mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Fix for recent build
This commit is contained in:
parent
1f0a179d5f
commit
6b63879cee
26 changed files with 101 additions and 23 deletions
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.0-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -6,7 +6,7 @@
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<Company>SDraw</Company>
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<Product>AvatarMotionTweaker</Product>
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<PackageId>AvatarMotionTweaker</PackageId>
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<Version>1.5.0</Version>
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<Version>1.5.1</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>AvatarMotionTweaker</AssemblyName>
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</PropertyGroup>
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.0-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -7,7 +7,7 @@
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>AvatarSyncedLook</Product>
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<Version>1.1.0</Version>
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<Version>1.1.1</Version>
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<AssemblyName>AvatarSyncedLook</AssemblyName>
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</PropertyGroup>
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.1-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.2-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -7,7 +7,7 @@
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>BetterFingersTracking</Product>
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<Version>1.1.1</Version>
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<Version>1.1.2</Version>
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<AssemblyName>BetterFingersTracking</AssemblyName>
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</PropertyGroup>
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.0-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -6,7 +6,7 @@
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>DesktopHeadTracking</Product>
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<Version>1.3.0</Version>
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<Version>1.3.1</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>DesktopHeadTracking</AssemblyName>
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</PropertyGroup>
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@ -39,7 +39,6 @@ namespace ml_lme
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m_handRayLeft.generalMask = -269;
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m_handRayLeft.isInteractionRay = true;
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m_handRayLeft.triggerHoverEvents = false;
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m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
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m_handRayLeft.attachmentDistance = 0f;
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m_handRayLeft.uiMask = 32;
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m_handRayLeft.isDesktopRay = !m_inVR;
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@ -61,7 +60,6 @@ namespace ml_lme
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m_handRayRight.generalMask = -269;
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m_handRayRight.isInteractionRay = true;
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m_handRayRight.triggerHoverEvents = false;
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m_handRayRight.holderRoot = m_handRayRight.gameObject;
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m_handRayRight.attachmentDistance = 0f;
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m_handRayRight.uiMask = 32;
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m_handRayRight.isDesktopRay = !m_inVR;
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.0-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>LeapMotionExtension</PackageId>
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<Version>1.6.0</Version>
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<Version>1.6.1</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>LeapMotionExtension</Product>
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@ -26,6 +26,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_dht", "ml_dht\ml_dht.csp
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_bft", "ml_bft\ml_bft.csproj", "{331C995D-9648-44AD-8B02-D5F3A89FDC1F}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vpc", "ml_vpc\ml_vpc.csproj", "{096123C1-46BA-426D-ADD5-ABD9F6D048BF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Debug|x64.ActiveCfg = Debug|x64
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{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Release|x64.ActiveCfg = Release|x64
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{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Release|x64.Build.0 = Release|x64
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{096123C1-46BA-426D-ADD5-ABD9F6D048BF}.Debug|x64.ActiveCfg = Debug|x64
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{096123C1-46BA-426D-ADD5-ABD9F6D048BF}.Debug|x64.Build.0 = Debug|x64
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{096123C1-46BA-426D-ADD5-ABD9F6D048BF}.Release|x64.ActiveCfg = Release|x64
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{096123C1-46BA-426D-ADD5-ABD9F6D048BF}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -429,7 +429,7 @@ namespace ml_pam
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void OnPickupGrab(CVRPickupObject p_pickup, Vector3 p_hit)
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{
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if(p_pickup.IsGrabbedByMe && (p_pickup.ControllerRay == ViewManager.Instance.desktopControllerRay))
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if(p_pickup.IsGrabbedByMe && (p_pickup.ControllerRay == PlayerSetup.Instance.desktopRay))
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{
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m_pickup = p_pickup;
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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.1-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.2-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(1)]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>PickupArmMovement</PackageId>
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<Version>1.2.1</Version>
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<Version>1.2.2</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>PickupArmMovement</Product>
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[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.0-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>PlayersInstanceNotifier</Product>
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<Version>1.1.0</Version>
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<Version>1.1.1</Version>
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<AssemblyName>PlayersInstanceNotifier</AssemblyName>
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</PropertyGroup>
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[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.0-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(3)]
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[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>PlayerMovementCopycat</Product>
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<Version>1.1.0</Version>
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<Version>1.1.1</Version>
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<AssemblyName>PlayerMovementCopycat</AssemblyName>
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</PropertyGroup>
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.2-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.3-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>PlayerRagdollMod</PackageId>
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<Version>1.2.2</Version>
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<Version>1.2.3</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>PlayerRagdollMod</Product>
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[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.0-s", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>ViveExtendedInput</PackageId>
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<Version>1.1.0</Version>
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<Version>1.1.1</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>ViveExtendedInput</Product>
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26
ml_vpc/Main.cs
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26
ml_vpc/Main.cs
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using ABI_RC.VideoPlayer;
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using System.Reflection;
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using System.IO;
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namespace ml_vpc
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{
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public class VideoPlayerCookies : MelonLoader.MelonMod
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{
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static string ms_cookiesPath;
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(typeof(YoutubeDl).GetMethod("GetVideoMetaDataAsync", BindingFlags.NonPublic | BindingFlags.Static),
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new HarmonyLib.HarmonyMethod(typeof(VideoPlayerCookies).GetMethod(nameof(OnGetYoutubeVideoMetaData_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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ms_cookiesPath = Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, "cookies.txt");
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}
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static void OnGetYoutubeVideoMetaData_Prefix(ref string parameter)
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{
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if(File.Exists(ms_cookiesPath))
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parameter += string.Format(" --cookies \"{0}\"", ms_cookiesPath);
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}
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}
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}
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4
ml_vpc/Properties/AssemblyInfo.cs
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4
ml_vpc/Properties/AssemblyInfo.cs
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[assembly: MelonLoader.MelonInfo(typeof(ml_vpc.VideoPlayerCookies), "VideoPlayerCookies", "1.0.1-ns", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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ml_vpc/ml_vpc.csproj
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44
ml_vpc/ml_vpc.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<AssemblyName>VideoPlayerCookies</AssemblyName>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Version>1.0.1</Version>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>embedded</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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</Project>
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