Fix fist strength value

Turns out m_grabStrength is already clamped.
This commit is contained in:
NotAKidoS 2023-07-17 13:00:16 -05:00
parent 7eb36710e0
commit 77a9ffe84e

View file

@ -274,10 +274,10 @@ namespace ml_lme
m_inputManager.fingerCurlLeftRing > 0.5f && m_inputManager.fingerCurlLeftPinky > 0.5f)
{
m_inputManager.gestureLeftRaw = m_inputManager.fingerCurlLeftThumb >= 0.5f
? Mathf.Clamp01((l_data.m_leftHand.m_grabStrength - 0.4f) / 0.6f)
? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
: 2f;
}
// Open Hand
if (m_inputManager.fingerCurlLeftIndex < 0.2f && m_inputManager.fingerCurlLeftMiddle < 0.2f &&
m_inputManager.fingerCurlLeftRing < 0.2f && m_inputManager.fingerCurlLeftPinky < 0.2f)
@ -319,7 +319,7 @@ namespace ml_lme
m_inputManager.fingerCurlRightRing > 0.5f && m_inputManager.fingerCurlRightPinky > 0.5f)
{
m_inputManager.gestureRightRaw = m_inputManager.fingerCurlRightThumb >= 0.5f
? Mathf.Clamp01((l_data.m_rightHand.m_grabStrength - 0.4f) / 0.6f)
? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
: 2f;
}