Mixing few mods into one

This commit is contained in:
SDraw 2023-09-09 19:10:01 +03:00
parent 8e6ad925ac
commit 65632c763e
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
13 changed files with 109 additions and 106 deletions

View file

@ -3,16 +3,15 @@ Merged set of MelonLoader mods for ChilloutVR.
**Table for game build 2022r171p2:** **Table for game build 2022r171p2:**
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) |
|:---------:|:----------:|:--------------:| :----------------------------------------------------------------| |:---------:|:----------:|:--------------:| :----------------------------------------------------------------|
| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.1 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| ✔ Yes<br>:hourglass_flowing_sand: Update review | | [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.1 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| ✔ Yes |
| [Desktop Head Tracking](/ml_dht/README.md)| ml_dht | - | ✔ Yes<br>:warning:Broken | | [Desktop Head Tracking](/ml_dht/README.md)| ml_dht | - | ✔ Yes<br>:warning:Broken |
| [Desktop Reticle Switch](/ml_drs/README.md)| ml_drs | 1.0.1 [:arrow_down:](../../releases/latest/download/ml_drs.dll)| ✔ Yes | | [Desktop Reticle Switch](/ml_drs/README.md)| ml_drs | 1.0.1 [:arrow_down:](../../releases/latest/download/ml_drs.dll)| ✔ Yes |
| [Extended Game Notifications](/ml_egn/README.md) | ml_egn | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_egn.dll)| ✔ Yes | | [Extended Game Notifications](/ml_egn/README.md) | ml_egn | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_egn.dll)| ✔ Yes |
| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.1 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes | | [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.1 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes |
| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes | | [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes |
| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes | | [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes |
| [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.8 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes<br>:hourglass_flowing_sand: Update review | | [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.8 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes |
| [Post-Process Volume Fix](/ml_pvf/README.md) | ml_pvf | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_pvf.dll)| ❔ No | | [Game Main Fixes](/ml_gmf/README.md) | ml_gmf | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_gmf.dll)| ❔ No |
| [Vive Gestures Movement](/ml_vgm/README.md) | ml_vgm | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_vgm.dll)| ❔ No |
**Archived mods:** **Archived mods:**
| Full name | Short name | Notes | | Full name | Short name | Notes |

View file

@ -0,0 +1,48 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using System;
using System.Reflection;
namespace ml_gmf.Fixes
{
static class AvatarOverrides
{
internal static void Init(HarmonyLib.Harmony p_instance)
{
p_instance.Patch(
typeof(PlayerSetup).GetMethod("SetupAvatarGeneral", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarOverrides).GetMethod(nameof(OnSetupAvatarGeneral_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
);
p_instance.Patch(
typeof(PuppetMaster).GetMethod(nameof(PuppetMaster.AvatarInstantiated), BindingFlags.Public | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarOverrides).GetMethod(nameof(OnPuppetAvatarInstantiated_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
);
}
static void OnSetupAvatarGeneral_Prefix(CVRAvatar ____avatarDescriptor)
{
try
{
if(____avatarDescriptor.overrides != null)
____avatarDescriptor.overrides = UnityEngine.Object.Instantiate(____avatarDescriptor.overrides);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnPuppetAvatarInstantiated_Prefix(ref PuppetMaster __instance)
{
try
{
CVRAvatar l_avatar = __instance.avatarObject.GetComponent<CVRAvatar>();
if((l_avatar != null) && (l_avatar.overrides != null))
l_avatar.overrides = UnityEngine.Object.Instantiate(l_avatar.overrides);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

View file

@ -1,16 +1,16 @@
using System.Collections; using ABI_RC.Core.Player;
using ABI_RC.Core.Player; using System.Collections;
namespace ml_pvf namespace ml_gmf.Fixes
{ {
public class PostprocessVolumeFix : MelonLoader.MelonMod static class PostProccesVolumes
{ {
public override void OnInitializeMelon() internal static void Init()
{ {
MelonLoader.MelonCoroutines.Start(FixVRCameraVolumeTarget()); MelonLoader.MelonCoroutines.Start(FixVRCameraVolumeTarget());
} }
IEnumerator FixVRCameraVolumeTarget() static IEnumerator FixVRCameraVolumeTarget()
{ {
while(PlayerSetup.Instance == null) while(PlayerSetup.Instance == null)
yield return null; yield return null;

View file

@ -1,23 +1,23 @@
using System; using ABI_RC.Systems.InputManagement;
using System.Reflection;
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.XR; using ABI_RC.Systems.InputManagement.XR;
using System;
using System.Reflection;
namespace ml_vgm namespace ml_gmf.Fixes
{ {
public class ViveGesturesMovement : MelonLoader.MelonMod static class ViveControls
{ {
public override void OnInitializeMelon() internal static void Init(HarmonyLib.Harmony p_instance)
{ {
HarmonyInstance.Patch( p_instance.Patch(
typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance), typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance),
null, null,
new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(ViveControls).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
); );
HarmonyInstance.Patch( p_instance.Patch(
typeof(CVRXRModule).GetMethod(nameof(CVRXRModule.Reset), BindingFlags.Public | BindingFlags.Instance), typeof(CVRXRModule).GetMethod(nameof(CVRXRModule.Reset), BindingFlags.Public | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnCVRXRModuleReset_Prefix), BindingFlags.NonPublic | BindingFlags.Static)), new HarmonyLib.HarmonyMethod(typeof(ViveControls).GetMethod(nameof(OnCVRXRModuleReset_Prefix), BindingFlags.NonPublic | BindingFlags.Static)),
new HarmonyLib.HarmonyMethod(typeof(ViveGesturesMovement).GetMethod(nameof(OnCVRXRModuleReset_Postfix), BindingFlags.NonPublic | BindingFlags.Static)) new HarmonyLib.HarmonyMethod(typeof(ViveControls).GetMethod(nameof(OnCVRXRModuleReset_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
); );
} }

12
ml_gmf/Main.cs Normal file
View file

@ -0,0 +1,12 @@
namespace ml_gmf
{
public class GameMainFixes : MelonLoader.MelonMod
{
public override void OnInitializeMelon()
{
Fixes.ViveControls.Init(HarmonyInstance);
Fixes.AvatarOverrides.Init(HarmonyInstance);
Fixes.PostProccesVolumes.Init();
}
}
}

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_vgm.ViveGesturesMovement), "ViveGesturesMovement", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

16
ml_gmf/README.md Normal file
View file

@ -0,0 +1,16 @@
# Game Main Fixes
This mod fixes some issues that are present in game
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_gmf.dll` in `Mods` folder of game
# Implemented fixes
* Fix of broken `Vive Advanced Controls` game input option
* Additional feature: Disables gestures when moving with Vive controllers
* Fix of post-processing layer volume trigger for VR camera ([feedback post](https://feedback.abinteractive.net/p/2023r171ex1-post-process-volume-effects-are-applied-based-on-playspace-center-instead-of-camera-s-in-vr-mode))
* Fix of shared `AnimatorOverrideController` between same avatars that leads to broken avatar animator
# Notes
Some of fixes will be implemented natively in game after 2023r172ex3

View file

@ -3,11 +3,11 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework> <TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms> <Platforms>x64</Platforms>
<PackageId>PostprocessVolumeFix</PackageId> <PackageId>GameMainFixes</PackageId>
<Version>1.0.0</Version> <Version>1.0.0</Version>
<Authors>SDraw</Authors> <Authors>SDraw</Authors>
<Company>None</Company> <Company>None</Company>
<Product>PostprocessVolumeFix</Product> <Product>GameMainFixes</Product>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
@ -35,8 +35,12 @@
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath> <HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

View file

@ -26,11 +26,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_prm", "ml_prm\ml_prm.csp
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pmc", "ml_pmc\ml_pmc.csproj", "{118675AA-9AC7-4B0C-BFB1-FA1691619502}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pmc", "ml_pmc\ml_pmc.csproj", "{118675AA-9AC7-4B0C-BFB1-FA1691619502}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_ppf", "ml_ppf\ml_ppf.csproj", "{0FA0B041-8347-4087-BCED-56A4F825F078}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_gmf", "ml_gmf\ml_gmf.csproj", "{90D47D36-15A0-437E-957C-E1EF75C39657}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vgm", "ml_vgm\ml_vgm.csproj", "{5183529F-F7B7-439C-8908-1F288CFE6D51}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pvf", "ml_pvf\ml_pvf.csproj", "{476B7470-60DC-41DB-8324-DEA41C80D26A}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -62,17 +58,10 @@ Global
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Debug|x64.ActiveCfg = Debug|x64 {118675AA-9AC7-4B0C-BFB1-FA1691619502}.Debug|x64.ActiveCfg = Debug|x64
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.ActiveCfg = Release|x64 {118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.ActiveCfg = Release|x64
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.Build.0 = Release|x64 {118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.Build.0 = Release|x64
{0FA0B041-8347-4087-BCED-56A4F825F078}.Debug|x64.ActiveCfg = Debug|x64 {90D47D36-15A0-437E-957C-E1EF75C39657}.Debug|x64.ActiveCfg = Debug|x64
{0FA0B041-8347-4087-BCED-56A4F825F078}.Release|x64.ActiveCfg = Release|x64 {90D47D36-15A0-437E-957C-E1EF75C39657}.Debug|x64.Build.0 = Debug|x64
{0FA0B041-8347-4087-BCED-56A4F825F078}.Release|x64.Build.0 = Release|x64 {90D47D36-15A0-437E-957C-E1EF75C39657}.Release|x64.ActiveCfg = Release|x64
{5183529F-F7B7-439C-8908-1F288CFE6D51}.Debug|x64.ActiveCfg = Debug|x64 {90D47D36-15A0-437E-957C-E1EF75C39657}.Release|x64.Build.0 = Release|x64
{5183529F-F7B7-439C-8908-1F288CFE6D51}.Debug|x64.Build.0 = Debug|x64
{5183529F-F7B7-439C-8908-1F288CFE6D51}.Release|x64.ActiveCfg = Release|x64
{5183529F-F7B7-439C-8908-1F288CFE6D51}.Release|x64.Build.0 = Release|x64
{476B7470-60DC-41DB-8324-DEA41C80D26A}.Debug|x64.ActiveCfg = Debug|x64
{476B7470-60DC-41DB-8324-DEA41C80D26A}.Debug|x64.Build.0 = Debug|x64
{476B7470-60DC-41DB-8324-DEA41C80D26A}.Release|x64.ActiveCfg = Release|x64
{476B7470-60DC-41DB-8324-DEA41C80D26A}.Release|x64.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View file

@ -1,4 +0,0 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pvf.PostprocessVolumeFix), "PostprocessVolumeFix", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,10 +0,0 @@
# Post-Process Volume Fix
Fixes reported [issue with wrong volume trigger for post-processing layer](https://feedback.abinteractive.net/p/2023r171ex1-post-process-volume-effects-are-applied-based-on-playspace-center-instead-of-camera-s-in-vr-mode).
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_pvf.dll` in `Mods` folder of game
# Notes
* Will be implemented natively in game after 2023r172ex3.

View file

@ -1,7 +0,0 @@
# Vive Gestures Movement
Fixes broken `Vive Advanced Controls` input settings option and disables gestures when moving for Vive controllers.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_vgm.dll` in `Mods` folder of game

View file

@ -1,44 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>ViveGesturesMovement</PackageId>
<Version>1.0.0</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>ViveGesturesMovement</Product>
</PropertyGroup>
<ItemGroup>
<None Remove="PlayerRagdollMod.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>