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Pose detection and animator transitions for regular avatars
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parent
0cab0fb7db
commit
6b67471217
7 changed files with 152 additions and 38 deletions
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@ -15,6 +15,8 @@ namespace ml_amt
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Settings.Init();
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Settings.IKOverrideChange += this.OnIKOverrideChange;
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Settings.CrouchLimitChange += this.OnCrouchLimitChange;
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Settings.DetectPoseChange += this.OnDetectPoseChange;
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Settings.ProneLimitChange += this.OnProneLimitChange;
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
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@ -38,6 +40,8 @@ namespace ml_amt
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m_localTweaker = PlayerSetup.Instance.gameObject.AddComponent<MotionTweaker>();
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m_localTweaker.SetIKOverride(Settings.IKOverride);
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m_localTweaker.SetCrouchLimit(Settings.CrouchLimit);
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m_localTweaker.SetDetectPose(Settings.DetectPose);
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m_localTweaker.SetProneLimit(Settings.ProneLimit);
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}
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@ -51,6 +55,16 @@ namespace ml_amt
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if(m_localTweaker != null)
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m_localTweaker.SetCrouchLimit(p_value);
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}
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void OnDetectPoseChange(bool p_state)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetDetectPose(p_state);
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}
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void OnProneLimitChange(float p_value)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetProneLimit(p_value);
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}
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static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
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void OnAvatarClear()
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