mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Handling of "VR <-> Desktop" switch, attempt one
This commit is contained in:
parent
c2a219dfa3
commit
66b448a2c3
20 changed files with 356 additions and 77 deletions
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@ -4,6 +4,7 @@ using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.VRModeSwitch;
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using System.Collections;
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using UnityEngine;
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@ -41,7 +42,7 @@ namespace ml_lme
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m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
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m_handRayLeft.attachmentDistance = 0f;
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m_handRayLeft.uiMask = 32;
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m_handRayLeft.isDesktopRay = true;
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m_handRayLeft.isDesktopRay = !m_inVR;
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m_lineLeft = m_handRayLeft.gameObject.AddComponent<LineRenderer>();
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m_lineLeft.endWidth = 1f;
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@ -63,7 +64,7 @@ namespace ml_lme
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m_handRayRight.holderRoot = m_handRayRight.gameObject;
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m_handRayRight.attachmentDistance = 0f;
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m_handRayRight.uiMask = 32;
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m_handRayRight.isDesktopRay = true;
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m_handRayRight.isDesktopRay = !m_inVR;
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m_lineRight = m_handRayRight.gameObject.AddComponent<LineRenderer>();
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m_lineRight.endWidth = 1f;
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@ -92,6 +93,9 @@ namespace ml_lme
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MelonLoader.MelonCoroutines.Start(WaitForSettings());
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MelonLoader.MelonCoroutines.Start(WaitForMaterial());
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VRModeSwitchEvents.OnInitializeXR.AddListener(OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(OnSwitchToDesktop);
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}
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IEnumerator WaitForSettings()
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@ -117,10 +121,12 @@ namespace ml_lme
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m_lineLeft.material = PlayerSetup.Instance.vrRayLeft.lineRenderer.material;
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m_lineLeft.gameObject.layer = PlayerSetup.Instance.vrRayLeft.gameObject.layer;
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m_handRayLeft.highlightMaterial = PlayerSetup.Instance.vrRayLeft.highlightMaterial;
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m_handRayLeft.SetVRActive(m_inVR);
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m_lineRight.material = PlayerSetup.Instance.vrRayLeft.lineRenderer.material;
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m_lineRight.gameObject.layer = PlayerSetup.Instance.vrRayLeft.gameObject.layer;
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m_handRayLeft.highlightMaterial = PlayerSetup.Instance.vrRayLeft.highlightMaterial;
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m_handRayRight.highlightMaterial = PlayerSetup.Instance.vrRayLeft.highlightMaterial;
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m_handRayRight.SetVRActive(m_inVR);
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}
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public override void ModuleDestroyed()
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@ -149,6 +155,8 @@ namespace ml_lme
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Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
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MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
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VRModeSwitchEvents.OnInitializeXR.RemoveListener(OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(OnSwitchToDesktop);
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}
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public override void UpdateInput()
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@ -290,7 +298,7 @@ namespace ml_lme
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{
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LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
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if(m_handVisibleLeft && (!m_inVR || !Utils.IsLeftHandTracked()) && !Settings.FingersOnly)
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if(m_handVisibleLeft && !Settings.FingersOnly)
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{
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float l_strength = l_data.m_leftHand.m_grabStrength;
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@ -318,7 +326,7 @@ namespace ml_lme
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}
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}
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if(m_handVisibleRight && (!m_inVR || !Utils.IsRightHandTracked()) && !Settings.FingersOnly)
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if(m_handVisibleRight && !Settings.FingersOnly)
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{
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float l_strength = l_data.m_rightHand.m_grabStrength;
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@ -346,8 +354,8 @@ namespace ml_lme
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}
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}
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ToggleHandRay(m_handVisibleLeft && (!m_inVR || !Utils.IsLeftHandTracked()) && !Settings.FingersOnly, true);
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ToggleHandRay(m_handVisibleRight && (!m_inVR || !Utils.IsRightHandTracked()) && !Settings.FingersOnly, false);
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ToggleHandRay(m_handVisibleLeft && !Settings.FingersOnly, true);
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ToggleHandRay(m_handVisibleRight && !Settings.FingersOnly, false);
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}
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}
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@ -413,11 +421,6 @@ namespace ml_lme
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}
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// Game events
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internal void OnAvatarSetup()
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{
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m_inVR = Utils.IsInVR();
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}
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internal void OnRayScale(float p_scale)
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{
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m_handRayLeft.SetRayScale(p_scale);
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@ -441,6 +444,43 @@ namespace ml_lme
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}
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}
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void OnSwitchToVR()
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{
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m_inVR = true;
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base._inputManager.SetModuleAsLast(this);
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if(m_handRayLeft != null)
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{
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m_handRayLeft.isDesktopRay = false;
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m_handRayLeft.SetVRActive(true);
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}
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if(m_handRayRight != null)
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{
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m_handRayRight.isDesktopRay = false;
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m_handRayRight.SetVRActive(true);
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}
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OnEnableChange(Settings.Enabled);
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}
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void OnSwitchToDesktop()
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{
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m_inVR = false;
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base._inputManager.SetModuleAsLast(this);
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if(m_handRayLeft != null)
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{
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m_handRayLeft.isDesktopRay = true;
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m_handRayLeft.SetVRActive(false);
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}
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if(m_handRayRight != null)
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{
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m_handRayRight.isDesktopRay = true;
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m_handRayRight.SetVRActive(false);
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}
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OnEnableChange(Settings.Enabled);
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}
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// Arbitrary
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void SetFingersInput(LeapParser.HandData p_hand, bool p_left)
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{
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@ -180,12 +180,16 @@ namespace ml_lme
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if(m_leapTracking != null)
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m_leapTracking.OnAvatarSetup();
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m_leapInput?.OnAvatarSetup();
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if(m_leapTracked != null)
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m_leapTracked.OnAvatarSetup();
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}
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internal void OnAvatarReinitialize()
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{
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if(m_leapTracked != null)
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m_leapTracked.OnAvatarReinitialize();
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}
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internal void OnRayScale(float p_scale)
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{
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m_leapInput?.OnRayScale(p_scale);
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@ -1,5 +1,6 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.VRModeSwitch;
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using RootMotion.FinalIK;
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using System.Reflection;
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using UnityEngine;
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@ -121,7 +122,7 @@ namespace ml_lme
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void LateUpdate()
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{
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if(m_enabled && !m_inVR && (m_poseHandler != null))
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if(m_enabled && (m_vrIK == null) && (m_poseHandler != null))
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{
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LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
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@ -147,8 +148,7 @@ namespace ml_lme
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m_leftTargetActive = false;
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m_rightTargetActive = false;
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if(!m_inVR)
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m_poseHandler?.Dispose();
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m_poseHandler?.Dispose();
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m_poseHandler = null;
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m_leftHandTarget.localPosition = Vector3.zero;
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@ -169,7 +169,7 @@ namespace ml_lme
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if(m_hips != null)
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l_hipsPos = m_hips.localPosition;
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if(m_vrIK == null)
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if(!m_inVR)
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{
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// Force desktop avatar into T-Pose
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m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
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@ -236,8 +236,8 @@ namespace ml_lme
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}
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else
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{
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m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
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m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
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m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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}
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if(m_hips != null)
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@ -245,6 +245,18 @@ namespace ml_lme
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}
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}
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internal void OnAvatarReinitialize()
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{
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// Old VRIK is destroyed by game
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m_inVR = Utils.IsInVR();
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m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
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if(m_vrIK != null)
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{
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m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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}
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}
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// VRIK updates
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void OnIKPreUpdate()
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{
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@ -1,4 +1,5 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.VRModeSwitch;
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using System.Collections;
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using UnityEngine;
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@ -87,6 +88,9 @@ namespace ml_lme
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OnVisualHandsChange(Settings.VisualHands);
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OnTrackingModeChange(Settings.TrackingMode);
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OnRootAngleChange(Settings.RootAngle);
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VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnSwitchToDesktop);
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}
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IEnumerator WaitForLocalPlayer()
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@ -136,6 +140,9 @@ namespace ml_lme
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Settings.RootAngleChange -= this.OnRootAngleChange;
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Settings.HeadAttachChange -= this.OnHeadAttachChange;
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Settings.HeadOffsetChange -= this.OnHeadOffsetChange;
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VRModeSwitchEvents.OnInitializeXR.RemoveListener(this.OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(this.OnSwitchToDesktop);
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}
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void Update()
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@ -263,6 +270,18 @@ namespace ml_lme
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OnHeadAttachChange(Settings.HeadAttach);
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}
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void OnSwitchToVR()
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{
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m_inVR = true;
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OnHeadAttachChange(Settings.HeadAttach);
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}
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void OnSwitchToDesktop()
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{
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m_inVR = false;
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OnHeadAttachChange(Settings.HeadAttach);
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}
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// Utils
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static void OrientationAdjustment(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
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{
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switch(p_mode)
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@ -1,5 +1,6 @@
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK;
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using System.Collections;
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using System.Reflection;
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using UnityEngine;
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@ -33,6 +34,11 @@ namespace ml_lme
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null,
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new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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HarmonyInstance.Patch(
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typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
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null,
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new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetControllerRayScale)),
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null,
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@ -101,6 +107,20 @@ namespace ml_lme
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}
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}
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static void OnAvatarReinitialize_Postfix() => ms_instance?.OnAvatarReinitialize();
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void OnAvatarReinitialize()
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{
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try
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{
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if(m_leapManager != null)
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m_leapManager.OnAvatarReinitialize();
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnRayScale_Postfix(float __0) => ms_instance?.OnRayScale(__0);
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void OnRayScale(float p_scale)
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{
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@ -1,6 +1,8 @@
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.InputManagement;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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@ -9,8 +11,10 @@ namespace ml_lme
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static class Utils
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{
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static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_vrActive = typeof(ControllerRay).GetField("vrActive", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_inputModules = typeof(CVRInputManager).GetField("_inputModules", BindingFlags.NonPublic | BindingFlags.Instance);
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public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
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public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
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public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index));
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public static bool IsLeftHandTracked() => (CVRInputManager.Instance._leftController != ABI_RC.Systems.InputManagement.XR.eXRControllerType.None);
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public static bool IsRightHandTracked() => (CVRInputManager.Instance._rightController != ABI_RC.Systems.InputManagement.XR.eXRControllerType.None);
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@ -31,6 +35,19 @@ namespace ml_lme
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}
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}
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public static void SetVRActive(this ControllerRay p_instance, bool p_state) => ms_vrActive?.SetValue(p_instance, p_state);
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public static void SetModuleAsLast(this CVRInputManager p_instance, CVRInputModule p_module)
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{
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List<CVRInputModule> l_modules = ms_inputModules.GetValue(p_instance) as List<CVRInputModule>;
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int l_index = l_modules.FindIndex(p => p == p_module);
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if(l_index != -1)
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{
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l_modules[l_index] = l_modules[l_modules.Count - 1];
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l_modules[l_modules.Count - 1] = p_module;
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}
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}
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static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
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public static void Swap<T>(ref T lhs, ref T rhs)
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