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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 19:09:23 +00:00
Handling of "VR <-> Desktop" switch, attempt one
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parent
c2a219dfa3
commit
66b448a2c3
20 changed files with 356 additions and 77 deletions
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@ -332,17 +332,7 @@ namespace ml_pam
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internal void OnAvatarSetup()
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{
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// Recheck if user could switch to VR
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if(m_inVR != Utils.IsInVR())
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{
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m_rootLeft.parent = PlayerSetup.Instance.GetActiveCamera().transform;
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m_rootLeft.localPosition = Vector3.zero;
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m_rootLeft.localRotation = Quaternion.identity;
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m_rootRight.parent = PlayerSetup.Instance.GetActiveCamera().transform;
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m_rootRight.localPosition = Vector3.zero;
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m_rootRight.localRotation = Quaternion.identity;
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}
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m_inVR = Utils.IsInVR();
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RecheckMode();
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if(!m_inVR && PlayerSetup.Instance._animator.isHuman)
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{
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@ -409,8 +399,8 @@ namespace ml_pam
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else
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{
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m_armLength = m_vrIK.solver.leftArm.mag * 1.25f;
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m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
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m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
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m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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}
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l_tpHelper.Restore();
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@ -420,6 +410,19 @@ namespace ml_pam
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SetEnabled(m_enabled);
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}
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internal void OnAvatarReinitialize()
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{
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// Old VRIK is destroyed by game
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RecheckMode();
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m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
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if(m_vrIK != null)
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{
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m_armLength = m_vrIK.solver.leftArm.mag * 1.25f;
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m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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}
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}
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internal void OnPickupGrab(CVRPickupObject p_pickup, ControllerRay p_ray, Vector3 p_hit)
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{
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if(p_ray == ViewManager.Instance.desktopControllerRay)
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@ -509,5 +512,20 @@ namespace ml_pam
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}
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}
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}
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void RecheckMode()
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{
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if(m_inVR != Utils.IsInVR())
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{
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m_rootLeft.parent = PlayerSetup.Instance.GetActiveCamera().transform;
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m_rootLeft.localPosition = Vector3.zero;
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m_rootLeft.localRotation = Quaternion.identity;
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m_rootRight.parent = PlayerSetup.Instance.GetActiveCamera().transform;
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m_rootRight.localPosition = Vector3.zero;
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m_rootRight.localRotation = Quaternion.identity;
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}
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m_inVR = Utils.IsInVR();
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}
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}
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}
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