Support for new separated blinking mod (2025r180 nightly)

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SDraw 2025-05-23 20:56:32 +03:00
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@ -6,9 +6,9 @@ This mod complements functionality of in-game SRanipal face tracking module and
* Implemented native TobiiXR eye tracking is very unreliable. It freezes main thread with 66% chance at game launch and has limited detection of eyes openness.
# Benefits?
* SRanipal API supports ranged eyes openness detection, unlike TobiiXR. You can finally smirk now.
* SRanipal API supports ranged eyes openness detection, unlike TobiiXR. You can finally squint now.
* There is no main thread freeze at game launch.
* Semi-ready for future game update with separated eyes blinking.
* Ready for future game update with separated eyes blinking (currently only nightly).
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
@ -17,5 +17,10 @@ This mod complements functionality of in-game SRanipal face tracking module and
# Usage
Available mod's settings in `Settings - Implementation - Vive Eye Tracking`:
* **Enable eye tracking:** eye tracking state; `false` by default.
* **Enable eye tracking:** eye tracking state; `true` by default.
* Note: If Vive face tracking is already running, enabling requires Vive face tracking restart.
* **Gaze smoothing:** smoothing of gaze point; 5 by default.
* **Debug gizmos:** show debug lines of SRanipal gazes directions and calculated gaze point; `false` by default.
# Notes
* Made primarily for Vive Pro Eye and SRanipal tracking.