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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
Support for new separated blinking mod (2025r180 nightly)
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parent
a72af43f69
commit
6d3071f32c
6 changed files with 210 additions and 34 deletions
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@ -16,15 +16,21 @@ namespace ml_vet
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enum ModSetting
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{
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Enabled = 0
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Enabled = 0,
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Smoothing,
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Debug
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}
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public static bool Enabled { get; private set; } = false;
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public static bool Enabled { get; private set; } = true;
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public static float Smoothing { get; private set; } = 0f;
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public static bool Debug { get; private set; } = false;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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public static readonly SettingEvent<bool> OnEnabledChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<float> OnSmoothingChanged = new SettingEvent<float>();
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public static readonly SettingEvent<bool> OnDebugChanged = new SettingEvent<bool>();
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internal static void Init()
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{
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@ -33,9 +39,13 @@ namespace ml_vet
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
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ms_category.CreateEntry(ModSetting.Smoothing.ToString(), (int)(Smoothing * 100f)),
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ms_category.CreateEntry(ModSetting.Debug.ToString(), Debug),
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};
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Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
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Smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f;
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Debug = (bool)ms_entries[(int)ModSetting.Debug].BoxedValue;
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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@ -52,6 +62,7 @@ namespace ml_vet
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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@ -59,9 +70,19 @@ namespace ml_vet
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ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
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MelonLoader.MelonCoroutines.Start(UpdateMenuSettings());
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};
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}
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static System.Collections.IEnumerator UpdateMenuSettings()
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{
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yield return new UnityEngine.WaitForEndOfFrame();
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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try
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@ -76,6 +97,37 @@ namespace ml_vet
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OnEnabledChanged.Invoke(Enabled);
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}
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break;
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case ModSetting.Debug:
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{
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Debug = l_value;
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OnDebugChanged.Invoke(Debug);
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} break;
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}
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ms_entries[(int)l_setting].BoxedValue = l_value;
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnSliderUpdate(string p_name, string p_value)
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{
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try
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
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{
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switch(l_setting)
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{
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case ModSetting.Smoothing:
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{
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Smoothing = l_value * 0.01f;
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OnSmoothingChanged.Invoke(Smoothing);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = l_value;
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