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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 02:49:23 +00:00
Transformation fixes
More checks for non-flying worlds
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parent
9159946de6
commit
732b15a6a9
9 changed files with 43 additions and 35 deletions
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@ -130,10 +130,10 @@ namespace ml_prm
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{
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try
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{
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if (m_localController != null)
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if(m_localController != null)
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m_localController.OnAvatarScaling(1f + p_scaleDifference);
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}
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catch (Exception e)
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("PlayerRagdollMod")]
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[assembly: AssemblyVersion("1.0.4")]
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[assembly: AssemblyFileVersion("1.0.4")]
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[assembly: AssemblyVersion("1.0.5")]
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[assembly: AssemblyFileVersion("1.0.5")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
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@ -41,6 +41,7 @@ namespace ml_prm
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readonly PhysicMaterial m_physicsMaterial = null;
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bool m_reachedGround = true;
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float m_groundedTime = 0f;
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float m_downTime = float.MinValue;
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internal RagdollController()
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@ -115,10 +116,14 @@ namespace ml_prm
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Vector3 l_pos = PlayerSetup.Instance.transform.position;
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m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
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m_lastPosition = l_pos;
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}
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if(m_avatarReady && !m_reachedGround)
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m_reachedGround = MovementSystem.Instance.IsGrounded();
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if(!m_reachedGround && MovementSystem.Instance.IsGrounded())
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{
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m_groundedTime += Time.deltaTime;
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if(m_groundedTime >= 0.25f)
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m_reachedGround = true;
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}
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}
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if(m_avatarReady && m_enabled && !BodySystem.isCalibrating)
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BodySystem.TrackingPositionWeight = 0f;
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@ -189,6 +194,7 @@ namespace ml_prm
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m_boneLinks.Clear();
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m_jointAnchors.Clear();
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m_reachedGround = true;
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m_groundedTime = 0f;
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m_downTime = float.MinValue;
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m_puppetRoot.localScale = Vector3.one;
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}
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@ -335,7 +341,10 @@ namespace ml_prm
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internal void OnCombatDown()
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{
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if(m_avatarReady && !m_enabled && Settings.CombatReaction)
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{
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m_reachedGround = true;
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SwitchRagdoll();
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}
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}
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internal void OnToggleFlight()
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@ -451,7 +460,10 @@ namespace ml_prm
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BodySystem.TrackingPositionWeight = 0f;
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if(!Utils.IsWorldSafe())
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{
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m_reachedGround = false; // Force player to unragdoll and reach ground first
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m_groundedTime = 0f;
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}
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m_puppetRoot.gameObject.SetActive(true);
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@ -485,6 +497,13 @@ namespace ml_prm
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if(IsSafeToUnragdoll())
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{
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MovementSystem.Instance.SetImmobilized(false);
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if(!Utils.IsWorldSafe())
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{
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Vector3 l_vec = MovementSystem.Instance.GetAppliedGravity();
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l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
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MovementSystem.Instance.SetAppliedGravity(l_vec);
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}
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m_ragdolledParameter.SetValue(false);
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if(!BodySystem.isCalibrating)
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BodySystem.TrackingPositionWeight = 1f;
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@ -8,7 +8,8 @@ namespace ml_prm
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{
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static class Utils
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{
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static readonly FieldInfo ms_grounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_appliedGravity = typeof(MovementSystem).GetField("_appliedGravity", BindingFlags.NonPublic | BindingFlags.Instance);
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public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
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public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
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@ -25,7 +26,9 @@ namespace ml_prm
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return l_result;
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}
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public static bool IsGrounded(this MovementSystem p_instance) => (bool)ms_grounded.GetValue(p_instance);
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public static bool IsGrounded(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(p_instance);
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public static Vector3 GetAppliedGravity(this MovementSystem p_instance) => (Vector3)ms_appliedGravity.GetValue(p_instance);
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public static void SetAppliedGravity(this MovementSystem p_instance, Vector3 p_vec) => ms_appliedGravity.SetValue(p_instance, p_vec);
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public static void CopyGlobal(this Transform p_source, Transform p_target)
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{
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