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https://github.com/hanetzer/sdraw_mods_cvr.git
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Cohtml's view script execution fix for build 2023r171ex3
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parent
c0bff73107
commit
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8 changed files with 25 additions and 10 deletions
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@ -1,5 +1,4 @@
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using ABI_RC.Core.InteractionSystem;
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using cohtml;
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using System;
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using System.Collections.Generic;
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@ -1,11 +1,13 @@
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using UnityEngine;
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using System.Reflection;
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using ABI_RC.Core.UI;
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namespace ml_amt
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{
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static class Utils
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{
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static MethodInfo ms_getSineKeyframes = typeof(RootMotion.FinalIK.IKSolverVR).GetMethod("GetSineKeyframes", BindingFlags.NonPublic | BindingFlags.Static);
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static FieldInfo ms_cohtmlView = typeof(CohtmlControlledViewDisposable).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
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public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
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@ -19,5 +21,7 @@ namespace ml_amt
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{
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return (Keyframe[])ms_getSineKeyframes.Invoke(null, new object[] { p_mag });
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}
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public static void ExecuteScript(this CohtmlControlledViewDisposable p_viewDisposable, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_viewDisposable))?.ExecuteScript(p_script);
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}
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}
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