m_avatarReady = false;
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Vector3 m_lastPosition = Vector3.zero;
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Vector3 m_velocity = Vector3.zero;
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Vector3 m_ragdollLastPos = Vector3.zero;
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RagdollToggle m_avatarRagdollToggle = null;
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RagdollTrigger m_customTrigger = null;
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@ -68,7 +68,6 @@ namespace ml_prm
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void Start()
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{
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m_inVr = Utils.IsInVR();
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m_headPoint = this.GetComponent<LocalHeadPoint>();
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m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
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m_puppetRoot.parent = PlayerSetup.Instance.transform;
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@ -103,9 +102,20 @@ namespace ml_prm
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void Update()
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{
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Vector3 l_pos = PlayerSetup.Instance.transform.position;
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m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
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m_lastPosition = l_pos;
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if(m_enabled && m_avatarReady)
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{
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Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
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PlayerSetup.Instance.transform.position += l_dif;
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m_puppetReferences.hips.position -= l_dif;
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m_ragdollLastPos = m_puppetReferences.hips.position;
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}
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if(!m_enabled && m_avatarReady)
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{
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Vector3 l_pos = PlayerSetup.Instance.transform.position;
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m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
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m_lastPosition = l_pos;
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}
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if(m_avatarReady && !m_reachedGround && MovementSystem.Instance.IsGrounded())
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m_reachedGround = true;
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@ -142,12 +152,6 @@ namespace ml_prm
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foreach(var l_link in m_boneLinks)
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l_link.Item1.CopyGlobal(l_link.Item2);
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if(m_inVr && Settings.VrFollow)
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{
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Transform l_camera = PlayerSetup.Instance.GetActiveCamera().transform;
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l_camera.position = m_headPoint.GetPointPosition();
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}
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}
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}
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@ -382,7 +386,16 @@ namespace ml_prm
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{
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Vector3 l_pos = PlayerSetup.Instance.transform.position;
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Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
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MovementSystem.Instance.lastSeat.ExitSeat();
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if(MetaPort.Instance.isUsingVr)
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{
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MetaPort.Instance.isUsingVr = false;
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MovementSystem.Instance.lastSeat.ExitSeat();
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MetaPort.Instance.isUsingVr = true;
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}
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else
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MovementSystem.Instance.lastSeat.ExitSeat();
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PlayerSetup.Instance.transform.position = l_pos;
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PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
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}
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@ -419,6 +432,7 @@ namespace ml_prm
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foreach(Collider l_collider in m_colliders)
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l_collider.enabled = true;
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m_ragdollLastPos = m_puppetReferences.hips.position;
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m_downTime = 0f;
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m_enabled = true;
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@ -436,22 +450,8 @@ namespace ml_prm
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.isKinematic = true;
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if(m_puppetReferences.hips != null)
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{
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Vector3 l_hipsPos = m_puppetReferences.hips.position;
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if(!Settings.RestorePosition)
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{
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if(m_inVr)
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{
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Vector3 l_diff = l_hipsPos - PlayerSetup.Instance._avatar.transform.position;
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Vector3 l_playerPos = PlayerSetup.Instance.transform.position;
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PlayerSetup.Instance.transform.position = l_playerPos + l_diff;
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}
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else
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PlayerSetup.Instance.transform.position = l_hipsPos;
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}
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}
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PlayerSetup.Instance.transform.position = m_puppetReferences.hips.position;
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PlayerSetup.Instance.transform.position -= (PlayerSetup.Instance.transform.rotation * PlayerSetup.Instance._avatar.transform.localPosition);
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foreach(Collider l_collider in m_colliders)
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l_collider.enabled = false;
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@ -11,7 +11,6 @@ namespace ml_prm
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{
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Hotkey = 0,
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VelocityMultiplier,
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RestorePosition,
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MovementDrag,
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AngularDrag,
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Gravity,
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@ -22,14 +21,12 @@ namespace ml_prm
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RecoverDelay,
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Slipperiness,
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Bounciness,
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ViewVelocity,
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VrFollow,
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ViewVelocity
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}
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enum UiElementIndex
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{
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Hotkey = 0,
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RestorePosition,
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Gravity,
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PointersReaction,
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IgnoreLocal,
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@ -38,7 +35,6 @@ namespace ml_prm
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Slipperiness,
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Bounciness,
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ViewVelocity,
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VrFollow,
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VelocityMultiplier,
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MovementDrag,
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AngularDrag,
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@ -49,7 +45,6 @@ namespace ml_prm
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public static bool Hotkey { get; private set; } = true;
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public static float VelocityMultiplier { get; private set; } = 2f;
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public static bool RestorePosition { get; private set; } = false;
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public static float MovementDrag { get; private set; } = 2f;
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public static float AngularDrag { get; private set; } = 2f;
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public static bool Gravity { get; private set; } = true;
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@ -61,11 +56,9 @@ namespace ml_prm
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public static bool Slipperiness { get; private set; } = false;
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public static bool Bounciness { get; private set; } = false;
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public static bool ViewVelocity { get; private set; } = false;
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public static bool VrFollow { get; private set; } = true;
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static public event Action SwitchChange;
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static public event Action<bool> HotkeyChange;
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static public event Action<bool> RestorePositionChange;
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static public event Action<float> VelocityMultiplierChange;
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static public event Action<float> MovementDragChange;
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static public event Action<float> AngularDragChange;
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@ -78,7 +71,6 @@ namespace ml_prm
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static public event Action<bool> SlipperinessChange;
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static public event Action<bool> BouncinessChange;
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static public event Action<bool> ViewVelocityChange;
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static public event Action<bool> VrFollowChange;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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@ -92,7 +84,6 @@ namespace ml_prm
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{
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ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
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ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
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ms_category.CreateEntry(ModSetting.RestorePosition.ToString(), RestorePosition),
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ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
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ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
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ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
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@ -103,13 +94,11 @@ namespace ml_prm
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ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay),
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ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness),
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ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness),
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ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity),
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ms_category.CreateEntry(ModSetting.VrFollow.ToString(), VrFollow)
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ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity)
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};
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Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
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VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
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RestorePosition = (bool)ms_entries[(int)ModSetting.RestorePosition].BoxedValue;
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MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
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AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
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Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
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@ -121,7 +110,6 @@ namespace ml_prm
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Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
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Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
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ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
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VrFollow = (bool)ms_entries[(int)ModSetting.VrFollow].BoxedValue;
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if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "BTKUILib") != null)
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{
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@ -141,9 +129,6 @@ namespace ml_prm
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ms_uiElements.Add(l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey));
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(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Hotkey, state);
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ms_uiElements.Add(l_categoryMod.AddToggle("Restore position", "Bring avatar back where ragdoll state was activated", RestorePosition));
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(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.RestorePosition, state);
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ms_uiElements.Add(l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity));
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(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Gravity, state);
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@ -168,9 +153,6 @@ namespace ml_prm
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ms_uiElements.Add(l_categoryMod.AddToggle("View direction velocity", "Apply velocity to camera view direction", ViewVelocity));
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(ms_uiElements[(int)UiElementIndex.ViewVelocity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.ViewVelocity, state);
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ms_uiElements.Add(l_categoryMod.AddToggle("VR camera follow", "Forces VR camera to follow ragdoll", VrFollow));
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(ms_uiElements[(int)UiElementIndex.VrFollow] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate( ModSetting.VrFollow, state);
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ms_uiElements.Add(l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f));
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(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(ModSetting.VelocityMultiplier, value);
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@ -197,13 +179,6 @@ namespace ml_prm
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}
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break;
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case ModSetting.RestorePosition:
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{
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RestorePosition = p_state;
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RestorePositionChange?.Invoke(p_state);
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}
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break;
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case ModSetting.Gravity:
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{
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Gravity = p_state;
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@ -252,12 +227,6 @@ namespace ml_prm
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ViewVelocity = p_state;
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ViewVelocityChange?.Invoke(p_state);
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} break;
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case ModSetting.VrFollow:
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{
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VrFollow = p_state;
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VrFollowChange?.Invoke(p_state);
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} break;
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}
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ms_entries[(int)p_setting].BoxedValue = p_state;
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@ -302,7 +271,6 @@ namespace ml_prm
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static void Reset()
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{
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OnToggleUpdate(ModSetting.Hotkey, true, UiElementIndex.Hotkey);
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OnToggleUpdate(ModSetting.RestorePosition, false, UiElementIndex.RestorePosition);
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OnToggleUpdate(ModSetting.Gravity, true, UiElementIndex.Gravity);
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OnToggleUpdate(ModSetting.PointersReaction, true, UiElementIndex.PointersReaction);
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OnToggleUpdate(ModSetting.IgnoreLocal, true, UiElementIndex.IgnoreLocal);
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@ -311,7 +279,6 @@ namespace ml_prm
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OnToggleUpdate(ModSetting.Slipperiness, false, UiElementIndex.Slipperiness);
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OnToggleUpdate(ModSetting.Bounciness, false, UiElementIndex.Bounciness);
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OnToggleUpdate(ModSetting.ViewVelocity, false, UiElementIndex.ViewVelocity);
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OnToggleUpdate(ModSetting.VrFollow, true, UiElementIndex.VrFollow);
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OnSliderUpdate(ModSetting.VelocityMultiplier, 2f, UiElementIndex.VelocityMultiplier);
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OnSliderUpdate(ModSetting.MovementDrag, 2f, UiElementIndex.MovementDrag);
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OnSliderUpdate(ModSetting.AngularDrag, 2f, UiElementIndex.AngularDrag);
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