Update for 2023r172 game build

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SDraw 2023-09-23 23:49:35 +03:00
parent 8d3baf7eb5
commit 7328c30838
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
27 changed files with 21 additions and 142 deletions

17
archived/ml_drs/Main.cs Normal file
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using ABI_RC.Core.UI;
using UnityEngine;
namespace ml_drs
{
public class DesktopReticleSwitch : MelonLoader.MelonMod
{
public override void OnUpdate()
{
if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R))
{
if((CohtmlHud.Instance != null) && (CohtmlHud.Instance.desktopPointer != null))
CohtmlHud.Instance.desktopPointer.SetActive(!CohtmlHud.Instance.desktopPointer.activeSelf);
}
}
}
}

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[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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archived/ml_drs/README.md Normal file
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# Desktop Reticle Switch
This mod allows to toggle desktop reticle.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_drs.dll` in `Mods` folder of game
# Usage
* Press `LCtrl-R` combination to toggle desktop reticle

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>DesktopReticleSwitch</PackageId>
<Product>DesktopReticleSwitch</Product>
<Authors>SDraw</Authors>
<Company>None</Company>
<Version>1.0.1</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="DesktopReticleSwitch.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

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archived/ml_egn/Main.cs Normal file
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using ABI_RC.Core.EventSystem;
using ABI_RC.Core.IO;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Util;
using DarkRift.Client;
using System.Reflection;
namespace ml_egn
{
public class ExtendedGameNotifications : MelonLoader.MelonMod
{
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(AssetManagement).GetMethod(nameof(AssetManagement.LoadLocalAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnLocalAvatarLoad), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnProp)),
null,
new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnPropSpawned), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(NetworkManager).GetMethod("OnGameNetworkConnectionClosed", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnGameNetworkConnectionClosed), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRCamImageSaver).GetMethod(nameof(CVRCamImageSaver.SavePicture), BindingFlags.Public | BindingFlags.Static),
null,
new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnPictureSave), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteAllProps), BindingFlags.Public | BindingFlags.Static),
null,
new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnAllPropsDelete), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteMyProps), BindingFlags.Public | BindingFlags.Static),
null,
new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnOwnPropsDelete), BindingFlags.NonPublic | BindingFlags.Static))
);
}
static void OnLocalAvatarLoad()
{
try
{
if(Utils.IsMenuOpened())
Utils.ShowMenuNotification("Avatar changed", 1f);
else
Utils.ShowHUDNotification("(Synced) Client", "Avatar changed");
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnPropSpawned()
{
try
{
if(Utils.ArePropsEnabled())
{
if(Utils.ArePropsAllowed())
{
if(Utils.IsConnected())
{
if(Utils.IsMenuOpened())
Utils.ShowMenuNotification("Prop spawned", 1f);
else
Utils.ShowHUDNotification("(Synced) Client", "Prop spawned");
}
else
{
if(Utils.IsMenuOpened())
Utils.ShowMenuAlert("Prop Error", "Not connected to live instance");
else
Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Not connected to live instance");
}
}
else
{
if(Utils.IsMenuOpened())
Utils.ShowMenuAlert("Prop Error", "Props are not allowed in this world");
}
}
else
{
if(Utils.IsMenuOpened())
Utils.ShowMenuAlert("Prop Error", "Props are disabled in game settings");
else
Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Props are disabled in game settings");
}
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnGameNetworkConnectionClosed(DisconnectedEventArgs __1)
{
try
{
if((__1 != null) && (!__1.LocalDisconnect))
Utils.ShowHUDNotification("(Local) Client", "Connection lost", (__1.Error != System.Net.Sockets.SocketError.Success) ? ("Reason: " + __1.Error.ToString()) : "", true);
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnPictureSave()
{
try
{
Utils.ShowHUDNotification("(Local) Client", "Screenshot saved");
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnAllPropsDelete()
{
try
{
if(Utils.IsMenuOpened())
Utils.ShowMenuNotification("Props are removed");
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnOwnPropsDelete()
{
try
{
if(Utils.IsMenuOpened())
Utils.ShowMenuNotification("Own props are removed");
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

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[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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archived/ml_egn/README.md Normal file
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# Extended Game Notifications
This mod shows main menu notifications and HUD popups upon:
* Avatar changing
* Prop spawning/deletion
* Server connection loss
* Screenshot saving
Basically, merged previous `Avatar Change Info` and `Server Connection Info` mods in one.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_egn.dll` in `Mods` folder of game

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archived/ml_egn/Utils.cs Normal file
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using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using DarkRift;
namespace ml_egn
{
static class Utils
{
public static bool IsMenuOpened()
{
return ((ViewManager.Instance != null) ? ViewManager.Instance.isGameMenuOpen() : false);
}
public static void ShowMenuNotification(string p_message, float p_time = 1f)
{
if(ViewManager.Instance != null)
ViewManager.Instance.TriggerPushNotification(p_message, p_time);
}
public static void ShowMenuAlert(string p_title, string p_message)
{
if(ViewManager.Instance != null)
ViewManager.Instance.TriggerAlert(p_title, p_message, -1, true);
}
public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
{
if(CohtmlHud.Instance != null)
{
if(p_immediate)
CohtmlHud.Instance.ViewDropTextImmediate(p_title, p_message, p_small);
else
CohtmlHud.Instance.ViewDropText(p_title, p_message, p_small);
}
}
public static bool IsConnected()
{
bool l_result = false;
if((NetworkManager.Instance != null) && (NetworkManager.Instance.GameNetwork != null))
l_result = (NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected);
return l_result;
}
public static bool ArePropsAllowed() => ((MetaPort.Instance != null) && MetaPort.Instance.worldAllowProps);
public static bool ArePropsEnabled() => ((MetaPort.Instance != null) && MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled"));
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>ExtendedGameNotifications</PackageId>
<Version>1.0.3</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>ExtendedGameNotifications</Product>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="ExtendedGameNotifications.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="DarkRift">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="DarkRift.Client">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

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using ABI_RC.Core;
using System;
using System.Reflection;
namespace ml_gmf.Fixes
{
static class AnimationOverrides
{
internal static void Init(HarmonyLib.Harmony p_instance)
{
p_instance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.SetOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AnimationOverrides).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.RestoreOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AnimationOverrides).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
static void OnOverride_Prefix(ref CVRAnimatorManager __instance)
{
try
{
if(__instance.animator != null)
__instance.animator.WriteDefaultValues();
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
}
}

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using ABI.CCK.Components;
using ABI_RC.Core.Player;
using System;
using System.Reflection;
namespace ml_gmf.Fixes
{
static class AvatarOverrides
{
internal static void Init(HarmonyLib.Harmony p_instance)
{
p_instance.Patch(
typeof(PlayerSetup).GetMethod("SetupAvatarGeneral", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarOverrides).GetMethod(nameof(OnSetupAvatarGeneral_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
);
p_instance.Patch(
typeof(PuppetMaster).GetMethod(nameof(PuppetMaster.AvatarInstantiated), BindingFlags.Public | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarOverrides).GetMethod(nameof(OnPuppetAvatarInstantiated_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
);
}
static void OnSetupAvatarGeneral_Prefix(CVRAvatar ____avatarDescriptor)
{
try
{
if(____avatarDescriptor.overrides != null)
____avatarDescriptor.overrides = UnityEngine.Object.Instantiate(____avatarDescriptor.overrides);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnPuppetAvatarInstantiated_Prefix(ref PuppetMaster __instance)
{
try
{
CVRAvatar l_avatar = __instance.avatarObject.GetComponent<CVRAvatar>();
if((l_avatar != null) && (l_avatar.overrides != null))
l_avatar.overrides = UnityEngine.Object.Instantiate(l_avatar.overrides);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

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using ABI_RC.Core.Player;
using System.Collections;
namespace ml_gmf.Fixes
{
static class PostProccesVolumes
{
internal static void Init()
{
MelonLoader.MelonCoroutines.Start(FixVRCameraVolumeTarget());
}
static IEnumerator FixVRCameraVolumeTarget()
{
while(PlayerSetup.Instance == null)
yield return null;
while(PlayerSetup.Instance.vrCamera == null)
yield return null;
UnityEngine.Rendering.PostProcessing.PostProcessLayer l_layer = null;
while(l_layer == null)
{
l_layer = PlayerSetup.Instance.vrCamera.GetComponent<UnityEngine.Rendering.PostProcessing.PostProcessLayer>();
yield return null;
}
l_layer.volumeTrigger = PlayerSetup.Instance.vrCamera.transform;
}
}
}

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using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.XR;
using System;
using System.Reflection;
namespace ml_gmf.Fixes
{
static class ViveControls
{
internal static void Init(HarmonyLib.Harmony p_instance)
{
p_instance.Patch(
typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(ViveControls).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRXRModule).GetMethod(nameof(CVRXRModule.Reset), BindingFlags.Public | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(ViveControls).GetMethod(nameof(OnCVRXRModuleReset_Prefix), BindingFlags.NonPublic | BindingFlags.Static)),
new HarmonyLib.HarmonyMethod(typeof(ViveControls).GetMethod(nameof(OnCVRXRModuleReset_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
}
static void OnViveGesturesUpdate_Postfix(ref CVRXRModule __instance)
{
try
{
float l_mag = ((!__instance.HasEmoteOverride) ? __instance.Primary2DAxis : __instance.EmoteOverride).magnitude;
if(__instance.ViveDirectionPressed && (l_mag >= CVRInputManager.VrViveGestureDeadZone))
{
if(__instance.Grip > 0.5f)
{
__instance.GestureRaw = -1f;
__instance.Gesture = -1f;
}
else
{
__instance.GestureRaw = __instance.Trigger;
__instance.Gesture = __instance.Trigger;
}
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnCVRXRModuleReset_Prefix(ref CVRXRModule __instance, out bool __state)
{
__state = __instance.ViveDirectionPressed;
}
static void OnCVRXRModuleReset_Postfix(ref CVRXRModule __instance, bool __state)
{
if((__instance.Type == EXRControllerType.Vive) && CVRInputManager._moduleXR.ViveAdvancedControls)
__instance.ViveDirectionPressed = __state;
}
}
}

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archived/ml_gmf/Main.cs Normal file
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namespace ml_gmf
{
public class GameMainFixes : MelonLoader.MelonMod
{
public override void OnInitializeMelon()
{
Fixes.ViveControls.Init(HarmonyInstance);
Fixes.AvatarOverrides.Init(HarmonyInstance);
Fixes.PostProccesVolumes.Init();
Fixes.AnimationOverrides.Init(HarmonyInstance);
}
}
}

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[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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archived/ml_gmf/README.md Normal file
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# Game Main Fixes
This mod fixes some issues that are present in game
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_gmf.dll` in `Mods` folder of game
# Implemented fixes
* Fix of broken `Vive Advanced Controls` game input option
* Additional feature: Disables gestures when moving with Vive controllers
* Fix of post-processing layer volume trigger for VR camera ([feedback post](https://feedback.abinteractive.net/p/2023r171ex1-post-process-volume-effects-are-applied-based-on-playspace-center-instead-of-camera-s-in-vr-mode))
* Fix of shared `AnimatorOverrideController` between same avatars that leads to broken avatar animator
* Fix of animation replacement (chairs, etc.) that leads to broken avatar animator ([feedback post](https://feedback.abinteractive.net/p/gestures-getting-stuck-locally-upon-entering-vehicles-chairs))
# Notes
All these fixes are implemented natively in 2023r172ex4 build.

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>GameMainFixes</PackageId>
<Version>1.0.0</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>GameMainFixes</Product>
</PropertyGroup>
<ItemGroup>
<None Remove="PlayerRagdollMod.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>