Transformation fixes

More checks for non-flying worlds
This commit is contained in:
SDraw 2023-05-28 16:47:04 +03:00
parent 9159946de6
commit 732b15a6a9
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GPG key ID: BB95B4DAB2BB8BB5
9 changed files with 43 additions and 35 deletions

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@ -233,13 +233,9 @@ namespace ml_lme
if(PlayerSetup.Instance._animator.isHuman)
{
Vector3 l_hipsPos = Vector3.zero;
Quaternion l_hipsRot = Quaternion.identity;
m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
if(m_hips != null)
{
l_hipsPos = m_hips.localPosition;
l_hipsRot = m_hips.localRotation;
}
if(!m_inVR)
{
@ -317,10 +313,7 @@ namespace ml_lme
}
if(m_hips != null)
{
m_hips.localPosition = l_hipsPos;
m_hips.localRotation = l_hipsRot;
}
}
}