mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 10:59:22 +00:00
Update for 2023r172 game build
This commit is contained in:
parent
8d3baf7eb5
commit
7328c30838
27 changed files with 21 additions and 142 deletions
161
archived/ml_egn/Main.cs
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161
archived/ml_egn/Main.cs
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Util;
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using DarkRift.Client;
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using System.Reflection;
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namespace ml_egn
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{
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public class ExtendedGameNotifications : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(AssetManagement).GetMethod(nameof(AssetManagement.LoadLocalAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnLocalAvatarLoad), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnProp)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnPropSpawned), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(NetworkManager).GetMethod("OnGameNetworkConnectionClosed", BindingFlags.NonPublic | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnGameNetworkConnectionClosed), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(CVRCamImageSaver).GetMethod(nameof(CVRCamImageSaver.SavePicture), BindingFlags.Public | BindingFlags.Static),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnPictureSave), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteAllProps), BindingFlags.Public | BindingFlags.Static),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnAllPropsDelete), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteMyProps), BindingFlags.Public | BindingFlags.Static),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnOwnPropsDelete), BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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static void OnLocalAvatarLoad()
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{
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try
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuNotification("Avatar changed", 1f);
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else
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Utils.ShowHUDNotification("(Synced) Client", "Avatar changed");
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnPropSpawned()
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{
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try
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{
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if(Utils.ArePropsEnabled())
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{
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if(Utils.ArePropsAllowed())
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{
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if(Utils.IsConnected())
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuNotification("Prop spawned", 1f);
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else
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Utils.ShowHUDNotification("(Synced) Client", "Prop spawned");
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}
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else
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuAlert("Prop Error", "Not connected to live instance");
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else
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Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Not connected to live instance");
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}
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}
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else
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuAlert("Prop Error", "Props are not allowed in this world");
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}
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}
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else
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuAlert("Prop Error", "Props are disabled in game settings");
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else
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Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Props are disabled in game settings");
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}
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnGameNetworkConnectionClosed(DisconnectedEventArgs __1)
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{
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try
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{
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if((__1 != null) && (!__1.LocalDisconnect))
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Utils.ShowHUDNotification("(Local) Client", "Connection lost", (__1.Error != System.Net.Sockets.SocketError.Success) ? ("Reason: " + __1.Error.ToString()) : "", true);
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnPictureSave()
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{
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try
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{
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Utils.ShowHUDNotification("(Local) Client", "Screenshot saved");
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnAllPropsDelete()
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{
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try
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuNotification("Props are removed");
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnOwnPropsDelete()
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{
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try
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuNotification("Own props are removed");
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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4
archived/ml_egn/Properties/AssemblyInfo.cs
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4
archived/ml_egn/Properties/AssemblyInfo.cs
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[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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13
archived/ml_egn/README.md
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13
archived/ml_egn/README.md
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# Extended Game Notifications
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This mod shows main menu notifications and HUD popups upon:
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* Avatar changing
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* Prop spawning/deletion
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* Server connection loss
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* Screenshot saving
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Basically, merged previous `Avatar Change Info` and `Server Connection Info` mods in one.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_egn.dll` in `Mods` folder of game
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50
archived/ml_egn/Utils.cs
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50
archived/ml_egn/Utils.cs
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using DarkRift;
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namespace ml_egn
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{
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static class Utils
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{
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public static bool IsMenuOpened()
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{
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return ((ViewManager.Instance != null) ? ViewManager.Instance.isGameMenuOpen() : false);
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}
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public static void ShowMenuNotification(string p_message, float p_time = 1f)
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{
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if(ViewManager.Instance != null)
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ViewManager.Instance.TriggerPushNotification(p_message, p_time);
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}
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public static void ShowMenuAlert(string p_title, string p_message)
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{
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if(ViewManager.Instance != null)
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ViewManager.Instance.TriggerAlert(p_title, p_message, -1, true);
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}
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public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
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{
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if(CohtmlHud.Instance != null)
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{
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if(p_immediate)
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CohtmlHud.Instance.ViewDropTextImmediate(p_title, p_message, p_small);
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else
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CohtmlHud.Instance.ViewDropText(p_title, p_message, p_small);
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}
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}
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public static bool IsConnected()
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{
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bool l_result = false;
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if((NetworkManager.Instance != null) && (NetworkManager.Instance.GameNetwork != null))
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l_result = (NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected);
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return l_result;
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}
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public static bool ArePropsAllowed() => ((MetaPort.Instance != null) && MetaPort.Instance.worldAllowProps);
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public static bool ArePropsEnabled() => ((MetaPort.Instance != null) && MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled"));
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}
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}
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55
archived/ml_egn/ml_egn.csproj
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55
archived/ml_egn/ml_egn.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>ExtendedGameNotifications</PackageId>
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<Version>1.0.3</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>ExtendedGameNotifications</Product>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="ExtendedGameNotifications.json" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="DarkRift">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="DarkRift.Client">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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